#include "gameplay_keep_0x45D30.h"

u64 gUnknownStone3Tex[TEX_LEN(u64, gUnknownStone3Tex_WIDTH, gUnknownStone3Tex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gUnknownStone3Tex.rgba16.inc.c"
};
