#include "unk_eff_blure_tex.h"

u64 gUnknownEffBlureTex[TEX_LEN(u64, gUnknownEffBlureTex_WIDTH, gUnknownEffBlureTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gUnknownEffBlureTex.i8.inc.c"
};
