<Root>
    <File Name="object_mo" Segment="6">
        <!-- Morpha's Title Card -->
        <Texture Name="gMorphaTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0x1010"/>

        <!-- Vertices and DLists for Morpha's Core -->
        <Array Name="gMorphaCoreMembraneVtx" Count="15" Offset="0x5120">
            <Vtx/>
        </Array>
        <Array Name="gMorphaCoreNucleusVtx" Count="15" Offset="0x5210">
            <Vtx/>
        </Array>
        <DList Name="gMorphaCoreMembraneDL" Offset="0x5300"/>
        <DList Name="gMorphaCoreNucleusDL" Offset="0x5438"/>

        <!-- Vertices for Morpha's tentacle segments -->
        <Array Name="gMorphaTentaclePart1Vtx" Count="14" Offset="0x5618">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart2Vtx" Count="7" Offset="0x56F8">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart3Vtx" Count="7" Offset="0x5768">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart4Vtx" Count="7" Offset="0x57D8">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart5Vtx" Count="7" Offset="0x5848">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart6Vtx" Count="7" Offset="0x58B8">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart7Vtx" Count="7" Offset="0x5928">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart8Vtx" Count="7" Offset="0x5998">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart9Vtx" Count="7" Offset="0x5A08">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart10Vtx" Count="7" Offset="0x5A78">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart11Vtx" Count="7" Offset="0x5AE8">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart12Vtx" Count="7" Offset="0x5B58">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart13Vtx" Count="7" Offset="0x5BC8">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart14Vtx" Count="7" Offset="0x5C38">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart15Vtx" Count="7" Offset="0x5CA8">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart16Vtx" Count="7" Offset="0x5D18">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart17Vtx" Count="7" Offset="0x5D88">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart18Vtx" Count="7" Offset="0x5DF8">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart19Vtx" Count="7" Offset="0x5E68">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart20Vtx" Count="7" Offset="0x5ED8">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart21Vtx" Count="7" Offset="0x5F48">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart22Vtx" Count="7" Offset="0x5FB8">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart23Vtx" Count="7" Offset="0x6028">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart24Vtx" Count="7" Offset="0x6098">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart25Vtx" Count="7" Offset="0x6108">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart26Vtx" Count="7" Offset="0x6178">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart27Vtx" Count="7" Offset="0x61E8">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart28Vtx" Count="7" Offset="0x6258">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart29Vtx" Count="7" Offset="0x62C8">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart30Vtx" Count="7" Offset="0x6338">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart31Vtx" Count="7" Offset="0x63A8">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart32Vtx" Count="7" Offset="0x6418">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart33Vtx" Count="7" Offset="0x6488">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart34Vtx" Count="7" Offset="0x64F8">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart35Vtx" Count="7" Offset="0x6568">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart36Vtx" Count="7" Offset="0x65D8">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentaclePart37Vtx" Count="7" Offset="0x6648">
            <Vtx/>
        </Array>
        <Array Name="gMorphaTentacleVtx" Count="20" Offset="0x66B8">
            <Vtx/>
        </Array>

