Files
mm/tools/z64compress/src/n64crc.c
T
Tharo 7743e5a2c4 Overhaul the build system (#234)
* wip

* fix

* add disassembler

* Disasm builds OK

* Variable addends

* More wip

* Rodata migration implemented

* Cleanup old tools

* Try fix submodule -> subrepo merge

* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "602e609"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "602e609"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Builds again but assets are totally broken

* git subrepo pull --force tools/asm-processor

subrepo:
  subdir:   "tools/asm-processor"
  merged:   "1ffdb08a"
upstream:
  origin:   "https://github.com/simonlindholm/asm-processor.git"
  branch:   "master"
  commit:   "1ffdb08a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables

* rm z64compress in preparation for subrepo

* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "eb11085c"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "eb11085c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Fix asset extraction

* Fix diff-init make rule

* Split code bss

* Split assumed linker bug padding from assembly files

* add filelists for mm.us.rev1

* Maybe working, but I'm not sure

* add overlays to spec

* Add rodata to actos

* Everything compiles

* Make a lot of C files for code

* Add almost every file in code to spec

* whoops

* 3 code files left

* add scenes to spec

* More progress on progress.py

* Fix skelanime in spec

* audio files!

* Fix merge issues

* Fix some C files in code

* Fix remaining code files

* Use existing O1 C files in spec

* reorder boot order in spec

* update spec

* fault.c

* Convert relocs on completed actors, fixbaserom uses current rom name

* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix <>

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Some tidying up, remove c for fp and the other two handwritten code files

* BSS in z_collision_check & z_scene_proc

* add static back in

* Fix timerintr bss, add file to spec, some cleanup

* Remove externs

* Newline

* Readd enums

* Typo

* Colours

* Comments for hitmark enum values

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Improvements and suggestions

* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py

Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-03 23:21:31 -04:00

198 lines
4.0 KiB
C

/* snesrc - SNES Recompiler
*
* Mar 23, 2010: addition by spinout to actually fix CRC if it is incorrect
*
* Copyright notice for this file:
* Copyright (C) 2005 Parasyte
*
* Based on uCON64's N64 checksum algorithm by Andreas Sterbenz
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <assert.h>
#define ROL(i, b) (((i) << (b)) | ((i) >> (32 - (b))))
#define BYTES2LONG(b) ( (b)[0] << 24 | \
(b)[1] << 16 | \
(b)[2] << 8 | \
(b)[3] )
#define N64_HEADER_SIZE 0x40
#define N64_BC_SIZE (0x1000 - N64_HEADER_SIZE)
#define N64_CRC1 0x10
#define N64_CRC2 0x14
#define CHECKSUM_START 0x00001000
#define CHECKSUM_LENGTH 0x00100000
#define CHECKSUM_CIC6102 0xF8CA4DDC
#define CHECKSUM_CIC6103 0xA3886759
#define CHECKSUM_CIC6105 0xDF26F436
#define CHECKSUM_CIC6106 0x1FEA617A
static void gen_table(unsigned int crc_table[256])
{
unsigned int crc, poly;
int i, j;
poly = 0xEDB88320;
for (i = 0; i < 256; i++) {
crc = i;
for (j = 8; j > 0; j--) {
if (crc & 1) crc = (crc >> 1) ^ poly;
else crc >>= 1;
}
crc_table[i] = crc;
}
}
static unsigned int crc32(
unsigned int crc_table[256]
, unsigned char *data
, int len
)
{
unsigned int crc = ~0;
int i;
for (i = 0; i < len; i++) {
crc = (crc >> 8) ^ crc_table[(crc ^ data[i]) & 0xFF];
}
return ~crc;
}
static int N64GetCIC(unsigned int crc_table[256], unsigned char *data)
{
switch (crc32(crc_table, &data[N64_HEADER_SIZE], N64_BC_SIZE)) {
case 0x6170A4A1: return 6101;
case 0x90BB6CB5: return 6102;
case 0x0B050EE0: return 6103;
case 0x98BC2C86: return 6105;
case 0xACC8580A: return 6106;
}
return 0;
}
static int N64CalcCRC(
unsigned int crc_table[256]
, unsigned int *crc
, unsigned char *data
)
{
int bootcode, i;
unsigned int seed;
unsigned int t1, t2, t3;
unsigned int t4, t5, t6;
unsigned int r, d;
switch ((bootcode = N64GetCIC(crc_table, data))) {
case 6101:
case 6102:
seed = CHECKSUM_CIC6102;
break;
case 6103:
seed = CHECKSUM_CIC6103;
break;
case 6105:
seed = CHECKSUM_CIC6105;
break;
case 6106:
seed = CHECKSUM_CIC6106;
break;
default:
return 1;
}
t1 = t2 = t3 = t4 = t5 = t6 = seed;
i = CHECKSUM_START;
while (i < (CHECKSUM_START + CHECKSUM_LENGTH)) {
d = BYTES2LONG(&data[i]);
if ((t6 + d) < t6)
t4++;
t6 += d;
t3 ^= d;
r = ROL(d, (d & 0x1F));
t5 += r;
if (t2 > d)
t2 ^= r;
else
t2 ^= t6 ^ d;
if (bootcode == 6105)
t1 += BYTES2LONG(&data[N64_HEADER_SIZE + 0x0710 + (i & 0xFF)]) ^ d;
else
t1 += t5 ^ d;
i += 4;
}
if (bootcode == 6103) {
crc[0] = (t6 ^ t4) + t3;
crc[1] = (t5 ^ t2) + t1;
}
else if (bootcode == 6106) {
crc[0] = (t6 * t4) + t3;
crc[1] = (t5 * t2) + t1;
}
else {
crc[0] = t6 ^ t4 ^ t3;
crc[1] = t5 ^ t2 ^ t1;
}
return 0;
}
/* recalculate rom crc */
void n64crc(void *rom)
{
unsigned int crc_table[256];
unsigned char CRC1[4];
unsigned char CRC2[4];
unsigned int crc[2];
unsigned char *rom8 = rom;
assert(rom);
gen_table(crc_table);
if (!N64CalcCRC(crc_table, crc, rom))
{
unsigned int kk1 = crc[0];
unsigned int kk2 = crc[1];
int i;
for (i = 0; i < 4; ++i)
{
CRC1[i] = (kk1 >> (24-8*i))&0xFF;
CRC2[i] = (kk2 >> (24-8*i))&0xFF;
}
for (i = 0; i < 4; ++i)
*(rom8 + N64_CRC1 + i) = CRC1[i];
for (i = 0; i < 4; ++i)
*(rom8 + N64_CRC2 + i) = CRC2[i];
}
}