#ifndef GAMEPLAY_KEEP_0x33090_H
#define GAMEPLAY_KEEP_0x33090_H

#include "tex_len.h"
#include "ultra64.h"

#define gUnknownWoodBoardTex_WIDTH 32
#define gUnknownWoodBoardTex_HEIGHT 32
extern u64 gUnknownWoodBoardTex[TEX_LEN(u64, gUnknownWoodBoardTex_WIDTH, gUnknownWoodBoardTex_HEIGHT, 8)];

#endif
