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cd087d8511
* regs.h * gfxalloc.h * z64inventory.h * gfx.h * graph.h * z64olib.h * z64elf_message.h * fix missing include * Include z64inventory.h on z64save.h * fix bss * Move PosRot to z64math.h * So dumb * Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * Remove graph.h * bss --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
333 lines
13 KiB
C
333 lines
13 KiB
C
/**
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* @file z_visfbuf.c
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* @brief Copies images between color images (generally framebuffers), possibly with filling, scaling, and colour
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* interpolation.
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*
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* Used for several transition effects, and in z_play to shrink the screen at the end of the First and Second Days.
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*
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* @note to use the functions in this file, with the exception of VisFbuf_Draw(), it is necessary to load the S2DEX2
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* microcode first, and then re-load the 3D microcode afterwards for the rest of the drawing in the frame; see
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* VisFbuf_Draw() for how to do this.
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*/
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#include "z64visfbuf.h"
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#include "gfxalloc.h"
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#include "global.h"
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#include "sys_cfb.h"
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#include "sys_ucode.h"
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#define SCALE_MIN 0.032f
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#define SCALE_MAX 1.0f //!< also unchanged scale
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void VisFbuf_Init(VisFbuf* this) {
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bzero(this, sizeof(VisFbuf));
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}
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void VisFbuf_Destroy(VisFbuf* this) {
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}
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// internal, only used in VisFbuf_SetBg
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/**
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* Draw a bg to the specified color image.
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*
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* @param[in,out] gfxP Pointer to current displaylist
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* @param[in] bg BG object to draw
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* @param[out] img Pointer to beginning of destination color image
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* @param[in] width Output width in pixels
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* @param[in] height Output height in pixels
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* @param[in] cycleMode Which BG mode to use
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*/
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void VisFbuf_DrawBgToColorImage(Gfx** gfxP, uObjBg* bg, void* img, s32 width, s32 height, VisFbufBgMode cycleMode) {
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Gfx* gfx = *gfxP;
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gDPPipeSync(gfx++);
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// Set up color image to draw bg to
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, img);
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gDPSetScissor(gfx++, 0, 0, 0, width, height);
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// Draw bg in appropriate type
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gSPObjRenderMode(gfx++, G_OBJRM_ANTIALIAS | G_OBJRM_BILERP);
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if (!!(cycleMode & VIS_FBUF_BG_CYC_COPY) != 0) { //! FAKE: may possibly be a better way
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gSPBgRectCopy(gfx++, bg);
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} else {
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gSPBgRect1Cyc(gfx++, bg);
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}
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gDPPipeSync(gfx++);
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// Reset the color image and scissor to frame's defaults
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gCfbWidth, D_0F000000);
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gSPDisplayList(gfx++, D_0E000000.setScissor);
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*gfxP = gfx;
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}
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// internal
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/**
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* Set up a BG from a specified source image and draw it to the specified color image with
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* VisFbuf_DrawBgToColorImage(), using the BG's settings. Use VisFbuf_SetBgSimple() or
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* VisFbuf_SetBgGeneral()
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*
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* @param[out] gfxP Pointer to current displaylist
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* @param[in] source Pointer to beginning of source color image
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* @param[out] img Pointer to beginning of destination color image
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* @param[in] width Output width in pixels
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* @param[in] height Output height in pixels
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* @param[in] x Left of drawn output
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* @param[in] y Top of drawn output
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* @param[in] scaleX Amount to rescale the image, (dsdx). No effect if `cycleMode` is `VIS_FBUF_BG_CYC_COPY`.
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* @param[in] scaleY Amount to rescale the image, (dtdy). No effect if `cycleMode` is `VIS_FBUF_BG_CYC_COPY`.
