#ifndef GAMEPLAY_KEEP_SMALL_CUBE_COL_H
#define GAMEPLAY_KEEP_SMALL_CUBE_COL_H

#include "bgcheck.h"

extern BgCamInfo gSmallerCubeBgCamList[];
extern SurfaceType gSmallerCubeSurfaceTypes[];
extern CollisionPoly gSmallerCubePolyList[];
extern Vec3s gSmallerCubeVtxList[];
extern CollisionHeader gSmallerCubeCol;

#endif
