<Root>
    <ExternalFile OutPath="assets/objects/gameplay_keep"/>
    <File Name="ovl_Boss_Ganon2">
        <Texture Name="gGanonLightOrbTex" Format="i8" Width="64" Height="64" Offset="0x0"/>
        <Array Name="gGanonLightOrbModelVtx" Count="4" Offset="0x1000">
            <Vtx/>
        </Array>
        <DList Name="gGanonLightOrbMaterialDL" Offset="0x1040"/>
        <DList Name="gGanonLightOrbModelDL" Offset="0x10B0"/>
        <Array Name="gGanonShadowModelVtx" Count="4" Offset="0x10C8">
            <Vtx/>
        </Array>
        <DList Name="gGanonShadowMaterialDL" Offset="0x1108"/>
        <DList Name="gGanonShadowModelDL" Offset="0x1128"/>
        <Texture Name="gGanonSwordTrailTex" Format="i8" Width="32" Height="32" Offset="0x1158"/>
        <Texture Name="gGanonSwordTrailMaskTex" Format="i4" Width="32" Height="32" Offset="0x1558"/>
        <Array Name="gGanonSwordTrailVtx" Count="22" Offset="0x1758">
            <Vtx/>
        </Array>
        <DList Name="gGanonSwordTrailDL" Offset="0x18B8"/>
        <Texture Name="gGanonTriforceTex" Format="i8" Width="64" Height="64" Offset="0x19D0"/>
        <Array Name="gGanonTriforceVtx" Count="4" Offset="0x29D0">
            <Vtx/>
        </Array>
        <DList Name="gGanonTriforceDL" Offset="0x2A10"/>
        <Texture Name="gGanonLightningTex" Format="i4" Width="32" Height="160" Offset="0x2A90"/>
        <Array Name="gGanonLightningVtx" Count="4" Offset="0x3490">
            <Vtx/>
        </Array>
        <DList Name="gGanonLightningDL" Offset="0x34D0"/> <!-- Original name might be "efc_fg2_thunder1_modelT" -->
        <Texture Name="gGanonFireRingTex" Format="i8" Width="32" Height="64" Offset="0x3558"/>
        <Array Name="gGanonFireRingVtx" Count="26" Offset="0x3D58">
            <Vtx/>
        </Array>
        <DList Name="gGanonFireRingDL" Offset="0x3EF8"/> <!-- Original name is "ganon_fire_modelT" -->
        <Texture Name="gGanonZeldaMagicTex" Format="i8" Width="32" Height="64" Offset="0x4018"/>
        <Array Name="gGanonZeldaMagicVtx" Count="22" Offset="0x4818">
            <Vtx/>
        </Array>
        <DList Name="gGanonZeldaMagicDL" Offset="0x4978"/> <!-- Original name is "efc_ganon2_hadou_modelT" ("wave motion; undulation; surge​") -->
        <Texture Name="gGanonMasterSwordShadowTex" Format="i8" Width="32" Height="32" Offset="0x4A80"/>
        <Array Name="gGanonMasterSwordShadowVtx" Count="4" Offset="0x4E80">
            <Vtx/>
        </Array>
        <DList Name="gGanonMasterSwordShadowDL" Offset="0x4EC0"/> <!-- Original name is "master_sword_shadow_model" -->
        <Texture Name="gGanonMasterSwordPommelTex" Format="rgba16" Width="16" Height="16" Offset="0x4F40"/>
        <Texture Name="gGanonMasterSwordGuardTex" Format="rgba16" Width="32" Height="32" Offset="0x5140"/>
        <Array Name="gGanonMasterSwordVtx" Count="122" Offset="0x5940">
            <Vtx/>
        </Array>
        <DList Name="gGanonMasterSwordDL" Offset="0x60E0"/> <!-- Original name is "master_gn2_swordB_model" -->
    </File>
</Root>
