Files
mm/assets/xml/objects/object_hana.xml
T
Derek Hensley f30be363ec Xml fixes (#1894)
* object_boj_TLUT_009848

* Add dependencies comment to xmls

* ExternalFile gameplay_keep

* Combine gEffFireMaskTexs into one gEffFireMaskTex

* gEffFleckTex

* gGoronEyeTLUT TlutOffsets

* gHiliteTexs

* gUnknownCircle4Tex

* object_nwc_Tex_001A40

* gBartenEyeTLUT TlutOffsets

* object_in2

* gFsnEyeTLUT TlutOffset

* object_rz_TLUT_00B650

* object_bji_TLUT_004130

* gOwlEyeTLUTs

* Many TlutOffsets
2026-08-16 11:47:37 -04:00

23 lines
1.0 KiB
XML

<Root>
<!-- Dependencies -->
<ExternalFile XmlPath="objects/gameplay_field_keep.xml" OutPath="assets/objects/gameplay_field_keep/"/>
<!-- Assets for the orange graveyard flowers -->
<File Name="object_hana" Segment="6">
<!-- Each of these is a single flower out of the 3 -->
<DList Name="gGraveyardFlower1DL" Offset="0x0" />
<DList Name="gGraveyardFlower2DL" Offset="0xA0" />
<DList Name="gGraveyardFlower3DL" Offset="0x140" />
<!-- Each of these is a single leaf out of the 5 -->
<DList Name="gGraveyardFlowerLeaf1DL" Offset="0x1E0" />
<DList Name="gGraveyardFlowerLeaf2DL" Offset="0x280" />
<DList Name="gGraveyardFlowerLeaf3DL" Offset="0x320" />
<DList Name="gGraveyardFlowerLeaf4DL" Offset="0x3C0" />
<DList Name="gGraveyardFlowerLeaf5DL" Offset="0x460" />
<!-- This DL combines all the other DLs to make the whole object -->
<DList Name="gGraveyardFlowersDL" Offset="0x500" /> <!-- Original name is "flower1_model" -->
</File>
</Root>