#ifndef GAMEPLAY_KEEP_0x3C870_H
#define GAMEPLAY_KEEP_0x3C870_H

#include "tex_len.h"
#include "ultra64.h"

#define gDropArrows2Tex_WIDTH 32
#define gDropArrows2Tex_HEIGHT 32
extern u64 gDropArrows2Tex[TEX_LEN(u64, gDropArrows2Tex_WIDTH, gDropArrows2Tex_HEIGHT, 16)];
#define gDropArrows1Tex_WIDTH 32
#define gDropArrows1Tex_HEIGHT 32
extern u64 gDropArrows1Tex[TEX_LEN(u64, gDropArrows1Tex_WIDTH, gDropArrows1Tex_HEIGHT, 16)];
#define gDropArrows3Tex_WIDTH 32
#define gDropArrows3Tex_HEIGHT 32
extern u64 gDropArrows3Tex[TEX_LEN(u64, gDropArrows3Tex_WIDTH, gDropArrows3Tex_HEIGHT, 16)];
#define gDropBombTex_WIDTH 32
#define gDropBombTex_HEIGHT 32
extern u64 gDropBombTex[TEX_LEN(u64, gDropBombTex_WIDTH, gDropBombTex_HEIGHT, 16)];

#endif
