Files
mm/include/macros.h
T
Anghelo Carvajal 77cfd399d0 z_demo with 4 NON_MATCHINGs (#514)
* starting

* a bunch

* and another bunch

* a bunch

* Match func_800EB1DC

* func_800EB4B4

* func_800EB6F8

* 2 more

* fix prototype of a random kankyo function

* func_800EBD60 non matching

* func_800EC678 matched?

* func_800EC6D4

* break

* func_800ECD7C

* A bunch of functions

* func_800EE200

* func_800EDF78 and func_800EE0CC

* func_800EDBE0 NON_MATCHING

* Cutscene_Init NON_MATCHING

* func_800EA324 NON_EQUIVALENT

* Fix warnings

* func_800EC924 NON_EQUIVALENT

* Cutscene_ProcessCommands NON_EQUIVALENT

* Format

* Split z_demo data and import it

* Import bss

* Match func_800EB364

* Rename Cutscene_Command_SetTime

* Improve Cutscene_ProcessCommands a bit (still not equivalent, probably)

* Improve Cutscene_ProcessCommands thanks to engineer and anon

* Cutscene_ProcessCommands NON_MATCHING

* Name some commands

* Fix

* Renames based on Engineer knowledge of Audio stuff

* More command names

* Cutscene_Command_GiveTatlToPlayer

* Some cutscene commands macros

* more command macros

* Macros for unknown commands

* Improve Cutscene_Command_Textbox a bit

* Rename stuff

* Name Terminator and Camera

* MOTIONBLUR

* Macros for textbox commands

* CS_PLAYER_ACTION_LIST

* A few macro renames

* Small cleaning

* A bit more of cleanup

* Rumble

* Entrance comments in func_800EB6F8

* Some var renames

* CS_CMD_FADESCREEN

* More clean up

* Clean functions protos

* Move CutsceneStateHandler out of z64.h

* Cutscene_DoNothing

* Cutscene_IsPlayingCs & Cutscene_GetSceneSetupIndex

* And more renames

* name some stuff in the cutscenecontext struct

* npcActionIndex->actorActionIndex

* Undo names of CS_STATE_ enum

* Name Cutscene_ActorTranslate family of functions

* small docs pass

* sfxconvert and format

* Hopefully last cleanup

* Add some missing functions to actorfixer

* Fix merge issues and remove trailing commas

* Cutscene commands fix

* Cutscene_Command_Misc improved by engineer

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Address review

* bss

* Match Cutscene_Command_Textbox by anon58

* Fix merge issues

* Match Cutscene_Command_Misc by @hensldm

* review

* float time macros

* fix merge issues

* format

* Fix building assets

* fix merge issues

* format

* Fix

* format

* fix merge issues

* fix

* fix

* format

* fix issues and run format

* bss

* Fix conflicts, bss and formatter

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64cutscene.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64cutscene.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64cutscene.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* address review and fix some stuff

* fix merge problems

* more fixes and format

* Fixes

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Engineer suggestions

* format

* Elliptic review

* Use dec for ShrinkWindow_SetLetterboxTarget

* add a few comments

* Cutscene_Command_ChooseCreditsScenes

* Update src/code/z_demo.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* format

* some cleanups and some comments

* change actorActionCmd from hex to dec in the codebase

* minor comment on textboxcmd

* ahhhh

* Update src/code/z_demo.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* brackets

* minor comments

* rewording

* im dumb

* brackets

* another bracket

* Dawn of the New Day

* Update src/code/z_demo.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* fixes

