#ifndef GAMEPLAY_KEEP_0x32090_H
#define GAMEPLAY_KEEP_0x32090_H

#include "tex_len.h"
#include "ultra64.h"

#define gEffUnknown9Tex_WIDTH 32
#define gEffUnknown9Tex_HEIGHT 32
extern u64 gEffUnknown9Tex[TEX_LEN(u64, gEffUnknown9Tex_WIDTH, gEffUnknown9Tex_HEIGHT, 8)];
#define gEffUnknown10Tex_WIDTH 32
#define gEffUnknown10Tex_HEIGHT 32
extern u64 gEffUnknown10Tex[TEX_LEN(u64, gEffUnknown10Tex_WIDTH, gEffUnknown10Tex_HEIGHT, 8)];
#define gEffUnknown11Tex_WIDTH 32
#define gEffUnknown11Tex_HEIGHT 32
extern u64 gEffUnknown11Tex[TEX_LEN(u64, gEffUnknown11Tex_WIDTH, gEffUnknown11Tex_HEIGHT, 8)];
#define gEffUnknown12Tex_WIDTH 32
#define gEffUnknown12Tex_HEIGHT 32
extern u64 gEffUnknown12Tex[TEX_LEN(u64, gEffUnknown12Tex_WIDTH, gEffUnknown12Tex_HEIGHT, 8)];

#endif
