#ifndef GAMEPLAY_KEEP_NTSC_0xC880
#define GAMEPLAY_KEEP_NTSC_0xC880

#include "ultra64.h"
#include "versions.h"

#if OOT_NTSC
extern Vtx gameplay_keep_Vtx_00C880[];
extern Gfx gGameplayKeepDL_C8B0[14];
#endif

#endif
