#ifndef GAMEPLAY_KEEP_0x45530_H
#define GAMEPLAY_KEEP_0x45530_H

#include "tex_len.h"
#include "ultra64.h"

#define gUnusedStoneHookshotTargetTex_WIDTH 32
#define gUnusedStoneHookshotTargetTex_HEIGHT 32
extern u64 gUnusedStoneHookshotTargetTex[TEX_LEN(u64, gUnusedStoneHookshotTargetTex_WIDTH, gUnusedStoneHookshotTargetTex_HEIGHT, 16)];

#endif
