#ifndef GAMEPLAY_KEEP_0x21810_H
#define GAMEPLAY_KEEP_0x21810_H

#include "tex_len.h"
#include "ultra64.h"

#define gEffUnknown6Tex_WIDTH 32
#define gEffUnknown6Tex_HEIGHT 64
extern u64 gEffUnknown6Tex[TEX_LEN(u64, gEffUnknown6Tex_WIDTH, gEffUnknown6Tex_HEIGHT, 8)];
#define gEffFleckTex_WIDTH 64
#define gEffFleckTex_HEIGHT 64
extern u64 gEffFleckTex[TEX_LEN(u64, gEffFleckTex_WIDTH, gEffFleckTex_HEIGHT, 4)];
#define gEffUnknown8Tex_WIDTH 64
#define gEffUnknown8Tex_HEIGHT 64
extern u64 gEffUnknown8Tex[TEX_LEN(u64, gEffUnknown8Tex_WIDTH, gEffUnknown8Tex_HEIGHT, 8)];

#endif