        <!-- DLists for Morpha's tentacle segments -->
        <DList Name="gMorphaTentacleBaseDL" Offset="0x6800"/>
        <DList Name="gMorphaTentaclePart0DL" Offset="0x6878"/>
        <DList Name="gMorphaTentaclePart1DL" Offset="0x6938"/>
        <DList Name="gMorphaTentaclePart2DL" Offset="0x6988"/>
        <DList Name="gMorphaTentaclePart3DL" Offset="0x69D0"/>
        <DList Name="gMorphaTentaclePart4DL" Offset="0x6A18"/>
        <DList Name="gMorphaTentaclePart5DL" Offset="0x6A60"/>
        <DList Name="gMorphaTentaclePart6DL" Offset="0x6AA8"/>
        <DList Name="gMorphaTentaclePart7DL" Offset="0x6AF0"/>
        <DList Name="gMorphaTentaclePart8DL" Offset="0x6B38"/>
        <DList Name="gMorphaTentaclePart9DL" Offset="0x6B80"/>
        <DList Name="gMorphaTentaclePart10DL" Offset="0x6BC8"/>
        <DList Name="gMorphaTentaclePart11DL" Offset="0x6C10"/>
        <DList Name="gMorphaTentaclePart12DL" Offset="0x6C58"/>
        <DList Name="gMorphaTentaclePart13DL" Offset="0x6CA0"/>
        <DList Name="gMorphaTentaclePart14DL" Offset="0x6CE8"/>
        <DList Name="gMorphaTentaclePart15DL" Offset="0x6D30"/>
        <DList Name="gMorphaTentaclePart16DL" Offset="0x6D78"/>
        <DList Name="gMorphaTentaclePart17DL" Offset="0x6DC0"/>
        <DList Name="gMorphaTentaclePart18DL" Offset="0x6E08"/>
        <DList Name="gMorphaTentaclePart19DL" Offset="0x6E50"/>
        <DList Name="gMorphaTentaclePart20DL" Offset="0x6E98"/>
        <DList Name="gMorphaTentaclePart21DL" Offset="0x6EE0"/>
        <DList Name="gMorphaTentaclePart22DL" Offset="0x6F28"/>
        <DList Name="gMorphaTentaclePart23DL" Offset="0x6F70"/>
        <DList Name="gMorphaTentaclePart24DL" Offset="0x6FB8"/>
        <DList Name="gMorphaTentaclePart25DL" Offset="0x7000"/>
        <DList Name="gMorphaTentaclePart26DL" Offset="0x7048"/>
        <DList Name="gMorphaTentaclePart27DL" Offset="0x7090"/>
        <DList Name="gMorphaTentaclePart28DL" Offset="0x70D8"/>
        <DList Name="gMorphaTentaclePart29DL" Offset="0x7120"/>
        <DList Name="gMorphaTentaclePart30DL" Offset="0x7168"/>
        <DList Name="gMorphaTentaclePart31DL" Offset="0x71B0"/>
        <DList Name="gMorphaTentaclePart32DL" Offset="0x71F8"/>
        <DList Name="gMorphaTentaclePart33DL" Offset="0x7240"/>
        <DList Name="gMorphaTentaclePart34DL" Offset="0x7288"/>
        <DList Name="gMorphaTentaclePart35DL" Offset="0x72D0"/>
        <DList Name="gMorphaTentaclePart36DL" Offset="0x7318"/>
        <DList Name="gMorphaTentaclePart37DL" Offset="0x7360"/>
        <DList Name="gMorphaTentaclePart38DL" Offset="0x73A8"/>
        <DList Name="gMorphaTentaclePart39DL" Offset="0x73F0"/>
        <DList Name="gMorphaTentaclePart40DL" Offset="0x7438"/>
        <Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>

        <!-- DLists for Morpha's particles -->
        <Array Name="gMorphaBubbleVtx" Count="4" Offset="0x100">
            <Vtx/>
        </Array>
        <DList Name="gMorphaBubbleDL" Offset="0x140"/>
        <DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/>
        <DList Name="gMorphaDropletModelDL" Offset="0xF70"/>
        <Array Name="gMorphaDropletModelVtx" Count="4" Offset="0xF88">
            <Vtx/>
        </Array>
        <DList Name="gMorphaWetSpotModelDL" Offset="0xFC8"/>
        <Array Name="gMorphaWetSpotModelVtx" Count="3" Offset="0xFE0">
            <Vtx/>
        </Array>

        <!-- Vertices and DList for the water in the room and in front of the camera -->
        <Array Name="gMorphaWaterVtx" Count="4" Offset="0x3810">
            <Vtx/>
        </Array>
        <DList Name="gMorphaWaterDL" Offset="0x3850"/>

        <!-- Unused content -->

        <!-- This is the dlist for EnVbBall for some reason. -->
        <Array Name="object_mo_Vtx_0001B0" Count="58" Offset="0x1B0">
            <Vtx/>
        </Array>
        <DList Name="gMorphaDL_000550" Offset="0x550"/>

        <Array Name="object_mo_Vtx_000E80" Count="4" Offset="0xE80">
            <Vtx/>
        </Array>
        <DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
        <DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
        <DList Name="gMorphaDL_007BF8" Offset="0x67F8"/>

        <Array Name="gMorphaVtx_006938" Count="14" Offset="0x5538">
            <Vtx/>
        </Array>

        <Texture Name="object_mo_000000_Tex" Format="ia8" Width="16" Height="16" Offset="0x0"/>
        <Texture Name="object_mo_000680_Tex" Format="rgba16" Width="32" Height="32" Offset="0x680"/>
        <Texture Name="object_mo_003920_Tex" Format="ia16" Width="32" Height="32" Offset="0x3920"/>
        <Texture Name="object_mo_004120_Tex" Format="ia16" Width="32" Height="32" Offset="0x4120"/>
        <Texture Name="object_mo_004920_Tex" Format="ia16" Width="32" Height="32" Offset="0x4920"/>
    </File>
</Root>
