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8059537150
* Game bss and cleanup * Match Oot with rdp time variables * PR review * Namefixer
55 lines
1.2 KiB
C
55 lines
1.2 KiB
C
#include "global.h"
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#include "z_prenmi.h"
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void PreNMI_Stop(PreNMIState* this) {
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STOP_GAMESTATE(&this->state);
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SET_NEXT_GAMESTATE(&this->state, NULL, 0);
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}
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void PreNMI_Update(PreNMIState* this) {
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if (this->timer == 0) {
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ViConfig_UpdateVi(true);
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PreNMI_Stop(this);
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} else {
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this->timer--;
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}
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}
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void PreNMI_Draw(PreNMIState* this) {
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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func_8012CF0C(gfxCtx, true, true, 0, 0, 0);
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OPEN_DISPS(gfxCtx);
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Gfx_SetupDL36_Opa(gfxCtx);
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gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 255, 1) << 16) | GPACK_RGBA5551(255, 255, 255, 1));
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gDPFillRectangle(POLY_OPA_DISP++, 0, this->timer + 100, SCREEN_WIDTH - 1, this->timer + 100);
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CLOSE_DISPS(gfxCtx);
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}
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void PreNMI_Main(GameState* thisx) {
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PreNMIState* this = (PreNMIState*)thisx;
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PreNMI_Update(this);
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PreNMI_Draw(this);
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this->state.unk_A3 = 1;
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}
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void PreNMI_Destroy(GameState* thisx) {
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}
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void PreNMI_Init(GameState* thisx) {
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PreNMIState* this = (PreNMIState*)thisx;
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this->state.main = PreNMI_Main;
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this->state.destroy = PreNMI_Destroy;
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this->timer = 30;
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this->unk_A8 = 10;
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GameState_SetFramerateDivisor(&this->state, 1);
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}
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