#include "item_name_static.h"

#if OOT_NTSC

// Japanese

u64 gDekuStickItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDekuStickItemNameJPNTex.ia4.inc.c"
};

u64 gDekuNutItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDekuNutItemNameJPNTex.ia4.inc.c"
};

u64 gBombItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombItemNameJPNTex.ia4.inc.c"
};

u64 gFairyBowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFairyBowItemNameJPNTex.ia4.inc.c"
};

u64 gFireArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFireArrowItemNameJPNTex.ia4.inc.c"
};

u64 gDinsFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDinsFireItemNameJPNTex.ia4.inc.c"
};

u64 gFairySlingshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFairySlingshotItemNameJPNTex.ia4.inc.c"
};

u64 gFairyOcarinaItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFairyOcarinaItemNameJPNTex.ia4.inc.c"
};

u64 gOcarinaOfTimeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gOcarinaOfTimeItemNameJPNTex.ia4.inc.c"
};

u64 gBombchuItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombchuItemNameJPNTex.ia4.inc.c"
};

u64 gHookshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHookshotItemNameJPNTex.ia4.inc.c"
};

u64 gLongshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gLongshotItemNameJPNTex.ia4.inc.c"
};

u64 gIceArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gIceArrowItemNameJPNTex.ia4.inc.c"
};

u64 gFaroresWindItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFaroresWindItemNameJPNTex.ia4.inc.c"
};

u64 gBoomerangItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBoomerangItemNameJPNTex.ia4.inc.c"
};

u64 gLensItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gLensItemNameJPNTex.ia4.inc.c"
};

u64 gMagicBeansItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMagicBeansItemNameJPNTex.ia4.inc.c"
};

u64 gMegatonHammerItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMegatonHammerItemNameJPNTex.ia4.inc.c"
};

u64 gLightArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gLightArrowItemNameJPNTex.ia4.inc.c"
};

u64 gNayrusLoveItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gNayrusLoveItemNameJPNTex.ia4.inc.c"
};

u64 gEmptyBottleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gEmptyBottleItemNameJPNTex.ia4.inc.c"
};

u64 gRedPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gRedPotionItemNameJPNTex.ia4.inc.c"
};

u64 gGreenPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGreenPotionItemNameJPNTex.ia4.inc.c"
};

u64 gBluePotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBluePotionItemNameJPNTex.ia4.inc.c"
};

u64 gBottledFairyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBottledFairyItemNameJPNTex.ia4.inc.c"
};

u64 gFishItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFishItemNameJPNTex.ia4.inc.c"
};

u64 gFullMilkItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFullMilkItemNameJPNTex.ia4.inc.c"
};

u64 gRutosLetterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gRutosLetterItemNameJPNTex.ia4.inc.c"
};

u64 gBlueFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBlueFireItemNameJPNTex.ia4.inc.c"
};

u64 gBugItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBugItemNameJPNTex.ia4.inc.c"
};

u64 gBigPoeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBigPoeItemNameJPNTex.ia4.inc.c"
};

u64 gHalfMilkItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHalfMilkItemNameJPNTex.ia4.inc.c"
};

u64 gPoeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPoeItemNameJPNTex.ia4.inc.c"
};

u64 gWeirdEggItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gWeirdEggItemNameJPNTex.ia4.inc.c"
};

u64 gCuccoItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gCuccoItemNameJPNTex.ia4.inc.c"
};

u64 gZeldasLetterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZeldasLetterItemNameJPNTex.ia4.inc.c"
};

u64 gKeatonMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKeatonMaskItemNameJPNTex.ia4.inc.c"
};

u64 gSkullMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSkullMaskItemNameJPNTex.ia4.inc.c"
};

u64 gSpookyMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSpookyMaskItemNameJPNTex.ia4.inc.c"
};

u64 gBunnyHoodItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBunnyHoodItemNameJPNTex.ia4.inc.c"
};

u64 gGoronMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoronMaskItemNameJPNTex.ia4.inc.c"
};

u64 gZoraMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZoraMaskItemNameJPNTex.ia4.inc.c"
};

u64 gGerudoMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGerudoMaskItemNameJPNTex.ia4.inc.c"
};

u64 gMaskofTruthItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMaskofTruthItemNameJPNTex.ia4.inc.c"
};

u64 gSOLDOUTItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSOLDOUTItemNameJPNTex.ia4.inc.c"
};

u64 gPocketEggItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPocketEggItemNameJPNTex.ia4.inc.c"
};

u64 gPocketCuccoItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPocketCuccoItemNameJPNTex.ia4.inc.c"
};

u64 gCojiroItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gCojiroItemNameJPNTex.ia4.inc.c"
};

u64 gOddMushroomItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gOddMushroomItemNameJPNTex.ia4.inc.c"
};

u64 gOddPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gOddPotionItemNameJPNTex.ia4.inc.c"
};

u64 gPoachersSawItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPoachersSawItemNameJPNTex.ia4.inc.c"
};

u64 gBrokenGoronsSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBrokenGoronsSwordItemNameJPNTex.ia4.inc.c"
};

u64 gPrescriptionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPrescriptionItemNameJPNTex.ia4.inc.c"
};

u64 gEyeBallFrogItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gEyeBallFrogItemNameJPNTex.ia4.inc.c"
};

u64 gEyeDropsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gEyeDropsItemNameJPNTex.ia4.inc.c"
};

u64 gClaimCheckItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gClaimCheckItemNameJPNTex.ia4.inc.c"
};

u64 gUnusedWindMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedWindMedallionItemNameJPNTex.ia4.inc.c"
};

u64 gUnusedFireMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedFireMedallionItemNameJPNTex.ia4.inc.c"
};

u64 gUnusedIceMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedIceMedallionItemNameJPNTex.ia4.inc.c"
};

