#ifndef GAMEPLAY_KEEP_CIRCLE_GLOW_TEXTURES_H
#define GAMEPLAY_KEEP_CIRCLE_GLOW_TEXTURES_H

#include "tex_len.h"
#include "ultra64.h"

#define gCircleGlowLTex_WIDTH 32
#define gCircleGlowLTex_HEIGHT 64
extern u64 gCircleGlowLTex[TEX_LEN(u64, gCircleGlowLTex_WIDTH, gCircleGlowLTex_HEIGHT, 8)];
#define gCircleGlowRTex_WIDTH 32
#define gCircleGlowRTex_HEIGHT 64
extern u64 gCircleGlowRTex[TEX_LEN(u64, gCircleGlowRTex_WIDTH, gCircleGlowRTex_HEIGHT, 8)];
#define gCircleGlowSLTex_WIDTH 32
#define gCircleGlowSLTex_HEIGHT 64
extern u64 gCircleGlowSLTex[TEX_LEN(u64, gCircleGlowSLTex_WIDTH, gCircleGlowSLTex_HEIGHT, 8)];
#define gCircleGlowSRTex_WIDTH 32
#define gCircleGlowSRTex_HEIGHT 64
extern u64 gCircleGlowSRTex[TEX_LEN(u64, gCircleGlowSRTex_WIDTH, gCircleGlowSRTex_HEIGHT, 8)];

#endif
