#include "gameplay_keep_0x38FB0.h"

u64 gUnknownCircle6Tex[TEX_LEN(u64, gUnknownCircle6Tex_WIDTH, gUnknownCircle6Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gUnknownCircle6Tex.i8.inc.c"
};
