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        <PlayerAnimation Name="gPlayerAnim_link_uma_anim_fastrun_muti" Offset="0x3340"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_anim_jump100" Offset="0x3348"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_anim_jump200" Offset="0x3350"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_anim_slowrun" Offset="0x3358"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_anim_slowrun_muti" Offset="0x3360"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_anim_stand" Offset="0x3368"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_anim_stop" Offset="0x3370"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_anim_walk2" Offset="0x3378"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_anim_walk" Offset="0x3380"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_anim_walk_muti" Offset="0x3388"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_left_down" Offset="0x3390"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_left_up" Offset="0x3398"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_right_down" Offset="0x33A0"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_right_up" Offset="0x33A8"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_stop_muti" Offset="0x33B0"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_wait_1" Offset="0x33B8"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_wait_2" Offset="0x33C0"/>
        <PlayerAnimation Name="gPlayerAnim_link_uma_wait_3" Offset="0x33C8"/>
        <PlayerAnimation Name="gPlayerAnim_link_waitF_heat1_20f" Offset="0x33D0"/>
        <PlayerAnimation Name="gPlayerAnim_link_waitF_heat2_20f" Offset="0x33D8"/>
        <PlayerAnimation Name="gPlayerAnim_link_waitF_itemA_20f" Offset="0x33E0"/>
        <PlayerAnimation Name="gPlayerAnim_link_waitF_itemB_20f" Offset="0x33E8"/>
        <PlayerAnimation Name="gPlayerAnim_link_waitF_typeD_20f" Offset="0x33F0"/>
        <PlayerAnimation Name="gPlayerAnim_link_wait_heat1_20f" Offset="0x33F8"/>
        <PlayerAnimation Name="gPlayerAnim_link_wait_heat2_20f" Offset="0x3400"/>
        <PlayerAnimation Name="gPlayerAnim_link_wait_itemA_20f" Offset="0x3408"/>
        <PlayerAnimation Name="gPlayerAnim_link_wait_itemB_20f" Offset="0x3410"/>
        <PlayerAnimation Name="gPlayerAnim_link_wait_itemC_20f" Offset="0x3418"/>
        <PlayerAnimation Name="gPlayerAnim_link_wait_itemD1_20f" Offset="0x3420"/>
        <PlayerAnimation Name="gPlayerAnim_link_wait_itemD2_20f" Offset="0x3428"/>
        <PlayerAnimation Name="gPlayerAnim_link_wait_typeD_20f" Offset="0x3430"/>
        <PlayerAnimation Name="gPlayerAnim_lkt_nwait" Offset="0x3438"/>
        <PlayerAnimation Name="gPlayerAnim_nw_modoru" Offset="0x3440"/>
        <PlayerAnimation Name="gPlayerAnim_o_get_ato" Offset="0x3448"/>
        <PlayerAnimation Name="gPlayerAnim_o_get_mae" Offset="0x3450"/>
        <PlayerAnimation Name="gPlayerAnim_om_get" Offset="0x3458"/>
        <PlayerAnimation Name="gPlayerAnim_om_get_mae" Offset="0x3460"/>
        <PlayerAnimation Name="gPlayerAnim_sude_nwait" Offset="0x3468"/>
        <PlayerAnimation Name="gPlayerAnim_L_1kyoro" Offset="0x3470"/>
        <PlayerAnimation Name="gPlayerAnim_L_2kyoro" Offset="0x3478"/>
        <PlayerAnimation Name="gPlayerAnim_L_bouzen" Offset="0x3480"/>
        <PlayerAnimation Name="gPlayerAnim_L_hajikareru" Offset="0x3488"/>
        <PlayerAnimation Name="gPlayerAnim_L_kamaeru" Offset="0x3490"/>
        <PlayerAnimation Name="gPlayerAnim_L_ken_miru" Offset="0x3498"/>
        <PlayerAnimation Name="gPlayerAnim_L_kennasi_w" Offset="0x34A0"/>
        <PlayerAnimation Name="gPlayerAnim_L_kw" Offset="0x34A8"/>
        <PlayerAnimation Name="gPlayerAnim_L_mukinaoru" Offset="0x34B0"/>
        <PlayerAnimation Name="gPlayerAnim_L_okarina_get" Offset="0x34B8"/>
        <PlayerAnimation Name="gPlayerAnim_L_sagaru" Offset="0x34C0"/>
        <PlayerAnimation Name="gPlayerAnim_Link_ha" Offset="0x34C8"/>
        <PlayerAnimation Name="gPlayerAnim_Link_m_wait" Offset="0x34D0"/>
        <PlayerAnimation Name="gPlayerAnim_Link_miageru" Offset="0x34D8"/>
        <PlayerAnimation Name="gPlayerAnim_Link_muku" Offset="0x34E0"/>
        <PlayerAnimation Name="gPlayerAnim_Link_otituku_w" Offset="0x34E8"/>
        <PlayerAnimation Name="gPlayerAnim_Link_ue_wait" Offset="0x34F0"/>

