#include "do_action_static.h"

#if OOT_NTSC

// Japanese

u64 gAttackDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gAttackDoActionJPNTex.ia4.inc.c"
};

u64 gCheckDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gCheckDoActionJPNTex.ia4.inc.c"
};

u64 gEnterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gEnterDoActionJPNTex.ia4.inc.c"
};

u64 gReturnDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gReturnDoActionJPNTex.ia4.inc.c"
};

u64 gOpenDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gOpenDoActionJPNTex.ia4.inc.c"
};

u64 gJumpDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gJumpDoActionJPNTex.ia4.inc.c"
};

u64 gDecideDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gDecideDoActionJPNTex.ia4.inc.c"
};

u64 gDiveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gDiveDoActionJPNTex.ia4.inc.c"
};

u64 gFasterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gFasterDoActionJPNTex.ia4.inc.c"
};

u64 gThrowDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gThrowDoActionJPNTex.ia4.inc.c"
};

u64 gUnusedNaviDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gUnusedNaviDoActionJPNTex.ia4.inc.c"
};

u64 gClimbDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gClimbDoActionJPNTex.ia4.inc.c"
};

u64 gDropDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gDropDoActionJPNTex.ia4.inc.c"
};

u64 gDownDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gDownDoActionJPNTex.ia4.inc.c"
};

u64 gSaveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gSaveDoActionJPNTex.ia4.inc.c"
};

u64 gSpeakDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gSpeakDoActionJPNTex.ia4.inc.c"
};

u64 gNextDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNextDoActionJPNTex.ia4.inc.c"
};

u64 gGrabDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gGrabDoActionJPNTex.ia4.inc.c"
};

u64 gStopDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gStopDoActionJPNTex.ia4.inc.c"
};

u64 gPutAwayDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gPutAwayDoActionJPNTex.ia4.inc.c"
};

u64 gReelDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gReelDoActionJPNTex.ia4.inc.c"
};

u64 gNum1DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum1DoActionJPNTex.ia4.inc.c"
};

u64 gNum2DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum2DoActionJPNTex.ia4.inc.c"
};

u64 gNum3DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum3DoActionJPNTex.ia4.inc.c"
};

u64 gNum4DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum4DoActionJPNTex.ia4.inc.c"
};

u64 gNum5DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum5DoActionJPNTex.ia4.inc.c"
};

u64 gNum6DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum6DoActionJPNTex.ia4.inc.c"
};

u64 gNum7DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum7DoActionJPNTex.ia4.inc.c"
};

u64 gNum8DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum8DoActionJPNTex.ia4.inc.c"
};

#endif

// English

u64 gAttackDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gAttackDoActionENGTex.ia4.inc.c"
};

u64 gCheckDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gCheckDoActionENGTex.ia4.inc.c"
};

u64 gEnterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gEnterDoActionENGTex.ia4.inc.c"
};

u64 gReturnDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gReturnDoActionENGTex.ia4.inc.c"
};

u64 gOpenDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gOpenDoActionENGTex.ia4.inc.c"
};

u64 gJumpDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gJumpDoActionENGTex.ia4.inc.c"
};

u64 gDecideDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gDecideDoActionENGTex.ia4.inc.c"
};

u64 gDiveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gDiveDoActionENGTex.ia4.inc.c"
};

u64 gFasterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gFasterDoActionENGTex.ia4.inc.c"
};

u64 gThrowDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gThrowDoActionENGTex.ia4.inc.c"
};

u64 gUnusedNaviDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gUnusedNaviDoActionENGTex.ia4.inc.c"
};

u64 gClimbDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gClimbDoActionENGTex.ia4.inc.c"
};

u64 gDropDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gDropDoActionENGTex.ia4.inc.c"
};

u64 gDownDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gDownDoActionENGTex.ia4.inc.c"
};

u64 gSaveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gSaveDoActionENGTex.ia4.inc.c"
};

u64 gSpeakDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gSpeakDoActionENGTex.ia4.inc.c"
};

u64 gNextDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNextDoActionENGTex.ia4.inc.c"
};

u64 gGrabDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gGrabDoActionENGTex.ia4.inc.c"
};

u64 gStopDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gStopDoActionENGTex.ia4.inc.c"
};

u64 gPutAwayDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gPutAwayDoActionENGTex.ia4.inc.c"
};

u64 gReelDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gReelDoActionENGTex.ia4.inc.c"
};

u64 gNum1DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum1DoActionENGTex.ia4.inc.c"
};

u64 gNum2DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum2DoActionENGTex.ia4.inc.c"
};

u64 gNum3DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum3DoActionENGTex.ia4.inc.c"
};

u64 gNum4DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum4DoActionENGTex.ia4.inc.c"
};

u64 gNum5DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum5DoActionENGTex.ia4.inc.c"
};

u64 gNum6DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum6DoActionENGTex.ia4.inc.c"
};

u64 gNum7DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum7DoActionENGTex.ia4.inc.c"
};

u64 gNum8DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum8DoActionENGTex.ia4.inc.c"
};

