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f30be363ec
* object_boj_TLUT_009848 * Add dependencies comment to xmls * ExternalFile gameplay_keep * Combine gEffFireMaskTexs into one gEffFireMaskTex * gEffFleckTex * gGoronEyeTLUT TlutOffsets * gHiliteTexs * gUnknownCircle4Tex * object_nwc_Tex_001A40 * gBartenEyeTLUT TlutOffsets * object_in2 * gFsnEyeTLUT TlutOffset * object_rz_TLUT_00B650 * object_bji_TLUT_004130 * gOwlEyeTLUTs * Many TlutOffsets
23 lines
1.0 KiB
XML
23 lines
1.0 KiB
XML
<Root>
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<!-- Dependencies -->
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<ExternalFile XmlPath="objects/gameplay_field_keep.xml" OutPath="assets/objects/gameplay_field_keep/"/>
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<!-- Assets for the orange graveyard flowers -->
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<File Name="object_hana" Segment="6">
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<!-- Each of these is a single flower out of the 3 -->
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<DList Name="gGraveyardFlower1DL" Offset="0x0" />
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<DList Name="gGraveyardFlower2DL" Offset="0xA0" />
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<DList Name="gGraveyardFlower3DL" Offset="0x140" />
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<!-- Each of these is a single leaf out of the 5 -->
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<DList Name="gGraveyardFlowerLeaf1DL" Offset="0x1E0" />
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<DList Name="gGraveyardFlowerLeaf2DL" Offset="0x280" />
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<DList Name="gGraveyardFlowerLeaf3DL" Offset="0x320" />
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<DList Name="gGraveyardFlowerLeaf4DL" Offset="0x3C0" />
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<DList Name="gGraveyardFlowerLeaf5DL" Offset="0x460" />
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<!-- This DL combines all the other DLs to make the whole object -->
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<DList Name="gGraveyardFlowersDL" Offset="0x500" /> <!-- Original name is "flower1_model" -->
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</File>
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</Root>
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