#ifndef GAMEPLAY_KEEP_0x43530_H
#define GAMEPLAY_KEEP_0x43530_H

#include "tex_len.h"
#include "ultra64.h"

#define gUnusedTreeStumpTopTex_WIDTH 32
#define gUnusedTreeStumpTopTex_HEIGHT 32
extern u64 gUnusedTreeStumpTopTex[TEX_LEN(u64, gUnusedTreeStumpTopTex_WIDTH, gUnusedTreeStumpTopTex_HEIGHT, 16)];
#define gUnusedTreeStumpBarkTex_WIDTH 32
#define gUnusedTreeStumpBarkTex_HEIGHT 32
extern u64 gUnusedTreeStumpBarkTex[TEX_LEN(u64, gUnusedTreeStumpBarkTex_WIDTH, gUnusedTreeStumpBarkTex_HEIGHT, 16)];

#endif
