#ifndef GAMEPLAY_KEEP_SUN_EVENING_TEXTURES_H
#define GAMEPLAY_KEEP_SUN_EVENING_TEXTURES_H

#include "tex_len.h"
#include "ultra64.h"

#define gSunEvening1Tex_WIDTH 64
#define gSunEvening1Tex_HEIGHT 31
extern u64 gSunEvening1Tex[TEX_LEN(u64, gSunEvening1Tex_WIDTH, gSunEvening1Tex_HEIGHT, 4)];
#define gSunEvening2Tex_WIDTH 64
#define gSunEvening2Tex_HEIGHT 16
extern u64 gSunEvening2Tex[TEX_LEN(u64, gSunEvening2Tex_WIDTH, gSunEvening2Tex_HEIGHT, 4)];
#define gSunEvening3Tex_WIDTH 64
#define gSunEvening3Tex_HEIGHT 16
extern u64 gSunEvening3Tex[TEX_LEN(u64, gSunEvening3Tex_WIDTH, gSunEvening3Tex_HEIGHT, 4)];

#endif
