Files
mm/assets/xml/objects/object_syokudai.xml
T
Derek Hensley f30be363ec Xml fixes (#1894)
* object_boj_TLUT_009848

* Add dependencies comment to xmls

* ExternalFile gameplay_keep

* Combine gEffFireMaskTexs into one gEffFireMaskTex

* gEffFleckTex

* gGoronEyeTLUT TlutOffsets

* gHiliteTexs

* gUnknownCircle4Tex

* object_nwc_Tex_001A40

* gBartenEyeTLUT TlutOffsets

* object_in2

* gFsnEyeTLUT TlutOffset

* object_rz_TLUT_00B650

* object_bji_TLUT_004130

* gOwlEyeTLUTs

* Many TlutOffsets
2026-08-16 11:47:37 -04:00

16 lines
1.2 KiB
XML

<Root>
<!-- Dependencies -->
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="assets/objects/gameplay_dangeon_keep/"/>
<File Name="object_syokudai" Segment="6">
<DList Name="gObjectSyokudaiTypeSwitchCausesFlameDL" Offset="0x3A0" /> <!-- Original name is "syokudai_model" -->
<DList Name="gObjectSyokudaiTypeNoSwitchDL" Offset="0x870" /> <!-- Original name is "syokudai_isi_model" -->
<DList Name="gObjectSyokudaiTypeFlameCausesSwitchDL" Offset="0xB90" /> <!-- Original name is "syokudai_ki_model" -->
<Texture Name="object_syokudai_Tex_000C90" OutName="tex_000C90" Format="rgba16" Width="32" Height="32" Offset="0xC90" />
<Texture Name="object_syokudai_Tex_001490" OutName="tex_001490" Format="rgba16" Width="32" Height="64" Offset="0x1490" />
<Texture Name="object_syokudai_Tex_002490" OutName="tex_002490" Format="rgba16" Width="32" Height="32" Offset="0x2490" />
<Texture Name="object_syokudai_Tex_002C90" OutName="tex_002C90" Format="rgba16" Width="32" Height="32" Offset="0x2C90" />
<Texture Name="object_syokudai_Tex_003490" OutName="tex_003490" Format="rgba16" Width="16" Height="64" Offset="0x3490" />
</File>
</Root>