#ifndef GAMEPLAY_KEEP_DOOR_ADULT_OPENING_RIGHT_ANIM_H
#define GAMEPLAY_KEEP_DOOR_ADULT_OPENING_RIGHT_ANIM_H

#include "animation.h"

extern s16 gDoorAdultOpeningRightFrameData[];
extern JointIndex gDoorAdultOpeningRightJointIndices[];
extern AnimationHeader gDoorAdultOpeningRightAnim;

#endif
