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f26e77ba40
* LINKER_FILES in makefile
* COLPOLY_GET_NORMAL
* math header
* libc
* M_PI for cosf and sinf files
* MAXFLOAT
* Revert "MAXFLOAT"
This reverts commit 96b75ffaa8.
* Remove SHT_MINV
* SHRT_MAX
* Add M_PI
* Angle macros
* f suffix
* Format
922 lines
26 KiB
C
922 lines
26 KiB
C
#include "z64quake.h"
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#include "string.h"
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#include "global.h"
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#include "z64view.h"
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typedef struct {
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/* 0x00 */ s16 index;
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/* 0x02 */ s16 duration;
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/* 0x04 */ Camera* camera;
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/* 0x08 */ u32 type;
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/* 0x0C */ s16 y;
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/* 0x0E */ s16 x;
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/* 0x10 */ s16 fov;
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/* 0x12 */ s16 upRollOffset;
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/* 0x14 */ Vec3s orientation; // alters the orientation of the xy perturbation. Only x (pitch) and y (yaw) are used
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/* 0x1A */ s16 speed;
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/* 0x1C */ s16 isRelativeToScreen; // is the quake relative to the screen or on world coordinates
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/* 0x1E */ s16 timer;
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/* 0x20 */ s16 camId;
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} QuakeRequest; // size = 0x24
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typedef struct {
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/* 0x0 */ PlayState* play;
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/* 0x4 */ s32 type; // bitfield, highest set bit determines type
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/* 0x8 */ s16 timer;
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/* 0xA */ s16 state;
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} DistortionRequest; // size = 0xC
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typedef s16 (*QuakeCallbackFunc)(QuakeRequest*, ShakeInfo*);
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typedef enum {
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/* 0 */ DISTORTION_INACTIVE,
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/* 1 */ DISTORTION_ACTIVE,
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/* 2 */ DISTORTION_SETUP
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} DistortionState;
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QuakeRequest sQuakeRequests[4];
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DistortionRequest sDistortionRequest;
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static s16 sQuakeUnused = 1;
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static s16 sQuakeRequestCount = 0;
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f32 Quake_Random(void) {
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return 2.0f * (Rand_ZeroOne() - 0.5f);
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}
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void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 yOffset, f32 xOffset) {
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Vec3f* at = &req->camera->at;
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Vec3f* eye = &req->camera->eye;
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Vec3f atEyeOffset;
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VecSph geo;
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VecSph eyeToAtGeo;
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if (req->isRelativeToScreen) {
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atEyeOffset.x = 0;
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atEyeOffset.y = 0;
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atEyeOffset.z = 0;
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eyeToAtGeo = OLib_Vec3fDiffToVecGeo(eye, at);
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// y shake
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geo.r = req->y * yOffset;
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// point unit vector up, then add on `req->orientation`
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geo.pitch = eyeToAtGeo.pitch + req->orientation.x + 0x4000;
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geo.yaw = eyeToAtGeo.yaw + req->orientation.y;
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// apply y shake
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atEyeOffset = OLib_AddVecGeoToVec3f(&atEyeOffset, &geo);
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// x shake
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geo.r = req->x * xOffset;
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// point unit vector left, then add on `req->orientation`
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geo.pitch = eyeToAtGeo.pitch + req->orientation.x;
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geo.yaw = eyeToAtGeo.yaw + req->orientation.y + 0x4000;
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// apply x shake
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atEyeOffset = OLib_AddVecGeoToVec3f(&atEyeOffset, &geo);
