#ifndef Z_EN_JS_H
#define Z_EN_JS_H

#include "ultra64.h"
#include "actor.h"

struct EnJs;

typedef void (*EnJsActionFunc)(struct EnJs*, struct PlayState*);

typedef struct EnJs {
    /* 0x0000 */ Actor actor;
    /* 0x014C */ ColliderCylinder collider;
    /* 0x0198 */ SkelAnime skelAnime;
    /* 0x01DC */ Vec3s jointTable[13];
    /* 0x022A */ Vec3s morphTable[13];
    /* 0x0278 */ Vec3s unk_278;
    /* 0x027E */ Vec3s unk_27E;
    /* 0x0284 */ u16 unk_284;
    /* 0x0286 */ s16 unk_286;
    /* 0x0288 */ s16 unk_288;
    /* 0x028C */ EnJsActionFunc actionFunc;
} EnJs; // size = 0x0290

#endif
