<Root>
    <File Name="object_ik" Segment="6">
        <Skeleton Name="object_ik_Skel_000380" Type="Flex" LimbType="Standard" Offset="0x380"/>
        <Skeleton Name="object_ik_Skel_000660" Type="Flex" LimbType="Standard" Offset="0x660"/>
        <Skeleton Name="object_ik_Skel_000C90" Type="Flex" LimbType="Standard" Offset="0xC90"/>

        <Skeleton Name="object_ik_Skel_000900" Type="Flex" LimbType="Standard" Offset="0x900"/>
        <Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/>
        <Skeleton Name="object_ik_Skel_01EB40" Type="Flex" LimbType="Standard" Offset="0x1EB40"/>
        <Skeleton Name="object_ik_Skel_01EE60" Type="Flex" LimbType="Standard" Offset="0x1EE60"/>
        <Skeleton Name="gIronKnuckleSkel" Type="Flex" LimbType="Standard" Offset="0x1E178"/>
        <Skeleton Name="gIronKnuckleDefeatSkel" Type="Flex" LimbType="Standard" Offset="0x205C0"/>

        <Animation Name="object_ik_Anim_00035C" Offset="0x35C"/>
        <Animation Name="object_ik_Anim_000634" Offset="0x634"/>
        <Animation Name="object_ik_Anim_0008DC" Offset="0x8DC"/>
        <Animation Name="object_ik_Anim_000C6C" Offset="0xC6C"/>
        <Animation Name="object_ik_Anim_000F0C" Offset="0xF0C"/>
        <Animation Name="gIronKnuckleVerticalAttackAnim" Offset="0x1C28"/>
        <Animation Name="gIronKnuckleRecoverFromVerticalAttackAnim" Offset="0x2538"/>
        <Animation Name="gIronKnuckleAxeStuckAnim" Offset="0x29FC"/>
        <Animation Name="gIronKnuckleHorizontalAttackAnim" Offset="0x33C4"/>
        <Animation Name="gIronKnuckleRecoverFromHorizontalAttackAnim" Offset="0x3DBC"/>
        <Animation Name="gIronKnuckleBackHitAnim" Offset="0x45BC"/>
        <Animation Name="gIronKnuckleBlockAnim" Offset="0x485C"/>
        <Animation Name="gIronKnuckleDeathAnim" Offset="0x5944"/>
        <Animation Name="gIronKnuckleFrontHitAnim" Offset="0x6194"/>
        <Animation Name="gIronKnuckleRunAnim" Offset="0x6734"/>
        <Animation Name="gIronKnuckleNabooruSummonAxeAnim" Offset="0xC114"/>
        <Animation Name="gIronKnuckleStandUpAnim" Offset="0xCD70"/>
        <Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/>
        <Animation Name="gIronKnuckleUnused1Anim" Offset="0xE28C"/>
        <Animation Name="gIronKnuckleWalkAnim" Offset="0xED24"/>
        <Animation Name="gIronKnuckleUnused2Anim" Offset="0xF620"/>
        <Animation Name="gIronKnuckleUnused3Anim" Offset="0x1E820"/>
        <Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/>
        <Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/>
        <Animation Name="gIronKnuckleNabooruDeathAnim" Offset="0x203D8"/>

        <Texture Name="object_ik_Tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
        <Texture Name="gIronKnuckleMetalTex" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
        <Texture Name="gIronKnuckleBigRivetTex" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
        <Texture Name="gIronKnuckleBlockPatternTex" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
        <Texture Name="gIronKnuckleChainMailTex" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
        <Texture Name="object_ik_Tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/>
        <Texture Name="gIronKnuckleGerudoEyeTex" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/>
        <Texture Name="gIronKnuckleNabooruLipTex" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/>
        <Texture Name="gIronKnuckleJewelTex" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/>
        <Texture Name="gIronKnuckleNabooruForeheadJewelTex" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/>
        <Texture Name="object_ik_Tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/>
        <Texture Name="gIronKnuckleNabooruHair1Tex" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/>
        <Texture Name="object_ik_Tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/>
        <Texture Name="object_ik_Tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/>
        <Texture Name="object_ik_Tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/>
        <Texture Name="object_ik_Tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/>
        <Array Name="object_ik_Vtx_011A60" Count="44" Offset="0x11A60">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_011D20" Count="28" Offset="0x11D20">
            <Vtx/>
        </Array>
        <Array Name="gIronKnuckleNabooruHelmetVtx" Count="90" Offset="0x11EE0">
            <Vtx/>
        </Array>
        <Array Name="gIronKnuckleAxeVtx" Count="69" Offset="0x12480">
            <Vtx/>
        </Array>