u64 gKokiriSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKokiriSwordItemNameJPNTex.ia4.inc.c"
};

u64 gMasterSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMasterSwordItemNameJPNTex.ia4.inc.c"
};

u64 gGiantsKnifeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGiantsKnifeItemNameJPNTex.ia4.inc.c"
};

u64 gDekuShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDekuShieldItemNameJPNTex.ia4.inc.c"
};

u64 gHylianShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHylianShieldItemNameJPNTex.ia4.inc.c"
};

u64 gMirrorShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMirrorShieldItemNameJPNTex.ia4.inc.c"
};

u64 gKokiriTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKokiriTunicItemNameJPNTex.ia4.inc.c"
};

u64 gGoronTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoronTunicItemNameJPNTex.ia4.inc.c"
};

u64 gZoraTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZoraTunicItemNameJPNTex.ia4.inc.c"
};

u64 gKokiriBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKokiriBootsItemNameJPNTex.ia4.inc.c"
};

u64 gIronBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gIronBootsItemNameJPNTex.ia4.inc.c"
};

u64 gHoverBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHoverBootsItemNameJPNTex.ia4.inc.c"
};

u64 gBulletBag30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBulletBag30ItemNameJPNTex.ia4.inc.c"
};

u64 gBulletBag40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBulletBag40ItemNameJPNTex.ia4.inc.c"
};

u64 gBulletBag50ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBulletBag50ItemNameJPNTex.ia4.inc.c"
};

u64 gQuiver30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gQuiver30ItemNameJPNTex.ia4.inc.c"
};

u64 gQuiver40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gQuiver40ItemNameJPNTex.ia4.inc.c"
};

u64 gQuiver50ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gQuiver50ItemNameJPNTex.ia4.inc.c"
};

u64 gBombBag20ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombBag20ItemNameJPNTex.ia4.inc.c"
};

u64 gBombBag30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombBag30ItemNameJPNTex.ia4.inc.c"
};

u64 gBombBag40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombBag40ItemNameJPNTex.ia4.inc.c"
};

u64 gGoronsBraceletItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoronsBraceletItemNameJPNTex.ia4.inc.c"
};

u64 gSilverGauntletsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSilverGauntletsItemNameJPNTex.ia4.inc.c"
};

u64 gGoldenGauntletsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoldenGauntletsItemNameJPNTex.ia4.inc.c"
};

u64 gSilverScaleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSilverScaleItemNameJPNTex.ia4.inc.c"
};

u64 gGoldenScaleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoldenScaleItemNameJPNTex.ia4.inc.c"
};

u64 gBrokenGiantsKnifeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBrokenGiantsKnifeItemNameJPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName1JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName2JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName3JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName4JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName4JPNTex.ia4.inc.c"
};

u64 gMinuetOfForestItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMinuetOfForestItemNameJPNTex.ia4.inc.c"
};

u64 gBoleroOfFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBoleroOfFireItemNameJPNTex.ia4.inc.c"
};

u64 gSerenadeOfWaterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSerenadeOfWaterItemNameJPNTex.ia4.inc.c"
};

u64 gRequiemOfSpiritItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gRequiemOfSpiritItemNameJPNTex.ia4.inc.c"
};

u64 gNocturneOfShadowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gNocturneOfShadowItemNameJPNTex.ia4.inc.c"
};

u64 gPreludeOfLightItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPreludeOfLightItemNameJPNTex.ia4.inc.c"
};

u64 gZeldasLullabyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZeldasLullabyItemNameJPNTex.ia4.inc.c"
};

u64 gEponasSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gEponasSongItemNameJPNTex.ia4.inc.c"
};

u64 gSariasSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSariasSongItemNameJPNTex.ia4.inc.c"
};

u64 gSunsSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSunsSongItemNameJPNTex.ia4.inc.c"
};

u64 gSongOfTimeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSongOfTimeItemNameJPNTex.ia4.inc.c"
};

u64 gSongOfStormsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSongOfStormsItemNameJPNTex.ia4.inc.c"
};

u64 gForestMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gForestMedallionItemNameJPNTex.ia4.inc.c"
};

u64 gFireMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFireMedallionItemNameJPNTex.ia4.inc.c"
};

u64 gWaterMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gWaterMedallionItemNameJPNTex.ia4.inc.c"
};

u64 gSpiritMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSpiritMedallionItemNameJPNTex.ia4.inc.c"
};

u64 gShadowMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gShadowMedallionItemNameJPNTex.ia4.inc.c"
};

u64 gLightMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gLightMedallionItemNameJPNTex.ia4.inc.c"
};

u64 gKokiriEmeraldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKokiriEmeraldItemNameJPNTex.ia4.inc.c"
};

u64 gGoronsRubyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoronsRubyItemNameJPNTex.ia4.inc.c"
};

u64 gZorasSapphireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZorasSapphireItemNameJPNTex.ia4.inc.c"
};

u64 gStoneofAgonyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gStoneofAgonyItemNameJPNTex.ia4.inc.c"
};

u64 gGerudosCardItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGerudosCardItemNameJPNTex.ia4.inc.c"
};

u64 gGoldSkulltulaItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoldSkulltulaItemNameJPNTex.ia4.inc.c"
};

u64 gPieceOfHeartItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPieceOfHeartItemNameJPNTex.ia4.inc.c"
};

u64 gUnusedPieceOfHeartItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedPieceOfHeartItemNameJPNTex.ia4.inc.c"
};

u64 gUnusedBigKeyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBigKeyItemNameJPNTex.ia4.inc.c"
};

u64 gCompassItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gCompassItemNameJPNTex.ia4.inc.c"
};

u64 gDungeonMapItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDungeonMapItemNameJPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName5JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName5JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName6JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName6JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName7JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName7JPNTex.ia4.inc.c"
};

u64 gBiggoronsSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBiggoronsSwordItemNameJPNTex.ia4.inc.c"
};