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} else {
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atEyeOffset.x = 0;
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atEyeOffset.y = req->y * yOffset;
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atEyeOffset.z = 0;
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geo.r = req->x * xOffset;
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geo.pitch = req->orientation.x;
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geo.yaw = req->orientation.y;
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atEyeOffset = OLib_AddVecGeoToVec3f(&atEyeOffset, &geo);
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}
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shake->atOffset = shake->eyeOffset = atEyeOffset;
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shake->upRollOffset = req->upRollOffset * yOffset;
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shake->fovOffset = req->fov * yOffset;
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}
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s16 Quake_CallbackType1(QuakeRequest* req, ShakeInfo* shake) {
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if (req->timer > 0) {
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f32 xyOffset = Math_SinS(req->speed * req->timer);
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Quake_UpdateShakeInfo(req, shake, xyOffset, Rand_ZeroOne() * xyOffset);
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req->timer--;
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}
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return req->timer;
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}
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s16 Quake_CallbackType5(QuakeRequest* req, ShakeInfo* shake) {
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if (req->timer > 0) {
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f32 xyOffset = Math_SinS(req->speed * req->timer);
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Quake_UpdateShakeInfo(req, shake, xyOffset, xyOffset);
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req->timer--;
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}
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return req->timer;
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}
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s16 Quake_CallbackType6(QuakeRequest* req, ShakeInfo* shake) {
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f32 xyOffset;
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req->timer--;
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xyOffset = Math_SinS(req->speed * ((req->timer & 0xF) + 500));
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Quake_UpdateShakeInfo(req, shake, xyOffset, Rand_ZeroOne() * xyOffset);
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// Not returning the timer ensures quake type 6 continues indefinitely until manually removed
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return 1;
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}
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s16 Quake_CallbackType3(QuakeRequest* req, ShakeInfo* shake) {
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if (req->timer > 0) {
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f32 xyOffset = Math_SinS(req->speed * req->timer) * ((f32)req->timer / req->duration);
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Quake_UpdateShakeInfo(req, shake, xyOffset, xyOffset);
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req->timer--;
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}
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return req->timer;
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}
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s16 Quake_CallbackType2(QuakeRequest* req, ShakeInfo* shake) {
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if (req->timer > 0) {
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f32 xyOffset = Quake_Random();
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Quake_UpdateShakeInfo(req, shake, xyOffset, Rand_ZeroOne() * xyOffset);
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req->timer--;
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}
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return req->timer;
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}
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s16 Quake_CallbackType4(QuakeRequest* req, ShakeInfo* shake) {
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if (req->timer > 0) {
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f32 xyOffset = Quake_Random() * ((f32)req->timer / req->duration);
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Quake_UpdateShakeInfo(req, shake, xyOffset, Rand_ZeroOne() * xyOffset);
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req->timer--;
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}
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return req->timer;
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}
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s16 Quake_GetFreeIndex(void) {
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s32 i;
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s32 index = 0;
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s32 timerMin = UINT16_MAX + 1; // timer is a short, so start with a value beyond its range
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for (i = 0; i < ARRAY_COUNT(sQuakeRequests); i++) {
