#ifndef GAMEPLAY_KEEP_BOOMERANG_H
#define GAMEPLAY_KEEP_BOOMERANG_H

#include "ultra64.h"

extern Vtx gBoomerangVtx[];
extern Gfx gUnknownBlankDL[1];
extern Gfx gBoomerangDL[46];
extern Gfx gBoomerangRefDL[2];

#endif