        <Array Name="gIronKnuckleShockedNabooruHeadVtx" Count="282" Offset="0x128D0">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_013A70" Count="29" Offset="0x13A70">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_013C40" Count="14" Offset="0x13C40">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_013D20" Count="31" Offset="0x13D20">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_013F10" Count="14" Offset="0x13F10">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_013FF0" Count="21" Offset="0x13FF0">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_014140" Count="21" Offset="0x14140">
            <Vtx/>
        </Array>
        <Array Name="gIronKnuckleSplitHelmetLeftVtx" Count="55" Offset="0x14290">
            <Vtx/>
        </Array>
        <Array Name="gIronKnuckleSplitHelmetRightVtx" Count="44" Offset="0x14600">
            <Vtx/>
        </Array>
        <Array Name="gIronKnuckleArmorRivetAndSymbolVtx" Count="14" Offset="0x148C0">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_0149A0" Count="10" Offset="0x149A0">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_014A40" Count="47" Offset="0x14A40">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_014D30" Count="14" Offset="0x14D30">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_014E10" Count="14" Offset="0x14E10">
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        </Array>
        <Array Name="object_ik_Vtx_014EF0" Count="24" Offset="0x14EF0">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_015070" Count="24" Offset="0x15070">
            <Vtx/>
        </Array>
        <DList Name="object_ik_DL_0151F0" Offset="0x151F0"/>
        <DList Name="object_ik_DL_015380" Offset="0x15380"/>
        <DList Name="gIronKnuckleNabooruHelmetDL" Offset="0x154E0"/>
        <DList Name="gIronKnuckleAxeDL" Offset="0x15840"/>
        <DList Name="gIronKnuckleShockedNabooruHeadDL" Offset="0x15B00"/>
        <DList Name="object_ik_DL_016118" Offset="0x16118"/>
        <DList Name="object_ik_DL_016278" Offset="0x16278"/>
        <DList Name="object_ik_DL_016340" Offset="0x16340"/>
        <DList Name="object_ik_DL_0164A0" Offset="0x164A0"/>
        <DList Name="object_ik_DL_016568" Offset="0x16568"/>
        <DList Name="object_ik_DL_016658" Offset="0x16658"/>
        <DList Name="gIronKnuckleSplitHelmetLeftDL" Offset="0x16748"/>
        <DList Name="gIronKnuckleSplitHelmetRightDL" Offset="0x169E8"/>
        <DList Name="gIronKnuckleArmorRivetAndSymbolDL" Offset="0x16BE0"/>
        <DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/>
        <DList Name="object_ik_DL_016D88" Offset="0x16D88"/>
        <DList Name="object_ik_DL_016EE8" Offset="0x16EE8"/>
        <DList Name="object_ik_DL_016F88" Offset="0x16F88"/>
        <DList Name="object_ik_DL_017028" Offset="0x17028"/>
        <DList Name="object_ik_DL_017170" Offset="0x17170"/>
        <Texture Name="object_ik_Tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/>
        <Texture Name="object_ik_Tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/>
        <Texture Name="object_ik_Tex_017478" Format="ci8" Width="8" Height="8" Offset="0x17478" TlutOffset="0x17288"/>
        <Texture Name="gIronKnuckleHair2Tex" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/>
        <Texture Name="object_ik_Tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/>
        <Texture Name="object_ik_Tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/>
        <Texture Name="object_ik_Tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/>
        <Array Name="gIronKnuckleHelmetVtx" Count="105" Offset="0x177B8">
            <Vtx/>
        </Array>
        <Array Name="gIronKnuckleGerudoHeadVtx" Count="208" Offset="0x17E48">
            <Vtx/>
        </Array>
        <Array Name="gIronKnuckleHelmetMarkingVtx" Count="51" Offset="0x18B48">
            <Vtx/>
        </Array>
        <DList Name="gIronKnuckleHelmetDL" Offset="0x18E78"/>
        <DList Name="gIronKnuckleGerudoHeadDL" Offset="0x19100"/>
        <DList Name="gIronKnuckleHelmetMarkingDL" Offset="0x19E08"/>
        <Array Name="object_ik_Vtx_019F38" Count="28" Offset="0x19F38">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_01A0F8" Count="15" Offset="0x1A0F8">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_01A1E8" Count="33" Offset="0x1A1E8">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_01A3F8" Count="28" Offset="0x1A3F8">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_01A5B8" Count="15" Offset="0x1A5B8">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_01A6A8" Count="34" Offset="0x1A6A8">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_01A8C8" Count="62" Offset="0x1A8C8">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_01ACA8" Count="33" Offset="0x1ACA8">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_01AEB8" Count="25" Offset="0x1AEB8">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_01B048" Count="33" Offset="0x1B048">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_01B258" Count="25" Offset="0x1B258">