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if (sQuakeRequests[i].type == QUAKE_TYPE_NONE) {
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index = i;
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break;
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}
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if (timerMin > sQuakeRequests[i].timer) {
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timerMin = sQuakeRequests[i].timer;
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index = i;
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}
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}
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return index;
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}
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QuakeRequest* Quake_RequestImpl(Camera* camera, u32 type) {
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s16 index = Quake_GetFreeIndex();
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QuakeRequest* req = &sQuakeRequests[index];
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memset(req, 0, sizeof(QuakeRequest));
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req->camera = camera;
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req->camId = camera->camId;
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req->type = type;
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req->isRelativeToScreen = true;
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// Add a unique random identifier to the upper bits of the index
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// The `~3` assumes there are only 4 requests
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req->index = index + (TRUNCF_BINANG(Rand_ZeroOne() * 0x10000) & ~3);
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sQuakeRequestCount++;
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return req;
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}
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void Quake_Remove(QuakeRequest* req) {
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req->type = QUAKE_TYPE_NONE;
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req->timer = -1;
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sQuakeRequestCount--;
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}
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QuakeRequest* Quake_GetRequest(s16 index) {
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QuakeRequest* req = &sQuakeRequests[index & 3];
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if (req->type == QUAKE_TYPE_NONE) {
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return NULL;
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}
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if (index != req->index) {
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return NULL;
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}
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return req;
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}
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// valueType for Quake_SetValue()
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#define QUAKE_SPEED (1 << 0)
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#define QUAKE_Y_OFFSET (1 << 1)
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#define QUAKE_X_OFFSET (1 << 2)
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#define QUAKE_FOV (1 << 3)
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#define QUAKE_ROLL (1 << 4)
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#define QUAKE_ORIENTATION_PITCH (1 << 5)
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#define QUAKE_ORIENTATION_YAW (1 << 6)
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#define QUAKE_ORIENTATION_ROLL (1 << 7)
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#define QUAKE_DURATION (1 << 8)
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#define QUAKE_IS_RELATIVE_TO_SCREEN (1 << 9)
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u32 Quake_SetValue(s16 index, s16 valueType, s16 value) {
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QuakeRequest* req = Quake_GetRequest(index);
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if (req == NULL) {
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return false;
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}
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switch (valueType) {
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case QUAKE_SPEED:
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req->speed = value;
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break;
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case QUAKE_Y_OFFSET:
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req->y = value;
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break;
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case QUAKE_X_OFFSET:
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req->x = value;
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break;
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case QUAKE_FOV:
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req->fov = value;
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break;
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case QUAKE_ROLL:
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req->upRollOffset = value;
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break;
