Files
mm/assets/xml/objects/object_fall2.xml
T
Derek Hensley 1a003f9460 More General Cleanup (#1658)
* gDs2nEyeTexAnim

* sEnMm2EmptyDL

* object_um_Matanimheader_007D10

* object_mnk_Matanimheader_019A20

* gTurtleEmpty2TexAnim

* object_iknv_obj_Matanimheader_0113E0

* object_botihasira_Matanimheader_001A48

* gTwinmoldEmptyTexAnim

* gBeaverYoungerBrotherEmptyTexAnim

* gNwcEyeTexAnim

* gTwinmoldEmptyTex1Anim gTwinmoldEmpty2TexAnim

* gGyorgEmpty1TexAnim gGyorgEmpty2TexAnim

* gBurlyGuyEmpty1TexAnim gBurlyGuyEmpty2TexAnim

* gKotakeEyeTexAnim

* gDmZl4EmptyTexAnim

* object_cs_Matanimheader_00F6D4

* gAnju1UnusedTexAnim

* Empty blobs

* EnKusa_IsUnderwater

* IsUnderwater functions

* s on static variable names in col check

* scene_texture_01_Tex_002D40

* object_ds2_Tex_0030D8 object_ds2_Tex_0034D8 object_ds2_Tex_0038D8

* object_gk

* undefined_syms

* object_fall2_Matanimheader_005CF0

* gTwinmoldEmpty1TexAnim typo
2024-07-11 15:41:28 -04:00

36 lines
2.8 KiB
XML

<Root>
<!--
Open-mouth version of the moon and the "warp beam" that emerges from the
moon's mouth, both used in the cutscene before warping to the moon.
-->
<File Name="object_fall2" Segment="6">
<DList Name="gOpenMouthMoonDL" Offset="0x2970" /> <!-- Original name is "moon_open" -->
<Texture Name="gOpenMouthMoonFarSideTLUT" OutName="open_mouth_moon_far_side_tlut" Format="rgba16" Width="4" Height="4" Offset="0x34A8" />
<Texture Name="gOpenMouthMoonFaceTLUT" OutName="open_mouth_moon_face_tlut" Format="rgba16" Width="4" Height="4" Offset="0x34C8" />
<Texture Name="gOpenMouthMoonEyesTex" OutName="open_mouth_moon_eyes" Format="rgba16" Width="32" Height="32" Offset="0x34E8" />
<Texture Name="gOpenMouthMoonFarSideTex" OutName="open_mouth_moon_far_side" Format="ci4" Width="64" Height="64" Offset="0x3CE8" />
<Texture Name="gOpenMouthMoonFaceTex" OutName="open_mouth_moon_face" Format="ci4" Width="64" Height="64" Offset="0x44E8" />
<Texture Name="gOpenMouthMoonTeethTex" OutName="open_mouth_moon_teeth" Format="rgba16" Width="64" Height="32" Offset="0x4CE8" />
<TextureAnimation Name="object_fall2_Matanimheader_005CF0" Offset="0x5CF0" /> <!-- Empty TexAnim -->
<!-- <Blob Name="object_fall2_Blob_005CF8" Size="0x11C" Offset="0x5CF8" /> -->
<Blob Name="object_fall2_Blob_005EF4" Size="0x1C" Offset="0x5EF4" /> <!-- Original name might be "moon_start_anm"; needs c_keyframe docs to know if it's this one or the one below. -->
<Array Name="object_fall2_Vtx_005F10" Count="239" Offset="0x5F10">
<Vtx />
</Array>
<DList Name="object_fall2_DL_006E00" Offset="0x6E00" />
<DList Name="object_fall2_DL_006EF0" Offset="0x6EF0" />
<DList Name="object_fall2_DL_006FF8" Offset="0x6FF8" />
<DList Name="object_fall2_DL_007100" Offset="0x7100" />
<DList Name="object_fall2_DL_007208" Offset="0x7208" />
<DList Name="object_fall2_DL_007310" Offset="0x7310" />
<DList Name="object_fall2_DL_007418" Offset="0x7418" />
<DList Name="object_fall2_DL_007520" Offset="0x7520" />
<DList Name="object_fall2_DL_007628" Offset="0x7628" />
<DList Name="object_fall2_DL_007730" Offset="0x7730" />
<Texture Name="object_fall2_Tex_007838" OutName="tex_007838" Format="i4" Width="64" Height="64" Offset="0x7838" />
<Texture Name="object_fall2_Tex_008038" OutName="tex_008038" Format="i4" Width="64" Height="64" Offset="0x8038" />
<TextureAnimation Name="object_fall2_Matanimheader_008840" Offset="0x8840" />
<Blob Name="object_fall2_Blob_008898" Size="0x8" Offset="0x8898" /> <!-- Original name might be "moon_start_anm"; needs c_keyframe docs to know if it's this one or the one above. -->
</File>
</Root>