#endif

// English

u64 gDekuStickItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDekuStickItemNameENGTex.ia4.inc.c"
};

u64 gDekuNutItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDekuNutItemNameENGTex.ia4.inc.c"
};

u64 gBombItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombItemNameENGTex.ia4.inc.c"
};

u64 gFairyBowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFairyBowItemNameENGTex.ia4.inc.c"
};

u64 gFireArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFireArrowItemNameENGTex.ia4.inc.c"
};

u64 gDinsFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDinsFireItemNameENGTex.ia4.inc.c"
};

u64 gFairySlingshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFairySlingshotItemNameENGTex.ia4.inc.c"
};

u64 gFairyOcarinaItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFairyOcarinaItemNameENGTex.ia4.inc.c"
};

u64 gOcarinaOfTimeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gOcarinaOfTimeItemNameENGTex.ia4.inc.c"
};

u64 gBombchuItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombchuItemNameENGTex.ia4.inc.c"
};

u64 gHookshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHookshotItemNameENGTex.ia4.inc.c"
};

u64 gLongshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gLongshotItemNameENGTex.ia4.inc.c"
};

u64 gIceArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gIceArrowItemNameENGTex.ia4.inc.c"
};

u64 gFaroresWindItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFaroresWindItemNameENGTex.ia4.inc.c"
};

u64 gBoomerangItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBoomerangItemNameENGTex.ia4.inc.c"
};

u64 gLensItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gLensItemNameENGTex.ia4.inc.c"
};

u64 gMagicBeansItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMagicBeansItemNameENGTex.ia4.inc.c"
};

u64 gMegatonHammerItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMegatonHammerItemNameENGTex.ia4.inc.c"
};

u64 gLightArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gLightArrowItemNameENGTex.ia4.inc.c"
};

u64 gNayrusLoveItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gNayrusLoveItemNameENGTex.ia4.inc.c"
};

u64 gEmptyBottleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gEmptyBottleItemNameENGTex.ia4.inc.c"
};

u64 gRedPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gRedPotionItemNameENGTex.ia4.inc.c"
};

u64 gGreenPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGreenPotionItemNameENGTex.ia4.inc.c"
};

u64 gBluePotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBluePotionItemNameENGTex.ia4.inc.c"
};

u64 gBottledFairyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBottledFairyItemNameENGTex.ia4.inc.c"
};

u64 gFishItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFishItemNameENGTex.ia4.inc.c"
};

u64 gFullMilkItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFullMilkItemNameENGTex.ia4.inc.c"
};

u64 gRutosLetterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gRutosLetterItemNameENGTex.ia4.inc.c"
};

u64 gBlueFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBlueFireItemNameENGTex.ia4.inc.c"
};

u64 gBugItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBugItemNameENGTex.ia4.inc.c"
};

u64 gBigPoeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBigPoeItemNameENGTex.ia4.inc.c"
};

u64 gHalfMilkItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHalfMilkItemNameENGTex.ia4.inc.c"
};

u64 gPoeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPoeItemNameENGTex.ia4.inc.c"
};

u64 gWeirdEggItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gWeirdEggItemNameENGTex.ia4.inc.c"
};

u64 gCuccoItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gCuccoItemNameENGTex.ia4.inc.c"
};

u64 gZeldasLetterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZeldasLetterItemNameENGTex.ia4.inc.c"
};

u64 gKeatonMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKeatonMaskItemNameENGTex.ia4.inc.c"
};

u64 gSkullMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSkullMaskItemNameENGTex.ia4.inc.c"
};

u64 gSpookyMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSpookyMaskItemNameENGTex.ia4.inc.c"
};

u64 gBunnyHoodItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBunnyHoodItemNameENGTex.ia4.inc.c"
};

u64 gGoronMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoronMaskItemNameENGTex.ia4.inc.c"
};

u64 gZoraMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZoraMaskItemNameENGTex.ia4.inc.c"
};

u64 gGerudoMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGerudoMaskItemNameENGTex.ia4.inc.c"
};

u64 gMaskofTruthItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMaskofTruthItemNameENGTex.ia4.inc.c"
};

u64 gSOLDOUTItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSOLDOUTItemNameENGTex.ia4.inc.c"
};

u64 gPocketEggItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPocketEggItemNameENGTex.ia4.inc.c"
};

u64 gPocketCuccoItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPocketCuccoItemNameENGTex.ia4.inc.c"
};

u64 gCojiroItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gCojiroItemNameENGTex.ia4.inc.c"
};

u64 gOddMushroomItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gOddMushroomItemNameENGTex.ia4.inc.c"
};

u64 gOddPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gOddPotionItemNameENGTex.ia4.inc.c"
};

u64 gPoachersSawItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPoachersSawItemNameENGTex.ia4.inc.c"
};

u64 gBrokenGoronsSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBrokenGoronsSwordItemNameENGTex.ia4.inc.c"
};

u64 gPrescriptionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPrescriptionItemNameENGTex.ia4.inc.c"
};

u64 gEyeBallFrogItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gEyeBallFrogItemNameENGTex.ia4.inc.c"
};

u64 gEyeDropsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gEyeDropsItemNameENGTex.ia4.inc.c"
};

u64 gClaimCheckItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gClaimCheckItemNameENGTex.ia4.inc.c"
};

u64 gUnusedWindMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedWindMedallionItemName1JPNTex.ia4.inc.c"
};

u64 gUnusedFireMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedFireMedallionItemName1JPNTex.ia4.inc.c"
};

u64 gUnusedIceMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedIceMedallionItemName1JPNTex.ia4.inc.c"
};

