#ifndef GAMEPLAY_KEEP_0x173D0_H
#define GAMEPLAY_KEEP_0x173D0_H

#include "tex_len.h"
#include "ultra64.h"

#define gEffUnknown4Tex_WIDTH 32
#define gEffUnknown4Tex_HEIGHT 64
extern u64 gEffUnknown4Tex[TEX_LEN(u64, gEffUnknown4Tex_WIDTH, gEffUnknown4Tex_HEIGHT, 8)];
#define gEffUnknown5Tex_WIDTH 32
#define gEffUnknown5Tex_HEIGHT 64
extern u64 gEffUnknown5Tex[TEX_LEN(u64, gEffUnknown5Tex_WIDTH, gEffUnknown5Tex_HEIGHT, 8)];
extern Vtx gEffFireCircleVtx[];
extern Gfx gEffFireCircleDL[30];

#endif
