#include "gameplay_keep_0x45530.h"

u64 gUnusedStoneHookshotTargetTex[TEX_LEN(u64, gUnusedStoneHookshotTargetTex_WIDTH,
                                          gUnusedStoneHookshotTargetTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gUnusedStoneHookshotTargetTex.rgba16.inc.c"
};
