#ifndef GAMEPLAY_KEEP_0x38FB0_H
#define GAMEPLAY_KEEP_0x38FB0_H

#include "tex_len.h"
#include "ultra64.h"

#define gUnknownCircle6Tex_WIDTH 32
#define gUnknownCircle6Tex_HEIGHT 32
extern u64 gUnknownCircle6Tex[TEX_LEN(u64, gUnknownCircle6Tex_WIDTH, gUnknownCircle6Tex_HEIGHT, 8)];

#endif