            <Vtx/>
        </Array>
        <Array Name="gIronKnuckleTorsoVtx" Count="79" Offset="0x1B3E8">
            <Vtx/>
        </Array>
        <Array Name="object_ik_Vtx_01B8D8" Count="26" Offset="0x1B8D8">
            <Vtx/>
        </Array>
        <DList Name="gIronKnuckleTorsoDL" Offset="0x1BA78"/>
        <DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/>
        <DList Name="object_ik_DL_01C130" Offset="0x1C130"/>
        <DList Name="object_ik_DL_01C2B8" Offset="0x1C2B8"/>
        <DList Name="object_ik_DL_01C550" Offset="0x1C550"/>
        <DList Name="object_ik_DL_01C6D8" Offset="0x1C6D8"/>
        <DList Name="object_ik_DL_01C7B8" Offset="0x1C7B8"/>
        <DList Name="object_ik_DL_01CB58" Offset="0x1CB58"/>
        <DList Name="object_ik_DL_01CCA0" Offset="0x1CCA0"/>
        <DList Name="object_ik_DL_01CEE0" Offset="0x1CEE0"/>
        <DList Name="object_ik_DL_01D2B0" Offset="0x1D2B0"/>
        <DList Name="object_ik_DL_01D3F8" Offset="0x1D3F8"/>
        <DList Name="object_ik_DL_01D638" Offset="0x1D638"/>
        <Texture Name="object_ik_Tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8"/>
        <Texture Name="object_ik_Tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8"/>
        <Texture Name="gIronKnuckleHair3Tex" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/>
        <Texture Name="gIronKnuckleNabooruChestJewelTex" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/>
        <Limb Name="object_ik_000370_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_000370" Offset="0x370"/>
        <Limb Name="object_ik_000650_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_000650" Offset="0x650"/>
        <Limb Name="object_ik_0008F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_0008F0" Offset="0x8F0"/>
        <Limb Name="object_ik_000C80_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_000C80" Offset="0xC80"/>
        <Limb Name="object_ik_000F20_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_000F20" Offset="0xF20"/>
        <Limb Name="object_ik_01DFA8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01DFA8" Offset="0x1DFA8"/>
        <Limb Name="object_ik_01DFB4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01DFB4" Offset="0x1DFB4"/>
        <Limb Name="object_ik_01DFC0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01DFC0" Offset="0x1DFC0"/>
        <Limb Name="object_ik_01DFCC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01DFCC" Offset="0x1DFCC"/>
        <Limb Name="object_ik_01DFD8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01DFD8" Offset="0x1DFD8"/>
        <Limb Name="object_ik_01DFE4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01DFE4" Offset="0x1DFE4"/>
        <Limb Name="object_ik_01DFF0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01DFF0" Offset="0x1DFF0"/>
        <Limb Name="object_ik_01DFFC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01DFFC" Offset="0x1DFFC"/>
        <Limb Name="object_ik_01E008_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E008" Offset="0x1E008"/>
        <Limb Name="object_ik_01E014_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E014" Offset="0x1E014"/>
        <Limb Name="object_ik_01E020_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E020" Offset="0x1E020"/>
        <Limb Name="object_ik_01E02C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E02C" Offset="0x1E02C"/>
        <Limb Name="object_ik_01E038_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E038" Offset="0x1E038"/>
        <Limb Name="object_ik_01E044_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E044" Offset="0x1E044"/>
        <Limb Name="object_ik_01E050_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E050" Offset="0x1E050"/>
        <Limb Name="object_ik_01E05C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E05C" Offset="0x1E05C"/>
        <Limb Name="object_ik_01E068_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E068" Offset="0x1E068"/>
        <Limb Name="object_ik_01E074_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E074" Offset="0x1E074"/>
        <Limb Name="object_ik_01E080_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E080" Offset="0x1E080"/>
        <Limb Name="object_ik_01E08C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E08C" Offset="0x1E08C"/>
