#ifndef GAMEPLAY_KEEP_0x42530_H
#define GAMEPLAY_KEEP_0x42530_H

#include "tex_len.h"
#include "ultra64.h"

#define gUnknownStone1Tex_WIDTH 32
#define gUnknownStone1Tex_HEIGHT 32
extern u64 gUnknownStone1Tex[TEX_LEN(u64, gUnknownStone1Tex_WIDTH, gUnknownStone1Tex_HEIGHT, 16)];
#define gUnknownStone2Tex_WIDTH 32
#define gUnknownStone2Tex_HEIGHT 32
extern u64 gUnknownStone2Tex[TEX_LEN(u64, gUnknownStone2Tex_WIDTH, gUnknownStone2Tex_HEIGHT, 16)];

#endif
