#ifndef GAMEPLAY_KEEP_EFF_BOMB_EXPLOSION_H
#define GAMEPLAY_KEEP_EFF_BOMB_EXPLOSION_H

#include "tex_len.h"
#include "ultra64.h"

#define gEffBombExplosion1Tex_WIDTH 32
#define gEffBombExplosion1Tex_HEIGHT 32
extern u64 gEffBombExplosion1Tex[TEX_LEN(u64, gEffBombExplosion1Tex_WIDTH, gEffBombExplosion1Tex_HEIGHT, 16)];
#define gEffBombExplosion2Tex_WIDTH 32
#define gEffBombExplosion2Tex_HEIGHT 32
extern u64 gEffBombExplosion2Tex[TEX_LEN(u64, gEffBombExplosion2Tex_WIDTH, gEffBombExplosion2Tex_HEIGHT, 16)];
#define gEffBombExplosion3Tex_WIDTH 32
#define gEffBombExplosion3Tex_HEIGHT 32
extern u64 gEffBombExplosion3Tex[TEX_LEN(u64, gEffBombExplosion3Tex_WIDTH, gEffBombExplosion3Tex_HEIGHT, 16)];
#define gEffBombExplosion4Tex_WIDTH 32
#define gEffBombExplosion4Tex_HEIGHT 32
extern u64 gEffBombExplosion4Tex[TEX_LEN(u64, gEffBombExplosion4Tex_WIDTH, gEffBombExplosion4Tex_HEIGHT, 16)];
#define gEffBombExplosion5Tex_WIDTH 32
#define gEffBombExplosion5Tex_HEIGHT 32
extern u64 gEffBombExplosion5Tex[TEX_LEN(u64, gEffBombExplosion5Tex_WIDTH, gEffBombExplosion5Tex_HEIGHT, 16)];
#define gEffBombExplosion6Tex_WIDTH 32
#define gEffBombExplosion6Tex_HEIGHT 32
extern u64 gEffBombExplosion6Tex[TEX_LEN(u64, gEffBombExplosion6Tex_WIDTH, gEffBombExplosion6Tex_HEIGHT, 16)];
#define gEffBombExplosion7Tex_WIDTH 32
#define gEffBombExplosion7Tex_HEIGHT 32
extern u64 gEffBombExplosion7Tex[TEX_LEN(u64, gEffBombExplosion7Tex_WIDTH, gEffBombExplosion7Tex_HEIGHT, 16)];
#define gEffBombExplosion8Tex_WIDTH 32
#define gEffBombExplosion8Tex_HEIGHT 32
extern u64 gEffBombExplosion8Tex[TEX_LEN(u64, gEffBombExplosion8Tex_WIDTH, gEffBombExplosion8Tex_HEIGHT, 16)];
extern Gfx gEffBombExplosion1DL[13];
extern Gfx gEffBombExplosion2DL[11];
extern Gfx gEffBombExplosion3DL[3];
extern Vtx gEffBombExplosionVtx[];

#endif
