#ifndef GAMEPLAY_KEEP_GDOORCHILDOPENINGRIGHTANIM_H
#define GAMEPLAY_KEEP_GDOORCHILDOPENINGRIGHTANIM_H

#include "animation.h"

extern s16 gDoorChildOpeningRightFrameData[];
extern JointIndex gDoorChildOpeningRightJointIndices[];
extern AnimationHeader gDoorChildOpeningRightAnim;

#endif