        <!-- Probably a file boundary here. -->

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        <Texture Name="gDebugCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
        <Texture Name="gDebugBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
        <Texture Name="gDebugCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
        <Texture Name="gDebugCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
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        <DList Name="gDebugCameraDL" Offset="0x3C90"/>
        <DList Name="gDebugCheckeredFloorDL" Offset="0x3FC8"/>
        <Texture Name="gDebugCheckeredFloorTex" OutName="debug_checkered_floor" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
        <DList Name="gDebugSpriteDL" Offset="0x4298"/>
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        <Animation Name="gArrow2Anim" Offset="0x436C"/>
        <Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
        <Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
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        <DList Name="gArrowFarDL" Offset="0x5E20"/>
        <Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
        <Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
        <Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
        <DList Name="gBombBodyDL" Offset="0x7860"/>
        <Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
        <DList Name="gBombCapDL" Offset="0x7A50"/>
        <Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
        <DList Name="gBombchuDL" Offset="0x7E10"/>
        <Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
        <Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
        <Texture Name="gEffBombExplosion3Tex" OutName="eff_bomb_explosion_3" Format="ia16" Width="32" Height="32" Offset="0x8F80"/>
        <Texture Name="gEffBombExplosion4Tex" OutName="eff_bomb_explosion_4" Format="ia16" Width="32" Height="32" Offset="0x9780"/>
        <Texture Name="gEffBombExplosion5Tex" OutName="eff_bomb_explosion_5" Format="ia16" Width="32" Height="32" Offset="0x9F80"/>
        <Texture Name="gEffBombExplosion6Tex" OutName="eff_bomb_explosion_6" Format="ia16" Width="32" Height="32" Offset="0xA780"/>
        <Texture Name="gEffBombExplosion7Tex" OutName="eff_bomb_explosion_7" Format="ia16" Width="32" Height="32" Offset="0xAF80"/>
        <Texture Name="gEffBombExplosion8Tex" OutName="eff_bomb_explosion_8" Format="ia16" Width="32" Height="32" Offset="0xB780"/>
        <DList Name="gEffBombExplosion1DL" Offset="0xBF80"/>
        <DList Name="gEffBombExplosion2DL" Offset="0xBFE8"/>
        <DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
        <DList Name="gEffFragments1DL" Offset="0xC0D0"/>
        <Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
        <DList Name="gUnknownBlankDL" Offset="0xC690"/>
        <DList Name="gBoomerangDL" Offset="0xC698"/>
        <DList Name="gBoomerangRefDL" Offset="0xC808"/>
        <DList Name="gCompassArrowDL" Offset="0xC820"/>

        <DList Name="gGameplayKeepDL_C8B0" Offset="0xC8B0"/>

        <DList Name="gLockOnArrowDL" Offset="0xCC10"/>
        <Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCD20"/>
        <DList Name="gEffFragments2DL" Offset="0xCE20"/>

        <Texture Name="gGameplayKeepTex_CE60" OutName="gameplay_keep_tex_CE60" Format="ia8" Width="32" Height="32" Offset="0xCE60"/>

