#ifndef GAMEPLAY_KEEP_0x55DB0_H
#define GAMEPLAY_KEEP_0x55DB0_H

#include "tex_len.h"
#include "ultra64.h"

#define gEffBubble1Tex_WIDTH 16
#define gEffBubble1Tex_HEIGHT 16
extern u64 gEffBubble1Tex[TEX_LEN(u64, gEffBubble1Tex_WIDTH, gEffBubble1Tex_HEIGHT, 8)];
#define gEffBubble2Tex_WIDTH 16
#define gEffBubble2Tex_HEIGHT 16
extern u64 gEffBubble2Tex[TEX_LEN(u64, gEffBubble2Tex_WIDTH, gEffBubble2Tex_HEIGHT, 8)];

#endif
