#include "unused_bubbles.h"
#include "gfx.h"

u64 gEffUnusedBubbles1Tex[TEX_LEN(u64, gEffUnusedBubbles1Tex_WIDTH, gEffUnusedBubbles1Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubbles1Tex.ia8.inc.c"
};

u64 gEffUnusedBubbles2Tex[TEX_LEN(u64, gEffUnusedBubbles2Tex_WIDTH, gEffUnusedBubbles2Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubbles2Tex.ia8.inc.c"
};

u64 gEffUnusedBubbles3Tex[TEX_LEN(u64, gEffUnusedBubbles3Tex_WIDTH, gEffUnusedBubbles3Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubbles3Tex.ia8.inc.c"
};

u64 gEffUnusedBubbles4Tex[TEX_LEN(u64, gEffUnusedBubbles4Tex_WIDTH, gEffUnusedBubbles4Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubbles4Tex.ia8.inc.c"
};

u64 gEffUnusedBubbles5Tex[TEX_LEN(u64, gEffUnusedBubbles5Tex_WIDTH, gEffUnusedBubbles5Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubbles5Tex.ia8.inc.c"
};

u64 gEffUnusedBubbles6Tex[TEX_LEN(u64, gEffUnusedBubbles6Tex_WIDTH, gEffUnusedBubbles6Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubbles6Tex.ia8.inc.c"
};

u64 gEffUnusedBubbles7Tex[TEX_LEN(u64, gEffUnusedBubbles7Tex_WIDTH, gEffUnusedBubbles7Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubbles7Tex.ia8.inc.c"
};

u64 gEffUnusedBubbles8Tex[TEX_LEN(u64, gEffUnusedBubbles8Tex_WIDTH, gEffUnusedBubbles8Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubbles8Tex.ia8.inc.c"
};

Gfx gEffUnusedBubblesDL[14] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubblesDL.inc.c"
};

Vtx gEffUnusedBubblesVtx[] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubblesVtx.inc.c"
};
