#include "hilite_textures.h"

u64 gHilite1Tex[TEX_LEN(u64, gHilite1Tex_WIDTH, gHilite1Tex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gHilite1Tex.rgba16.inc.c"
};

u64 gHilite2Tex[TEX_LEN(u64, gHilite2Tex_WIDTH, gHilite2Tex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gHilite2Tex.rgba16.inc.c"
};
