<Root>
    <File Name="object_boj" Segment="6">
        <!-- Skeleton -->
        <!-- The textures used by these limbs aren't 64-bit aligned -->
        <Limb Name="gHylianMan2PelvisLimb" LimbType="Standard" Offset="0x0"/>
        <Limb Name="gHylianMan2LeftThighLimb" LimbType="Standard" Offset="0xC"/>
        <Limb Name="gHylianMan2LeftShinLimb" LimbType="Standard" Offset="0x18"/>
        <Limb Name="gHylianMan2LeftFootLimb" LimbType="Standard" Offset="0x24"/>
        <Limb Name="gHylianMan2RightThighLimb" LimbType="Standard" Offset="0x30"/>
        <Limb Name="gHylianMan2RightShinLimb" LimbType="Standard" Offset="0x3C"/>
        <Limb Name="gHylianMan2RightFootLimb" LimbType="Standard" Offset="0x48"/>
        <Limb Name="gHylianMan2TorsoLimb" LimbType="Standard" Offset="0x54"/>
        <Limb Name="gHylianMan2LeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
        <Limb Name="gHylianMan2LeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
        <Limb Name="gHylianMan2LeftHandLimb" LimbType="Standard" Offset="0x78"/>
        <Limb Name="gHylianMan2RightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
        <Limb Name="gHylianMan2RightForearmLimb" LimbType="Standard" Offset="0x90"/>
        <Limb Name="gHylianMan2RightHandLimb" LimbType="Standard" Offset="0x9C"/>
        <Limb Name="gHylianMan2HeadLimb" LimbType="Standard" Offset="0xA8"/>
        <Skeleton Name="gHylianMan2Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>

        <!-- Textures -->
        <!-- 32-bit aligned textures. -->
        <Texture Name="gHylianMan2TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
        <Texture Name="gHylianMan2MustachedHairTex" OutName="mustached_hair" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2MustachedSkinTex" OutName="mustached_skin" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2MustachedMouthTex" OutName="mustached_mouth" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2MustachedEarTex" OutName="mustached_ear" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2MustachedEyeOpenTex" OutName="mustached_eye_open" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2MustachedEyeHalfTex" OutName="mustached_eye_half" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2MustachedEyeClosedTex" OutName="mustached_eye_closed" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2FingersTex" OutName="fingers" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2ShirtTex" OutName="shirt" Format="i8" Width="16" Height="16" Offset="0x93C"/>
        <Texture Name="gHylianMan2BeltShoeTex" OutName="belt_shoe" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2PantsTex" OutName="pants" Format="i8" Width="8" Height="8" Offset="0xA7C"/>

        <!-- DLs -->
        <DList Name="gHylianMan2MustachedHeadDL" Offset="0x26F0"/>
        <DList Name="gHylianMan2RightHandDL" Offset="0x2AC8"/>
        <DList Name="gHylianMan2RightForearmDL" Offset="0x2C10"/>
        <DList Name="gHylianMan2RightUpperArmDL" Offset="0x2D18"/>
        <DList Name="gHylianMan2LeftHandDL" Offset="0x2E20"/>
        <DList Name="gHylianMan2LeftForearmDL" Offset="0x2F68"/>
        <DList Name="gHylianMan2LeftUpperArmDL" Offset="0x3070"/>
        <DList Name="gHylianMan2TorsoDL" Offset="0x3178"/>
        <DList Name="gHylianMan2RightFootDL" Offset="0x3350"/>
        <DList Name="gHylianMan2RightShinDL" Offset="0x3468"/>
        <DList Name="gHylianMan2RightThighDL" Offset="0x3578"/>
        <DList Name="gHylianMan2LeftFootDL" Offset="0x3680"/>
        <DList Name="gHylianMan2LeftShinDL" Offset="0x3798"/>
        <DList Name="gHylianMan2LeftThighDL" Offset="0x38A8"/>
        <DList Name="gHylianMan2PelvisDL" Offset="0x39B0"/>

        <!-- Alternate Head Textures -->
        <Texture Name="gHylianMan2AltTLUT" OutName="alt_tlut" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
        <Texture Name="gHylianMan2AltEarTex" OutName="alt_ear" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
        <Texture Name="gHylianMan2BaldEyeTex" OutName="bald_eye" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
        <Texture Name="gHylianMan2BaldMouthTex" OutName="bald_mouth" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
        <Texture Name="gHylianMan2AltHairBagTex" OutName="alt_hair_bag" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
        <Texture Name="gHylianMan2LongHairMouthTex" OutName="long_hair_mouth" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
        <Texture Name="gHylianMan2BaldLongHairAltMustachedNoseTex" OutName="bald_long_hair_alt_mustached_nose" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
        <Texture Name="gHylianMan2AltMustachedBeardedEyeTex" OutName="alt_mustached_bearded_eye" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>

        <!-- Alternate Head DLs -->
        <DList Name="gHylianMan2BaldHeadDL" Offset="0x52E0"/>
        <DList Name="gHylianMan2LongHairHeadDL" Offset="0x5528"/>
        <DList Name="gHylianMan2AltMustachedHeadDL" Offset="0x5738"/>
        <DList Name="gHylianMan2BeardedHeadDL" Offset="0x59B0"/>

        <!-- Bag DL -->
        <DList Name="gHylianMan2BagDL" Offset="0x5BC8"/>
    </File>
</Root>
