#include "eff_fire_footprint.h"
#include "gfx.h"

u64 gEffFireFootprint1Tex[TEX_LEN(u64, gEffFireFootprint1Tex_WIDTH, gEffFireFootprint1Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffFireFootprint1Tex.ia8.inc.c"
};

u64 gEffFireFootprint2Tex[TEX_LEN(u64, gEffFireFootprint2Tex_WIDTH, gEffFireFootprint2Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffFireFootprint2Tex.ia8.inc.c"
};

u64 gEffFireFootprint3Tex[TEX_LEN(u64, gEffFireFootprint3Tex_WIDTH, gEffFireFootprint3Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffFireFootprint3Tex.ia8.inc.c"
};

u64 gEffFireFootprint4Tex[TEX_LEN(u64, gEffFireFootprint4Tex_WIDTH, gEffFireFootprint4Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffFireFootprint4Tex.ia8.inc.c"
};

u64 gEffFireFootprint5Tex[TEX_LEN(u64, gEffFireFootprint5Tex_WIDTH, gEffFireFootprint5Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffFireFootprint5Tex.ia8.inc.c"
};

u64 gEffFireFootprint6Tex[TEX_LEN(u64, gEffFireFootprint6Tex_WIDTH, gEffFireFootprint6Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffFireFootprint6Tex.ia8.inc.c"
};

u64 gEffFireFootprint7Tex[TEX_LEN(u64, gEffFireFootprint7Tex_WIDTH, gEffFireFootprint7Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffFireFootprint7Tex.ia8.inc.c"
};

u64 gEffFireFootprint8Tex[TEX_LEN(u64, gEffFireFootprint8Tex_WIDTH, gEffFireFootprint8Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffFireFootprint8Tex.ia8.inc.c"
};

Gfx gEffFireFootprintDL[12] = {
#include "assets/objects/gameplay_keep/gEffFireFootprintDL.inc.c"
};

Vtx gEffFireFootprintVtx[] = {
#include "assets/objects/gameplay_keep/gEffFireFootprintVtx.inc.c"
};
