#ifndef GAMEPLAY_KEEP_PLAYER_PAUSE_JOINT_TABLES_H
#define GAMEPLAY_KEEP_PLAYER_PAUSE_JOINT_TABLES_H

#include "z_math.h"

extern Vec3s gLinkPauseChildJointTable[];
extern Vec3s gLinkPauseChildDekuShieldJointTable[];
extern Vec3s gLinkPauseAdultBgsJointTable[];
extern Vec3s gLinkPauseAdultJointTable[];
extern Vec3s gLinkPauseAdultShieldJointTable[];

#endif
