#ifndef GAMEPLAY_KEEP_0x45D30_H
#define GAMEPLAY_KEEP_0x45D30_H

#include "tex_len.h"
#include "ultra64.h"

#define gUnknownStone3Tex_WIDTH 32
#define gUnknownStone3Tex_HEIGHT 32
extern u64 gUnknownStone3Tex[TEX_LEN(u64, gUnknownStone3Tex_WIDTH, gUnknownStone3Tex_HEIGHT, 16)];

#endif
