#ifndef GAMEPLAY_KEEP_DROP_RECOVERY_HEART_TEX_H
#define GAMEPLAY_KEEP_DROP_RECOVERY_HEART_TEX_H

#include "tex_len.h"
#include "ultra64.h"

#define gDropRecoveryHeartTex_WIDTH 32
#define gDropRecoveryHeartTex_HEIGHT 32
extern u64 gDropRecoveryHeartTex[TEX_LEN(u64, gDropRecoveryHeartTex_WIDTH, gDropRecoveryHeartTex_HEIGHT, 16)];

#endif