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* @param[in] cycleMode Which BG mode to use
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*/
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void VisFbuf_SetBg(Gfx** gfxP, void* source, void* img, s32 width, s32 height, f32 x, f32 y, f32 scaleX, f32 scaleY,
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VisFbufBgMode cycleMode) {
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Gfx* gfx = *gfxP;
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Gfx* gfxTemp;
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uObjBg* bg;
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// Allocate for BG
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gfxTemp = gfx;
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bg = Gfx_Alloc(&gfxTemp, sizeof(uObjBg));
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gfx = gfxTemp;
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// Set up BG
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bg->b.imageX = 0;
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bg->b.imageW = width << 2;
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bg->b.frameX = x * 4;
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bg->b.frameW = width << 2;
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bg->b.imageY = 0;
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bg->b.imageH = height << 2;
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bg->b.frameY = y * 4;
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bg->b.frameH = height << 2;
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bg->b.imageLoad = G_BGLT_LOADTILE;
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bg->b.imageFmt = G_IM_FMT_RGBA;
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bg->b.imageSiz = G_IM_SIZ_16b;
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bg->b.imagePal = 0;
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bg->b.imageFlip = 0;
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bg->b.imagePtr = source;
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if (!!(cycleMode & VIS_FBUF_BG_CYC_COPY) != 0) { //! FAKE: may possibly be a better way
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guS2DInitBg(bg);
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} else {
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bg->s.scaleW = (s32)((1 << 10) / scaleX);
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bg->s.scaleH = (s32)((1 << 10) / scaleY);
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bg->s.imageYorig = bg->b.imageY;
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}
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// draw BG to `img`
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VisFbuf_DrawBgToColorImage(&gfx, bg, img, width, height, cycleMode);
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*gfxP = gfx;
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}
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// used in FbdemoWipe5 and internally
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// "default settings" wrapper for VisFbuf_SetBg
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/**
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* Set up a BG from a specified source image and draw it to the specified color image with
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* VisFbuf_DrawBgToColorImage(), using the BG's settings. Position uses the default (0,0), and no rescaling is done
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* even if 1-cycle mode is enabled.
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*
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* @see VisFbuf_SetBg() for arguments.
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*/
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void VisFbuf_SetBgSimple(Gfx** gfxP, void* source, void* img, s32 width, s32 height, VisFbufBgMode cycleMode) {
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VisFbuf_SetBg(gfxP, source, img, width, height, 0.0f, 0.0f, SCALE_MAX, SCALE_MAX, cycleMode);
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}
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// wrapper for VisFbuf_SetBg with general arguments, used in VisFbuf_ApplyEffects
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/**
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* Set up a BG from a specified source image and draw it to the specified color image with
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* VisFbuf_DrawBgToColorImage(). Fully general settings are available.
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*
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* @see VisFbuf_SetBg() for arguments.
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*/
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void VisFbuf_SetBgGeneral(Gfx** gfxP, void* source, void* img, s32 width, s32 height, f32 x, f32 y, f32 scaleX,
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f32 scaleY, VisFbufBgMode cycleMode) {
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VisFbuf_SetBg(gfxP, source, img, width, height, x, y, scaleX, scaleY, cycleMode);
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}
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// internal, used in VisFbuf_DrawGeneral
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/**
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* Most general redrawing function.
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*
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* - Copies `source` to `img`,
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* - fills the current framebuffer with `this->primColor`,
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* - applies colour interpolation to `img`,
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* - copies `img` back to `source`, with rescaling.
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*
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* @param[in] this
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* @param[in,out] gfxP Pointer to current displaylist
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* @param[in,out] source Pointer to beginning of in/out color image
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* @param[out] img Pointer to beginning of destination color image
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* @param[in] width Output width in pixels
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* @param[in] height Output height in pixels
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*/
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void VisFbuf_ApplyEffects(VisFbuf* this, Gfx** gfxP, void* source, void* img, s32 width, s32 height) {
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Gfx* gfx = *gfxP;
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s32 pad[3];
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gDPPipeSync(gfx++);
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// copy source to img
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gDPSetOtherMode(gfx++,
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G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
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VisFbuf_SetBgSimple(&gfx, source, img, width, height, VIS_FBUF_BG_CYC_COPY);
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gDPPipeSync(gfx++);
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// fill framebuffer with primColor
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gDPSetOtherMode(gfx++,
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G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
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{
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s32 color = GPACK_RGBA5551(this->primColor.r, this->primColor.g, (u32)this->primColor.b, 1);
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gDPSetFillColor(gfx++, (color << 0x10) | color);
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}
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//! @bug VisFbuf_SetBgSimple() sets the current color image back to the frame's default framebuffer at the end,
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//! so this will always fill in the default framebuffer, whatever are used as `source` and `img`. This does not
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//! arise in-game since this function is always used with `source = D_0F000000`.
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gDPFillRectangle(gfx++, 0, 0, width - 1, height - 1);
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gDPPipeSync(gfx++);
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// Set lod and primColor from struct, perform interpolation, draw image with scaling (this is the most general
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// alteration this system can carry out).