u64 gKokiriSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKokiriSwordItemNameENGTex.ia4.inc.c"
};

u64 gMasterSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMasterSwordItemNameENGTex.ia4.inc.c"
};

u64 gGiantsKnifeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGiantsKnifeItemNameENGTex.ia4.inc.c"
};

u64 gDekuShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDekuShieldItemNameENGTex.ia4.inc.c"
};

u64 gHylianShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHylianShieldItemNameENGTex.ia4.inc.c"
};

u64 gMirrorShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMirrorShieldItemNameENGTex.ia4.inc.c"
};

u64 gKokiriTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKokiriTunicItemNameENGTex.ia4.inc.c"
};

u64 gGoronTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoronTunicItemNameENGTex.ia4.inc.c"
};

u64 gZoraTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZoraTunicItemNameENGTex.ia4.inc.c"
};

u64 gKokiriBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKokiriBootsItemNameENGTex.ia4.inc.c"
};

u64 gIronBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gIronBootsItemNameENGTex.ia4.inc.c"
};

u64 gHoverBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHoverBootsItemNameENGTex.ia4.inc.c"
};

u64 gBulletBag30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBulletBag30ItemNameENGTex.ia4.inc.c"
};

u64 gBulletBag40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBulletBag40ItemNameENGTex.ia4.inc.c"
};

u64 gBulletBag50ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBulletBag50ItemNameENGTex.ia4.inc.c"
};

u64 gQuiver30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gQuiver30ItemNameENGTex.ia4.inc.c"
};

u64 gQuiver40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gQuiver40ItemNameENGTex.ia4.inc.c"
};

u64 gQuiver50ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gQuiver50ItemNameENGTex.ia4.inc.c"
};

u64 gBombBag20ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombBag20ItemNameENGTex.ia4.inc.c"
};

u64 gBombBag30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombBag30ItemNameENGTex.ia4.inc.c"
};

u64 gBombBag40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombBag40ItemNameENGTex.ia4.inc.c"
};

u64 gGoronsBraceletItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoronsBraceletItemNameENGTex.ia4.inc.c"
};

u64 gSilverGauntletsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSilverGauntletsItemNameENGTex.ia4.inc.c"
};

u64 gGoldenGauntletsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoldenGauntletsItemNameENGTex.ia4.inc.c"
};

u64 gSilverScaleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSilverScaleItemNameENGTex.ia4.inc.c"
};

u64 gGoldenScaleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoldenScaleItemNameENGTex.ia4.inc.c"
};

u64 gBrokenGiantsKnifeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBrokenGiantsKnifeItemNameENGTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName11JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName11JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName21JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName21JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName31JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName31JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName41JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName41JPNTex.ia4.inc.c"
};

u64 gMinuetOfForestItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMinuetOfForestItemNameENGTex.ia4.inc.c"
};

u64 gBoleroOfFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBoleroOfFireItemNameENGTex.ia4.inc.c"
};

u64 gSerenadeOfWaterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSerenadeOfWaterItemNameENGTex.ia4.inc.c"
};

u64 gRequiemOfSpiritItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gRequiemOfSpiritItemNameENGTex.ia4.inc.c"
};

u64 gNocturneOfShadowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gNocturneOfShadowItemNameENGTex.ia4.inc.c"
};

u64 gPreludeOfLightItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPreludeOfLightItemNameENGTex.ia4.inc.c"
};

u64 gZeldasLullabyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZeldasLullabyItemNameENGTex.ia4.inc.c"
};

u64 gEponasSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gEponasSongItemNameENGTex.ia4.inc.c"
};

u64 gSariasSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSariasSongItemNameENGTex.ia4.inc.c"
};

u64 gSunsSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSunsSongItemNameENGTex.ia4.inc.c"
};

u64 gSongOfTimeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSongOfTimeItemNameENGTex.ia4.inc.c"
};

u64 gSongOfStormsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSongOfStormsItemNameENGTex.ia4.inc.c"
};

u64 gForestMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gForestMedallionItemNameENGTex.ia4.inc.c"
};

u64 gFireMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFireMedallionItemNameENGTex.ia4.inc.c"
};

u64 gWaterMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gWaterMedallionItemNameENGTex.ia4.inc.c"
};

u64 gSpiritMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSpiritMedallionItemNameENGTex.ia4.inc.c"
};

u64 gShadowMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gShadowMedallionItemNameENGTex.ia4.inc.c"
};

u64 gLightMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gLightMedallionItemNameENGTex.ia4.inc.c"
};

u64 gKokiriEmeraldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKokiriEmeraldItemNameENGTex.ia4.inc.c"
};

u64 gGoronsRubyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoronsRubyItemNameENGTex.ia4.inc.c"
};

u64 gZorasSapphireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZorasSapphireItemNameENGTex.ia4.inc.c"
};

u64 gStoneofAgonyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gStoneofAgonyItemNameENGTex.ia4.inc.c"
};

u64 gGerudosCardItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGerudosCardItemNameENGTex.ia4.inc.c"
};

u64 gGoldSkulltulaItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoldSkulltulaItemNameENGTex.ia4.inc.c"
};

u64 gPieceOfHeartItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPieceOfHeartItemNameENGTex.ia4.inc.c"
};

u64 gUnusedPieceOfHeartItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedPieceOfHeartItemName1JPNTex.ia4.inc.c"
};

u64 gUnusedBigKeyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBigKeyItemNameENGTex.ia4.inc.c"
};

u64 gCompassItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gCompassItemNameENGTex.ia4.inc.c"
};

u64 gDungeonMapItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDungeonMapItemNameENGTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName51JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName51JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName61JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName61JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName71JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName71JPNTex.ia4.inc.c"
};

u64 gBiggoronsSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBiggoronsSwordItemNameENGTex.ia4.inc.c"
};