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case QUAKE_ORIENTATION_PITCH:
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req->orientation.x = value;
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break;
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case QUAKE_ORIENTATION_YAW:
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req->orientation.y = value;
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break;
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case QUAKE_ORIENTATION_ROLL:
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req->orientation.z = value;
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break;
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case QUAKE_DURATION:
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req->timer = value;
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req->duration = req->timer;
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break;
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case QUAKE_IS_RELATIVE_TO_SCREEN:
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req->isRelativeToScreen = value;
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break;
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default:
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break;
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}
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return true;
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}
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/**
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* @param index
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* @param speed for periodic types only, the angular frequency of the sine wave (binang / frame)
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* @return true if successfully applied, false if the request does not exist
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*/
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u32 Quake_SetSpeed(s16 index, s16 speed) {
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QuakeRequest* req = Quake_GetRequest(index);
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if (req != NULL) {
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req->speed = speed;
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return true;
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}
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return false;
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}
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/**
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* @param index quake request index to apply
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* @param duration number of frames to apply the quake
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* @return true if successfully applied, false if the request does not exist
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*/
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u32 Quake_SetDuration(s16 index, s16 duration) {
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QuakeRequest* req = Quake_GetRequest(index);
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if (req != NULL) {
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req->duration = req->timer = duration;
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return true;
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}
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return false;
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}
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/**
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* @param index quake request index to get
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* @return number of frames until the quake is finished
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*/
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s16 Quake_GetTimeLeft(s16 index) {
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QuakeRequest* req = Quake_GetRequest(index);
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if (req != NULL) {
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return req->timer;
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}
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return 0;
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}
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/**
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* @param index quake request index to apply
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* @param y apply up/down shake
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* @param x apply left/right shake
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* @param fov apply zooming in/out shake (binang)
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* @param roll apply rolling shake (binang)
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* @return true if successfully applied, false if the request does not exist
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*/
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u32 Quake_SetPerturbations(s16 index, s16 y, s16 x, s16 fov, s16 roll) {
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QuakeRequest* req = Quake_GetRequest(index);
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if (req != NULL) {
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req->y = y;
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req->x = x;
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req->fov = fov;