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{
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s32 lodFrac = this->lodProportion * 255;
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gDPSetLODColor(gfx++, G_SETPRIMCOLOR, 0, lodFrac, this->primColor.rgba);
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}
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if (this->envColor.a == 0) {
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// Interpolate between primColor and texel color using lod (but with max alpha)
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_THRESHOLD | G_ZS_PIXEL | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA | ALPHA_CVG_SEL |
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GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA) |
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GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA));
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gDPSetCombineLERP(gfx++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, TEXEL0, 0, 0, 0, 1, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC,
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TEXEL0, 0, 0, 0, 1);
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} else {
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// Interpolate between envColor (the new black) and primColor (the new white)
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_NOOP2);
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gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
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gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0,
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ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0,
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ENVIRONMENT);
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}
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// Draw scaled image in centre of `width * height` rectangle in `source`
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{
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f32 scale = CLAMP_ALT(this->scale, SCALE_MIN, SCALE_MAX);
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VisFbuf_SetBgGeneral(&gfx, img, source, width, height, width * 0.5f * (1.0f - scale),
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height * 0.5f * (1.0f - scale), scale, scale, VIS_FBUF_BG_CYC_1CYC);
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}
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gDPPipeSync(gfx++);
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*gfxP = gfx;
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}
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// internal, used in VisFbuf_Draw, VIS_FBUF_MODE_GENERAL
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/**
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* If scale is within `(SCALE_MIN, SCALE_MAX)`, apply VisFbuf_ApplyEffects().
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* If it is smaller than `SCALE_MIN`, fill the framebuffer with `this->primColor`
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*
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* @param[in] this
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* @param[in,out] gfxP Pointer to current displaylist
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* @param[in,out] source Pointer to beginning of source color image
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* @param[in,out] img Pointer to beginning of destination color image
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* @param[in] width Output width in pixels
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* @param[in] height Output height in pixels
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*/
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void VisFbuf_DrawGeneral(VisFbuf* this, Gfx** gfxP, void* source, void* img, s32 width, s32 height) {
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if (this->scale < SCALE_MAX) {
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Gfx* gfx = *gfxP;
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u32 color;
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if (this->scale > SCALE_MIN) {
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VisFbuf_ApplyEffects(this, &gfx, source, img, width, height);
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} else {
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gDPPipeSync(gfx++);
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// fill the framebuffer with this->primColor
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gDPSetOtherMode(gfx++,
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G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
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color = GPACK_RGBA5551(this->primColor.r, this->primColor.g, (u32)this->primColor.b, 1);
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gDPSetFillColor(gfx++, (color << 0x10) | color);
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//! @bug See corresponding note in VisFbuf_ApplyEffects()
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gDPFillRectangle(gfx++, 0, 0, width - 1, height - 1);
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gDPPipeSync(gfx++);
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}
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*gfxP = gfx;
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}
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}
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/**
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* Redraw `img` in-place, using texel color to interpolate between envColor (the new black) and primColor (the new
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* white)
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*
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* @param[in] this
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* @param[in,out] gfxP Pointer to current displaylist
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* @param[in,out] img Pointer to beginning of color image to modify in-place
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* @param[in] width width of img
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* @param[in] height height of img
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*/
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void VisFbuf_DrawInterpolate(VisFbuf* this, Gfx** gfxP, void* img, s32 width, s32 height) {
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Gfx* gfx = *gfxP;
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gDPPipeSync(gfx++);
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_NOOP2);
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gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba);
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gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
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gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT);
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VisFbuf_SetBgSimple(&gfx, img, img, width, height, VIS_FBUF_BG_CYC_1CYC);
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gDPPipeSync(gfx++);
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*gfxP = gfx;
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}
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// used in Play and FbdemoWipe4
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/**
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* main drawing function in this file, draws depending on settings specified in `this`.
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*
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* @param[in] this
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* @param[in,out] gfxP Pointer to current displaylist
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* @param[in,out] img Pointer to beginning of destination color image
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*/
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void VisFbuf_Draw(VisFbuf* this, Gfx** gfxP, void* img) {
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Gfx* gfx = *gfxP;
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gSPLoadUcodeL(gfx++, gspS2DEX2_fifo);
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switch (this->mode) {
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case VIS_FBUF_MODE_GENERAL:
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VisFbuf_DrawGeneral(this, &gfx, D_0F000000, img, gScreenWidth, gScreenHeight);
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break;
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case VIS_FBUF_MODE_INTERPOLATE:
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VisFbuf_DrawInterpolate(this, &gfx, D_0F000000, gScreenWidth, gScreenHeight);
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break;
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default:
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break;
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}
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gSPLoadUcode(gfx++, SysUcode_GetUCode(), SysUcode_GetUCodeData());
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*gfxP = gfx;
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}
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