#include "gameplay_keep_0x44530.h"

u64 gUnusedGrassBladesTex[TEX_LEN(u64, gUnusedGrassBladesTex_WIDTH, gUnusedGrassBladesTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gUnusedGrassBladesTex.rgba16.inc.c"
};
