Files
mm/include/controller.h
T
Derek Hensley 6eaf196927 Misc Clean (#1680)
* vramu32 in Overlay_Relocate

* Actor_SetColorFilter args

* Effect Hitmark enum

* Actor_WorldToActorCoords

* Some fault clean up

* contoller.h

* macros.h no longer needs stdint.h
2024-09-07 20:55:59 -07:00

26 lines
761 B
C

#ifndef CONTROLLER_H
#define CONTROLLER_H
#include "PR/os_cont.h"
#define BTN_A A_BUTTON
#define BTN_B B_BUTTON
#define BTN_Z Z_TRIG
#define BTN_START START_BUTTON
#define BTN_DUP U_JPAD
#define BTN_DDOWN D_JPAD
#define BTN_DLEFT L_JPAD
#define BTN_DRIGHT R_JPAD
#define BTN_RESET 0x0080 /* "neutral reset": Corresponds to holding L+R and pressing S */
#define BTN_L L_TRIG
#define BTN_R R_TRIG
#define BTN_CUP U_CBUTTONS
#define BTN_CDOWN D_CBUTTONS
#define BTN_CLEFT L_CBUTTONS
#define BTN_CRIGHT R_CBUTTONS
#define CHECK_BTN_ALL(state, combo) (~((state) | ~(combo)) == 0)
#define CHECK_BTN_ANY(state, combo) (((state) & (combo)) != 0)
#endif