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https://github.com/zeldaret/mm.git
synced 2026-05-23 15:01:32 -04:00
dcf44596d2
* Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok * remove old effects enum * gamealloc.c OK * added more files * motor.c almost done * motor.c OK * updates * migration of two files * listalloc.c oK * z_fcurve_data_skelanime split * z_fcurve_data_skelanime.c decompiled * more files split * z_malloc.c OK * contpfs.c OK * fault.c rodata migrated * migrated fault_drawer rodata * update * update preprocess.py * renamed functions in z_skelanime * started z_skelanime cleanup * like halfway through fixing z_skelanime * animation system updated to meet oot standards * remove unused animation structs * rename matrix structs to fit oot * Add -woff 712 * fix diff_settings.py because i accidentally broke it before * fixed merge conflict, doesn't match though * It matches now * Updates * Fixed warnings...added gcc code syntax checking * Remove gcc check, added in Tharo's PR * warnings fixed (i think) * fixed all warnings i think * ok * not sure what to do * Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh) * it matches if i do this * remove comment * accidentally put osPfsFreeBlocks in epilinkhandle.c * memcmp -> bcmp * change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice * format.sh * MTXMODE_NEW and MTXMODE_APPLY to matrix functions * Made suggested changes * pragma sFaultDrawerFont instead of including in repo * add some functions to functions.h * Bss reordering fixed in z_collision_check...added hack to disasm.py * Updated z_en_a_keep.c * Missed suggestion in EnAObj_Destroy * . * update z_fcurve_Data_skelanime and z_skelanime with suggestions * devmgr.c ok * minor changes * Addressed comments * remove redundant file * gfxp -> dlist in game.c * updated actorfixer.py * fixed warnings in z_malloc * Change void* back to Actor* * format * Add the soft_sprit comments back * Rename SV->Flex * remove .common * run format * Update src/code/z_skelanime.c * u32 channel Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
80 lines
1.6 KiB
C
80 lines
1.6 KiB
C
#include "global.h"
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void* THA_GetHead(TwoHeadArena* tha) {
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return tha->head;
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}
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void THA_SetHead(TwoHeadArena* tha, void* start) {
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tha->head = start;
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}
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void* THA_GetTail(TwoHeadArena* tha) {
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return tha->tail;
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}
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void* THA_AllocStart(TwoHeadArena* tha, size_t size) {
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void* start = tha->head;
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tha->head = (u32)tha->head + size;
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return start;
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}
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void* THA_AllocStart1(TwoHeadArena* tha) {
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return THA_AllocStart(tha, 1);
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}
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void* THA_AllocEnd(TwoHeadArena* tha, size_t size) {
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u32 mask;
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if (size >= 0x10) {
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mask = ~0xF;
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} else if (size & 1) {
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mask = -1;
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} else if (size & 2) {
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mask = ~0x1;
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} else if (size & 4) {
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mask = ~0x3;
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} else {
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mask = (size & 8) ? ~0x7 : -1;
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}
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tha->tail = (((u32)tha->tail & mask) - size) & mask;
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return tha->tail;
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}
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void* THA_AllocEndAlign16(TwoHeadArena* tha, size_t size) {
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u32 mask = ~0xF;
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tha->tail = (((u32)tha->tail & mask) - size) & mask;
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return tha->tail;
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}
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void* THA_AllocEndAlign(TwoHeadArena* tha, size_t size, u32 mask) {
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tha->tail = (((u32)tha->tail & mask) - size) & mask;
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return tha->tail;
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}
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s32 THA_GetSize(TwoHeadArena* tha) {
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return (u32)tha->tail - (u32)tha->head;
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}
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u32 THA_IsCrash(TwoHeadArena* tha) {
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return THA_GetSize(tha) < 0;
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}
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void THA_Init(TwoHeadArena* tha) {
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tha->head = tha->bufp;
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tha->tail = (u32)tha->bufp + tha->size;
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}
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void THA_Ct(TwoHeadArena* tha, void* ptr, size_t size) {
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bzero(tha, sizeof(TwoHeadArena));
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tha->bufp = ptr;
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tha->size = size;
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THA_Init(tha);
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}
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void THA_Dt(TwoHeadArena* tha) {
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bzero(tha, sizeof(TwoHeadArena));
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}
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