        <Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0xD260"/>
        <Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0xD2E0"/>
        <Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0xD3E0"/>
        <DList Name="gUnusedRockFragmentDL" Offset="0xD6E0"/>
        <DList Name="gBoulderFragmentsDL" Offset="0xD7E0"/>
        <Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgba16" Width="32" Height="32" Offset="0xD980"/>
        <Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgba16" Width="32" Height="32" Offset="0xE180"/>
        <Animation Name="gDoorChildOpeningLeftAnim" Offset="0xEA54"/>
        <Animation Name="gDoorChildOpeningRightAnim" Offset="0xEB40"/>
        <Animation Name="gDoorAdultOpeningLeftAnim" Offset="0xEBF8"/>
        <DList Name="gDoorFrameDL" Offset="0xF0D0"/>
        <DList Name="gDoorLeftDL" Offset="0xF158"/>
        <DList Name="gDoorRightDL" Offset="0xF2A0"/>
        <Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgba16" Width="32" Height="64" Offset="0xF3D8"/>
        <Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0x10418"/>
        <Animation Name="gDoorAdultOpeningRightAnim" Offset="0x104D8"/>
        <DList Name="gEffDustDL" Offset="0x104F0"/>
        <DList Name="gEffFlash1DL" Offset="0x105D0"/>
        <DList Name="gEffFlash2DL" Offset="0x10648"/>
        <Texture Name="gFlashTex" OutName="flash" Format="i8" Width="64" Height="64" Offset="0x106C8"/>
        <Texture Name="gTorchFlameTex" OutName="torch_flame" Format="i8" Width="64" Height="32" Offset="0x116D0"/>
        <Texture Name="gEffUnknown1Tex" OutName="eff_unknown_1" Format="i8" Width="64" Height="32" Offset="0x11ED0"/>
        <DList Name="gSpinAttack1DL" Offset="0x12A10"/>
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        <DList Name="gSpinAttack3DL" Offset="0x12F90"/>
        <DList Name="gSpinAttack4DL" Offset="0x130B0"/>
        <Texture Name="gFlameWall1Tex" OutName="flame_wall_1" Format="i8" Width="32" Height="32" Offset="0x131D0"/>
        <Texture Name="gFlameWall2Tex" OutName="flame_wall_2" Format="i8" Width="32" Height="32" Offset="0x135D0"/>
        <DList Name="gSpinAttackChargingDL" Offset="0x13AB0"/>
        <Texture Name="gEffUnknown2Tex" OutName="eff_unknown_2" Format="i8" Width="32" Height="64" Offset="0x13BA0"/>
        <Texture Name="gEffUnknown3Tex" OutName="eff_unknown_3" Format="i8" Width="32" Height="64" Offset="0x143A0"/>
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        <Texture Name="gFairyWingTex" OutName="fairy_wing" Format="i8" Width="32" Height="64" Offset="0x15060"/>
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        <DList Name="gFairyWing4DL" Offset="0x15AF8"/>
        <DList Name="gGlowCircleTextureLoadDL" Offset="0x15BC0"/>
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        <Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16EE8"/>
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        <Texture Name="gUnknownCircle4Tex" OutName="unknown_circle_4" Format="i8" Width="16" Height="16" Offset="0x16F70"/>
        <Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgba16" Width="32" Height="32" Offset="0x17070"/>
        <Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x17870"/>
        <Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x18070"/>
        <DList Name="gEffFireCircleDL" Offset="0x18950"/>
        <Animation Name="gFishOutOfWaterAnim" Offset="0x18A9C"/>
        <Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x19020"/>
        <Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x19220"/>
        <Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x19480"/>
        <Animation Name="gFishInWaterAnim" Offset="0x1953C"/>
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        <DList Name="gEffShockwaveDL" Offset="0x1A550"/>
        <DList Name="gEffBubbleDL" Offset="0x1A600"/>
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        <Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1AAC0"/>
        <Texture Name="gEffFireFootprint3Tex" OutName="eff_fire_footprint_3" Format="ia8" Width="32" Height="32" Offset="0x1AEC0"/>
        <Texture Name="gEffFireFootprint4Tex" OutName="eff_fire_footprint_4" Format="ia8" Width="32" Height="32" Offset="0x1B2C0"/>
        <Texture Name="gEffFireFootprint5Tex" OutName="eff_fire_footprint_5" Format="ia8" Width="32" Height="32" Offset="0x1B6C0"/>
        <Texture Name="gEffFireFootprint6Tex" OutName="eff_fire_footprint_6" Format="ia8" Width="32" Height="32" Offset="0x1BAC0"/>
        <Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x1BEC0"/>
        <Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
        <DList Name="gEffFireFootprintDL" Offset="0x1C6C0"/>
        <Texture Name="gEffUnusedBubbles1Tex" OutName="eff_unused_bubbles_1" Format="ia8" Width="32" Height="32" Offset="0x1C760"/>
        <Texture Name="gEffUnusedBubbles2Tex" OutName="eff_unused_bubbles_2" Format="ia8" Width="32" Height="32" Offset="0x1CB60"/>
        <Texture Name="gEffUnusedBubbles3Tex" OutName="eff_unused_bubbles_3" Format="ia8" Width="32" Height="32" Offset="0x1CF60"/>
        <Texture Name="gEffUnusedBubbles4Tex" OutName="eff_unused_bubbles_4" Format="ia8" Width="32" Height="32" Offset="0x1D360"/>
        <Texture Name="gEffUnusedBubbles5Tex" OutName="eff_unused_bubbles_5" Format="ia8" Width="32" Height="32" Offset="0x1D760"/>
        <Texture Name="gEffUnusedBubbles6Tex" OutName="eff_unused_bubbles_6" Format="ia8" Width="32" Height="32" Offset="0x1DB60"/>
        <Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DF60"/>
        <Texture Name="gEffUnusedBubbles8Tex" OutName="eff_unused_bubbles_8" Format="ia8" Width="32" Height="32" Offset="0x1E360"/>
        <DList Name="gEffUnusedBubblesDL" Offset="0x1E760"/>
        <Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E810"/>
        <Texture Name="gEffHitMark1Tex" OutName="eff_hit_mark_1" Format="i4" Width="32" Height="24" Offset="0x1F810"/>
