Files
mm/assets/xml/objects/object_ice_block.xml
T
Derek Hensley f191044a05 General Cleanup 12 (#1139)
* undefined syms

* fire footprint outnames

* material/model DLs

* iceblock

* enHorse

* const ActorInit

* Remove some &

* flash

* KusaBushTypeDL

* gWarpTagGoronTrialBaseCollider -> gWarpTagGoronTrialBaseCol

* iceblock col
2022-10-28 13:58:27 -03:00

29 lines
1.6 KiB
XML

<Root>
<File Name="object_ice_block" Segment="6">
<!-- IceArrow Freezes ChuChu into a Pushable/Climbable Cube block -->
<DList Name="gIceBlockCubeDL" Offset="0x1A0" />
<DList Name="gIceBlockCubeEndDL" Offset="0x310" />
<!-- this TexAnim is for the cube surface -->
<TextureAnimation Name="gIceBlockCubeSublimatingAirTexAnim" Offset="0x328" />
<Collision Name="gIceBlockCol" Offset="0x438" />
<!-- IceArrow Freezes Octarock into a floating Iceberg platform -->
<DList Name="gIceBlockIceBergDL" Offset="0x7F0" />
<DList Name="gIceBlockIceBergEndDL" Offset="0x9B8" />
<!-- this TexAnim is for the iceberg surface -->
<TextureAnimation Name="gIceBlockIceBergSublimatingAirTexAnim" Offset="0x9D0" />
<!-- Shard of Ice thrown off of IceBlock (EffectEnIceBlock) -->
<!-- IceArrow creates frozen block or platform, throws shards during growing animation -->
<!-- too big to be a snow flake, more like thin block of ice, better described as "Chip", or "Shard" or "Plate" -->
<DList Name="gIceBlockShardEffectEndDL" Offset="0xA30" />
<DList Name="gIceBlockShardEffectDL" Offset="0xA38" />
<!-- These two appear to be identical (but different hash) -->
<!-- first is used in CubeDL and ShardDL -->
<Texture Name="gIceBlockIce1Tex" OutName="iceblock_ice_1" Format="i4" Width="64" Height="64" Offset="0xAE0" />
<!-- second is used in CubeDL and IceBergDL -->
<Texture Name="gIceBlockIce2Tex" OutName="iceblock_ice_2" Format="i4" Width="64" Height="64" Offset="0x12E0" />
</File>
</Root>