#ifndef GAMEPLAY_KEEP_ROCK_FRAGMENTS_TEX_H
#define GAMEPLAY_KEEP_ROCK_FRAGMENTS_TEX_H

#include "tex_len.h"
#include "ultra64.h"

#define gRockFragment1Tex_WIDTH 32
#define gRockFragment1Tex_HEIGHT 32
extern u64 gRockFragment1Tex[TEX_LEN(u64, gRockFragment1Tex_WIDTH, gRockFragment1Tex_HEIGHT, 16)];
#define gRockFragment2Tex_WIDTH 32
#define gRockFragment2Tex_HEIGHT 32
extern u64 gRockFragment2Tex[TEX_LEN(u64, gRockFragment2Tex_WIDTH, gRockFragment2Tex_HEIGHT, 16)];

#endif
