#ifndef GAMEPLAY_KEEP_0x3AC30_H
#define GAMEPLAY_KEEP_0x3AC30_H

#include "tex_len.h"
#include "ultra64.h"

#define gHeartShapeTex_WIDTH 16
#define gHeartShapeTex_HEIGHT 16
extern u64 gHeartShapeTex[TEX_LEN(u64, gHeartShapeTex_WIDTH, gHeartShapeTex_HEIGHT, 8)];

#endif