#if OOT_PAL

// German

u64 gDekuStickItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDekuStickItemNameGERTex.ia4.inc.c"
};

u64 gDekuNutItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDekuNutItemNameGERTex.ia4.inc.c"
};

u64 gBombItemNameItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombItemNameItemNameGERTex.ia4.inc.c"
};

u64 gFairyBowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFairyBowItemNameGERTex.ia4.inc.c"
};

u64 gFireArrowItemNameUnk2GERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFireArrowItemNameUnk2GERTex.ia4.inc.c"
};

u64 gDinsFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDinsFireItemNameGERTex.ia4.inc.c"
};

u64 gFairySlingshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFairySlingshotItemNameGERTex.ia4.inc.c"
};

u64 gFairyOcarinaItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFairyOcarinaItemNameGERTex.ia4.inc.c"
};

u64 gOcarinaOfTimeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gOcarinaOfTimeItemNameGERTex.ia4.inc.c"
};

u64 gBombchuItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombchuItemNameGERTex.ia4.inc.c"
};

u64 gHookshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHookshotItemNameGERTex.ia4.inc.c"
};

u64 gLongshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gLongshotItemNameGERTex.ia4.inc.c"
};

u64 gIceArrowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gIceArrowItemNameGERTex.ia4.inc.c"
};

u64 gFaroresWindItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFaroresWindItemNameGERTex.ia4.inc.c"
};

u64 gBoomerangItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBoomerangItemNameGERTex.ia4.inc.c"
};

u64 gLensItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gLensItemNameGERTex.ia4.inc.c"
};

u64 gMagicBeansItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMagicBeansItemNameGERTex.ia4.inc.c"
};

u64 gMegatonHammerItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMegatonHammerItemNameGERTex.ia4.inc.c"
};

u64 gLightArrowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gLightArrowItemNameGERTex.ia4.inc.c"
};

u64 gNayrusLoveItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gNayrusLoveItemNameGERTex.ia4.inc.c"
};

u64 gEmptyBottleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gEmptyBottleItemNameGERTex.ia4.inc.c"
};

u64 gRedPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gRedPotionItemNameGERTex.ia4.inc.c"
};

u64 gGreenPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGreenPotionItemNameGERTex.ia4.inc.c"
};

u64 gBluePotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBluePotionItemNameGERTex.ia4.inc.c"
};

u64 gBottledFairyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBottledFairyItemNameGERTex.ia4.inc.c"
};

u64 gFishItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFishItemNameGERTex.ia4.inc.c"
};

u64 gFullMilkItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFullMilkItemNameGERTex.ia4.inc.c"
};

u64 gRutosLetterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gRutosLetterItemNameGERTex.ia4.inc.c"
};

u64 gBlueFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBlueFireItemNameGERTex.ia4.inc.c"
};

u64 gBugItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBugItemNameGERTex.ia4.inc.c"
};

u64 gBigPoeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBigPoeItemNameGERTex.ia4.inc.c"
};

u64 gHalfMilkItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHalfMilkItemNameGERTex.ia4.inc.c"
};

u64 gPoeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPoeItemNameGERTex.ia4.inc.c"
};

u64 gWeirdEggItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gWeirdEggItemNameGERTex.ia4.inc.c"
};

u64 gCuccoItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gCuccoItemNameGERTex.ia4.inc.c"
};

u64 gZeldasLetterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZeldasLetterItemNameGERTex.ia4.inc.c"
};

u64 gKeatonMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKeatonMaskItemNameGERTex.ia4.inc.c"
};

u64 gSkullMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSkullMaskItemNameGERTex.ia4.inc.c"
};

u64 gSpookyMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSpookyMaskItemNameGERTex.ia4.inc.c"
};

u64 gBunnyHoodItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBunnyHoodItemNameGERTex.ia4.inc.c"
};

u64 gGoronMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoronMaskItemNameGERTex.ia4.inc.c"
};

u64 gZoraMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZoraMaskItemNameGERTex.ia4.inc.c"
};

u64 gGerudoMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGerudoMaskItemNameGERTex.ia4.inc.c"
};

u64 gMaskofTruthItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMaskofTruthItemNameGERTex.ia4.inc.c"
};

u64 gSOLDOUTItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSOLDOUTItemNameGERTex.ia4.inc.c"
};

u64 gPocketEggItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPocketEggItemNameGERTex.ia4.inc.c"
};

u64 gPocketCuccoItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPocketCuccoItemNameGERTex.ia4.inc.c"
};

u64 gCojiroItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gCojiroItemNameGERTex.ia4.inc.c"
};

u64 gOddMushroomItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gOddMushroomItemNameGERTex.ia4.inc.c"
};

u64 gOddPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gOddPotionItemNameGERTex.ia4.inc.c"
};

u64 gPoachersSawItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPoachersSawItemNameGERTex.ia4.inc.c"
};

u64 gBrokenGoronsSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBrokenGoronsSwordItemNameGERTex.ia4.inc.c"
};

u64 gPrescriptionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPrescriptionItemNameGERTex.ia4.inc.c"
};

u64 gEyeBallFrogItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gEyeBallFrogItemNameGERTex.ia4.inc.c"
};

u64 gEyeDropsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gEyeDropsItemNameGERTex.ia4.inc.c"
};

u64 gClaimCheckItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gClaimCheckItemNameGERTex.ia4.inc.c"
};

u64 gUnusedWindMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedWindMedallionItemName2JPNTex.ia4.inc.c"
};

u64 gUnusedFireMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedFireMedallionItemName2JPNTex.ia4.inc.c"
};

u64 gUnusedIceMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedIceMedallionItemName2JPNTex.ia4.inc.c"
};