        <Limb Name="object_ik_01E098_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E098" Offset="0x1E098"/>
        <Limb Name="object_ik_01E0A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E0A4" Offset="0x1E0A4"/>
        <Limb Name="object_ik_01E0B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E0B0" Offset="0x1E0B0"/>
        <Limb Name="object_ik_01E0BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E0BC" Offset="0x1E0BC"/>
        <Limb Name="object_ik_01E0C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E0C8" Offset="0x1E0C8"/>
        <Limb Name="object_ik_01E0D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E0D4" Offset="0x1E0D4"/>
        <Limb Name="object_ik_01E0E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E0E0" Offset="0x1E0E0"/>
        <Limb Name="object_ik_01E0EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E0EC" Offset="0x1E0EC"/>
        <Limb Name="object_ik_01E0F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01E0F8" Offset="0x1E0F8"/>
        <Limb Name="object_ik_01EB30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01EB30" Offset="0x1EB30"/>
        <Limb Name="object_ik_01EE50_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_01EE50" Offset="0x1EE50"/>
        <Limb Name="object_ik_0203F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_0203F0" Offset="0x203F0"/>
        <Limb Name="object_ik_0203FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_0203FC" Offset="0x203FC"/>
        <Limb Name="object_ik_020408_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_020408" Offset="0x20408"/>
        <Limb Name="object_ik_020414_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_020414" Offset="0x20414"/>
        <Limb Name="object_ik_020420_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_020420" Offset="0x20420"/>
        <Limb Name="object_ik_02042C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_02042C" Offset="0x2042C"/>
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        <Limb Name="object_ik_020444_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_020444" Offset="0x20444"/>
        <Limb Name="object_ik_020450_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_020450" Offset="0x20450"/>
        <Limb Name="object_ik_02045C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_02045C" Offset="0x2045C"/>
        <Limb Name="object_ik_020468_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_020468" Offset="0x20468"/>
        <Limb Name="object_ik_020474_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_020474" Offset="0x20474"/>
        <Limb Name="object_ik_020480_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_020480" Offset="0x20480"/>
        <Limb Name="object_ik_02048C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_02048C" Offset="0x2048C"/>
        <Limb Name="object_ik_020498_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_020498" Offset="0x20498"/>
        <Limb Name="object_ik_0204A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_0204A4" Offset="0x204A4"/>
        <Limb Name="object_ik_0204B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_0204B0" Offset="0x204B0"/>
        <Limb Name="object_ik_0204BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_0204BC" Offset="0x204BC"/>
        <Limb Name="object_ik_0204C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_0204C8" Offset="0x204C8"/>
        <Limb Name="object_ik_0204D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_0204D4" Offset="0x204D4"/>
        <Limb Name="object_ik_0204E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_0204E0" Offset="0x204E0"/>
        <Limb Name="object_ik_0204EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_0204EC" Offset="0x204EC"/>
        <Limb Name="object_ik_0204F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_0204F8" Offset="0x204F8"/>
        <Limb Name="object_ik_020504_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_020504" Offset="0x20504"/>
        <Limb Name="object_ik_020510_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_020510" Offset="0x20510"/>
        <Limb Name="object_ik_02051C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_02051C" Offset="0x2051C"/>
        <Limb Name="object_ik_020528_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_020528" Offset="0x20528"/>
        <Limb Name="object_ik_020534_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_020534" Offset="0x20534"/>
        <Limb Name="object_ik_020540_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_IK_020540" Offset="0x20540"/>
    </File>
</Root>
