#ifndef GAMEPLAY_KEEP_UNK_EFF_BLURE_TEX_H
#define GAMEPLAY_KEEP_UNK_EFF_BLURE_TEX_H

#include "tex_len.h"
#include "ultra64.h"

#define gUnknownEffBlureTex_WIDTH 64
#define gUnknownEffBlureTex_HEIGHT 32
extern u64 gUnknownEffBlureTex[TEX_LEN(u64, gUnknownEffBlureTex_WIDTH, gUnknownEffBlureTex_HEIGHT, 8)];

#endif