* Cutscene_Command_TransitionFX by Anon

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2022-03-04 19:14:52 -05:00

185 lines
8.5 KiB
C

#ifndef MACROS_H
#define MACROS_H
#include "libc/stdint.h"
#include "ultra64/convert.h"
#include "z64.h"
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
#define SCREEN_WIDTH_HIGH_RES 576
#define SCREEN_HEIGHT_HIGH_RES 454
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))
// TODO: After uintptr_t cast change should have an AVOID_UB target that just toggles the KSEG0 bit in the address rather than add/sub 0x80000000
#define PHYSICAL_TO_VIRTUAL(addr) ((uintptr_t)(addr) + RDRAM_CACHED)
#define PHYSICAL_TO_VIRTUAL2(addr) ((uintptr_t)(addr) - RDRAM_CACHED)
#define VIRTUAL_TO_PHYSICAL(addr) (uintptr_t)((u8*)(addr) - RDRAM_CACHED)
#define SEGMENTED_TO_VIRTUAL(addr) (void*)(PHYSICAL_TO_VIRTUAL(gSegments[SEGMENT_NUMBER(addr)]) + SEGMENT_OFFSET(addr))
#define GET_ACTIVE_CAM(globalCtx) ((globalCtx)->cameraPtrs[(globalCtx)->activeCamera])
#define CAM_ID_MAIN 0
#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
(curState)->nextGameStateInit = (GameStateFunc)newInit; \
(curState)->nextGameStateSize = sizeof(newStruct)
#define SET_FULLSCREEN_VIEWPORT(view) \
{ \
Viewport viewport; \
viewport.bottomY = SCREEN_HEIGHT; \
viewport.rightX = SCREEN_WIDTH; \
viewport.topY = 0; \
viewport.leftX = 0; \
View_SetViewport(view, &viewport); \
} \
(void)0
#define GET_PLAYER(globalCtx) ((Player*)(globalCtx)->actorCtx.actorLists[ACTORCAT_PLAYER].first)
#define GET_FIRST_ENEMY(globalCtx) ((Actor*)(globalCtx)->actorCtx.actorLists[ACTORCAT_ENEMY].first)
// linkAge still exists in MM, but is always set to 0 (always adult)
// There are remnants of these macros from OOT, but they are essentially useless
#define LINK_IS_CHILD (gSaveContext.linkAge == 1)
#define LINK_IS_ADULT (gSaveContext.linkAge == 0)
#define CURRENT_DAY (((void)0, gSaveContext.day) % 5)
#define TIME_TO_MINUTES(time) (s32)((time) * ((24 * 60) / 0x10000))
#define CLOCK_TIME(hr, min) (s32)(((hr) * 60 + (min)) * 0x10000 / (24 * 60))
#define CLOCK_TIME_MINUTE (CLOCK_TIME(0, 1))
#define TIME_TO_MINUTES_F(time) ((time) * ((24.0f * 60.0f) / 0x10000))
#define CLOCK_TIME_F(hr, min) (((hr) * 60.0f + (min)) * (0x10000 / (24.0f * 60.0f)))
#define TIME_TO_MINUTES_ALT_F(time) ((time) / (24.0f * 60.0f / 0x10000))
#define CLOCK_TIME_ALT_F(hr, min) (((hr) * 60.0f + (min)) / (24.0f * 60.0f / 0x10000))
#define SLOT(item) gItemSlots[item]
#define AMMO(item) gSaveContext.inventory.ammo[SLOT(item)]
#define INV_CONTENT(item) gSaveContext.inventory.items[SLOT(item)]
#define ALL_EQUIP_VALUE_VOID(equip) \
((((void)0, gSaveContext.inventory.equipment) & gEquipMasks[equip]) >> gEquipShifts[equip])
#define CUR_EQUIP_VALUE_VOID(equip) \
((((void)0, gSaveContext.equips.equipment) & gEquipMasks[equip]) >> gEquipShifts[equip])
#define CUR_UPG_VALUE_VOID(upg) \
((((void)0, gSaveContext.inventory.upgrades) & gUpgradeMasks[upg]) >> gUpgradeShifts[upg])
#define INV_CONTENT_VOID(item) ((void)0, gSaveContext.inventory.items)[SLOT(item)]
#define CUR_FORM ((gSaveContext.playerForm == PLAYER_FORM_HUMAN) ? 0 : gSaveContext.playerForm)
#define ALL_EQUIP_VALUE(equip) ((gSaveContext.inventory.equipment & gEquipMasks[equip]) >> gEquipShifts[equip])
#define CUR_EQUIP_VALUE(equip) ((gSaveContext.equips.equipment & gEquipMasks[equip]) >> gEquipShifts[equip])
#define CUR_UPG_VALUE(upg) ((gSaveContext.inventory.upgrades & gUpgradeMasks[upg]) >> gUpgradeShifts[upg])
#define SET_EQUIP_VALUE(equip, value) (gSaveContext.equips.equipment = ((((void)0, gSaveContext.equips.equipment) & (gEquipNegMasks[equip])) | (u16)((u16)(value) << gEquipShifts[equip])))