u64 gKokiriSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKokiriSwordItemNameGERTex.ia4.inc.c"
};

u64 gMasterSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMasterSwordItemNameGERTex.ia4.inc.c"
};

u64 gGiantsKnifeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGiantsKnifeItemNameGERTex.ia4.inc.c"
};

u64 gDekuShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDekuShieldItemNameGERTex.ia4.inc.c"
};

u64 gHylianShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHylianShieldItemNameGERTex.ia4.inc.c"
};

u64 gMirrorShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMirrorShieldItemNameGERTex.ia4.inc.c"
};

u64 gKokiriTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKokiriTunicItemNameGERTex.ia4.inc.c"
};

u64 gGoronTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoronTunicItemNameGERTex.ia4.inc.c"
};

u64 gZoraTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZoraTunicItemNameGERTex.ia4.inc.c"
};

u64 gKokiriBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKokiriBootsItemNameGERTex.ia4.inc.c"
};

u64 gIronBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gIronBootsItemNameGERTex.ia4.inc.c"
};

u64 gHoverBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHoverBootsItemNameGERTex.ia4.inc.c"
};

u64 gBulletBag30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBulletBag30ItemNameGERTex.ia4.inc.c"
};

u64 gBulletBag40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBulletBag40ItemNameGERTex.ia4.inc.c"
};

u64 gBulletBag50ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBulletBag50ItemNameGERTex.ia4.inc.c"
};

u64 gQuiver30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gQuiver30ItemNameGERTex.ia4.inc.c"
};

u64 gQuiver40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gQuiver40ItemNameGERTex.ia4.inc.c"
};

u64 gQuiver50ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gQuiver50ItemNameGERTex.ia4.inc.c"
};

u64 gBombBag20ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombBag20ItemNameGERTex.ia4.inc.c"
};

u64 gBombBag30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombBag30ItemNameGERTex.ia4.inc.c"
};

u64 gBombBag40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombBag40ItemNameGERTex.ia4.inc.c"
};

u64 gGoronsBraceletItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoronsBraceletItemNameGERTex.ia4.inc.c"
};

u64 gSilverGauntletsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSilverGauntletsItemNameGERTex.ia4.inc.c"
};

u64 gGoldenGauntletsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoldenGauntletsItemNameGERTex.ia4.inc.c"
};

u64 gSilverScaleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSilverScaleItemNameGERTex.ia4.inc.c"
};

u64 gGoldenScaleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoldenScaleItemNameGERTex.ia4.inc.c"
};

u64 gBrokenGiantsKnifeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBrokenGiantsKnifeItemNameGERTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName12JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName12JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName22JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName22JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName32JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName32JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName42JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName42JPNTex.ia4.inc.c"
};

u64 gMinuetOfForestItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMinuetOfForestItemNameGERTex.ia4.inc.c"
};

u64 gBoleroOfFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBoleroOfFireItemNameGERTex.ia4.inc.c"
};

u64 gSerenadeOfWaterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSerenadeOfWaterItemNameGERTex.ia4.inc.c"
};

u64 gRequiemOfSpiritItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gRequiemOfSpiritItemNameGERTex.ia4.inc.c"
};

u64 gNocturneOfShadowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gNocturneOfShadowItemNameGERTex.ia4.inc.c"
};

u64 gPreludeOfLightItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPreludeOfLightItemNameGERTex.ia4.inc.c"
};

u64 gZeldasLullabyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZeldasLullabyItemNameGERTex.ia4.inc.c"
};

u64 gEponasSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gEponasSongItemNameGERTex.ia4.inc.c"
};

u64 gSariasSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSariasSongItemNameGERTex.ia4.inc.c"
};

u64 gSunsSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSunsSongItemNameGERTex.ia4.inc.c"
};

u64 gSongOfTimeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSongOfTimeItemNameGERTex.ia4.inc.c"
};

u64 gSongOfStormsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSongOfStormsItemNameGERTex.ia4.inc.c"
};

u64 gForestMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gForestMedallionItemNameGERTex.ia4.inc.c"
};

u64 gFireMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFireMedallionItemNameGERTex.ia4.inc.c"
};

u64 gWaterMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gWaterMedallionItemNameGERTex.ia4.inc.c"
};

u64 gSpiritMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSpiritMedallionItemNameGERTex.ia4.inc.c"
};

u64 gShadowMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gShadowMedallionItemNameGERTex.ia4.inc.c"
};

u64 gLightMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gLightMedallionItemNameGERTex.ia4.inc.c"
};

u64 gKokiriEmeraldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKokiriEmeraldItemNameGERTex.ia4.inc.c"
};

u64 gGoronsRubyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoronsRubyItemNameGERTex.ia4.inc.c"
};

u64 gZorasSapphireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZorasSapphireItemNameGERTex.ia4.inc.c"
};

u64 gStoneofAgonyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gStoneofAgonyItemNameGERTex.ia4.inc.c"
};

u64 gGerudosCardItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGerudosCardItemNameGERTex.ia4.inc.c"
};

u64 gGoldSkulltulaItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoldSkulltulaItemNameGERTex.ia4.inc.c"
};

u64 gHeartContainerItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHeartContainerItemNameGERTex.ia4.inc.c"
};

u64 gUnusedPieceOfHeartItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedPieceOfHeartItemName2JPNTex.ia4.inc.c"
};

u64 gBigKeyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBigKeyItemNameGERTex.ia4.inc.c"
};

u64 gCompassItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gCompassItemNameGERTex.ia4.inc.c"
};

u64 gDungeonMapItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDungeonMapItemNameGERTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName52JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName52JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName62JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName62JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName72JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName72JPNTex.ia4.inc.c"
};

u64 gBiggoronsSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBiggoronsSwordItemNameGERTex.ia4.inc.c"
};

