#ifndef GAMEPLAY_KEEP_GLARGERCUBECOL_H
#define GAMEPLAY_KEEP_GLARGERCUBECOL_H

#include "bgcheck.h"

extern BgCamInfo gLargerCubeBgCamList[];
extern SurfaceType gLargerCubeSurfaceTypes[];
extern CollisionPoly gLargerCubePolyList[];
extern Vec3s gLargerCubeVtxList[];
extern CollisionHeader gLargerCubeCol;

#endif
