#include "gameplay_keep_0x515B0.h"

u64 gUnusedUpsideDownZeldaTex[TEX_LEN(u64, gUnusedUpsideDownZeldaTex_WIDTH, gUnusedUpsideDownZeldaTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gUnusedUpsideDownZeldaTex.i8.inc.c"
};
