#ifndef GAMEPLAY_KEEP_0x4D160_H
#define GAMEPLAY_KEEP_0x4D160_H

#include "ultra64.h"

extern Gfx gKokiriDustMoteMaterialDL[9];
extern Gfx gKokiriDustMoteModelDL[3];
extern Gfx gSunDL[49];
extern Vtx gSunVtx[];
extern Vtx gKokiriDustMoteModelVtx[];

#endif
