#include "gameplay_keep_0x16A50.h"

u64 gUnknownCircle3Tex[TEX_LEN(u64, gUnknownCircle3Tex_WIDTH, gUnknownCircle3Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gUnknownCircle3Tex.i4.inc.c"
};

u64 gUnknownCircle4Tex[TEX_LEN(u64, gUnknownCircle4Tex_WIDTH, gUnknownCircle4Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gUnknownCircle4Tex.i8.inc.c"
};
