<Root>
    <File Name="object_zl4" Segment="6">
        <!-- Child Zelda's skeleton -->
        <Skeleton Name="gChildZeldaSkel" Type="Flex" LimbType="Standard" Offset="0xE038"/>

        <!-- Child Zelda's animations -->
        <Animation Name="gChildZeldaAnim_000654" Offset="0x654"/>
        <Animation Name="gChildZeldaAnim_00E5C8" Offset="0xE5C8"/>
        <Animation Name="gChildZeldaAnim_00EBC4" Offset="0xEBC4"/>
        <Animation Name="gChildZeldaAnim_010DF8" Offset="0x10DF8"/>
        <Animation Name="gChildZeldaAnim_011248" Offset="0x11248"/>
        <Animation Name="gChildZeldaAnim_011698" Offset="0x11698"/>
        <Animation Name="gChildZeldaAnim_011B34" Offset="0x11B34"/>
        <Animation Name="gChildZeldaAnim_0125E4" Offset="0x125E4"/>
        <Animation Name="gChildZeldaAnim_012E58" Offset="0x12E58"/>
        <Animation Name="gChildZeldaAnim_013280" Offset="0x13280"/>
        <Animation Name="gChildZeldaAnim_013628" Offset="0x13628"/>
        <Animation Name="gChildZeldaAnim_013A50" Offset="0x13A50"/>
        <Animation Name="gChildZeldaAnim_013EA0" Offset="0x13EA0"/>
        <Animation Name="gChildZeldaAnim_015F14" Offset="0x15F14"/>
        <Animation Name="gChildZeldaAnim_01726C" Offset="0x1726C"/>
        <Animation Name="gChildZeldaAnim_017818" Offset="0x17818"/>
        <Animation Name="gChildZeldaAnim_0169B4" Offset="0x169B4"/>
        <Animation Name="gChildZeldaAnim_016D08" Offset="0x16D08"/>
        <Animation Name="gChildZeldaAnim_01805C" Offset="0x1805C"/>
        <Animation Name="gChildZeldaAnim_018898" Offset="0x18898"/>
        <Animation Name="gChildZeldaAnim_01910C" Offset="0x1910C"/>
        <Animation Name="gChildZeldaAnim_019600" Offset="0x19600"/>
        <Animation Name="gChildZeldaAnim_01991C" Offset="0x1991C"/>
        <Animation Name="gChildZeldaAnim_01A2FC" Offset="0x1A2FC"/>
        <Animation Name="gChildZeldaAnim_01AAE0" Offset="0x1AAE0"/>
        <Animation Name="gChildZeldaAnim_01AE88" Offset="0x1AE88"/>
        <Animation Name="gChildZeldaAnim_01B874" Offset="0x1B874"/>
        <Animation Name="gChildZeldaAnim_01BCF0" Offset="0x1BCF0"/>
        <Animation Name="gChildZeldaAnim_01CE08" Offset="0x1CE08"/>
        <Animation Name="gChildZeldaAnim_01C494" Offset="0x1C494"/>
        <Animation Name="gChildZeldaAnim_01C7B0" Offset="0x1C7B0"/>
        <Animation Name="gChildZeldaAnim_00F0A4" Offset="0xF0A4"/>
        <Animation Name="gChildZeldaAnim_00F894" Offset="0xF894"/>

        <!-- Child Zelda's mouth textures -->
        <Texture Name="gChildZeldaMouthTLUT" Format="rgba16" Width="16" Height="16" Offset="0xA70"/>
        <Texture Name="gChildZeldaMouthNeutralTex" Format="ci8" Width="32" Height="32" Offset="0x46F0" TlutOffset="0xA70"/>
        <Texture Name="gChildZeldaMouthHappyTex" Format="ci8" Width="32" Height="32" Offset="0x4AF0" TlutOffset="0xA70"/>
        <Texture Name="gChildZeldaMouthWorriedTex" Format="ci8" Width="32" Height="32" Offset="0x4EF0" TlutOffset="0xA70"/>
        <Texture Name="gChildZeldaMouthSurprisedTex" Format="ci8" Width="32" Height="32" Offset="0x52F0" TlutOffset="0xA70"/>

        <!-- Child Zelda's eye textures -->
        <Texture Name="gChildZeldaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x870"/>
        <Texture Name="gChildZeldaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x2AF0" TlutOffset="0x870"/>
        <Texture Name="gChildZeldaEyeBlinkTex" Format="ci8" Width="32" Height="32" Offset="0x2EF0" TlutOffset="0x870"/>
        <Texture Name="gChildZeldaEyeShutTex" Format="ci8" Width="32" Height="32" Offset="0x32F0" TlutOffset="0x870"/>
        <Texture Name="gChildZeldaEyeWideTex" Format="ci8" Width="32" Height="32" Offset="0x36F0" TlutOffset="0x870"/>
        <Texture Name="gChildZeldaEyeSquintTex" Format="ci8" Width="32" Height="32" Offset="0x3AF0" TlutOffset="0x870"/>
        <Texture Name="gChildZeldaEyeOutTex" Format="ci8" Width="32" Height="32" Offset="0x3EF0" TlutOffset="0x870"/>
        <Texture Name="gChildZeldaEyeInTex" Format="ci8" Width="32" Height="32" Offset="0x42F0" TlutOffset="0x870"/>