#define CUR_FORM_EQUIP(button) (gSaveContext.equips.buttonItems[CUR_FORM][button])
#define CHECK_QUEST_ITEM(item) (((void)0, gSaveContext.inventory.questItems) & gBitFlags[item])
#define REMOVE_QUEST_ITEM(item) (gSaveContext.inventory.questItems = (((void)0, gSaveContext.inventory.questItems) & (-1 - gBitFlags[item])))
#define CHECK_DUNGEON_ITEM(item, dungeonIndex) (gSaveContext.inventory.dungeonItems[(void)0, dungeonIndex] & gBitFlags[item])
#define DUNGEON_KEY_COUNT(dungeonIndex) (gSaveContext.inventory.dungeonKeys[(void)0, dungeonIndex])
#define CAPACITY(upg, value) gUpgradeCapacities[upg][value]
#define CUR_CAPACITY(upg) CAPACITY(upg, CUR_UPG_VALUE(upg))
#define CONTROLLER1(globalCtx) (&(globalCtx)->state.input[0])
#define CONTROLLER2(globalCtx) (&(globalCtx)->state.input[1])
#define CONTROLLER3(globalCtx) (&(globalCtx)->state.input[2])
#define CONTROLLER4(globalCtx) (&(globalCtx)->state.input[3])
#define CHECK_BTN_ALL(state, combo) (~((state) | ~(combo)) == 0)
#define CHECK_BTN_ANY(state, combo) (((state) & (combo)) != 0)
#define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask))
extern GraphicsContext* __gfxCtx;
#define WORK_DISP __gfxCtx->work.p
#define POLY_OPA_DISP __gfxCtx->polyOpa.p
#define POLY_XLU_DISP __gfxCtx->polyXlu.p
#define OVERLAY_DISP __gfxCtx->overlay.p
#define DEBUG_DISP __gfxCtx->debug.p
// __gfxCtx shouldn't be used directly.
// Use the DISP macros defined above when writing to display buffers.
#define OPEN_DISPS(gfxCtx) \
{ \
GraphicsContext* __gfxCtx = gfxCtx; \
s32 __dispPad
#define CLOSE_DISPS(gfxCtx) \
(void)0; \
} \
(void)0
/**
* `x` vertex x
* `y` vertex y
* `z` vertex z
* `s` texture s coordinate
* `t` texture t coordinate
* `crnx` red component of color vertex, or x component of normal vertex
* `cgny` green component of color vertex, or y component of normal vertex
* `cbnz` blue component of color vertex, or z component of normal vertex
* `a` alpha
*/
#define VTX(x, y, z, s, t, crnx, cgny, cbnz, a) \
{ { { x, y, z }, 0, { s, t }, { crnx, cgny, cbnz, a } }, }
#define VTX_T(x, y, z, s, t, cr, cg, cb, a) \
{ { x, y, z }, 0, { s, t }, { cr, cg, cb, a }, }
#define GRAPH_ALLOC(gfxCtx, size) ((void*)((gfxCtx)->polyOpa.d = (Gfx*)((u8*)(gfxCtx)->polyOpa.d - (size))))
// Custom gbi macro
#define gDPSetTileCustom(pkt, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) \
{ \
gDPPipeSync(pkt); \
gDPTileSync(pkt); \
gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, \
masks, shifts); \
gDPTileSync(pkt); \
gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_RENDERTILE, pal, cmt, maskt, shiftt, \
cms, masks, shifts); \
gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, ((width)-1) << G_TEXTURE_IMAGE_FRAC, \
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
} \
(void)0
#define ALIGN8(val) (((val) + 7) & ~7)
#define ALIGN16(val) (((val) + 0xF) & ~0xF)
#define ALIGN64(val) (((val) + 0x3F) & ~0x3F)
#define SQ(x) ((x) * (x))
#define ABS(x) ((x) >= 0 ? (x) : -(x))
#define ABS_ALT(x) ((x) < 0 ? -(x) : (x))
#define DECR(x) ((x) == 0 ? 0 : --(x))
#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
#define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x))
#define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x))
#define ROUND(x) (s32)(((x) >= 0.0) ? ((x) + 0.5) : ((x) - 0.5))
#define SWAP(type, a, b) \
{ \
type _temp = (a); \
(a) = (b); \
(b) = _temp; \
}
#define OVERLAY_RELOCATION_OFFSET(overlayEntry) ((uintptr_t)((overlayEntry)->vramStart) - (uintptr_t)((overlayEntry)->loadedRamAddr))
#define VRAM_PTR_SIZE(entry) ((uintptr_t)((entry)->vramEnd) - (uintptr_t)((entry)->vramStart))
#ifdef __GNUC__
#define ALIGNED8 __attribute__ ((aligned (8)))
#else
#define ALIGNED8
#endif
#endif // _MACROS_H_