#include "eff_lightning.h"
#include "gfx.h"

u64 gEffLightning1Tex[TEX_LEN(u64, gEffLightning1Tex_WIDTH, gEffLightning1Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffLightning1Tex.i8.inc.c"
};

u64 gEffLightning2Tex[TEX_LEN(u64, gEffLightning2Tex_WIDTH, gEffLightning2Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffLightning2Tex.i8.inc.c"
};

u64 gEffLightning3Tex[TEX_LEN(u64, gEffLightning3Tex_WIDTH, gEffLightning3Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffLightning3Tex.i8.inc.c"
};

u64 gEffLightning4Tex[TEX_LEN(u64, gEffLightning4Tex_WIDTH, gEffLightning4Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffLightning4Tex.i8.inc.c"
};

u64 gEffLightning5Tex[TEX_LEN(u64, gEffLightning5Tex_WIDTH, gEffLightning5Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffLightning5Tex.i8.inc.c"
};

u64 gEffLightning6Tex[TEX_LEN(u64, gEffLightning6Tex_WIDTH, gEffLightning6Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffLightning6Tex.i8.inc.c"
};

u64 gEffLightning7Tex[TEX_LEN(u64, gEffLightning7Tex_WIDTH, gEffLightning7Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffLightning7Tex.i8.inc.c"
};

u64 gEffLightning8Tex[TEX_LEN(u64, gEffLightning8Tex_WIDTH, gEffLightning8Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffLightning8Tex.i8.inc.c"
};

Gfx gEffLightningDL[13] = {
#include "assets/objects/gameplay_keep/gEffLightningDL.inc.c"
};

Vtx gEffLightningVtx[] = {
#include "assets/objects/gameplay_keep/gEffLightningVtx.inc.c"
};
