#ifndef GAMEPLAY_KEEP_UNUSED_BUBBLES_H
#define GAMEPLAY_KEEP_UNUSED_BUBBLES_H

#include "tex_len.h"
#include "ultra64.h"

#define gEffUnusedBubbles1Tex_WIDTH 32
#define gEffUnusedBubbles1Tex_HEIGHT 32
extern u64 gEffUnusedBubbles1Tex[TEX_LEN(u64, gEffUnusedBubbles1Tex_WIDTH, gEffUnusedBubbles1Tex_HEIGHT, 8)];
#define gEffUnusedBubbles2Tex_WIDTH 32
#define gEffUnusedBubbles2Tex_HEIGHT 32
extern u64 gEffUnusedBubbles2Tex[TEX_LEN(u64, gEffUnusedBubbles2Tex_WIDTH, gEffUnusedBubbles2Tex_HEIGHT, 8)];
#define gEffUnusedBubbles3Tex_WIDTH 32
#define gEffUnusedBubbles3Tex_HEIGHT 32
extern u64 gEffUnusedBubbles3Tex[TEX_LEN(u64, gEffUnusedBubbles3Tex_WIDTH, gEffUnusedBubbles3Tex_HEIGHT, 8)];
#define gEffUnusedBubbles4Tex_WIDTH 32
#define gEffUnusedBubbles4Tex_HEIGHT 32
extern u64 gEffUnusedBubbles4Tex[TEX_LEN(u64, gEffUnusedBubbles4Tex_WIDTH, gEffUnusedBubbles4Tex_HEIGHT, 8)];
#define gEffUnusedBubbles5Tex_WIDTH 32
#define gEffUnusedBubbles5Tex_HEIGHT 32
extern u64 gEffUnusedBubbles5Tex[TEX_LEN(u64, gEffUnusedBubbles5Tex_WIDTH, gEffUnusedBubbles5Tex_HEIGHT, 8)];
#define gEffUnusedBubbles6Tex_WIDTH 32
#define gEffUnusedBubbles6Tex_HEIGHT 32
extern u64 gEffUnusedBubbles6Tex[TEX_LEN(u64, gEffUnusedBubbles6Tex_WIDTH, gEffUnusedBubbles6Tex_HEIGHT, 8)];
#define gEffUnusedBubbles7Tex_WIDTH 32
#define gEffUnusedBubbles7Tex_HEIGHT 32
extern u64 gEffUnusedBubbles7Tex[TEX_LEN(u64, gEffUnusedBubbles7Tex_WIDTH, gEffUnusedBubbles7Tex_HEIGHT, 8)];
#define gEffUnusedBubbles8Tex_WIDTH 32
#define gEffUnusedBubbles8Tex_HEIGHT 32
extern u64 gEffUnusedBubbles8Tex[TEX_LEN(u64, gEffUnusedBubbles8Tex_WIDTH, gEffUnusedBubbles8Tex_HEIGHT, 8)];
extern Gfx gEffUnusedBubblesDL[14];
extern Vtx gEffUnusedBubblesVtx[];

#endif
