#include "gameplay_keep_0x55DB0.h"

u64 gEffBubble1Tex[TEX_LEN(u64, gEffBubble1Tex_WIDTH, gEffBubble1Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffBubble1Tex.i8.inc.c"
};

u64 gEffBubble2Tex[TEX_LEN(u64, gEffBubble2Tex_WIDTH, gEffBubble2Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffBubble2Tex.i8.inc.c"
};
