<Root>
     <File Name="do_action_static" Segment="7">
        <!-- English -->
        <Texture Name="gAttackDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x0"/>
        <Texture Name="gCheckDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x180"/>
        <Texture Name="gEnterDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x300"/>
        <Texture Name="gReturnDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x480"/>
        <Texture Name="gOpenDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x600"/>
        <Texture Name="gJumpDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x780"/>
        <Texture Name="gDecideDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x900"/>
        <Texture Name="gDiveDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0xA80"/>
        <Texture Name="gFasterDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0xC00"/>
        <Texture Name="gThrowDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0xD80"/>
        <Texture Name="gUnusedNaviDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0xF00"/>
        <Texture Name="gClimbDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1080"/>
        <Texture Name="gDropDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1200"/>
        <Texture Name="gDownDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1380"/>
        <Texture Name="gSaveDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1500"/>
        <Texture Name="gSpeakDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1680"/>
        <Texture Name="gNextDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1800"/>
        <Texture Name="gGrabDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1980"/>
        <Texture Name="gStopDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1B00"/>
        <Texture Name="gPutAwayDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1C80"/>
        <Texture Name="gReelDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1E00"/>
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        <Texture Name="gNum2DoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x2100"/>
        <Texture Name="gNum3DoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x2280"/>
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        <Texture Name="gNum6DoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x2700"/>
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        <Texture Name="gNum8DoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x2A00"/>

        <!-- German -->
        <Texture Name="gAttackDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x2B80"/>
        <Texture Name="gCheckDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x2D00"/>
        <Texture Name="gEnterDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x2E80"/>
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        <Texture Name="gOpenDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3180"/>
        <Texture Name="gJumpDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3300"/>
        <Texture Name="gDecideDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3480"/>
        <Texture Name="gDiveDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3600"/>
        <Texture Name="gFasterDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3780"/>
        <Texture Name="gThrowDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3900"/>
        <Texture Name="gUnusedNaviDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3A80"/>
        <Texture Name="gClimbDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3C00"/>
        <Texture Name="gDropDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3D80"/>
        <Texture Name="gDownDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3F00"/>
        <Texture Name="gSaveDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x4080"/>
        <Texture Name="gSpeakDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x4200"/>
        <Texture Name="gNextDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x4380"/>
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        <Texture Name="gNum2DoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x4C80"/>
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        <Texture Name="gNum5DoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x5100"/>
        <Texture Name="gNum6DoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x5280"/>
        <Texture Name="gNum7DoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x5400"/>
        <Texture Name="gNum8DoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x5580"/>

        <!-- French -->
        <Texture Name="gAttackDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x5700"/>
        <Texture Name="gCheckDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x5880"/>
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        <Texture Name="gOpenDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x5D00"/>
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        <Texture Name="gDiveDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6180"/>
        <Texture Name="gFasterDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6300"/>
        <Texture Name="gThrowDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6480"/>
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        <Texture Name="gDropDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6900"/>
        <Texture Name="gDownDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6A80"/>
        <Texture Name="gSaveDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6C00"/>
        <Texture Name="gSpeakDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6D80"/>
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     </File>
</Root>
