#ifndef GAMEPLAY_KEEP_HILITE3_TEX_H
#define GAMEPLAY_KEEP_HILITE3_TEX_H

#include "tex_len.h"
#include "ultra64.h"

#define gHilite3Tex_WIDTH 8
#define gHilite3Tex_HEIGHT 8
extern u64 gHilite3Tex[TEX_LEN(u64, gHilite3Tex_WIDTH, gHilite3Tex_HEIGHT, 8)];

#endif
