#include "fairy_anim.h"

s16 gFairyFrameData[] = {
#include "assets/objects/gameplay_keep/gFairyFrameData.inc.c"
};

JointIndex gFairyJointIndices[] = {
#include "assets/objects/gameplay_keep/gFairyJointIndices.inc.c"
};

AnimationHeader gFairyAnim = {
#include "assets/objects/gameplay_keep/gFairyAnim.inc.c"
};
