#include "circle_glow_textures.h"

u64 gCircleGlowLTex[TEX_LEN(u64, gCircleGlowLTex_WIDTH, gCircleGlowLTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gCircleGlowLTex.i8.inc.c"
};

u64 gCircleGlowRTex[TEX_LEN(u64, gCircleGlowRTex_WIDTH, gCircleGlowRTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gCircleGlowRTex.i8.inc.c"
};

u64 gCircleGlowSLTex[TEX_LEN(u64, gCircleGlowSLTex_WIDTH, gCircleGlowSLTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gCircleGlowSLTex.i8.inc.c"
};

u64 gCircleGlowSRTex[TEX_LEN(u64, gCircleGlowSRTex_WIDTH, gCircleGlowSRTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gCircleGlowSRTex.i8.inc.c"
};
