#include "eff_water_splash.h"
#include "gfx.h"

u64 gEffWaterSplash1Tex[TEX_LEN(u64, gEffWaterSplash1Tex_WIDTH, gEffWaterSplash1Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffWaterSplash1Tex.i8.inc.c"
};

u64 gEffWaterSplash2Tex[TEX_LEN(u64, gEffWaterSplash2Tex_WIDTH, gEffWaterSplash2Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffWaterSplash2Tex.i8.inc.c"
};

u64 gEffWaterSplash3Tex[TEX_LEN(u64, gEffWaterSplash3Tex_WIDTH, gEffWaterSplash3Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffWaterSplash3Tex.i8.inc.c"
};

u64 gEffWaterSplash4Tex[TEX_LEN(u64, gEffWaterSplash4Tex_WIDTH, gEffWaterSplash4Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffWaterSplash4Tex.i8.inc.c"
};

u64 gEffWaterSplash5Tex[TEX_LEN(u64, gEffWaterSplash5Tex_WIDTH, gEffWaterSplash5Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffWaterSplash5Tex.i8.inc.c"
};

u64 gEffWaterSplash6Tex[TEX_LEN(u64, gEffWaterSplash6Tex_WIDTH, gEffWaterSplash6Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffWaterSplash6Tex.i8.inc.c"
};

u64 gEffWaterSplash7Tex[TEX_LEN(u64, gEffWaterSplash7Tex_WIDTH, gEffWaterSplash7Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffWaterSplash7Tex.i8.inc.c"
};

u64 gEffWaterSplash8Tex[TEX_LEN(u64, gEffWaterSplash8Tex_WIDTH, gEffWaterSplash8Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffWaterSplash8Tex.i8.inc.c"
};

Gfx gEffWaterSplashDL[12] = {
#include "assets/objects/gameplay_keep/gEffWaterSplashDL.inc.c"
};

Vtx gEffWaterSplashVtx[] = {
#include "assets/objects/gameplay_keep/gEffWaterSplashVtx.inc.c"
};
