#ifndef GAMEPLAY_KEEP_SMALL_FLAT_BLOCK_COL_H
#define GAMEPLAY_KEEP_SMALL_FLAT_BLOCK_COL_H

#include "bgcheck.h"

extern BgCamInfo gSmallerFlatBlockBgCamList[];
extern SurfaceType gSmallerFlatBlockSurfaceTypes[];
extern CollisionPoly gSmallerFlatBlockPolyList[];
extern Vec3s gSmallerFlatBlockVtxList[];
extern CollisionHeader gSmallerFlatBlockCol;

#endif
