<Root>
    <File Name="ovl_En_Jsjutan">
        <!-- D_80A8AA98. Carpet texture. -->
        <Texture Name="sCarpetTex" Format="rgba16" Width="32" Height="64" Offset="0x0"/>

        <!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as sShadowEvenVtx. Used when gameplayFrames is odd. -->
        <Array Name="gShadowOddVtx" Count="144" Offset="0x1000">
            <Vtx/>
        </Array>
        <!-- D_80A8C398. Carpet's shadow vertices. Same vertex type as gShadowOddVtx. Used when gameplayFrames is even. -->
        <Array Name="sShadowEvenVtx" Count="144" Offset="0x1900">
            <Vtx/>
        </Array>
        <!-- D_80A8CC98. Carpet vertices. Same vertex type as sCarpetEvenVtx. Used when gameplayFrames is odd. -->
        <Array Name="sCarpetOddVtx" Count="144" Offset="0x2200">
            <Vtx/>
        </Array>

        <!-- D_80A8D598. Draws the carpet's texture. -->
        <DList Name="sCarpetMaterialDL" Offset="0x2B00"/>
        <!-- D_80A8D618. Draws the carpet's shadow texture. -->
        <DList Name="sShadowMaterialDL" Offset="0x2B80"/>

        <!-- D_80A8D688. Draws vertices in segment 0x0C. -->
        <DList Name="sModelDL" Offset="0x2BF0"/>

        <!-- D_80A8DAB8. Carpet vertices. Same vertex type as sCarpetOddVtx. Used when gameplayFrames is even. -->
        <Array Name="sCarpetEvenVtx" Count="144" Offset="0x3020">
            <Vtx/>
        </Array>

        <!-- D_80A8E400 -->
        <Collision Name="sCol" Offset="0x3968"/>
    </File>
</Root>
