#include "gameplay_keep_ntsc_0xCE60.h"

u64 gGameplayKeepTex_CE60[TEX_LEN(u64, gGameplayKeepTex_CE60_WIDTH, gGameplayKeepTex_CE60_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gGameplayKeepTex_CE60.ia8.inc.c"
};
