#ifndef GAMEPLAY_KEEP_NTSC_0x46A40
#define GAMEPLAY_KEEP_NTSC_0x46A40

#include "tex_len.h"
#include "ultra64.h"

#define gGameplayKeepTex_46A40_WIDTH 4
#define gGameplayKeepTex_46A40_HEIGHT 4
extern u64 gGameplayKeepTex_46A40[TEX_LEN(u64, gGameplayKeepTex_46A40_WIDTH, gGameplayKeepTex_46A40_HEIGHT, 16)];
#define gUnusedHeartContainerIconTex_WIDTH 32
#define gUnusedHeartContainerIconTex_HEIGHT 32
extern u64 gUnusedHeartContainerIconTex[TEX_LEN(u64, gUnusedHeartContainerIconTex_WIDTH, gUnusedHeartContainerIconTex_HEIGHT, 16)];
#define gUnusedTreeBarkTex_WIDTH 32
#define gUnusedTreeBarkTex_HEIGHT 32
extern u64 gUnusedTreeBarkTex[TEX_LEN(u64, gUnusedTreeBarkTex_WIDTH, gUnusedTreeBarkTex_HEIGHT, 16)];

#endif
