#ifndef GAMEPLAY_KEEP_NTSC_0x3FD80_H
#define GAMEPLAY_KEEP_NTSC_0x3FD80_H

#include "tex_len.h"
#include "ultra64.h"
#include "versions.h"

#if OOT_NTSC
#define gUnusedBombchuIconTex_WIDTH 32
#define gUnusedBombchuIconTex_HEIGHT 32
extern u64 gUnusedBombchuIconTex[TEX_LEN(u64, gUnusedBombchuIconTex_WIDTH, gUnusedBombchuIconTex_HEIGHT, 16)];
#define gGameplayKeepTex_40580_WIDTH 32
#define gGameplayKeepTex_40580_HEIGHT 32
extern u64 gGameplayKeepTex_40580[TEX_LEN(u64, gGameplayKeepTex_40580_WIDTH, gGameplayKeepTex_40580_HEIGHT, 16)];
#endif

#endif
