#include "lens_mask_tex.h"

u64 gLensOfTruthMaskTex[TEX_LEN(u64, gLensOfTruthMaskTex_WIDTH, gLensOfTruthMaskTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gLensOfTruthMaskTex.i8.inc.c"
};
