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https://github.com/zeldaret/mm.git
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e3ce14c932
* thiefbird * eff_ss_dead * PreRender_AntiAliasFilterPixel tmp -> invCvg * Skin_InitAnimatedLimb * gfxalloc * loadfragment * loadfragment strings
113 lines
2.5 KiB
C
113 lines
2.5 KiB
C
#include "z64eff_ss_dead.h"
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#include "global.h"
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void func_800AE2A0(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
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f32 cos;
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Gfx* gfx;
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f32 absCos;
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OPEN_DISPS(play->state.gfxCtx);
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gfx = POLY_OPA_DISP;
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cos = Math_CosS((0x8000 / arg3) * arg2);
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absCos = fabsf(cos);
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gDPPipeSync(gfx++);
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if (color == NULL) {
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gDPSetFogColor(gfx++, 255, 0, 0, 0);
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} else {
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gDPSetFogColor(gfx++, color->r, color->g, color->b, color->a);
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}
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gSPFogPosition(gfx++, 0, TRUNCF_BINANG(absCos * 3000.0f) + 1500);
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POLY_OPA_DISP = gfx;
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CLOSE_DISPS(play->state.gfxCtx);
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}
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void func_800AE434(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
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Gfx* gfx;
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f32 cos;
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OPEN_DISPS(play->state.gfxCtx);
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cos = Math_CosS((0x4000 / arg3) * arg2);
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gfx = POLY_OPA_DISP;
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gDPPipeSync(gfx++);
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gDPSetFogColor(gfx++, color->r, color->g, color->b, color->a);
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gSPFogPosition(gfx++, 0, TRUNCF_BINANG(2800.0f * fabsf(cos)) + 1700);
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POLY_OPA_DISP = gfx;
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CLOSE_DISPS(play->state.gfxCtx);
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}
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void func_800AE5A0(PlayState* play) {
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s32 pad;
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OPEN_DISPS(play->state.gfxCtx);
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gDPPipeSync(POLY_OPA_DISP++);
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POLY_OPA_DISP = Play_SetFog(play, POLY_OPA_DISP);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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void func_800AE5E4(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
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f32 cos;
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Gfx* gfx;
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f32 absCos;
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OPEN_DISPS(play->state.gfxCtx);
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gfx = POLY_XLU_DISP;
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cos = Math_CosS((0x8000 / arg3) * arg2);
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absCos = fabsf(cos);
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gDPPipeSync(gfx++);
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if (color == NULL) {
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gDPSetFogColor(gfx++, 255, 0, 0, 0);
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} else {
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gDPSetFogColor(gfx++, color->r, color->g, color->b, color->a);
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}
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gSPFogPosition(gfx++, 0, TRUNCF_BINANG(absCos * 3000.0f) + 1500);
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POLY_XLU_DISP = gfx;
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CLOSE_DISPS(play->state.gfxCtx);
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}
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void func_800AE778(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
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f32 cos;
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Gfx* gfx;
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OPEN_DISPS(play->state.gfxCtx);
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gfx = POLY_XLU_DISP;
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cos = Math_CosS((0x4000 / arg3) * arg2);
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gDPPipeSync(gfx++);
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gDPSetFogColor(gfx++, color->r, color->g, color->b, color->a);
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gSPFogPosition(gfx++, 0, TRUNCF_BINANG(2800.0f * fabsf(cos)) + 1700);
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POLY_XLU_DISP = gfx;
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CLOSE_DISPS(play->state.gfxCtx);
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}
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void func_800AE8EC(PlayState* play) {
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s32 pad;
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OPEN_DISPS(play->state.gfxCtx);
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gDPPipeSync(POLY_XLU_DISP++);
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POLY_XLU_DISP = Play_SetFog(play, POLY_XLU_DISP);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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