// French

u64 gDekuStickItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDekuStickItemNameFRATex.ia4.inc.c"
};

u64 gDekuNutItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDekuNutItemNameFRATex.ia4.inc.c"
};

u64 gBombItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombItemNameFRATex.ia4.inc.c"
};

u64 gFairyBowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFairyBowItemNameFRATex.ia4.inc.c"
};

u64 gFireArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFireArrowItemNameFRATex.ia4.inc.c"
};

u64 gDinsFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDinsFireItemNameFRATex.ia4.inc.c"
};

u64 gFairySlingshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFairySlingshotItemNameFRATex.ia4.inc.c"
};

u64 gFairyOcarinaItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFairyOcarinaItemNameFRATex.ia4.inc.c"
};

u64 gOcarinaOfTimeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gOcarinaOfTimeItemNameFRATex.ia4.inc.c"
};

u64 gBombchuItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombchuItemNameFRATex.ia4.inc.c"
};

u64 gHookshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHookshotItemNameFRATex.ia4.inc.c"
};

u64 gLongshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gLongshotItemNameFRATex.ia4.inc.c"
};

u64 gIceArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gIceArrowItemNameFRATex.ia4.inc.c"
};

u64 gFaroresWindItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFaroresWindItemNameFRATex.ia4.inc.c"
};

u64 gBoomerangItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBoomerangItemNameFRATex.ia4.inc.c"
};

u64 gLensItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gLensItemNameFRATex.ia4.inc.c"
};

u64 gMagicBeansItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMagicBeansItemNameFRATex.ia4.inc.c"
};

u64 gMegatonHammerItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMegatonHammerItemNameFRATex.ia4.inc.c"
};

u64 gLightArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gLightArrowItemNameFRATex.ia4.inc.c"
};

u64 gNayrusLoveItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gNayrusLoveItemNameFRATex.ia4.inc.c"
};

u64 gEmptyBottleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gEmptyBottleItemNameFRATex.ia4.inc.c"
};

u64 gRedPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gRedPotionItemNameFRATex.ia4.inc.c"
};

u64 gGreenPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGreenPotionItemNameFRATex.ia4.inc.c"
};

u64 gBluePotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBluePotionItemNameFRATex.ia4.inc.c"
};

u64 gBottledFairyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBottledFairyItemNameFRATex.ia4.inc.c"
};

u64 gFishItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFishItemNameFRATex.ia4.inc.c"
};

u64 gFullMilkItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFullMilkItemNameFRATex.ia4.inc.c"
};

u64 gRutosLetterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gRutosLetterItemNameFRATex.ia4.inc.c"
};

u64 gBlueFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBlueFireItemNameFRATex.ia4.inc.c"
};

u64 gBugItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBugItemNameFRATex.ia4.inc.c"
};

u64 gBigPoeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBigPoeItemNameFRATex.ia4.inc.c"
};

u64 gHalfMilkItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHalfMilkItemNameFRATex.ia4.inc.c"
};

u64 gPoeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPoeItemNameFRATex.ia4.inc.c"
};

u64 gWeirdEggItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gWeirdEggItemNameFRATex.ia4.inc.c"
};

u64 gCuccoItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gCuccoItemNameFRATex.ia4.inc.c"
};

u64 gZeldasLetterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZeldasLetterItemNameFRATex.ia4.inc.c"
};

u64 gKeatonMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKeatonMaskItemNameFRATex.ia4.inc.c"
};

u64 gSkullMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSkullMaskItemNameFRATex.ia4.inc.c"
};

u64 gSpookyMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSpookyMaskItemNameFRATex.ia4.inc.c"
};

u64 gBunnyHoodItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBunnyHoodItemNameFRATex.ia4.inc.c"
};

u64 gGoronMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoronMaskItemNameFRATex.ia4.inc.c"
};

u64 gZoraMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZoraMaskItemNameFRATex.ia4.inc.c"
};

u64 gGerudoMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGerudoMaskItemNameFRATex.ia4.inc.c"
};

u64 gMaskofTruthItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMaskofTruthItemNameFRATex.ia4.inc.c"
};

u64 gSOLDOUTItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSOLDOUTItemNameFRATex.ia4.inc.c"
};

u64 gPocketEggItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPocketEggItemNameFRATex.ia4.inc.c"
};

u64 gPocketCuccoItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPocketCuccoItemNameFRATex.ia4.inc.c"
};

u64 gCojiroItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gCojiroItemNameFRATex.ia4.inc.c"
};

u64 gOddMushroomItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gOddMushroomItemNameFRATex.ia4.inc.c"
};

u64 gOddPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gOddPotionItemNameFRATex.ia4.inc.c"
};

u64 gPoachersSawItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPoachersSawItemNameFRATex.ia4.inc.c"
};

u64 gBrokenGoronsSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBrokenGoronsSwordItemNameFRATex.ia4.inc.c"
};

u64 gPrescriptionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPrescriptionItemNameFRATex.ia4.inc.c"
};

u64 gEyeBallFrogItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gEyeBallFrogItemNameFRATex.ia4.inc.c"
};

u64 gEyeDropsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gEyeDropsItemNameFRATex.ia4.inc.c"
};

u64 gClaimCheckItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gClaimCheckItemNameFRATex.ia4.inc.c"
};

u64 gUnusedWindMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedWindMedallionItemName3JPNTex.ia4.inc.c"
};

u64 gUnusedFireMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedFireMedallionItemName3JPNTex.ia4.inc.c"
};

u64 gUnusedIceMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedIceMedallionItemName3JPNTex.ia4.inc.c"
};

u64 gKokiriSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKokiriSwordItemNameFRATex.ia4.inc.c"
};

u64 gMasterSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMasterSwordItemNameFRATex.ia4.inc.c"
};

