#ifndef GAMEPLAY_KEEP_DOOR_CHILD_OPENING_LEFT_ANIM_H
#define GAMEPLAY_KEEP_DOOR_CHILD_OPENING_LEFT_ANIM_H

#include "animation.h"

extern s16 gDoorChildOpeningLeftFrameData[];
extern JointIndex gDoorChildOpeningLeftJointIndices[];
extern AnimationHeader gDoorChildOpeningLeftAnim;

#endif
