#include "eff_bomb_explosion.h"
#include "gfx.h"

u64 gEffBombExplosion1Tex[TEX_LEN(u64, gEffBombExplosion1Tex_WIDTH, gEffBombExplosion1Tex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gEffBombExplosion1Tex.ia16.inc.c"
};

u64 gEffBombExplosion2Tex[TEX_LEN(u64, gEffBombExplosion2Tex_WIDTH, gEffBombExplosion2Tex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gEffBombExplosion2Tex.ia16.inc.c"
};

u64 gEffBombExplosion3Tex[TEX_LEN(u64, gEffBombExplosion3Tex_WIDTH, gEffBombExplosion3Tex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gEffBombExplosion3Tex.ia16.inc.c"
};

u64 gEffBombExplosion4Tex[TEX_LEN(u64, gEffBombExplosion4Tex_WIDTH, gEffBombExplosion4Tex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gEffBombExplosion4Tex.ia16.inc.c"
};

u64 gEffBombExplosion5Tex[TEX_LEN(u64, gEffBombExplosion5Tex_WIDTH, gEffBombExplosion5Tex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gEffBombExplosion5Tex.ia16.inc.c"
};

u64 gEffBombExplosion6Tex[TEX_LEN(u64, gEffBombExplosion6Tex_WIDTH, gEffBombExplosion6Tex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gEffBombExplosion6Tex.ia16.inc.c"
};

u64 gEffBombExplosion7Tex[TEX_LEN(u64, gEffBombExplosion7Tex_WIDTH, gEffBombExplosion7Tex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gEffBombExplosion7Tex.ia16.inc.c"
};

u64 gEffBombExplosion8Tex[TEX_LEN(u64, gEffBombExplosion8Tex_WIDTH, gEffBombExplosion8Tex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gEffBombExplosion8Tex.ia16.inc.c"
};

Gfx gEffBombExplosion1DL[13] = {
#include "assets/objects/gameplay_keep/gEffBombExplosion1DL.inc.c"
};

Gfx gEffBombExplosion2DL[11] = {
#include "assets/objects/gameplay_keep/gEffBombExplosion2DL.inc.c"
};

Gfx gEffBombExplosion3DL[3] = {
#include "assets/objects/gameplay_keep/gEffBombExplosion3DL.inc.c"
};

Vtx gEffBombExplosionVtx[] = {
#include "assets/objects/gameplay_keep/gEffBombExplosionVtx.inc.c"
};
