Files
mm/src/code/z_effect_soft_sprite_dlftbls.c
T
Derek Hensley 6d315fa2ae Use Romfile in place of vromStart and vromEnd in structs (#1618)
* DmaEntry

* KaleidoMgrOverlay

* ActorOverlay

* EffectSsOverlay

* GameStateOverlay

* TransitionOverlay
2024-05-12 10:08:52 -07:00

29 lines
930 B
C

#include "z64effect_ss.h"
#include "segment_symbols.h"
// Init Vars and linker symbol declarations (used in the table below)
#define DEFINE_EFFECT_SS(name, _enumValue) \
extern EffectSsInit name##_InitVars; \
DECLARE_OVERLAY_SEGMENT(name)
#define DEFINE_EFFECT_SS_UNSET(_enumValue)
#include "tables/effect_ss_table.h"
#undef DEFINE_EFFECT_SS
#undef DEFINE_EFFECT_SS_UNSET
#define DEFINE_EFFECT_SS(name, _enumValue) \
{ \
ROM_FILE(ovl_##name), SEGMENT_START(ovl_##name), SEGMENT_END(ovl_##name), NULL, &name##_InitVars, 1, \
},
#define DEFINE_EFFECT_SS_UNSET(_enumValue) { 0 },
EffectSsOverlay gParticleOverlayTable[EFFECT_SS_MAX] = {
#include "tables/effect_ss_table.h"
};
#undef DEFINE_EFFECT_SS
#undef DEFINE_EFFECT_SS_UNSET