Files
mm/assets/xml/overlays
Tom Overton bb221b4a0f EnOkuta (Octorok and its projectiles) OK and documented (#1641)
* Match EnOkuta

* Match data

* Use the generated reloc

* Delete extern stuff and format

* Extract the DL

* Fix lots of stuff

* Copy a lot of names over from EnSyatekiOkuta

* SFX enums

* Lots more stuff

* Constants and other stuff

* Some more stuff I missed

* Name more functions using OoT/SyatekiOkuta as reference

* An easy function I missed

* Some floats

* Getter macros

* Types enum

* Name the cylinder inits a little clearer

* Create bodyparts enum and name all data

* Name all functions

* Name `timer` struct var and all temps

* Name the `jumpHeight` struct var

* Create damage effect enum

* Name the extracted DL

* Name `numConsecutiveProjectiles`

* Finish docs

* Document XML

* Clarify that this blue Octorok isn't the shooting gallery one

* Respond to reviews

* Stuff

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Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-06-23 18:09:22 -07:00
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