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req->upRollOffset = roll;
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return true;
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}
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return false;
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}
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/**
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* @param index quake request index to apply
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* @param isRelativeToScreen is the quake applied relative to the screen or in absolute world coordinates
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* @param orientation orient the x/y shake to a different direction
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* @return true if successfully applied, false if the request does not exist
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*/
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u32 Quake_SetOrientation(s16 index, s16 isRelativeToScreen, Vec3s orientation) {
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QuakeRequest* req = Quake_GetRequest(index);
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if (req != NULL) {
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req->isRelativeToScreen = isRelativeToScreen;
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req->orientation = orientation;
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return true;
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}
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return false;
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}
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void Quake_Init(void) {
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s16 i;
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for (i = 0; i < ARRAY_COUNT(sQuakeRequests); i++) {
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sQuakeRequests[i].type = QUAKE_TYPE_NONE;
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sQuakeRequests[i].timer = 0;
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}
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sQuakeUnused = 1;
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sQuakeRequestCount = 0;
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}
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s16 Quake_Request(Camera* camera, u32 type) {
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return Quake_RequestImpl(camera, type)->index;
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}
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u32 Quake_RemoveRequest(s16 index) {
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QuakeRequest* req = Quake_GetRequest(index);
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if (req != NULL) {
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Quake_Remove(req);
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return true;
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}
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return false;
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}
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static QuakeCallbackFunc sQuakeCallbacks[] = {
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NULL, // QUAKE_TYPE_NONE
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Quake_CallbackType1, // QUAKE_TYPE_1
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Quake_CallbackType2, // QUAKE_TYPE_2
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Quake_CallbackType3, // QUAKE_TYPE_3
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Quake_CallbackType4, // QUAKE_TYPE_4
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Quake_CallbackType5, // QUAKE_TYPE_5
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Quake_CallbackType6, // QUAKE_TYPE_6
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};
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s16 Quake_Update(Camera* camera, ShakeInfo* camShake) {
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f32 absSpeedDiv;
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ShakeInfo shake;
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QuakeRequest* req;
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f32 maxCurr;
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f32 maxNext;
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s32 index;
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s32 numQuakesApplied;
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u32 isDifferentCamId;
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Vec3f zeroVec;
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PlayState* play = camera->play;
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zeroVec.x = 0.0f;
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zeroVec.y = 0.0f;
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zeroVec.z = 0.0f;
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camShake->atOffset.x = 0.0f;
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camShake->atOffset.y = 0.0f;
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camShake->atOffset.z = 0.0f;
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camShake->eyeOffset.x = 0.0f;
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camShake->eyeOffset.y = 0.0f;
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camShake->eyeOffset.z = 0.0f;
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camShake->upRollOffset = 0;
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camShake->fovOffset = 0;
