<Root>
    <File Name="object_bl" Segment="6">
        <!-- Biri Animations -->
        <Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/>
        <Animation Name="gBiriClimbAnim" Offset="0x64"/>
        <Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->

        <!-- Vertices -->
        <Array Name="gBiriTentaclesVtx" Count="4" Offset="0xC0">
            <Vtx/>
        </Array>
        <Array Name="gBiriInnerHoodVtx" Count="14" Offset="0x100">
            <Vtx/>
        </Array>
        <Array Name="gBiriOuterHoodVtx" Count="29" Offset="0x1E0">
            <Vtx/>
        </Array>

        <!-- Biri DLists -->
        <DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
        <DList Name="gBiriInnerHoodDL" Offset="0x448"/>
        <DList Name="gBiriOuterHoodDL" Offset="0x530"/>

        <!-- Biri Textures -->
        <Texture Name="gBiriOuterHoodTex" Format="ia16" Width="16" Height="64" Offset="0x608"/>
        <Texture Name="gBiriTentacles0Tex" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
        <Texture Name="gBiriTentacles1Tex" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
        <Texture Name="gBiriTentacles2Tex" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
        <Texture Name="gBiriTentacles3Tex" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
        <Texture Name="gBiriTentacles4Tex" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
        <Texture Name="gBiriTentacles5Tex" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
        <Texture Name="gBiriTentacles6Tex" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
        <Texture Name="gBiriTentacles7Tex" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
        <Texture Name="gBiriInnerHoodTex" Format="ia16" Width="16" Height="16" Offset="0x5608"/>

        <!-- Biri Limbs and Skeleton -->
        <Limb Name="gBiriRootLimb" LimbType="Standard" EnumName="BIRI_LIMB_ROOT" Offset="0x5808"/>
        <Limb Name="gBiriInnerHoodLimb" LimbType="Standard" EnumName="BIRI_LIMB_INNER_HOOD" Offset="0x5814"/>
        <Limb Name="gBiriOuterHoodLimb" LimbType="Standard" EnumName="BIRI_LIMB_OUTER_HOOD" Offset="0x5820"/>
        <Limb Name="gBiriTentaclesLimb" LimbType="Standard" EnumName="BIRI_LIMB_TENTACLES" Offset="0x582C"/>
        <Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" LimbNone="BIRI_LIMB_NONE" LimbMax="BIRI_LIMB_MAX" EnumName="BiriLimb" Offset="0x5848"/>
    </File>
</Root>
