Files
mm/assets/xml/objects/object_ice_block.xml
T
Tharo d62fb2b689 Initial object file xmls (#312)
* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3c00dcb3"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3c00dcb3"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Object xmls

* Fix bss reordering

* Setup has warnings now

* Fix object_gi_reserve01 dlist names

* rm xml -> c make rule

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "ba947126"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "ba947126"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* SPBranchList related warnings gone

* Remove some mis-detected animations

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "405fc13e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "405fc13e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* scene related setup warning gone

* Fix

* Newlines
2021-12-18 14:37:05 -05:00

16 lines
988 B
XML

<Root>
<File Name="object_ice_block" Segment="6">
<DList Name="object_ice_block_DL_0001A0" Offset="0x1A0" />
<DList Name="object_ice_block_DL_000310" Offset="0x310" />
<TextureAnimation Name="object_ice_block_Matanimheader_000328" Offset="0x328" />
<Collision Name="object_ice_block_Colheader_000438" Offset="0x438" />
<DList Name="object_ice_block_DL_0007F0" Offset="0x7F0" />
<DList Name="object_ice_block_DL_0009B8" Offset="0x9B8" />
<TextureAnimation Name="object_ice_block_Matanimheader_0009D0" Offset="0x9D0" />
<DList Name="object_ice_block_DL_000A30" Offset="0xA30" />
<DList Name="object_ice_block_DL_000A38" Offset="0xA38" />
<Texture Name="object_ice_block_Tex_000AE0" OutName="tex_000AE0" Format="i4" Width="64" Height="64" Offset="0xAE0" />
<Texture Name="object_ice_block_Tex_0012E0" OutName="tex_0012E0" Format="i4" Width="64" Height="64" Offset="0x12E0" />
</File>
</Root>