#ifndef GAMEPLAY_KEEP_0x13700_H
#define GAMEPLAY_KEEP_0x13700_H

#include "tex_len.h"
#include "ultra64.h"

#define gEffUnknown2Tex_WIDTH 32
#define gEffUnknown2Tex_HEIGHT 64
extern u64 gEffUnknown2Tex[TEX_LEN(u64, gEffUnknown2Tex_WIDTH, gEffUnknown2Tex_HEIGHT, 8)];
#define gEffUnknown3Tex_WIDTH 32
#define gEffUnknown3Tex_HEIGHT 64
extern u64 gEffUnknown3Tex[TEX_LEN(u64, gEffUnknown3Tex_WIDTH, gEffUnknown3Tex_HEIGHT, 8)];
extern Vtx gUnusedBeamBladeVtx[];
extern Gfx gUnusedBeamBladeDL[37];

#endif
