Files
mm/src/code/z_game_dlftbls.c
T
Derek Hensley 6d6304d1a0 Gamestates Cleanup (#1047)
* Setup

* ConsoleLogo

* TitleSetup

* MapSelect

* FileSelect

* Daytelop

* Save file

* PreNMI

* Final cleanup and format

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* DayTelop

* Split off setup

* split of prenmi

* readd SET

* shorten some gamestate member names

* Add comment about init

* Update include/z64.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Small cleanup of comments

* PR

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-09-24 16:40:40 -03:00

28 lines
1.6 KiB
C

#include "global.h"
#include "overlays/gamestates/ovl_daytelop/z_daytelop.h"
#include "overlays/gamestates/ovl_file_choose/z_file_choose.h"
#include "overlays/gamestates/ovl_opening/z_opening.h"
#include "overlays/gamestates/ovl_select/z_select.h"
#include "overlays/gamestates/ovl_title/z_title.h"
#include "z_title_setup.h"
#define GAMESTATE_OVERLAY(name, init, destroy, size) \
{ \
NULL, SEGMENT_ROM_START(ovl_##name), SEGMENT_ROM_END(ovl_##name), SEGMENT_START(ovl_##name), \
SEGMENT_END(ovl_##name), 0, init, destroy, 0, 0, 0, size \
}
#define GAMESTATE_OVERLAY_INTERNAL(init, destroy, size) \
{ NULL, 0, 0, NULL, NULL, 0, init, destroy, 0, 0, 0, size }
GameStateOverlay gGameStateOverlayTable[] = {
GAMESTATE_OVERLAY_INTERNAL(Setup_Init, Setup_Destroy, sizeof(SetupState)),
GAMESTATE_OVERLAY(select, MapSelect_Init, MapSelect_Destroy, sizeof(MapSelectState)),
GAMESTATE_OVERLAY(title, ConsoleLogo_Init, ConsoleLogo_Destroy, sizeof(ConsoleLogoState)),
GAMESTATE_OVERLAY_INTERNAL(Play_Init, Play_Destroy, sizeof(PlayState)),
GAMESTATE_OVERLAY(opening, TitleSetup_Init, TitleSetup_Destroy, sizeof(TitleSetupState)),
GAMESTATE_OVERLAY(file_choose, FileSelect_Init, FileSelect_Destroy, sizeof(FileSelectState)),
GAMESTATE_OVERLAY(daytelop, DayTelop_Init, DayTelop_Destroy, sizeof(DayTelopState)),
};
s32 graphNumGameStates = ARRAY_COUNT(gGameStateOverlayTable);