#include "gameplay_keep_0x13700.h"
#include "gfx.h"

u64 gEffUnknown2Tex[TEX_LEN(u64, gEffUnknown2Tex_WIDTH, gEffUnknown2Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnknown2Tex.i8.inc.c"
};

u64 gEffUnknown3Tex[TEX_LEN(u64, gEffUnknown3Tex_WIDTH, gEffUnknown3Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnknown3Tex.i8.inc.c"
};

Vtx gUnusedBeamBladeVtx[] = {
#include "assets/objects/gameplay_keep/gUnusedBeamBladeVtx.inc.c"
};

Gfx gUnusedBeamBladeDL[37] = {
#include "assets/objects/gameplay_keep/gUnusedBeamBladeDL.inc.c"
};
