mirror of
https://github.com/zeldaret/mm.git
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7743e5a2c4
* wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
198 lines
4.0 KiB
C
198 lines
4.0 KiB
C
/* snesrc - SNES Recompiler
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*
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* Mar 23, 2010: addition by spinout to actually fix CRC if it is incorrect
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*
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* Copyright notice for this file:
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* Copyright (C) 2005 Parasyte
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*
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* Based on uCON64's N64 checksum algorithm by Andreas Sterbenz
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <assert.h>
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#define ROL(i, b) (((i) << (b)) | ((i) >> (32 - (b))))
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#define BYTES2LONG(b) ( (b)[0] << 24 | \
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(b)[1] << 16 | \
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(b)[2] << 8 | \
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(b)[3] )
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#define N64_HEADER_SIZE 0x40
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#define N64_BC_SIZE (0x1000 - N64_HEADER_SIZE)
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#define N64_CRC1 0x10
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#define N64_CRC2 0x14
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#define CHECKSUM_START 0x00001000
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#define CHECKSUM_LENGTH 0x00100000
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#define CHECKSUM_CIC6102 0xF8CA4DDC
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#define CHECKSUM_CIC6103 0xA3886759
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#define CHECKSUM_CIC6105 0xDF26F436
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#define CHECKSUM_CIC6106 0x1FEA617A
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static void gen_table(unsigned int crc_table[256])
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{
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unsigned int crc, poly;
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int i, j;
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poly = 0xEDB88320;
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for (i = 0; i < 256; i++) {
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crc = i;
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for (j = 8; j > 0; j--) {
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if (crc & 1) crc = (crc >> 1) ^ poly;
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else crc >>= 1;
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}
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crc_table[i] = crc;
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}
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}
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static unsigned int crc32(
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unsigned int crc_table[256]
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, unsigned char *data
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, int len
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)
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{
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unsigned int crc = ~0;
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int i;
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for (i = 0; i < len; i++) {
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crc = (crc >> 8) ^ crc_table[(crc ^ data[i]) & 0xFF];
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}
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return ~crc;
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}
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static int N64GetCIC(unsigned int crc_table[256], unsigned char *data)
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{
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switch (crc32(crc_table, &data[N64_HEADER_SIZE], N64_BC_SIZE)) {
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case 0x6170A4A1: return 6101;
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case 0x90BB6CB5: return 6102;
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case 0x0B050EE0: return 6103;
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case 0x98BC2C86: return 6105;
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case 0xACC8580A: return 6106;
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}
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return 0;
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}
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static int N64CalcCRC(
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unsigned int crc_table[256]
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, unsigned int *crc
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, unsigned char *data
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)
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{
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int bootcode, i;
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unsigned int seed;
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unsigned int t1, t2, t3;
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unsigned int t4, t5, t6;
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unsigned int r, d;
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switch ((bootcode = N64GetCIC(crc_table, data))) {
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case 6101:
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case 6102:
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seed = CHECKSUM_CIC6102;
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break;
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case 6103:
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seed = CHECKSUM_CIC6103;
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break;
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case 6105:
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seed = CHECKSUM_CIC6105;
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break;
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case 6106:
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seed = CHECKSUM_CIC6106;
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break;
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default:
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return 1;
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}
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t1 = t2 = t3 = t4 = t5 = t6 = seed;
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i = CHECKSUM_START;
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while (i < (CHECKSUM_START + CHECKSUM_LENGTH)) {
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d = BYTES2LONG(&data[i]);
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if ((t6 + d) < t6)
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t4++;
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t6 += d;
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t3 ^= d;
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r = ROL(d, (d & 0x1F));
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t5 += r;
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if (t2 > d)
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t2 ^= r;
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else
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t2 ^= t6 ^ d;
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if (bootcode == 6105)
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t1 += BYTES2LONG(&data[N64_HEADER_SIZE + 0x0710 + (i & 0xFF)]) ^ d;
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else
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t1 += t5 ^ d;
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i += 4;
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}
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if (bootcode == 6103) {
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crc[0] = (t6 ^ t4) + t3;
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crc[1] = (t5 ^ t2) + t1;
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}
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else if (bootcode == 6106) {
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crc[0] = (t6 * t4) + t3;
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crc[1] = (t5 * t2) + t1;
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}
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else {
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crc[0] = t6 ^ t4 ^ t3;
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crc[1] = t5 ^ t2 ^ t1;
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}
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return 0;
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}
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/* recalculate rom crc */
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void n64crc(void *rom)
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{
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unsigned int crc_table[256];
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unsigned char CRC1[4];
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unsigned char CRC2[4];
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unsigned int crc[2];
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unsigned char *rom8 = rom;
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assert(rom);
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gen_table(crc_table);
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if (!N64CalcCRC(crc_table, crc, rom))
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{
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unsigned int kk1 = crc[0];
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unsigned int kk2 = crc[1];
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int i;
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for (i = 0; i < 4; ++i)
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{
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CRC1[i] = (kk1 >> (24-8*i))&0xFF;
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CRC2[i] = (kk2 >> (24-8*i))&0xFF;
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}
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for (i = 0; i < 4; ++i)
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*(rom8 + N64_CRC1 + i) = CRC1[i];
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for (i = 0; i < 4; ++i)
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*(rom8 + N64_CRC2 + i) = CRC2[i];
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}
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}
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