        <Texture Name="gEffHitMark2Tex" OutName="eff_hit_mark_2" Format="i4" Width="32" Height="24" Offset="0x1F990"/>
        <Texture Name="gEffHitMark3Tex" OutName="eff_hit_mark_3" Format="i4" Width="32" Height="24" Offset="0x1FB10"/>
        <Texture Name="gEffHitMark4Tex" OutName="eff_hit_mark_4" Format="i4" Width="32" Height="24" Offset="0x1FC90"/>
        <Texture Name="gEffHitMark5Tex" OutName="eff_hit_mark_5" Format="i4" Width="32" Height="24" Offset="0x1FE10"/>
        <Texture Name="gEffHitMark6Tex" OutName="eff_hit_mark_6" Format="i4" Width="32" Height="24" Offset="0x1FF90"/>
        <Texture Name="gEffHitMark7Tex" OutName="eff_hit_mark_7" Format="i4" Width="32" Height="24" Offset="0x20110"/>
        <Texture Name="gEffHitMark8Tex" OutName="eff_hit_mark_8" Format="i4" Width="32" Height="24" Offset="0x20290"/>
        <Texture Name="gEffHitMark9Tex" OutName="eff_hit_mark_9" Format="i4" Width="32" Height="24" Offset="0x20410"/>
        <Texture Name="gEffHitMark10Tex" OutName="eff_hit_mark_10" Format="i4" Width="32" Height="24" Offset="0x20590"/>
        <Texture Name="gEffHitMark11Tex" OutName="eff_hit_mark_11" Format="i4" Width="32" Height="24" Offset="0x20710"/>
        <Texture Name="gEffHitMark12Tex" OutName="eff_hit_mark_12" Format="i4" Width="32" Height="24" Offset="0x20890"/>
        <Texture Name="gEffHitMark13Tex" OutName="eff_hit_mark_13" Format="i4" Width="32" Height="24" Offset="0x20A10"/>
        <Texture Name="gEffHitMark14Tex" OutName="eff_hit_mark_14" Format="i4" Width="32" Height="24" Offset="0x20B90"/>
        <Texture Name="gEffHitMark15Tex" OutName="eff_hit_mark_15" Format="i4" Width="32" Height="24" Offset="0x20D10"/>
        <Texture Name="gEffHitMark16Tex" OutName="eff_hit_mark_16" Format="i4" Width="32" Height="24" Offset="0x20E90"/>
        <Texture Name="gEffHitMark17Tex" OutName="eff_hit_mark_17" Format="i4" Width="32" Height="24" Offset="0x21010"/>
        <Texture Name="gEffHitMark18Tex" OutName="eff_hit_mark_18" Format="i4" Width="32" Height="24" Offset="0x21190"/>
        <Texture Name="gEffHitMark19Tex" OutName="eff_hit_mark_19" Format="i4" Width="32" Height="24" Offset="0x21310"/>
        <Texture Name="gEffHitMark20Tex" OutName="eff_hit_mark_20" Format="i4" Width="32" Height="24" Offset="0x21490"/>
        <Texture Name="gEffHitMark21Tex" OutName="eff_hit_mark_21" Format="i4" Width="32" Height="24" Offset="0x21610"/>
        <Texture Name="gEffHitMark22Tex" OutName="eff_hit_mark_22" Format="i4" Width="32" Height="24" Offset="0x21790"/>
        <Texture Name="gEffHitMark23Tex" OutName="eff_hit_mark_23" Format="i4" Width="32" Height="24" Offset="0x21910"/>
        <Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x21A90"/>
        <DList Name="gEffHitMarkDL" Offset="0x21C10"/>
        <Texture Name="gEffUnknown6Tex" OutName="eff_unknown_6" Format="i8" Width="32" Height="64" Offset="0x21CB0"/>
        <Texture Name="gEffFleckTex" OutName="eff_fleck" Format="i8" Width="32" Height="64" Offset="0x224B0"/>
        <Texture Name="gEffUnknown8Tex" OutName="eff_unknown_8" Format="i8" Width="64" Height="64" Offset="0x22CB0"/>
        <Texture Name="gEffMagmaBubble1Tex" OutName="eff_magma_bubbles_1" Format="ia8" Width="16" Height="24" Offset="0x23CB0"/>
        <Texture Name="gEffMagmaBubble2Tex" OutName="eff_magma_bubbles_2" Format="ia8" Width="16" Height="24" Offset="0x23E30"/>
        <Texture Name="gEffMagmaBubble3Tex" OutName="eff_magma_bubbles_3" Format="ia8" Width="16" Height="24" Offset="0x23FB0"/>
        <Texture Name="gEffMagmaBubble4Tex" OutName="eff_magma_bubbles_4" Format="ia8" Width="16" Height="24" Offset="0x24130"/>
        <Texture Name="gEffMagmaBubble5Tex" OutName="eff_magma_bubbles_5" Format="ia8" Width="16" Height="24" Offset="0x242B0"/>
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        <Texture Name="gEffMagmaBubble7Tex" OutName="eff_magma_bubbles_7" Format="ia8" Width="16" Height="24" Offset="0x245B0"/>
        <Texture Name="gEffMagmaBubble8Tex" OutName="eff_magma_bubbles_8" Format="ia8" Width="16" Height="24" Offset="0x24730"/>
        <DList Name="gEffMagmaBubbleDL" Offset="0x248B0"/>
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        <DList Name="gEffWaterRippleDL" Offset="0x25950"/>
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        <Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x25A90"/>
        <Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x25F90"/>
        <Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x26490"/>
        <Texture Name="gEffWaterSplash4Tex" OutName="eff_water_splash_4" Format="i8" Width="32" Height="40" Offset="0x26990"/>
        <Texture Name="gEffWaterSplash5Tex" OutName="eff_water_splash_5" Format="i8" Width="32" Height="40" Offset="0x26E90"/>
        <Texture Name="gEffWaterSplash6Tex" OutName="eff_water_splash_6" Format="i8" Width="32" Height="40" Offset="0x27390"/>
        <Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x27890"/>
        <Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x27D90"/>
        <DList Name="gEffWaterSplashDL" Offset="0x28290"/>
        <Texture Name="gUnknownEffStone1Tex" OutName="unknown_eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x28330"/>
        <Texture Name="gUnknownEffStone2Tex" OutName="unknown_eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x28730"/>
        <Texture Name="gUnknownEffStone3Tex" OutName="unknown_eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x28B30"/>
        <Texture Name="gUnknownEffStone4Tex" OutName="unknown_eff_stone_4" Format="ia8" Width="32" Height="32" Offset="0x28F30"/>
        <Texture Name="gUnknownEffStone5Tex" OutName="unknown_eff_stone_5" Format="ia8" Width="32" Height="32" Offset="0x29330"/>
        <Texture Name="gUnknownEffStone6Tex" OutName="unknown_eff_stone_6" Format="ia8" Width="32" Height="32" Offset="0x29730"/>
