mirror of
https://github.com/zeldaret/mm.git
synced 2026-05-23 15:01:32 -04:00
2c680efa91
* First batch of functions * more ok * z_map_data OK * More OKs, MinimapList ZAPD breaking change * func_80103A58 improvements, more OK * func_80106D5C and func_801091F0 decomped * func_801031D0 decomped and some fixes * house cleaning, more OKs more decomp * Even more OKs * func_80105C40 almost OK, more OKs * func_80108AF8 OK and more * All functions attempted * func_8010534C OK * Start documentation, rename DoorCtx * More OKs, split map_data.data, more doc * incremental clean-up, more function names * more function names * func_801068FC OK * old uncommitted changes * minor tweaks * implement easy fixes * more fixes * z_map_disp OK, implement more suggestions * delete utility program * migrate data * TransiActor ->TransitionActor * Major documentation pass * first pass of changes * warning fix attempt, revert ZFile.cpp * Fix FAKE match * Easy fixes * implement gDPLoadTextureBlock_Runtime * z_demo bss patch * Extract white square texture * Implement more suggestions * rework MapIndex/DungeonIndex * revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions * more suggestions * minor nits * fix #include
70 lines
1.7 KiB
C
70 lines
1.7 KiB
C
#include "z_title_setup.h"
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#include "sys_flashrom.h"
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#include "overlays/gamestates/ovl_title/z_title.h"
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void Setup_InitRegs(void) {
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XREG(2) = 0;
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XREG(10) = 26;
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XREG(11) = 20;
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XREG(12) = 14;
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XREG(13) = 0;
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R_A_BTN_Y_OFFSET = 0;
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R_MAGIC_CONSUME_TIMER_GIANTS_MASK = 80;
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R_THREE_DAY_CLOCK_Y_POS = 64596;
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R_THREE_DAY_CLOCK_SUN_MOON_CUTOFF = 215;
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R_THREE_DAY_CLOCK_HOUR_DIGIT_CUTOFF = 218;
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XREG(68) = 0x61;
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XREG(69) = 0x93;
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XREG(70) = 0x28;
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XREG(73) = 0x1E;
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XREG(74) = 0x42;
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XREG(75) = 0x1E;
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XREG(76) = 0x1C;
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XREG(77) = 0x3C;
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XREG(78) = 0x2F;
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XREG(79) = 0x62;
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R_PAUSE_OWL_WARP_ALPHA = 0;
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XREG(88) = 0x56;
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XREG(89) = 0x258;
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XREG(90) = 0x1C2;
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R_STORY_FILL_SCREEN_ALPHA = 0;
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R_PLAYER_FLOOR_REVERSE_INDEX = 0;
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R_MINIMAP_DISABLED = false;
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R_PICTO_FOCUS_BORDER_TOPLEFT_X = 80;
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R_PICTO_FOCUS_BORDER_TOPLEFT_Y = 60;
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R_PICTO_FOCUS_BORDER_TOPRIGHT_X = 220;
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R_PICTO_FOCUS_BORDER_TOPRIGHT_Y = 60;
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R_PICTO_FOCUS_BORDER_BOTTOMLEFT_X = 80;
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R_PICTO_FOCUS_BORDER_BOTTOMLEFT_Y = 160;
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R_PICTO_FOCUS_BORDER_BOTTOMRIGHT_X = 220;
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R_PICTO_FOCUS_BORDER_BOTTOMRIGHT_Y = 160;
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R_PICTO_FOCUS_ICON_X = 142;
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R_PICTO_FOCUS_ICON_Y = 108;
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R_PICTO_FOCUS_TEXT_X = 204;
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R_PICTO_FOCUS_TEXT_Y = 177;
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}
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void Setup_InitImpl(SetupState* this) {
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SysFlashrom_InitFlash();
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SaveContext_Init();
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Setup_InitRegs();
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STOP_GAMESTATE(&this->state);
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SET_NEXT_GAMESTATE(&this->state, ConsoleLogo_Init, sizeof(ConsoleLogoState));
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}
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void Setup_Destroy(GameState* thisx) {
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}
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void Setup_Init(GameState* thisx) {
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SetupState* this = (SetupState*)thisx;
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this->state.destroy = Setup_Destroy;
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Setup_InitImpl(this);
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}
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