        <!-- Child Zelda's cutscene Vertices and DLists (used by EnViewer)-->
        <Array Name="gChildZeldaCutsceneDressVtx" Count="128" Offset="0x76B0">
            <Vtx/>
        </Array>
        <DList Name="gChildZeldaCutsceneDressDL" Offset="0xC410"/>
        <Array Name="gChildZeldaOcarinaOfTimeVtx" Count="21" Offset="0xDCB8">
            <Vtx/>
        </Array>
        <DList Name="gChildZeldaOcarinaOfTimeDL" Offset="0xDE08"/>

        <Texture Name="object_zl4_000670_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x670"/>
        <Texture Name="object_zl4_000C70_Tex" Format="ci8" Width="8" Height="8" Offset="0xC70" TlutOffset="0x670"/>
        <Texture Name="object_zl4_000CB0_Tex" Format="ci8" Width="16" Height="16" Offset="0xCB0" TlutOffset="0x670"/>
        <Texture Name="object_zl4_000DB0_Tex" Format="ci8" Width="32" Height="64" Offset="0xDB0" TlutOffset="0x670"/>
        <Texture Name="object_zl4_0015B0_Tex" Format="rgba16" Width="8" Height="8" Offset="0x15B0"/>
        <Texture Name="object_zl4_001630_Tex" Format="rgba16" Width="8" Height="8" Offset="0x1630"/>
        <Texture Name="object_zl4_0016B0_Tex" Format="ci8" Width="32" Height="8" Offset="0x16B0" TlutOffset="0x670"/>
        <Texture Name="object_zl4_0017B0_Tex" Format="ci8" Width="8" Height="8" Offset="0x17B0" TlutOffset="0x670"/>
        <Texture Name="object_zl4_0017F0_Tex" Format="ci8" Width="32" Height="32" Offset="0x17F0" TlutOffset="0x670"/>
        <Texture Name="object_zl4_001BF0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x1BF0"/>
        <Texture Name="object_zl4_001CF0_Tex" Format="ci8" Width="16" Height="16" Offset="0x1CF0" TlutOffset="0x670"/>
        <Texture Name="object_zl4_001DF0_Tex" Format="ci8" Width="8" Height="8" Offset="0x1DF0" TlutOffset="0x670"/>
        <Texture Name="object_zl4_001E30_Tex" Format="rgba16" Width="16" Height="32" Offset="0x1E30"/>
        <Texture Name="object_zl4_002230_Tex" Format="ci8" Width="8" Height="8" Offset="0x2230" TlutOffset="0x670"/>
        <Texture Name="object_zl4_002270_Tex" Format="ci8" Width="8" Height="16" Offset="0x2270" TlutOffset="0x670"/>
        <Texture Name="object_zl4_0022F0_Tex" Format="ci8" Width="16" Height="32" Offset="0x22F0" TlutOffset="0x670"/>
        <Texture Name="object_zl4_0024F0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
        <Texture Name="object_zl4_0026F0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x26F0"/>
        <Texture Name="object_zl4_0028F0_Tex" Format="rgba16" Width="8" Height="8" Offset="0x28F0"/>
        <Texture Name="object_zl4_002970_Tex" Format="rgba16" Width="8" Height="8" Offset="0x2970"/>
        <Texture Name="object_zl4_0029F0_Tex" Format="rgba16" Width="16" Height="8" Offset="0x29F0"/>
        <Texture Name="object_zl4_0056F0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x56F0"/>
        <Texture Name="object_zl4_0058F0_Tex" Format="ci8" Width="16" Height="16" Offset="0x58F0" TlutOffset="0x670"/>
        <Texture Name="object_zl4_0059F0_Tex" Format="rgba16" Width="8" Height="8" Offset="0x59F0"/>
        <Texture Name="object_zl4_005A70_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5A70"/>
        <Texture Name="object_zl4_005C70_Tex" Format="ci8" Width="8" Height="8" Offset="0x5C70" TlutOffset="0x670"/>
        <Texture Name="object_zl4_005CB0_Tex" Format="ci8" Width="16" Height="16" Offset="0x5CB0" TlutOffset="0x670"/>
        <Texture Name="object_zl4_005DB0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x5DB0"/>
        <Array Name="object_zl4_Vtx_0065B0" Count="33" Offset="0x65B0">
            <Vtx/>
        </Array>
        <Array Name="object_zl4_Vtx_0067C0" Count="38" Offset="0x67C0">
            <Vtx/>
        </Array>
        <Array Name="object_zl4_Vtx_006A20" Count="36" Offset="0x6A20">
            <Vtx/>
        </Array>
        <Array Name="object_zl4_Vtx_006C60" Count="37" Offset="0x6C60">
            <Vtx/>
        </Array>
        <Array Name="object_zl4_Vtx_006EB0" Count="3" Offset="0x6EB0">
            <Vtx/>
        </Array>
        <Array Name="object_zl4_Vtx_006EE0" Count="37" Offset="0x6EE0">
            <Vtx/>
