#ifndef GAMEPLAY_KEEP_EFF_WATER_RIPPLE_H
#define GAMEPLAY_KEEP_EFF_WATER_RIPPLE_H

#include "tex_len.h"
#include "ultra64.h"

#define gEffWaterRippleTex_WIDTH 64
#define gEffWaterRippleTex_HEIGHT 64
extern u64 gEffWaterRippleTex[TEX_LEN(u64, gEffWaterRippleTex_WIDTH, gEffWaterRippleTex_HEIGHT, 8)];
extern Gfx gEffWaterRippleDL[12];
extern Vtx gEffWaterRippleVtx[];

#endif