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camShake->maxOffset = 0.0f;
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if (sQuakeRequestCount == 0) {
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return 0;
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}
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numQuakesApplied = 0;
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for (index = 0; index < ARRAY_COUNT(sQuakeRequests); index++) {
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req = &sQuakeRequests[index];
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if (req->type == QUAKE_TYPE_NONE) {
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continue;
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}
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if (play->cameraPtrs[req->camId] == NULL) {
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Quake_Remove(req);
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continue;
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}
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isDifferentCamId = (camera->camId != req->camera->camId);
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absSpeedDiv = (f32)ABS(req->speed) / 0x8000;
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if (sQuakeCallbacks[req->type](req, &shake) == 0) {
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// Quake has reached the end of its timer.
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Quake_Remove(req);
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continue;
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}
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if (isDifferentCamId) {
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// Quake is attached to a different camId
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continue;
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}
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if (fabsf(camShake->atOffset.x) < fabsf(shake.atOffset.x)) {
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camShake->atOffset.x = shake.atOffset.x;
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}
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if (fabsf(camShake->atOffset.y) < fabsf(shake.atOffset.y)) {
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camShake->atOffset.y = shake.atOffset.y;
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}
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if (fabsf(camShake->atOffset.z) < fabsf(shake.atOffset.z)) {
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camShake->atOffset.z = shake.atOffset.z;
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}
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if (fabsf(camShake->eyeOffset.x) < fabsf(shake.eyeOffset.x)) {
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camShake->eyeOffset.x = shake.eyeOffset.x;
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}
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if (fabsf(camShake->eyeOffset.y) < fabsf(shake.eyeOffset.y)) {
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camShake->eyeOffset.y = shake.eyeOffset.y;
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}
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if (fabsf(camShake->eyeOffset.z) < fabsf(shake.eyeOffset.z)) {
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camShake->eyeOffset.z = shake.eyeOffset.z;
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}
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if (camShake->upRollOffset < shake.upRollOffset) {
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camShake->upRollOffset = shake.upRollOffset;
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}
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if (camShake->fovOffset < shake.fovOffset) {
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camShake->fovOffset = shake.fovOffset;
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}
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maxCurr = OLib_Vec3fDist(&shake.atOffset, &zeroVec) * absSpeedDiv;
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maxNext = OLib_Vec3fDist(&shake.eyeOffset, &zeroVec) * absSpeedDiv;
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maxCurr = CLAMP_MIN(maxCurr, maxNext);
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maxNext = (camShake->upRollOffset * (7.0f / 2500.0f)) * absSpeedDiv;
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maxCurr = CLAMP_MIN(maxCurr, maxNext);
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maxNext = (camShake->fovOffset * (7.0f / 2500.0f)) * absSpeedDiv;
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maxCurr = CLAMP_MIN(maxCurr, maxNext);
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if (camShake->maxOffset < maxCurr) {
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camShake->maxOffset = maxCurr;
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}
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numQuakesApplied++;
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}
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return numQuakesApplied;
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}
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void Distortion_Init(PlayState* play) {
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sDistortionRequest.play = play;
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View_ClearDistortion(&play->view);
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sDistortionRequest.type = 0;
