#ifndef GAMEPLAY_KEEP_GLARGERFLATBLOCKCOL_H
#define GAMEPLAY_KEEP_GLARGERFLATBLOCKCOL_H

#include "bgcheck.h"

extern BgCamInfo gLargerFlatBlockBgCamList[];
extern SurfaceType gLargerFlatBlockSurfaceTypes[];
extern CollisionPoly gLargerFlatBlockPolyList[];
extern Vec3s gLargerFlatBlockVtxList[];
extern CollisionHeader gLargerFlatBlockCol;

#endif
