#ifndef GAMEPLAY_KEEP_HILITE_TEXTURES_H
#define GAMEPLAY_KEEP_HILITE_TEXTURES_H

#include "tex_len.h"
#include "ultra64.h"

#define gHilite1Tex_WIDTH 16
#define gHilite1Tex_HEIGHT 16
extern u64 gHilite1Tex[TEX_LEN(u64, gHilite1Tex_WIDTH, gHilite1Tex_HEIGHT, 16)];
#define gHilite2Tex_WIDTH 16
#define gHilite2Tex_HEIGHT 16
extern u64 gHilite2Tex[TEX_LEN(u64, gHilite2Tex_WIDTH, gHilite2Tex_HEIGHT, 16)];

#endif
