#ifndef Z_OBJ_MAKEKINSUTA_H
#define Z_OBJ_MAKEKINSUTA_H

#include "ultra64.h"
#include "actor.h"

struct ObjMakekinsuta;

typedef void (*ObjMakekinsutaActionFunc)(struct ObjMakekinsuta*, struct PlayState*);

typedef struct ObjMakekinsuta {
    /* 0x000 */ Actor actor;
    /* 0x14C */ ObjMakekinsutaActionFunc actionFunc;
    /* 0x150 */ s16 timer;
    /* 0x152 */ s16 unk_152;
} ObjMakekinsuta; // size = 0x154

#endif