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sDistortionRequest.timer = 0;
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sDistortionRequest.state = DISTORTION_INACTIVE;
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}
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void Distortion_SetDuration(s16 duration) {
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sDistortionRequest.timer = duration;
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sDistortionRequest.state = DISTORTION_SETUP;
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}
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|
|
s16 Distortion_GetTimeLeft(void) {
|
|
return sDistortionRequest.timer;
|
|
}
|
|
|
|
s16 Distortion_GetType(void) {
|
|
return sDistortionRequest.type;
|
|
}
|
|
|
|
void Distortion_Request(s32 type) {
|
|
if (sDistortionRequest.type < type) {
|
|
sDistortionRequest.type = type;
|
|
}
|
|
}
|
|
|
|
void Distortion_RemoveRequest(s32 type) {
|
|
if (sDistortionRequest.type == type) {
|
|
sDistortionRequest.type = 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Checks that the bg surface is an underwater conveyor type and if so, returns the conveyor speed
|
|
*/
|
|
ConveyorSpeed Distortion_GetUnderwaterCurrentSpeed(Player* player) {
|
|
if (!SurfaceType_IsFloorConveyor(&sDistortionRequest.play->colCtx, player->actor.floorPoly,
|
|
player->actor.floorBgId)) {
|
|
return SurfaceType_GetConveyorSpeed(&sDistortionRequest.play->colCtx, player->actor.floorPoly,
|
|
player->actor.floorBgId);
|
|
}
|
|
return CONVEYOR_SPEED_DISABLED;
|
|
}
|
|
|
|
void Distortion_Update(void) {
|
|
static s16 depthPhase = 0x3F0;
|
|
static s16 screenPlanePhase = 0x156;
|
|
static s16 duration = 1;
|
|
f32 xyScaleFactor;
|
|
f32 zScaleFactor;
|
|
f32 speedScaleFactor;
|
|
f32 countdownRatio;
|
|
f32 waterYScaleFactor;
|
|
f32 depthPhaseStep;
|
|
f32 screenPlanePhaseStep;
|
|
f32 rotX;
|
|
f32 rotY;
|
|
f32 rotZ;
|
|
f32 xScale;
|
|
f32 yScale;
|
|
f32 zScale;
|
|
f32 speed;
|
|
Player* player;
|
|
PlayState* play = sDistortionRequest.play;
|
|
PosRot playerPosRot;
|
|
Camera* camera = GET_ACTIVE_CAM(play);
|
|
f32 speedRatio = CLAMP_MAX(camera->speedRatio, 1.0f);
|
|
|
|
if (sDistortionRequest.type != 0) {
|
|
if (sDistortionRequest.type & DISTORTION_TYPE_MASK_TRANSFORM_2) {
|
|
sDistortionRequest.timer = 2;
|
|
depthPhase = 0x3F0;
|
|
screenPlanePhase = 0x156;
|
|
|
|
depthPhaseStep = 0.0f;
|
|
screenPlanePhaseStep = 170.0f;
|
|
|
|
rotX = 0.0f;
|
|
rotY = 0.0f;
|
|
rotZ = 0.0f;
|
|
|
|
xScale = -0.01f;
|
|
yScale = 0.01f;
|
|
zScale = 0.0f;
|
|
|
|
speed = 0.6f;
|
|
xyScaleFactor = zScaleFactor = sDistortionRequest.timer / 60.0f;
|
|
speedScaleFactor = 1.0f;
|
|
} else if (sDistortionRequest.type & DISTORTION_TYPE_BOSS_WARP) {
|
|
if (sDistortionRequest.state == DISTORTION_SETUP) {
|
|
duration = sDistortionRequest.timer;
|
|
depthPhase = 0x3F0;
|
|
screenPlanePhase = 0x156;
|
|
}
|
|
|
|
depthPhaseStep = 0.0f;
|
|
screenPlanePhaseStep = 50.0f / duration;
|
|
|
|
rotX = 0.0f;
|
|
rotY = 0.0f;
|
|
rotZ = 0.0f;
|
|
|
|
xScale = 0.01f;
|
|
yScale = 100.0f;
|
|
zScale = 0.0f;
|
|
|
|
speed = 0.4f;
|
|
xyScaleFactor = zScaleFactor = ((f32)duration - sDistortionRequest.timer) / (f32)duration;
|
|
speedScaleFactor = 0.5f;
|
|
} else if (sDistortionRequest.type & DISTORTION_TYPE_MASK_TRANSFORM_1) {
|
|
if (sDistortionRequest.state == DISTORTION_SETUP) {
|
|
duration = sDistortionRequest.timer;
|
|
depthPhase = 0x1FC;
|
|
screenPlanePhase = 0x156;
|
|
}
|
|
|
|
depthPhaseStep = -5.0f;
|
|
screenPlanePhaseStep = 5.0f;
|
|
|
|
rotX = 0.0f;
|
|
rotY = 0.0f;
|
|
rotZ = 2.0f;
|
|
|
|
xScale = 0.3f;
|
|
yScale = 0.3f;
|
|
zScale = 0.0f;
|
|
|
|
speed = 0.1f;
|
|
xyScaleFactor = zScaleFactor = ((f32)duration - sDistortionRequest.timer) / (f32)duration;
|
|
speedScaleFactor = 1.0f;
|
|
} else if (sDistortionRequest.type & DISTORTION_TYPE_GORON_BUTT) {
|
|
if (sDistortionRequest.state == DISTORTION_SETUP) {
|
|
duration = sDistortionRequest.timer;
|
|
depthPhase = 0x2710;
|
|
screenPlanePhase = 0x3E8;
|
|
}
|
|
|
|
depthPhaseStep = 0.0f;
|
|
screenPlanePhaseStep = 150.0f;
|
|
|
|
rotX = 0;
|
|
rotY = 0;
|
|
rotZ = 0.2f;
|
|
|
|
xScale = 0.025f;
|
|
yScale = 0.02f;
|
|
zScale = 0.01f;
|
|
|
|
speed = 1.5f;
|
|
if (sDistortionRequest.timer < 5) {
|
|
xyScaleFactor = zScaleFactor = ((f32)duration - sDistortionRequest.timer) / (f32)duration;
|
|
} else {
|
|
xyScaleFactor = zScaleFactor = 0.0f;
|
|
}
|
|
speedScaleFactor = 1.0f;
|
|
} else if (sDistortionRequest.type & DISTORTION_TYPE_UNK_ATTACK) {
|
|
if (sDistortionRequest.state == DISTORTION_SETUP) {
|
|
duration = sDistortionRequest.timer;
|
|
depthPhase = 0x4B0;
|
|
screenPlanePhase = 0x7D0;
|
|
}
|
|
|
|
depthPhaseStep = 0.0f;
|
|
screenPlanePhaseStep = 150.0f;
|
|
|
|
rotX = 0;
|
|
rotY = 0;
|
|
rotZ = 0;
|
|
|
|
xScale = 0.03f;
|
|
yScale = 0.02f;
|
|
zScale = 0.01f;
|
|
|
|
speed = 1.5f;
|
|
xyScaleFactor = zScaleFactor = sDistortionRequest.timer / (f32)duration;
|
|
speedScaleFactor = 1.0f;
|
|
} else if (sDistortionRequest.type & DISTORTION_TYPE_ZORA_KICK) {
|
|
if (sDistortionRequest.state == DISTORTION_SETUP) {
|
|
duration = sDistortionRequest.timer;
|
|
depthPhase = 0x9C4;
|
|
screenPlanePhase = 0xBB8;
|
|
}
|
|
|
|
depthPhaseStep = 0.0f;
|
|
screenPlanePhaseStep = 150.0f;
|
|
|
|
rotX = 0;
|
|
rotY = 0;
|
|
rotZ = 0;
|
|
|
|
xScale = 0.03f;
|
|
yScale = 0.03f;
|
|
zScale = 0.01f;
|
|
|
|
speed = 1.3f;
|
|
if (sDistortionRequest.timer < 4) {
|
|
xyScaleFactor = zScaleFactor = sDistortionRequest.timer / (f32)duration;
|
|
} else {
|
|
xyScaleFactor = zScaleFactor = 0.0f;
|
|
