#ifndef GAMEPLAY_KEEP_NTSC_0x39850_H
#define GAMEPLAY_KEEP_NTSC_0x39850_H

#include "ultra64.h"
#include "versions.h"

#if OOT_NTSC
extern Vtx gameplay_keep_Vtx_039850[];
extern Gfx gGameplayKeepDL_39890[27];
#endif

#endif
