Files
mm/src/code/main.c
T
Lucas Shaw dcf44596d2 Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

* remove old effects enum

* gamealloc.c OK

* added more files

* motor.c almost done

* motor.c OK

* updates

* migration of two files

* listalloc.c oK

* z_fcurve_data_skelanime split

* z_fcurve_data_skelanime.c decompiled

* more files split

* z_malloc.c OK

* contpfs.c OK

* fault.c rodata migrated

* migrated fault_drawer rodata

* update

* update preprocess.py

* renamed functions in z_skelanime

* started z_skelanime cleanup

* like halfway through fixing z_skelanime

* animation system updated to meet oot standards

* remove unused animation structs

* rename matrix structs to fit oot

* Add -woff 712

* fix diff_settings.py because i accidentally broke it before

* fixed merge conflict, doesn't match though

* It matches now

* Updates

* Fixed warnings...added gcc code syntax checking

* Remove gcc check, added in Tharo's PR

* warnings fixed (i think)

* fixed all warnings i think

* ok

* not sure what to do

* Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh)

* it matches if i do this

* remove comment

* accidentally put osPfsFreeBlocks in epilinkhandle.c

* memcmp -> bcmp

* change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice

* format.sh

* MTXMODE_NEW and MTXMODE_APPLY to matrix functions

* Made suggested changes

* pragma sFaultDrawerFont instead of including in repo

* add some functions to functions.h

* Bss reordering fixed in z_collision_check...added hack to disasm.py

* Updated z_en_a_keep.c

* Missed suggestion in EnAObj_Destroy

* .

* update z_fcurve_Data_skelanime and z_skelanime with suggestions

* devmgr.c ok

* minor changes

* Addressed comments

* remove redundant file

* gfxp -> dlist in game.c

* updated actorfixer.py

* fixed warnings in z_malloc

* Change void* back to Actor*

* format

* Add the soft_sprit comments back

* Rename SV->Flex

* remove .common

* run format

* Update src/code/z_skelanime.c

* u32 channel

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-10-24 10:59:14 -04:00

78 lines
2.5 KiB
C

/**
* This file has unmigrated bss. It is not practical to migrate it until we have a better way of dealing with bss
* reordering than just prevent_bss_reordering.h: there is too much of it to control, and it cannot be split into
* separate files since most of it is at addresses ending in 8.
*/
#include "global.h"
void Main(void* arg) {
intptr_t fb;
intptr_t sysHeap;
s32 exit;
s16* msg;
gScreenWidth = SCREEN_WIDTH;
gScreenHeight = SCREEN_HEIGHT;
Nmi_Init();
Fault_Start();
Check_RegionIsSupported();
Check_ExpansionPak();
sysHeap = gSystemHeap;
fb = 0x80780000;
startHeapSize = fb - sysHeap;
SystemArena_Init(sysHeap, startHeapSize);
GameInfo_Init();
R_ENABLE_ARENA_DBG = 0;
osCreateMesgQueue(&sSiIntMsgQ, sSiIntMsgBuf, ARRAY_COUNT(sSiIntMsgBuf));
osSetEventMesg(OS_EVENT_SI, &sSiIntMsgQ, NULL);
osCreateMesgQueue(&irqMgrMsgQ, irqMgrMsgBuf, ARRAY_COUNT(irqMgrMsgBuf));
StackCheck_Init(&schedStackEntry, schedStack, schedStack + sizeof(schedStack), 0, 0x100, "sched");
Sched_Init(&gSchedContext, schedStack + sizeof(schedStack), Z_PRIORITY_SCHED, D_8009B290, 1, &gIrqMgr);
CIC6105_AddRomInfoFaultPage();
IrqMgr_AddClient(&gIrqMgr, &irqClient, &irqMgrMsgQ);
StackCheck_Init(&audioStackEntry, audioStack, audioStack + sizeof(audioStack), 0, 0x100, "audio");
AudioMgr_Init(&audioContext, audioStack + sizeof(audioStack), Z_PRIORITY_AUDIOMGR, 0xA, &gSchedContext, &gIrqMgr);
StackCheck_Init(&padmgrStackEntry, padmgrStack, padmgrStack + sizeof(padmgrStack), 0, 0x100, "padmgr");
PadMgr_Init(&sSiIntMsgQ, &gIrqMgr, 7, Z_PRIORITY_PADMGR, padmgrStack + sizeof(padmgrStack));
AudioMgr_Unlock(&audioContext);
StackCheck_Init(&sGraphStackInfo, sGraphStack, sGraphStack + sizeof(sGraphStack), 0, 0x100, "graph");
osCreateThread(&sGraphThread, Z_THREAD_ID_GRAPH, Graph_ThreadEntry, arg, sGraphStack + sizeof(sGraphStack),
Z_PRIORITY_GRAPH);
osStartThread(&sGraphThread);
exit = false;
while (!exit) {
msg = NULL;
osRecvMesg(&irqMgrMsgQ, (OSMesg)&msg, OS_MESG_BLOCK);
if (msg == NULL) {
break;
}
switch (*msg) {
case OS_SC_PRE_NMI_MSG:
Nmi_SetPrenmiStart();
break;
case OS_SC_NMI_MSG:
exit = true;
break;
}
}
IrqMgr_RemoveClient(&gIrqMgr, &irqClient);
osDestroyThread(&sGraphThread);
}