        </Array>
        <Array Name="object_zl4_Vtx_007130" Count="3" Offset="0x7130">
            <Vtx/>
        </Array>
        <Array Name="object_zl4_Vtx_007160" Count="85" Offset="0x7160">
            <Vtx/>
        </Array>
        <Array Name="object_zl4_Vtx_007EB0" Count="191" Offset="0x7EB0">
            <Vtx/>
        </Array>
        <Array Name="object_zl4_Vtx_008AA0" Count="45" Offset="0x8AA0">
            <Vtx/>
        </Array>
        <Array Name="object_zl4_Vtx_008D70" Count="36" Offset="0x8D70">
            <Vtx/>
        </Array>
        <Array Name="object_zl4_Vtx_008FB0" Count="62" Offset="0x8FB0">
            <Vtx/>
        </Array>
        <Array Name="object_zl4_Vtx_009390" Count="45" Offset="0x9390">
            <Vtx/>
        </Array>
        <Array Name="object_zl4_Vtx_009660" Count="36" Offset="0x9660">
            <Vtx/>
        </Array>
        <Array Name="object_zl4_Vtx_0098A0" Count="62" Offset="0x98A0">
            <Vtx/>
        </Array>
        <Array Name="object_zl4_Vtx_009C80" Count="155" Offset="0x9C80">
            <Vtx/>
        </Array>
        <DList Name="object_zl4_00A630_DL" Offset="0xA630"/>
        <DList Name="object_zl4_00AFC8_DL" Offset="0xAFC8"/>
        <DList Name="object_zl4_00B8D8_DL" Offset="0xB8D8"/>
        <DList Name="object_zl4_00BB40_DL" Offset="0xBB40"/>
        <DList Name="object_zl4_00BC90_DL" Offset="0xBC90"/>
        <DList Name="object_zl4_00BE70_DL" Offset="0xBE70"/>
        <DList Name="object_zl4_00C0E0_DL" Offset="0xC0E0"/>
        <DList Name="object_zl4_00C230_DL" Offset="0xC230"/>
        <DList Name="object_zl4_00C8D0_DL" Offset="0xC8D0"/>
        <DList Name="object_zl4_00D0E8_DL" Offset="0xD0E8"/>
        <DList Name="object_zl4_00D2A0_DL" Offset="0xD2A0"/>
        <DList Name="object_zl4_00D460_DL" Offset="0xD460"/>
        <DList Name="object_zl4_00D598_DL" Offset="0xD598"/>
        <DList Name="object_zl4_00D5E8_DL" Offset="0xD5E8"/>
        <DList Name="object_zl4_00D728_DL" Offset="0xD728"/>
        <DList Name="object_zl4_00D778_DL" Offset="0xD778"/>
        <Texture Name="object_zl4_00D8B8_Tex" Format="rgba16" Width="32" Height="16" Offset="0xD8B8"/>
        <Limb Name="object_zl4_00DF28_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DF28" Offset="0xDF28"/>
        <Limb Name="object_zl4_00DF34_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DF34" Offset="0xDF34"/>
        <Limb Name="object_zl4_00DF40_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DF40" Offset="0xDF40"/>
        <Limb Name="object_zl4_00DF4C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DF4C" Offset="0xDF4C"/>
        <Limb Name="object_zl4_00DF58_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DF58" Offset="0xDF58"/>
        <Limb Name="object_zl4_00DF64_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DF64" Offset="0xDF64"/>
        <Limb Name="object_zl4_00DF70_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DF70" Offset="0xDF70"/>
        <Limb Name="object_zl4_00DF7C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DF7C" Offset="0xDF7C"/>
        <Limb Name="object_zl4_00DF88_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DF88" Offset="0xDF88"/>
        <Limb Name="object_zl4_00DF94_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DF94" Offset="0xDF94"/>
        <Limb Name="object_zl4_00DFA0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DFA0" Offset="0xDFA0"/>
        <Limb Name="object_zl4_00DFAC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DFAC" Offset="0xDFAC"/>
        <Limb Name="object_zl4_00DFB8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DFB8" Offset="0xDFB8"/>
        <Limb Name="object_zl4_00DFC4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DFC4" Offset="0xDFC4"/>
        <Limb Name="object_zl4_00DFD0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DFD0" Offset="0xDFD0"/>
        <Limb Name="object_zl4_00DFDC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DFDC" Offset="0xDFDC"/>
        <Limb Name="object_zl4_00DFE8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ZL4_00DFE8" Offset="0xDFE8"/>
    </File>
</Root>
