#ifndef GAMEPLAY_KEEP_EFF_ICE_FRAGMENTS_H
#define GAMEPLAY_KEEP_EFF_ICE_FRAGMENTS_H

#include "ultra64.h"

extern Vtx gEffIceFragmentVtx[];
extern Gfx gEffIceFragment1DL[31];
extern Gfx gEffIceFragment2DL[30];

#endif
