#ifndef GAMEPLAY_KEEP_EFF_SPARK_TEXTURES_H
#define GAMEPLAY_KEEP_EFF_SPARK_TEXTURES_H

#include "tex_len.h"
#include "ultra64.h"

#define gEffSpark1Tex_WIDTH 32
#define gEffSpark1Tex_HEIGHT 32
extern u64 gEffSpark1Tex[TEX_LEN(u64, gEffSpark1Tex_WIDTH, gEffSpark1Tex_HEIGHT, 4)];
#define gEffSpark2Tex_WIDTH 32
#define gEffSpark2Tex_HEIGHT 32
extern u64 gEffSpark2Tex[TEX_LEN(u64, gEffSpark2Tex_WIDTH, gEffSpark2Tex_HEIGHT, 4)];
#define gEffSpark3Tex_WIDTH 32
#define gEffSpark3Tex_HEIGHT 32
extern u64 gEffSpark3Tex[TEX_LEN(u64, gEffSpark3Tex_WIDTH, gEffSpark3Tex_HEIGHT, 4)];
#define gEffSpark4Tex_WIDTH 32
#define gEffSpark4Tex_HEIGHT 32
extern u64 gEffSpark4Tex[TEX_LEN(u64, gEffSpark4Tex_WIDTH, gEffSpark4Tex_HEIGHT, 4)];

#endif