        <Texture Name="gUnknownEffStone7Tex" OutName="unknown_eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x29B30"/>
        <Texture Name="gUnknownEffStone8Tex" OutName="unknown_eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x29F30"/>
        <DList Name="gUnknownEffStoneDL" Offset="0x2A330"/>
        <Texture Name="gEffLightning1Tex" OutName="eff_lightning_1" Format="i8" Width="16" Height="96" Offset="0x2A3D0"/>
        <Texture Name="gEffLightning2Tex" OutName="eff_lightning_2" Format="i8" Width="16" Height="96" Offset="0x2A9D0"/>
        <Texture Name="gEffLightning3Tex" OutName="eff_lightning_3" Format="i8" Width="16" Height="96" Offset="0x2AFD0"/>
        <Texture Name="gEffLightning4Tex" OutName="eff_lightning_4" Format="i8" Width="16" Height="96" Offset="0x2B5D0"/>
        <Texture Name="gEffLightning5Tex" OutName="eff_lightning_5" Format="i8" Width="16" Height="96" Offset="0x2BBD0"/>
        <Texture Name="gEffLightning6Tex" OutName="eff_lightning_6" Format="i8" Width="16" Height="96" Offset="0x2C1D0"/>
        <Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C7D0"/>
        <Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2CDD0"/>
        <DList Name="gEffLightningDL" Offset="0x2D3D0"/>
        <Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x2D480"/>
        <Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2DC80"/>
        <Texture Name="gEffEnemyDeathFlame3Tex" OutName="eff_enemy_death_flame_3" Format="i8" Width="32" Height="64" Offset="0x2E480"/>
        <Texture Name="gEffEnemyDeathFlame4Tex" OutName="eff_enemy_death_flame_4" Format="i8" Width="32" Height="64" Offset="0x2EC80"/>
        <Texture Name="gEffEnemyDeathFlame5Tex" OutName="eff_enemy_death_flame_5" Format="i8" Width="32" Height="64" Offset="0x2F480"/>
        <Texture Name="gEffEnemyDeathFlame6Tex" OutName="eff_enemy_death_flame_6" Format="i8" Width="32" Height="64" Offset="0x2FC80"/>
        <Texture Name="gEffEnemyDeathFlame7Tex" OutName="eff_enemy_death_flame_7" Format="i8" Width="32" Height="64" Offset="0x30480"/>
        <Texture Name="gEffEnemyDeathFlame8Tex" OutName="eff_enemy_death_flame_8" Format="i8" Width="32" Height="64" Offset="0x30C80"/>
        <Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x31480"/>
        <Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x31C80"/>
        <DList Name="gEffEnemyDeathFlameDL" Offset="0x32480"/>
        <Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32530"/>
        <Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32930"/>
        <Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32D30"/>
        <Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x33130"/>
        <Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33530"/>
        <DList Name="gEffIceFragment1DL" Offset="0x33BC0"/>
        <DList Name="gEffIceFragment2DL" Offset="0x33CB8"/>
        <DList Name="gEffIceFragment3DL" Offset="0x34380"/>
        <Animation Name="gBugCrawlAnim" Offset="0x3469C"/>
        <DList Name="gBugLimb1DL" Offset="0x346B0"/>
        <DList Name="gBugLimb1WrapperDL" Offset="0x34750"/>
        <DList Name="gBugLimb1WrapperWrapperDL" Offset="0x34760"/>
        <DList Name="gBugLimb2DL" Offset="0x347A0"/>
        <DList Name="gBugLimb2WrapperDL" Offset="0x34840"/>
        <DList Name="gBugLimb2WrapperWrapperDL" Offset="0x34850"/>
        <DList Name="gBugLimb3DL" Offset="0x34890"/>
        <DList Name="gBugLimb3WrapperDL" Offset="0x34930"/>
        <DList Name="gBugLimb3WrapperWrapperDL" Offset="0x34940"/>
        <DList Name="gBugLimb4DL" Offset="0x34980"/>
        <DList Name="gBugLimb4WrapperDL" Offset="0x34A20"/>
        <DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34A30"/>
        <DList Name="gBugLimb5DL" Offset="0x34A70"/>
        <DList Name="gBugLimb5WrapperDL" Offset="0x34B10"/>
        <DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34B20"/>
        <DList Name="gBugLimb6DL" Offset="0x34B60"/>
        <DList Name="gBugLimb6WrapperDL" Offset="0x34C00"/>
        <DList Name="gBugLimb6WrapperWrapperDL" Offset="0x34C10"/>
        <DList Name="gBugLimb7DL" Offset="0x34C50"/>
        <DList Name="gBugLimb7WrapperDL" Offset="0x34CF0"/>
        <DList Name="gBugLimb7WrapperWrapperDL" Offset="0x34D00"/>
        <DList Name="gBugLimb8DL" Offset="0x34D40"/>
        <DList Name="gBugLimb8WrapperDL" Offset="0x34DE0"/>
        <DList Name="gBugLimb8WrapperWrapperDL" Offset="0x34DF0"/>
        <DList Name="gBugLimb9DL" Offset="0x34E30"/>
        <DList Name="gBugLimb9WrapperDL" Offset="0x34EE0"/>
        <DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34EF0"/>
        <Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34FC0"/>
        <Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="32" Height="4" Offset="0x357C0"/>
        <Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35A30"/>
        <DList Name="gCuttableShrubStalkDL" Offset="0x35A80"/>
        <DList Name="gCuttableShrubTipDL" Offset="0x35B40"/>
        <Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35BD0"/>
        <Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x363D0"/>
        <Texture Name="gLensFlareCircleTex" OutName="lens_flare_circle" Format="i4" Width="64" Height="64" Offset="0x36BD0"/>
        <Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x373D0"/>
        <DList Name="gLensFlareCircleDL" Offset="0x37BD0"/>
        <DList Name="gLensFlareRingDL" Offset="0x37C38"/>
        <DList Name="gEffSparklesDL" Offset="0x37D20"/>
        <Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x37D80"/>
        <Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37E00"/>
        <Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x38000"/>
        <DList Name="gHoverBootsCircleDL" Offset="0x382D0"/>
        <Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x383A0"/>
        <DList Name="gMoonDL" Offset="0x393A0"/>
        <Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x39450"/>

