#include "sun_evening_textures.h"

u64 gSunEvening1Tex[TEX_LEN(u64, gSunEvening1Tex_WIDTH, gSunEvening1Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gSunEvening1Tex.i4.inc.c"
};

u64 gSunEvening2Tex[TEX_LEN(u64, gSunEvening2Tex_WIDTH, gSunEvening2Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gSunEvening2Tex.i4.inc.c"
};

u64 gSunEvening3Tex[TEX_LEN(u64, gSunEvening3Tex_WIDTH, gSunEvening3Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gSunEvening3Tex.i4.inc.c"
};

u8 gameplay_keep_zeros_04D140[32] = { 0 };
