<Root>
    <File Name="object_boj" Segment="6">
        <!-- Skeleton -->
        <!-- The textures used by these limbs aren't 64-bit aligned -->
        <Limb Name="gHylianMan2PelvisLimb" LimbType="Standard" Offset="0x0"/>
        <Limb Name="gHylianMan2LeftThighLimb" LimbType="Standard" Offset="0xC"/>
        <Limb Name="gHylianMan2LeftShinLimb" LimbType="Standard" Offset="0x18"/>
        <Limb Name="gHylianMan2LeftFootLimb" LimbType="Standard" Offset="0x24"/>
        <Limb Name="gHylianMan2RightThighLimb" LimbType="Standard" Offset="0x30"/>
        <Limb Name="gHylianMan2RightShinLimb" LimbType="Standard" Offset="0x3C"/>
        <Limb Name="gHylianMan2RightFootLimb" LimbType="Standard" Offset="0x48"/>
        <Limb Name="gHylianMan2TorsoLimb" LimbType="Standard" Offset="0x54"/>
        <Limb Name="gHylianMan2LeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
        <Limb Name="gHylianMan2LeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
        <Limb Name="gHylianMan2LeftHandLimb" LimbType="Standard" Offset="0x78"/>
        <Limb Name="gHylianMan2RightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
        <Limb Name="gHylianMan2RightForearmLimb" LimbType="Standard" Offset="0x90"/>
        <Limb Name="gHylianMan2RightHandLimb" LimbType="Standard" Offset="0x9C"/>
        <Limb Name="gHylianMan2HeadLimb" LimbType="Standard" Offset="0xA8"/>
        <Skeleton Name="gHylianMan2Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>

        <!-- Textures -->
        <!-- 32-bit aligned textures. -->
        <Texture Name="gHylianMan2TLUT" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
        <Texture Name="gHylianMan2MustachedHairTex" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2MustachedSkinTex" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2MustachedMouthTex" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2MustachedEarTex" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2MustachedEyeOpenTex" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2MustachedEyeHalfTex" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2MustachedEyeClosedTex" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2FingersTex" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2ShirtTex" Format="i8" Width="16" Height="16" Offset="0x93C"/>
        <Texture Name="gHylianMan2BeltShoeTex" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
        <Texture Name="gHylianMan2PantsTex" Format="i8" Width="8" Height="8" Offset="0xA7C"/>

        <!-- Vertices -->
        <Array Name="gHylianMan2MustachedHeadVtx" Count="83" Offset="0xAC0">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2LeftHandVtx" Count="28" Offset="0xFF0">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2LeftForearmVtx" Count="24" Offset="0x11B0">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2LeftUpperArmVtx" Count="26" Offset="0x1330">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2RightHandVtx" Count="28" Offset="0x14D0">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2RightForearmVtx" Count="24" Offset="0x1690">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2RightUpperArmVtx" Count="26" Offset="0x1810">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2TorsoVtx" Count="42" Offset="0x19B0">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2LeftFootVtx" Count="18" Offset="0x1C50">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2LeftShinVtx" Count="27" Offset="0x1D70">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2LeftThighVtx" Count="23" Offset="0x1F20">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2RightFootVtx" Count="18" Offset="0x2090">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2RightShinVtx" Count="27" Offset="0x21B0">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2RightThighVtx" Count="23" Offset="0x2360">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2PelvisVtx" Count="34" Offset="0x24D0">
            <Vtx/>
        </Array>

        <!-- DLs -->
        <DList Name="gHylianMan2MustachedHeadDL" Offset="0x26F0"/>
        <DList Name="gHylianMan2RightHandDL" Offset="0x2AC8"/>
        <DList Name="gHylianMan2RightForearmDL" Offset="0x2C10"/>
        <DList Name="gHylianMan2RightUpperArmDL" Offset="0x2D18"/>
        <DList Name="gHylianMan2LeftHandDL" Offset="0x2E20"/>
        <DList Name="gHylianMan2LeftForearmDL" Offset="0x2F68"/>
        <DList Name="gHylianMan2LeftUpperArmDL" Offset="0x3070"/>
        <DList Name="gHylianMan2TorsoDL" Offset="0x3178"/>
        <DList Name="gHylianMan2RightFootDL" Offset="0x3350"/>
        <DList Name="gHylianMan2RightShinDL" Offset="0x3468"/>
        <DList Name="gHylianMan2RightThighDL" Offset="0x3578"/>
        <DList Name="gHylianMan2LeftFootDL" Offset="0x3680"/>
        <DList Name="gHylianMan2LeftShinDL" Offset="0x3798"/>
        <DList Name="gHylianMan2LeftThighDL" Offset="0x38A8"/>
        <DList Name="gHylianMan2PelvisDL" Offset="0x39B0"/>

        <!-- Alternate Head Textures -->
        <Texture Name="gHylianMan2AltTLUT" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
        <Texture Name="gHylianMan2AltEarTex" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
        <Texture Name="gHylianMan2BaldEyeTex" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
        <Texture Name="gHylianMan2BaldMouthTex" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
        <Texture Name="gHylianMan2AltHairBagTex" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
        <Texture Name="gHylianMan2LongHairMouthTex" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
        <Texture Name="gHylianMan2BaldLongHairAltMustachedNoseTex" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
        <Texture Name="gHylianMan2AltMustachedBeardedEyeTex" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>

        <!-- Alternate Head DLs -->
        <Array Name="gHylianMan2BaldHeadVtx" Count="52" Offset="0x4350">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2LongHairHeadVtx" Count="46" Offset="0x4690">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2AltMustachedHeadVtx" Count="71" Offset="0x4970">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2BeardedHeadVtx" Count="71" Offset="0x4DE0">
            <Vtx/>
        </Array>
        <Array Name="gHylianMan2BagVtx" Count="9" Offset="0x5250">
            <Vtx/>
        </Array>
        <DList Name="gHylianMan2BaldHeadDL" Offset="0x52E0"/>
        <DList Name="gHylianMan2LongHairHeadDL" Offset="0x5528"/>
        <DList Name="gHylianMan2AltMustachedHeadDL" Offset="0x5738"/>
        <DList Name="gHylianMan2BeardedHeadDL" Offset="0x59B0"/>

        <!-- Bag DL -->
        <DList Name="gHylianMan2BagDL" Offset="0x5BC8"/>
    </File>
</Root>