        <DList Name="gGameplayKeepDL_39890" Offset="0x39890"/>
        <DList Name="gGameplayKeepDL_399B0" Offset="0x399B0"/>
        <DList Name="gGameplayKeepDL_39A80" Offset="0x39A80"/>
        <DList Name="gGameplayKeepDL_39B50" Offset="0x39B50"/>

        <Collision Name="gLargerCubeCol" Offset="0x39CE0"/> <!-- unused in game -->
        <DList Name="gLiftableRockDL" Offset="0x39E90"/>

        <!-- unused in game -->
        <DList Name="gUnusedRockRectangularPrism1DL" Offset="0x3A0C0"/>
        <Collision Name="gWideTallBlockCol" Offset="0x3A278"/>
        <DList Name="gFlatBlockDL" Offset="0x3A430"/>
        <Collision Name="gTallBlockCol" Offset="0x3A5F0"/>
        <DList Name="gUnusedRockRectangularPrism3DL" Offset="0x3A7A0"/>
        <Collision Name="gSmallerFlatBlockCol" Offset="0x3A950"/>
        <DList Name="gFlatRotBlockDL" Offset="0x3AB00"/>
        <Collision Name="gLargerFlatBlockCol" Offset="0x3ACB0"/>
        <DList Name="gSmallCubeDL" Offset="0x3AE60"/>
        <Collision Name="gSmallerCubeCol" Offset="0x3B020"/>
        <DList Name="gTreeStumpDL" Offset="0x3B1E0"/>
        <DList Name="gGrassBladesDL" Offset="0x3B3B0"/>

