#ifndef GAMEPLAY_KEEP_EFF_FRAGMENTS_1_H
#define GAMEPLAY_KEEP_EFF_FRAGMENTS_1_H

#include "tex_len.h"
#include "ultra64.h"

extern Vtx gEffFragments1Vtx[];
extern Gfx gEffFragments1DL[18];
#define gWitheredLeafTex_WIDTH 16
#define gWitheredLeafTex_HEIGHT 16
extern u64 gWitheredLeafTex[TEX_LEN(u64, gWitheredLeafTex_WIDTH, gWitheredLeafTex_HEIGHT, 16)];

#endif
