#ifndef GAMEPLAY_KEEP_HILITE4_TEX_H
#define GAMEPLAY_KEEP_HILITE4_TEX_H

#include "tex_len.h"
#include "ultra64.h"

#define gHilite4Tex_WIDTH 32
#define gHilite4Tex_HEIGHT 32
extern u64 gHilite4Tex[TEX_LEN(u64, gHilite4Tex_WIDTH, gHilite4Tex_HEIGHT, 16)];

#endif
