#ifndef GAMEPLAY_KEEP_ROCK_FRAGMENTS_MODEL_H
#define GAMEPLAY_KEEP_ROCK_FRAGMENTS_MODEL_H

#include "ultra64.h"

extern Vtx gUnusedRockFragmentVtx[];
extern Gfx gUnusedRockFragmentDL[32];
extern Gfx gBoulderFragmentsDL[27];
extern Vtx gBoulderFragmentsVtx[];

#endif
