#ifndef GAMEPLAY_KEEP_UNKNOWN_EFF_STONE_H
#define GAMEPLAY_KEEP_UNKNOWN_EFF_STONE_H

#include "tex_len.h"
#include "ultra64.h"

#define gUnknownEffStone1Tex_WIDTH 32
#define gUnknownEffStone1Tex_HEIGHT 32
extern u64 gUnknownEffStone1Tex[TEX_LEN(u64, gUnknownEffStone1Tex_WIDTH, gUnknownEffStone1Tex_HEIGHT, 8)];
#define gUnknownEffStone2Tex_WIDTH 32
#define gUnknownEffStone2Tex_HEIGHT 32
extern u64 gUnknownEffStone2Tex[TEX_LEN(u64, gUnknownEffStone2Tex_WIDTH, gUnknownEffStone2Tex_HEIGHT, 8)];
#define gUnknownEffStone3Tex_WIDTH 32
#define gUnknownEffStone3Tex_HEIGHT 32
extern u64 gUnknownEffStone3Tex[TEX_LEN(u64, gUnknownEffStone3Tex_WIDTH, gUnknownEffStone3Tex_HEIGHT, 8)];
#define gUnknownEffStone4Tex_WIDTH 32
#define gUnknownEffStone4Tex_HEIGHT 32
extern u64 gUnknownEffStone4Tex[TEX_LEN(u64, gUnknownEffStone4Tex_WIDTH, gUnknownEffStone4Tex_HEIGHT, 8)];
#define gUnknownEffStone5Tex_WIDTH 32
#define gUnknownEffStone5Tex_HEIGHT 32
extern u64 gUnknownEffStone5Tex[TEX_LEN(u64, gUnknownEffStone5Tex_WIDTH, gUnknownEffStone5Tex_HEIGHT, 8)];
#define gUnknownEffStone6Tex_WIDTH 32
#define gUnknownEffStone6Tex_HEIGHT 32
extern u64 gUnknownEffStone6Tex[TEX_LEN(u64, gUnknownEffStone6Tex_WIDTH, gUnknownEffStone6Tex_HEIGHT, 8)];
#define gUnknownEffStone7Tex_WIDTH 32
#define gUnknownEffStone7Tex_HEIGHT 32
extern u64 gUnknownEffStone7Tex[TEX_LEN(u64, gUnknownEffStone7Tex_WIDTH, gUnknownEffStone7Tex_HEIGHT, 8)];
#define gUnknownEffStone8Tex_WIDTH 32
#define gUnknownEffStone8Tex_HEIGHT 32
extern u64 gUnknownEffStone8Tex[TEX_LEN(u64, gUnknownEffStone8Tex_WIDTH, gUnknownEffStone8Tex_HEIGHT, 8)];
extern Gfx gUnknownEffStoneDL[12];
extern Vtx gUnknownEffStoneVtx[];

#endif