        <Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3B460"/>
        <DList Name="gHeartPieceInteriorDL" Offset="0x3B860"/>
        <DList Name="gHeartPieceExteriorDL" Offset="0x3C3D0"/>
        <DList Name="gHeartContainerInteriorDL" Offset="0x3C508"/>

        <DList Name="gGameplayKeepDL_3CFD0" Offset="0x3CFD0"/>
        <DList Name="gGameplayKeepDL_3D108" Offset="0x3D108"/>
        <DList Name="gGameplayKeepDL_3D260" Offset="0x3D260"/>

        <DList Name="gSignRectangularDL" Offset="0x3D560"/>
        <DList Name="gSignDirectionalDL" Offset="0x3DAC0"/>
        <Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3DD80"/>
        <Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3E580"/>
        <Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3ED80"/>
        <Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3F580"/>

        <Texture Name="gGameplayKeepTex_3FD80" OutName="gameplay_keep_tex_3FD80" Format="rgba16" Width="32" Height="32" Offset="0x3FD80"/>
        <Texture Name="gGameplayKeepTex_40580" OutName="gameplay_keep_tex_40580" Format="rgba16" Width="32" Height="32" Offset="0x40580"/>

        <Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x40D80"/>

        <Texture Name="gGameplayKeepTex_41580" OutName="gameplay_keep_tex_41580" Format="rgba16" Width="32" Height="32" Offset="0x41580"/>

        <DList Name="gItemDropDL" Offset="0x41D80"/>
        <Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x41E50"/>
        <Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x42650"/>
        <Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x42E50"/>
        <Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x43650"/>
        <Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x43E50"/>
        <Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x44650"/>
        <Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x44E50"/>
        <Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x44E70"/>
        <Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x44E90"/>
        <Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x44EB0"/>
        <Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x44ED0"/>
        <Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x44EF0"/>
        <DList Name="gRupeeDL" Offset="0x45150"/>

        <Texture Name="gGameplayKeepTex_45220" OutName="gameplay_keep_tex_45220" Format="rgba16" Width="32" Height="32" Offset="0x45220"/>
        <Texture Name="gGameplayKeepTex_45A20" OutName="gameplay_keep_tex_45A20" Format="rgba16" Width="32" Height="32" Offset="0x45A20"/>
        <Texture Name="gGameplayKeepTex_46220" OutName="gameplay_keep_tex_46220" Format="rgba16" Width="32" Height="32" Offset="0x46220"/>

