#ifndef GAMEPLAY_KEEP_EFF_SHOCKWAVE_H
#define GAMEPLAY_KEEP_EFF_SHOCKWAVE_H

#include "tex_len.h"
#include "ultra64.h"

#define gEffShockwaveTex_WIDTH 64
#define gEffShockwaveTex_HEIGHT 64
extern u64 gEffShockwaveTex[TEX_LEN(u64, gEffShockwaveTex_WIDTH, gEffShockwaveTex_HEIGHT, 8)];
extern Gfx gEffShockwaveDL[14];
extern Vtx gGameplayKeepVtx_01A120[];

#endif
