#ifndef GAMEPLAY_KEEP_DUST_TEXTURES_H
#define GAMEPLAY_KEEP_DUST_TEXTURES_H

#include "tex_len.h"
#include "ultra64.h"

#define gDust1Tex_WIDTH 32
#define gDust1Tex_HEIGHT 32
extern u64 gDust1Tex[TEX_LEN(u64, gDust1Tex_WIDTH, gDust1Tex_HEIGHT, 8)];
#define gDust2Tex_WIDTH 32
#define gDust2Tex_HEIGHT 32
extern u64 gDust2Tex[TEX_LEN(u64, gDust2Tex_WIDTH, gDust2Tex_HEIGHT, 8)];
#define gDust3Tex_WIDTH 32
#define gDust3Tex_HEIGHT 32
extern u64 gDust3Tex[TEX_LEN(u64, gDust3Tex_WIDTH, gDust3Tex_HEIGHT, 8)];
#define gDust4Tex_WIDTH 32
#define gDust4Tex_HEIGHT 32
extern u64 gDust4Tex[TEX_LEN(u64, gDust4Tex_WIDTH, gDust4Tex_HEIGHT, 8)];
#define gDust5Tex_WIDTH 32
#define gDust5Tex_HEIGHT 32
extern u64 gDust5Tex[TEX_LEN(u64, gDust5Tex_WIDTH, gDust5Tex_HEIGHT, 8)];
#define gDust6Tex_WIDTH 32
#define gDust6Tex_HEIGHT 32
extern u64 gDust6Tex[TEX_LEN(u64, gDust6Tex_WIDTH, gDust6Tex_HEIGHT, 8)];
#define gDust7Tex_WIDTH 32
#define gDust7Tex_HEIGHT 32
extern u64 gDust7Tex[TEX_LEN(u64, gDust7Tex_WIDTH, gDust7Tex_HEIGHT, 8)];
#define gDust8Tex_WIDTH 32
#define gDust8Tex_HEIGHT 32
extern u64 gDust8Tex[TEX_LEN(u64, gDust8Tex_WIDTH, gDust8Tex_HEIGHT, 8)];

#endif
