#ifndef GAMEPLAY_KEEP_0x16A50_H
#define GAMEPLAY_KEEP_0x16A50_H

#include "tex_len.h"
#include "ultra64.h"

#define gUnknownCircle3Tex_WIDTH 16
#define gUnknownCircle3Tex_HEIGHT 16
extern u64 gUnknownCircle3Tex[TEX_LEN(u64, gUnknownCircle3Tex_WIDTH, gUnknownCircle3Tex_HEIGHT, 4)];
#define gUnknownCircle4Tex_WIDTH 16
#define gUnknownCircle4Tex_HEIGHT 16
extern u64 gUnknownCircle4Tex[TEX_LEN(u64, gUnknownCircle4Tex_WIDTH, gUnknownCircle4Tex_HEIGHT, 8)];

#endif
