mirror of
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08be0b3bd4
* EnTg_Init matches * Destroy matches * Cleanup header, add commented out functions * EnTg_Update matches * Match another function * Working on func_8098FEA8 * Almost match function, format * Match func_8098FEA8 * Match func_8098F8A8 * EnTg_Draw matches * Match func_8099000C * Match func_8098FBB4, almost got func_8098FBD0? * Match func_8098FBD0 * Match func_8098F800 * Working on func_8098FA70 * figured out one other block, at least * A little closer * Match func_8098FA70 with help from discord yay * Match func_8098FD50 * Add extern data i missed * Prep for data * Replace data from objects_mu.h * Add data * Remove comments' * Rename two draw functions * Run format.sh * Fix space * Rename global static variables * Renamings to match master * Undo some renamings to get diff * Name variables in func_8098F800 * Rename EnTg_ChangeAnimation * Rename UpdateCollider * Add comments for me * More renaming * Renaming * Lots of renaming struct vars * Rename heartStartPos * Rename EnTgHeartInfo * Rename heart stuff * Cleanup comments * Comment cleanup * Rename functions * Remove commeneted out bit of spec * Naming things in object_mu * Name animations * Name dlists * Name textures * Finish naming textures * Comments * Format * Fix name from merging * Revert rename_sym mac changes * Cleanup and remove static data * cleanup comments * Whoops, fix spec file * Rename heart DLs * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Fixing renamed things * Format * Fix struct * Standardize Effect struct naming * More renaming and cleanup * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Format * Rename gEffHeartText * Format * Rename LowerArm -> Forearm * Apply suggestions from code review Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * Rename enTgHeartEffect -> effects * Cleanup structs * Rename gDropRecoveryHeartTex * Rename individual EnTgHeartEffect as effect singular, rename len to numEffects * Rename heartVelocityVec -> heartVelocity and flag -> isMaterialApplied * Remove struct address leading zeros, use UNK_TYPE1 type * Rename EnTg_DrawHeart -> EnTg_DrawHearts * Replace unused variable with pad * Remove extra header, make sAnimationInfo a list Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
64 lines
6.7 KiB
XML
64 lines
6.7 KiB
XML
<Root>
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<!-- Assets for Honey & Darling -->
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<File Name="object_mu" Segment="6">
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<Animation Name="gHoneyAndDarlingCupCheeksLoopAnim" Offset="0x1F74" />
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<Animation Name="gHoneyAndDarlingHugLoopAnim" Offset="0x2F64" />
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<Animation Name="gHoneyAndDarlingGameDanceLoopAnim" Offset="0x4904" />
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<Animation Name="gHoneyAndDarlingHoldHandsLoopAnim" Offset="0x5304" />
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<Animation Name="gHoneyAndDarlingIdleAnim" Offset="0x53E0" />
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<Texture Name="gHoneyAndDarlingTLUT" OutName="honey_and_darling_tlut" Format="rgba16" Width="16" Height="16" Offset="0x53F0" />
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<Texture Name="gHoneyAndDarlingShirtsAndShoesTex" OutName="honey_and_darling_shirts_and_shoes" Format="i8" Width="16" Height="16" Offset="0x55F0" />
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<Texture Name="gHoneyAndDarlingWomanDressTex" OutName="honey_and_darling_woman_dress" Format="ci8" Width="16" Height="16" Offset="0x56F0" />
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<Texture Name="gHoneyAndDarlingJointShadeTex" OutName="honey_and_darling_joint_shade" Format="i8" Width="8" Height="8" Offset="0x57F0" /> <!-- For the man's shoulders, elbows, and knees, and the woman's elbows -->
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<Texture Name="gHoneyAndDarlingHeadSkinTex" OutName="honey_and_darling_head_skin" Format="ci8" Width="8" Height="8" Offset="0x5830" /> <!-- For their necks, under chin, noses, cheeks, and foreheads -->
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<Texture Name="gHoneyAndDarlingManHairTex" OutName="honey_and_darling_man_hair" Format="ci8" Width="16" Height="16" Offset="0x5870" />
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<Texture Name="gHoneyAndDarlingEarTex" OutName="honey_and_darling_ear" Format="ci8" Width="8" Height="8" Offset="0x5970" />
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<Texture Name="gHoneyAndDarlingMouthTex" OutName="honey_and_darling_mouth" Format="ci8" Width="32" Height="16" Offset="0x59B0" />
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<Texture Name="gHoneyAndDarlingManEyeTex" OutName="honey_and_darling_man_eye" Format="ci8" Width="32" Height="32" Offset="0x5BB0" />
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<Texture Name="gHoneyAndDarlingHandTex" OutName="honey_and_darling_hand" Format="ci8" Width="8" Height="8" Offset="0x5FB0" />
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<Texture Name="gHoneyAndDarlingWomanHairTex" OutName="honey_and_darling_woman_hair" Format="ci8" Width="8" Height="16" Offset="0x5FF0" />
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<Texture Name="gHoneyAndDarlingWomanEyeTex" OutName="honey_and_darling_woman_eye" Format="ci8" Width="32" Height="32" Offset="0x6070" />
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<DList Name="gHoneyAndDarlingLegsDL" Offset="0x9370" />
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<DList Name="gHoneyAndDarlingWomanHeadDL" Offset="0x96C8" />
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<DList Name="gHoneyAndDarlingWomanRightHandDL" Offset="0x9BC8" />
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<DList Name="gHoneyAndDarlingWomanRightForearmDL" Offset="0x9D10" />