        <Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x46A20"/>

        <Texture Name="gGameplayKeepTex_46A40" OutName="gameplay_keep_tex_46A40" Format="rgba16" Width="4" Height="4" Offset="0x46A40"/>
        <Texture Name="gGameplayKeepTex_46A60" OutName="gameplay_keep_tex_46A60" Format="rgba16" Width="32" Height="32" Offset="0x46A60"/>
        <Texture Name="gGameplayKeepTex_47260" OutName="gameplay_keep_tex_47260" Format="rgba16" Width="32" Height="32" Offset="0x47260"/>

        <Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x47A60"/>
        <Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x48260"/>
        <Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x48A60"/>
        <Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x49260"/>
        <Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x49A60"/>
        <Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x4AA60"/>
        <Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x4B260"/>
        <Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x4BA60"/>
        <Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x4BE60"/>
        <Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x4C260"/>
        <Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x4C660"/>
        <DList Name="gRaindropDL" Offset="0x4D690"/>
        <DList Name="gFootShadowDL" Offset="0x4D6B0"/>
        <Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x4D740"/>
        <DList Name="gCircleShadowDL" Offset="0x4E740"/>
        <Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x4E7C0"/>
        <DList Name="gHorseShadowDL" Offset="0x4F000"/>
        <Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x4F050"/>
        <DList Name="gDungeonDoorDL" Offset="0x4F510"/>
        <Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4F5C0"/>
        <DList Name="gDoorMetalBarsDL" Offset="0x50600"/>
        <Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x50690"/>
        <Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x51690"/>
        <Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x51A70"/>
        <Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="16" Offset="0x51C70"/>
        <Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x51E90"/>
        <Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x52270"/>
        <Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="16" Offset="0x52470"/>
        <DList Name="gKokiriDustMoteMaterialDL" Offset="0x52690"/>
        <DList Name="gKokiriDustMoteModelDL" Offset="0x526D8"/>
        <DList Name="gSunDL" Offset="0x526F0"/>
        <DList Name="gLockOnReticleTriangleDL" Offset="0x52980"/>
        <DList Name="gEffFire1DL" Offset="0x52A10"/>
        <DList Name="gEffFire2DL" Offset="0x52AD0"/>
        <Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x52B90"/>
        <Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x53390"/>
        <DList Name="gUnusedUnknownShape1DL" Offset="0x547E0"/>
        <DList Name="gUnusedUnknownShape1RefDL" Offset="0x54B60"/>
        <DList Name="gUnusedUnknownShape2DL" Offset="0x55810"/>
        <DList Name="gUnusedUnknownShape2RefDL" Offset="0x55B30"/>
        <DList Name="gUnusedUnknownShape3DL" Offset="0x567B0"/>
        <DList Name="gUnusedUnknownShape3RefDL" Offset="0x56AC8"/>
        <Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x56AE0"/>
        <Texture Name="gDust1Tex" OutName="dust_1" Format="i8" Width="32" Height="32" Offset="0x572E0"/>
        <Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x576E0"/>
        <Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x57AE0"/>
        <Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x57EE0"/>
        <Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x582E0"/>
        <Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x586E0"/>
        <Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x58AE0"/>
        <Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x58EE0"/>
        <Texture Name="gCircleGlowLTex" OutName="circle_glow_l" Format="i8" Width="32" Height="64" Offset="0x592E0"/>
        <Texture Name="gCircleGlowRTex" OutName="circle_glow_r" Format="i8" Width="32" Height="64" Offset="0x59AE0"/>
        <Texture Name="gCircleGlowSLTex" OutName="circle_glow_sl" Format="i8" Width="32" Height="64" Offset="0x5A2E0"/>
        <Texture Name="gCircleGlowSRTex" OutName="circle_glow_sr" Format="i8" Width="32" Height="64" Offset="0x5AAE0"/>
        <Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="i8" Width="16" Height="16" Offset="0x5B2E0"/>
        <Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="i8" Width="16" Height="16" Offset="0x5B3E0"/>
        <Texture Name="gEffSpark1Tex" OutName="eff_spark_1" Format="i4" Width="32" Height="32" Offset="0x5B4E0"/>
        <Texture Name="gEffSpark2Tex" OutName="eff_spark_2" Format="i4" Width="32" Height="32" Offset="0x5B6E0"/>
        <Texture Name="gEffSpark3Tex" OutName="eff_spark_3" Format="i4" Width="32" Height="32" Offset="0x5B8E0"/>
        <Texture Name="gEffSpark4Tex" OutName="eff_spark_4" Format="i4" Width="32" Height="32" Offset="0x5BAE0"/>
    </File>
</Root>