#if OOT_PAL

// German

u64 gAttackDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gAttackDoActionGERTex.ia4.inc.c"
};

u64 gCheckDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gCheckDoActionGERTex.ia4.inc.c"
};

u64 gEnterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gEnterDoActionGERTex.ia4.inc.c"
};

u64 gReturnDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gReturnDoActionGERTex.ia4.inc.c"
};

u64 gOpenDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gOpenDoActionGERTex.ia4.inc.c"
};

u64 gJumpDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gJumpDoActionGERTex.ia4.inc.c"
};

u64 gDecideDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gDecideDoActionGERTex.ia4.inc.c"
};

u64 gDiveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gDiveDoActionGERTex.ia4.inc.c"
};

u64 gFasterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gFasterDoActionGERTex.ia4.inc.c"
};

u64 gThrowDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gThrowDoActionGERTex.ia4.inc.c"
};

u64 gUnusedNaviDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gUnusedNaviDoActionGERTex.ia4.inc.c"
};

u64 gClimbDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gClimbDoActionGERTex.ia4.inc.c"
};

u64 gDropDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gDropDoActionGERTex.ia4.inc.c"
};

u64 gDownDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gDownDoActionGERTex.ia4.inc.c"
};

u64 gSaveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gSaveDoActionGERTex.ia4.inc.c"
};

u64 gSpeakDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gSpeakDoActionGERTex.ia4.inc.c"
};

u64 gNextDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNextDoActionGERTex.ia4.inc.c"
};

u64 gGrabDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gGrabDoActionGERTex.ia4.inc.c"
};

u64 gStopDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gStopDoActionGERTex.ia4.inc.c"
};

u64 gPutAwayDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gPutAwayDoActionGERTex.ia4.inc.c"
};

u64 gReelDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gReelDoActionGERTex.ia4.inc.c"
};

u64 gNum1DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum1DoActionGERTex.ia4.inc.c"
};

u64 gNum2DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum2DoActionGERTex.ia4.inc.c"
};

u64 gNum3DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum3DoActionGERTex.ia4.inc.c"
};

u64 gNum4DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum4DoActionGERTex.ia4.inc.c"
};

u64 gNum5DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum5DoActionGERTex.ia4.inc.c"
};

u64 gNum6DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum6DoActionGERTex.ia4.inc.c"
};

u64 gNum7DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum7DoActionGERTex.ia4.inc.c"
};

u64 gNum8DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum8DoActionGERTex.ia4.inc.c"
};

// French

u64 gAttackDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gAttackDoActionFRATex.ia4.inc.c"
};

u64 gCheckDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gCheckDoActionFRATex.ia4.inc.c"
};

u64 gEnterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gEnterDoActionFRATex.ia4.inc.c"
};

u64 gReturnDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gReturnDoActionFRATex.ia4.inc.c"
};

u64 gOpenDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gOpenDoActionFRATex.ia4.inc.c"
};

u64 gJumpDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gJumpDoActionFRATex.ia4.inc.c"
};

u64 gDecideDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gDecideDoActionFRATex.ia4.inc.c"
};

u64 gDiveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gDiveDoActionFRATex.ia4.inc.c"
};

u64 gFasterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gFasterDoActionFRATex.ia4.inc.c"
};

u64 gThrowDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gThrowDoActionFRATex.ia4.inc.c"
};

u64 gUnusedNaviDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gUnusedNaviDoActionFRATex.ia4.inc.c"
};

u64 gClimbDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gClimbDoActionFRATex.ia4.inc.c"
};

u64 gDropDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gDropDoActionFRATex.ia4.inc.c"
};

u64 gDownDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gDownDoActionFRATex.ia4.inc.c"
};

u64 gSaveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gSaveDoActionFRATex.ia4.inc.c"
};

u64 gSpeakDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gSpeakDoActionFRATex.ia4.inc.c"
};

u64 gNextDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNextDoActionFRATex.ia4.inc.c"
};

u64 gGrabDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gGrabDoActionFRATex.ia4.inc.c"
};

u64 gStopDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gStopDoActionFRATex.ia4.inc.c"
};

u64 gPutAwayDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gPutAwayDoActionFRATex.ia4.inc.c"
};

u64 gReelDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gReelDoActionFRATex.ia4.inc.c"
};

u64 gNum1DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum1DoActionFRATex.ia4.inc.c"
};

u64 gNum2DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum2DoActionFRATex.ia4.inc.c"
};

u64 gNum3DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum3DoActionFRATex.ia4.inc.c"
};

u64 gNum4DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum4DoActionFRATex.ia4.inc.c"
};

u64 gNum5DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum5DoActionFRATex.ia4.inc.c"
};

u64 gNum6DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum6DoActionFRATex.ia4.inc.c"
};

u64 gNum7DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum7DoActionFRATex.ia4.inc.c"
};

u64 gNum8DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
#include "assets/textures/do_action_static/gNum8DoActionFRATex.ia4.inc.c"
};

#endif
