#ifndef GAMEPLAY_KEEP_0x44530_H
#define GAMEPLAY_KEEP_0x44530_H

#include "tex_len.h"
#include "ultra64.h"

#define gUnusedGrassBladesTex_WIDTH 64
#define gUnusedGrassBladesTex_HEIGHT 32
extern u64 gUnusedGrassBladesTex[TEX_LEN(u64, gUnusedGrassBladesTex_WIDTH, gUnusedGrassBladesTex_HEIGHT, 16)];

#endif
