#include "gameplay_keep_0x33090.h"

u64 gUnknownWoodBoardTex[TEX_LEN(u64, gUnknownWoodBoardTex_WIDTH, gUnknownWoodBoardTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gUnknownWoodBoardTex.i8.inc.c"
};