u64 gGiantsKnifeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGiantsKnifeItemNameFRATex.ia4.inc.c"
};

u64 gDekuShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDekuShieldItemNameFRATex.ia4.inc.c"
};

u64 gHylianShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHylianShieldItemNameFRATex.ia4.inc.c"
};

u64 gMirrorShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMirrorShieldItemNameFRATex.ia4.inc.c"
};

u64 gKokiriTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKokiriTunicItemNameFRATex.ia4.inc.c"
};

u64 gGoronTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoronTunicItemNameFRATex.ia4.inc.c"
};

u64 gZoraTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZoraTunicItemNameFRATex.ia4.inc.c"
};

u64 gKokiriBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKokiriBootsItemNameFRATex.ia4.inc.c"
};

u64 gIronBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gIronBootsItemNameFRATex.ia4.inc.c"
};

u64 gHoverBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHoverBootsItemNameFRATex.ia4.inc.c"
};

u64 gBulletBag30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBulletBag30ItemNameFRATex.ia4.inc.c"
};

u64 gBulletBag40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBulletBag40ItemNameFRATex.ia4.inc.c"
};

u64 gBulletBag50ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBulletBag50ItemNameFRATex.ia4.inc.c"
};

u64 gQuiver30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gQuiver30ItemNameFRATex.ia4.inc.c"
};

u64 gQuiver40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gQuiver40ItemNameFRATex.ia4.inc.c"
};

u64 gQuiver50ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gQuiver50ItemNameFRATex.ia4.inc.c"
};

u64 gBombBag20ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombBag20ItemNameFRATex.ia4.inc.c"
};

u64 gBombBag30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombBag30ItemNameFRATex.ia4.inc.c"
};

u64 gBombBag40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBombBag40ItemNameFRATex.ia4.inc.c"
};

u64 gGoronsBraceletItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoronsBraceletItemNameFRATex.ia4.inc.c"
};

u64 gSilverGauntletsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSilverGauntletsItemNameFRATex.ia4.inc.c"
};

u64 gGoldenGauntletsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoldenGauntletsItemNameFRATex.ia4.inc.c"
};

u64 gSilverScaleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSilverScaleItemNameFRATex.ia4.inc.c"
};

u64 gGoldenScaleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoldenScaleItemNameFRATex.ia4.inc.c"
};

u64 gBrokenGiantsKnifeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBrokenGiantsKnifeItemNameFRATex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName13JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName13JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName23JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName23JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName33JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName33JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName43JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName43JPNTex.ia4.inc.c"
};

u64 gMinuetOfForestItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gMinuetOfForestItemNameFRATex.ia4.inc.c"
};

u64 gBoleroOfFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBoleroOfFireItemNameFRATex.ia4.inc.c"
};

u64 gSerenadeOfWaterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSerenadeOfWaterItemNameFRATex.ia4.inc.c"
};

u64 gRequiemOfSpiritItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gRequiemOfSpiritItemNameFRATex.ia4.inc.c"
};

u64 gNocturneOfShadowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gNocturneOfShadowItemNameFRATex.ia4.inc.c"
};

u64 gPreludeOfLightItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gPreludeOfLightItemNameFRATex.ia4.inc.c"
};

u64 gZeldasLullabyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZeldasLullabyItemNameFRATex.ia4.inc.c"
};

u64 gEponasSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gEponasSongItemNameFRATex.ia4.inc.c"
};

u64 gSariasSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSariasSongItemNameFRATex.ia4.inc.c"
};

u64 gSunsSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSunsSongItemNameFRATex.ia4.inc.c"
};

u64 gSongOfTimeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSongOfTimeItemNameFRATex.ia4.inc.c"
};

u64 gSongOfStormsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSongOfStormsItemNameFRATex.ia4.inc.c"
};

u64 gForestMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gForestMedallionItemNameFRATex.ia4.inc.c"
};

u64 gFireMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gFireMedallionItemNameFRATex.ia4.inc.c"
};

u64 gWaterMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gWaterMedallionItemNameFRATex.ia4.inc.c"
};

u64 gSpiritMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gSpiritMedallionItemNameFRATex.ia4.inc.c"
};

u64 gShadowMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gShadowMedallionItemNameFRATex.ia4.inc.c"
};

u64 gLightMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gLightMedallionItemNameFRATex.ia4.inc.c"
};

u64 gKokiriEmeraldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gKokiriEmeraldItemNameFRATex.ia4.inc.c"
};

u64 gGoronsRubyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoronsRubyItemNameFRATex.ia4.inc.c"
};

u64 gZorasSapphireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gZorasSapphireItemNameFRATex.ia4.inc.c"
};

u64 gStoneofAgonyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gStoneofAgonyItemNameFRATex.ia4.inc.c"
};

u64 gGerudosCardItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGerudosCardItemNameFRATex.ia4.inc.c"
};

u64 gGoldSkulltulaItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gGoldSkulltulaItemNameFRATex.ia4.inc.c"
};

u64 gHeartContainerItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gHeartContainerItemNameFRATex.ia4.inc.c"
};

u64 gUnusedPieceOfHeartItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedPieceOfHeartItemName3JPNTex.ia4.inc.c"
};

u64 gBossKeyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBossKeyItemNameFRATex.ia4.inc.c"
};

u64 gCompassItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gCompassItemNameFRATex.ia4.inc.c"
};

u64 gDungeonMapItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gDungeonMapItemNameFRATex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName53JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName53JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName63JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName63JPNTex.ia4.inc.c"
};

u64 gUnusedBossKeyItemName73JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gUnusedBossKeyItemName73JPNTex.ia4.inc.c"
};

u64 gBiggoronsSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
#include "assets/textures/item_name_static/gBiggoronsSwordItemNameFRATex.ia4.inc.c"
};

#endif
