#ifndef GAMEPLAY_KEEP_0x4E660_H
#define GAMEPLAY_KEEP_0x4E660_H

#include "ultra64.h"

extern Vtx gUnusedUnknownShape1Vtx[];
extern Gfx gUnusedUnknownShape1DL[112];
extern Gfx gUnusedUnknownShape1RefDL[2];
extern Vtx gUnusedUnknownShape2Vtx[];
extern Gfx gUnusedUnknownShape2DL[100];
extern Gfx gUnusedUnknownShape2RefDL[2];
extern Vtx gUnusedUnknownShape3Vtx[];
extern Gfx gUnusedUnknownShape3DL[99];
extern Gfx gUnusedUnknownShape3RefDL[2];

#endif