}
|
|
speedScaleFactor = 1.0f;
|
|
} else if (sDistortionRequest.type & DISTORTION_TYPE_SONG_OF_TIME) {
|
|
sDistortionRequest.timer = 2;
|
|
if (sDistortionRequest.state == DISTORTION_SETUP) {
|
|
depthPhase = 0x9C4;
|
|
screenPlanePhase = 0xBB8;
|
|
}
|
|
|
|
depthPhase += 0xB1;
|
|
screenPlanePhase -= 0x2B;
|
|
|
|
depthPhaseStep = -107.0f;
|
|
screenPlanePhaseStep = 158.0f;
|
|
|
|
rotX = 0.2f;
|
|
rotY = 1.7f;
|
|
rotZ = -2.9f;
|
|
|
|
xScale = -0.6f;
|
|
yScale = -0.7f;
|
|
zScale = 0.6f;
|
|
|
|
speed = 0.2f;
|
|
zScaleFactor = 1.0f;
|
|
xyScaleFactor = 1.0f;
|
|
speedScaleFactor = 1.0f;
|
|
} else if (sDistortionRequest.type & DISTORTION_TYPE_UNDERWATER_ENTRY) {
|
|
if (sDistortionRequest.state == DISTORTION_SETUP) {
|
|
duration = sDistortionRequest.timer;
|
|
depthPhase = 0x760;
|
|
screenPlanePhase = 0x1BC;
|
|
}
|
|
|
|
depthPhaseStep = 248.0f;
|
|
screenPlanePhaseStep = -90.0f;
|
|
|
|
rotX = 0.0f;
|
|
rotY = 0.0f;
|
|
rotZ = 0.0f;
|
|
|
|
xScale = -0.4f;
|
|
yScale = 0.4f;
|
|
zScale = 0.2f;
|
|
|
|
speed = 0.25f;
|
|
countdownRatio = sDistortionRequest.timer / (f32)duration;
|
|
zScaleFactor = xyScaleFactor = countdownRatio;
|
|
speedScaleFactor = 1.0f;
|
|
} else if (sDistortionRequest.type & DISTORTION_TYPE_ZORA_SWIMMING) {
|
|
depthPhase = 0x3F0;
|
|
screenPlanePhase = 0x156;
|
|
|
|
sDistortionRequest.timer = 2;
|
|
player = GET_PLAYER(play);
|
|
|
|
if (player != NULL) {
|
|
playerPosRot = Actor_GetWorldPosShapeRot(&player->actor);
|
|
}
|
|
|
|
depthPhaseStep = 359.2f;
|
|
screenPlanePhaseStep = -18.5f;
|
|
|
|
rotX = 0.0f;
|
|
rotY = 0.0f;
|
|
rotZ = 0.3f;
|
|
|
|
switch (Distortion_GetUnderwaterCurrentSpeed(player)) {
|
|
case CONVEYOR_SPEED_FAST:
|
|
xScale = -0.06f;
|
|
yScale = 0.1f;
|
|
zScale = 0.03f;
|
|
speed = 0.33f;
|
|
break;
|
|
|
|
case CONVEYOR_SPEED_MEDIUM:
|
|
xScale = -0.06f;
|
|
yScale = 0.1f;
|
|
zScale = 0.03f;
|
|
speed = 0.33f;
|
|
break;
|
|
|
|
case CONVEYOR_SPEED_SLOW:
|
|
xScale = -0.06f;
|
|
yScale = 0.1f;
|
|
zScale = 0.03f;
|
|
speed = 0.33f;
|
|
break;
|
|
|
|
default:
|
|
xScale = -0.06f;
|
|
yScale = 0.1f;
|
|
zScale = 0.03f;
|
|
speed = 0.23f;
|
|
break;
|
|
}
|
|
|
|
if (player->unk_B86[1] < 0) {
|
|
xyScaleFactor = (player->unk_B86[1] - (f32)0x4000) / (f32)0xC000;
|
|
} else {
|
|
xyScaleFactor = (player->unk_B86[1] + (f32)0x4000) / (f32)0xC000;
|
|
}
|
|
zScaleFactor = -xyScaleFactor;
|
|
speedScaleFactor = 1.0f;
|
|
} else if (sDistortionRequest.type & DISTORTION_TYPE_NON_ZORA_SWIMMING) {
|
|
depthPhase = 0x3F0;
|
|
screenPlanePhase = 0x156;
|
|
|
|
sDistortionRequest.timer = 2;
|
|
player = GET_PLAYER(play);
|
|
|
|
depthPhaseStep = 359.2f;
|
|
screenPlanePhaseStep = -18.5f;
|
|
|
|
rotX = 0.0f;
|
|
rotY = 0.0f;
|
|
rotZ = 0.0f;
|
|
switch (Distortion_GetUnderwaterCurrentSpeed(player)) {
|
|
case CONVEYOR_SPEED_FAST:
|
|
xScale = 0.12f;
|
|
yScale = 0.12f;
|
|
zScale = 0.08f;
|
|
speed = 0.18f;
|
|
break;
|
|
|
|
case CONVEYOR_SPEED_MEDIUM:
|
|
xScale = 0.12f;
|
|
yScale = 0.12f;
|
|
zScale = 0.08f;
|
|
speed = 0.12f;
|
|
break;
|
|
|
|
case CONVEYOR_SPEED_SLOW:
|
|
xScale = 0.12f;
|
|
yScale = 0.12f;
|
|
zScale = 0.08f;
|
|
speed = 0.08f;
|
|
break;
|
|
|
|
default:
|
|
xScale = 0.12f;
|
|
yScale = 0.12f;
|
|
zScale = 0.08f;
|
|
speed = 0.05f;
|
|
break;
|
|
}
|
|
|
|
if ((camera->waterYPos - camera->eye.y) > 2000.0f) {
|
|
waterYScaleFactor = 1.0f;
|
|
} else {
|
|
waterYScaleFactor = (camera->waterYPos - camera->eye.y) / 2000.0f;
|
|
}
|
|
|
|
xyScaleFactor = speedScaleFactor = (waterYScaleFactor * 0.15f) + 0.35f + (speedRatio * 0.4f);
|
|
zScaleFactor = 0.9f - xyScaleFactor;
|
|
} else if (sDistortionRequest.type & DISTORTION_TYPE_HOT_ROOM) {
|
|
// Gives a small mirage-like appearance
|
|
depthPhase = 0x3F0;
|
|
screenPlanePhase = 0x156;
|
|
|
|
sDistortionRequest.timer = 2;
|
|
depthPhaseStep = 0.0f;
|
|
screenPlanePhaseStep = 150.0f;
|
|
|
|
rotX = 0.0f;
|
|
rotY = 0.0f;
|
|
rotZ = 0.0f;
|
|
|
|
xScale = -0.01f;
|
|
yScale = 0.01f;
|
|
zScale = 0.01f;
|
|
|
|
speed = 0.6f;
|
|
speedScaleFactor = 1.0f;
|
|
zScaleFactor = 1.0f;
|
|
xyScaleFactor = 1.0f;
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
depthPhase += CAM_DEG_TO_BINANG(depthPhaseStep);
|
|
screenPlanePhase += CAM_DEG_TO_BINANG(screenPlanePhaseStep);
|
|
|
|
View_SetDistortionOrientation(&sDistortionRequest.play->view,
|
|
Math_CosS(depthPhase) * (DEG_TO_RAD(rotX) * xyScaleFactor),
|
|
Math_SinS(depthPhase) * (DEG_TO_RAD(rotY) * xyScaleFactor),
|
|
Math_SinS(screenPlanePhase) * (DEG_TO_RAD(rotZ) * zScaleFactor));
|
|
View_SetDistortionScale(&sDistortionRequest.play->view,
|
|
(Math_SinS(screenPlanePhase) * (xScale * xyScaleFactor)) + 1.0f,
|
|
(Math_CosS(screenPlanePhase) * (yScale * xyScaleFactor)) + 1.0f,
|
|
(Math_CosS(depthPhase) * (zScale * zScaleFactor)) + 1.0f);
|
|
View_SetDistortionSpeed(&sDistortionRequest.play->view, speed * speedScaleFactor);
|
|
|
|
sDistortionRequest.state = DISTORTION_ACTIVE;
|
|
|
|
} else if (sDistortionRequest.state != DISTORTION_INACTIVE) {
|
|
View_ClearDistortion(&play->view);
|
|
|
|
sDistortionRequest.state = DISTORTION_INACTIVE;
|
|
sDistortionRequest.timer = 0;
|
|
}
|
|
|
|
if (sDistortionRequest.timer != 0) {
|
|
sDistortionRequest.timer--;
|
|
if (sDistortionRequest.timer == 0) {
|
|
sDistortionRequest.type = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
s32 Quake_GetNumActiveQuakes(void) {
|
|
s32 numActiveQuakes = 0;
|
|
s32 i;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(sQuakeRequests); i++) {
|
|
if (sQuakeRequests[i].type != QUAKE_TYPE_NONE) {
|
|
numActiveQuakes++;
|
|
}
|
|
}
|
|
|
|
return numActiveQuakes;
|
|
}
|