#ifndef Z_BG_GND_NISEKABE_H
#define Z_BG_GND_NISEKABE_H

#include "ultra64.h"
#include "actor.h"

struct BgGndNisekabe;

typedef struct BgGndNisekabe {
    /* 0x0000 */ Actor actor;
} BgGndNisekabe; // size = 0x014C

#endif
