<Root>
    <ExternalFile OutPath="assets/objects/gameplay_keep"/>
    <File Name="object_trap" Segment="6">
        <Texture Name="gSlidingBladeTrapTex_0000" Format="i8" Width="32" Height="32" Offset="0x0000"/>
        <Texture Name="gSlidingBladeTrapBoltsTex" Format="i8" Width="32" Height="32" Offset="0x0400"/>
        <Texture Name="gSlidingBladeTrapGradientTex" Format="i8" Width="32" Height="32" Offset="0x0800"/>
        <Texture Name="gLandmineBillboardTex" Format="rgba16" Width="32" Height="32" Offset="0x1BD8"/>
        <Array Name="gSlidingBladeTrapVtx" Count="128" Offset="0xC00">
            <Vtx/>
        </Array>
        <DList Name="gSlidingBladeTrapDL" Offset="0x1400"/>
        <DList Name="gLandmineBillboardDL" Offset="0x1630"/>
        <Array Name="gLandmineBillboardVtx" Count="4" Offset="0x16C8">
            <Vtx/>
        </Array>
        <DList Name="gUnusedSpikeDL" Offset="0x1710"/>
        <Array Name="gUnusedSpikeVtx" Count="54" Offset="0x1878">
            <Vtx/>
        </Array>
    </File>
</Root>