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<DList Name="gHoneyAndDarlingWomanRightUpperArmDL" Offset="0x9E10" />
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<DList Name="gHoneyAndDarlingWomanLeftHandDL" Offset="0x9F10" />
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<DList Name="gHoneyAndDarlingWomanLeftForearmDL" Offset="0xA058" />
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<DList Name="gHoneyAndDarlingWomanLeftUpperArmDL" Offset="0xA158" />
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<DList Name="gHoneyAndDarlingWomanTorsoDL" Offset="0xA258" />
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<DList Name="gHoneyAndDarlingManTorsoDL" Offset="0xA3C8" />
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<DList Name="gHoneyAndDarlingManHeadDL" Offset="0xA510" />
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<DList Name="gHoneyAndDarlingManRightUpperArmDL" Offset="0xAA10" />
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<DList Name="gHoneyAndDarlingManRightForearmDL" Offset="0xAB10" />
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<DList Name="gHoneyAndDarlingManRightHandDL" Offset="0xAC10" />
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<DList Name="gHoneyAndDarlingManLeftUpperArmDL" Offset="0xAD58" />
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<DList Name="gHoneyAndDarlingManLeftForearmDL" Offset="0xAE58" />
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<DList Name="gHoneyAndDarlingManLeftHandDL" Offset="0xAF58" />
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<DList Name="gHoneyAndDarlingHeartMaterialDL" Offset="0xB0A0" />
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<DList Name="gHoneyAndDarlingHeartModelDL" Offset="0xB0E0" />
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<Limb Name="gHoneyAndDarlingLegsLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_LEGS" Offset="0xB170" />
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<Limb Name="gHoneyAndDarlingManTorsoLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_MAN_TORSO" Offset="0xB17C" />
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<Limb Name="gHoneyAndDarlingManLeftUpperArmLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_MAN_LEFT_UPPER_ARM" Offset="0xB188" />
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<Limb Name="gHoneyAndDarlingManLeftForearmLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_MAN_LEFT_FOREARM" Offset="0xB194" />
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<Limb Name="gHoneyAndDarlingManLeftHandLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_MAN_LEFT_HAND" Offset="0xB1A0" />
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<Limb Name="gHoneyAndDarlingManRightUpperArmLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_MAN_RIGHT_UPPER_ARM" Offset="0xB1AC" />
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<Limb Name="gHoneyAndDarlingManRightForearmLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_MAN_RIGHT_FOREARM" Offset="0xB1B8" />
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<Limb Name="gHoneyAndDarlingManRightHandLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_MAN_RIGHT_HAND" Offset="0xB1C4" />
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<Limb Name="gHoneyAndDarlingManHeadLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_MAN_HEAD" Offset="0xB1D0" />
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<Limb Name="gHoneyAndDarlingWomanRootLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_WOMAN_ROOT" Offset="0xB1DC" />
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<Limb Name="gHoneyAndDarlingWomanTorsoLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_WOMAN_TORSO" Offset="0xB1E8" />
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<Limb Name="gHoneyAndDarlingWomanLeftUpperArmLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_WOMAN_LEFT_UPPER_ARM" Offset="0xB1F4" />
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<Limb Name="gHoneyAndDarlingWomanLeftForearmRootLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_WOMAN_LEFT_FOREARM_ROOT" Offset="0xB200" />
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<Limb Name="gHoneyAndDarlingWomanLeftForearmLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_WOMAN_LEFT_FOREARM" Offset="0xB20C" />
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<Limb Name="gHoneyAndDarlingWomanLeftHandLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_WOMAN_LEFT_HAND" Offset="0xB218" />
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<Limb Name="gHoneyAndDarlingWomanRightUpperArmLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_WOMAN_RIGHT_UPPER_ARM" Offset="0xB224" />
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<Limb Name="gHoneyAndDarlingWomanRightForearmRootLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_WOMAN_RIGHT_FOREARM_ROOT" Offset="0xB230" />
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<Limb Name="gHoneyAndDarlingWomanRightForearmLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_WOMAN_RIGHT_FOREARM" Offset="0xB23C" />
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<Limb Name="gHoneyAndDarlingWomanRightHandLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_WOMAN_RIGHT_HAND" Offset="0xB248" />
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<Limb Name="gHoneyAndDarlingWomanHeadLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_WOMAN_HEAD" Offset="0xB254" />
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<Skeleton Name="gHoneyAndDarlingSkel" Type="Flex" LimbType="Standard" LimbNone="HONEY_AND_DARLING_LIMB_NONE" LimbMax="HONEY_AND_DARLING_LIMB_MAX" EnumName="HoneyAndDarlingLimb" Offset="0xB2B0" />
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<Animation Name="gHoneyAndDarlingSurpiseAnim" Offset="0xBAC4" />
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</File>
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</Root>
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