#ifndef GAMEPLAY_KEEP_0x515B0_H
#define GAMEPLAY_KEEP_0x515B0_H

#include "tex_len.h"
#include "ultra64.h"

#define gUnusedUpsideDownZeldaTex_WIDTH 64
#define gUnusedUpsideDownZeldaTex_HEIGHT 32
extern u64 gUnusedUpsideDownZeldaTex[TEX_LEN(u64, gUnusedUpsideDownZeldaTex_WIDTH, gUnusedUpsideDownZeldaTex_HEIGHT, 8)];

#endif
