#ifndef GAMEPLAY_KEEP_LINK_TEXTURES_H
#define GAMEPLAY_KEEP_LINK_TEXTURES_H

#include "tex_len.h"
#include "ultra64.h"

#define gHylianShieldDesignTex_WIDTH 32
#define gHylianShieldDesignTex_HEIGHT 64
extern u64 gHylianShieldDesignTex[TEX_LEN(u64, gHylianShieldDesignTex_WIDTH, gHylianShieldDesignTex_HEIGHT, 16)];
#define gOcarinaOfTimeDesignTex_WIDTH 32
#define gOcarinaOfTimeDesignTex_HEIGHT 16
extern u64 gOcarinaOfTimeDesignTex[TEX_LEN(u64, gOcarinaOfTimeDesignTex_WIDTH, gOcarinaOfTimeDesignTex_HEIGHT, 16)];
#define gBottleGlassTex_WIDTH 16
#define gBottleGlassTex_HEIGHT 16
extern u64 gBottleGlassTex[TEX_LEN(u64, gBottleGlassTex_WIDTH, gBottleGlassTex_HEIGHT, 16)];
#define gDekuStickTex_WIDTH 8
#define gDekuStickTex_HEIGHT 8
extern u64 gDekuStickTex[TEX_LEN(u64, gDekuStickTex_WIDTH, gDekuStickTex_HEIGHT, 8)];
#define gLinkHairTex_WIDTH 16
#define gLinkHairTex_HEIGHT 16
extern u64 gLinkHairTex[TEX_LEN(u64, gLinkHairTex_WIDTH, gLinkHairTex_HEIGHT, 16)];
#define gLinkTunic1Tex_WIDTH 16
#define gLinkTunic1Tex_HEIGHT 16
extern u64 gLinkTunic1Tex[TEX_LEN(u64, gLinkTunic1Tex_WIDTH, gLinkTunic1Tex_HEIGHT, 8)];
#define gLinkTunic2Tex_WIDTH 16
#define gLinkTunic2Tex_HEIGHT 32
extern u64 gLinkTunic2Tex[TEX_LEN(u64, gLinkTunic2Tex_WIDTH, gLinkTunic2Tex_HEIGHT, 8)];
#define gLinkTunic3Tex_WIDTH 16
#define gLinkTunic3Tex_HEIGHT 16
extern u64 gLinkTunic3Tex[TEX_LEN(u64, gLinkTunic3Tex_WIDTH, gLinkTunic3Tex_HEIGHT, 8)];

#endif
