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f3f147cc3d
* Import data for z_draw * Match z_draw * cleanup * rupees * Some object gi docs * More documents * Add explanation on function names * more cleanup * Fixed some things * More docs * Object docs WIP, still not done. I'll continue tomorrow * More WIP, should just be mask gi objects left now * Some masks done, many more to go * cleanup * Last masks finish * Shield Stolen * cleanup * Apply various dicussions * remove casts * PR Suggestions * Sync PowderKeg
19 lines
1.0 KiB
XML
19 lines
1.0 KiB
XML
<Root>
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<!-- Get Item Draw: Bremen Mask -->
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<File Name="object_gi_mask20" Segment="6">
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<!-- Bremen Mask Display Lists -->
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<DList Name="gGiBremenMaskEmptyDL" Offset="0x800" />
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<DList Name="gGiBremenMaskDL" Offset="0x808" />
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<!-- Bremen Mask TLUTs -->
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<Texture Name="gGiBremenMaskTLUT" OutName="gi_bremen_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0xC80" />
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<!-- Bremen Mask Textures -->
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<Texture Name="gGiBremenMaskFeathersTex" OutName="gi_bremen_mask_feathers" Format="ia8" Width="48" Height="24" Offset="0xE80" />
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<Texture Name="gGiBremenMaskBeakBaseTex" OutName="gi_bremen_mask_beak_base" Format="ci8" Width="16" Height="16" Offset="0x1300" />
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<Texture Name="gGiBremenMaskBeakNostrilTex" OutName="gi_bremen_mask_beak_nostril" Format="ci8" Width="8" Height="8" Offset="0x1400" />
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<Texture Name="gGiBremenMaskEyeTex" OutName="gi_bremen_mask_eye" Format="ci8" Width="32" Height="32" Offset="0x1440" />
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</File>
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</Root>
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