#include "rock_fragments_tex.h"

u64 gRockFragment1Tex[TEX_LEN(u64, gRockFragment1Tex_WIDTH, gRockFragment1Tex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gRockFragment1Tex.rgba16.inc.c"
};

u64 gRockFragment2Tex[TEX_LEN(u64, gRockFragment2Tex_WIDTH, gRockFragment2Tex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gRockFragment2Tex.rgba16.inc.c"
};
