<Root>
    <File Name="object_gj" Segment="6">
        <!-- This is the decorative rubble around the fight arena -->
        <Array Name="gGanonsCastleRubbleAroundArenaVtx" Count="220" Offset="0x0">
            <Vtx/>
        </Array>
        <DList Name="gGanonsCastleRubbleAroundArenaDL" Offset="0xDC0"/>
        <Collision Name="gGanonsCastleRubbleAroundArenaCol" Offset="0x1B70"/>

        <!-- Those four are used as the pile of rubble from where Ganondorf rises to transform into Ganon -->
        <Array Name="gGanonsCastleRubble4Vtx" Count="24" Offset="0x2480">
            <Vtx/>
        </Array>
        <DList Name="gGanonsCastleRubble4DL" Offset="0x2600"/>
        <Collision Name="gGanonsCastleRubble4Col" Offset="0x2850"/>

        <Array Name="gGanonsCastleRubble5Vtx" Count="28" Offset="0x2880">
            <Vtx/>
        </Array>
        <DList Name="gGanonsCastleRubble5DL" Offset="0x2A40"/>
        <Collision Name="gGanonsCastleRubble5Col" Offset="0x2D28"/>

        <Array Name="gGanonsCastleRubble6Vtx" Count="18" Offset="0x2D60">
            <Vtx/>
        </Array>
        <DList Name="gGanonsCastleRubble6DL" Offset="0x2E80"/>
        <Collision Name="gGanonsCastleRubble6Col" Offset="0x2FE4"/>

        <Array Name="gGanonsCastleRubble7Vtx" Count="24" Offset="0x3010">
            <Vtx/>
        </Array>
        <DList Name="gGanonsCastleRubble7DL" Offset="0x3190"/>
        <Collision Name="gGanonsCastleRubble7Col" Offset="0x33E0"/>

        <!-- This three rubbles are the ones that Ganon can destroy during the fight -->
        <Array Name="gGanonsCastleRubble2Vtx" Count="24" Offset="0x1BA0">
            <Vtx/>
        </Array>
        <DList Name="gGanonsCastleRubble2DL" Offset="0x1D20"/>
        <Collision Name="gGanonsCastleRubble2Col" Offset="0x1F70"/>

        <Array Name="gGanonsCastleRubble3Vtx" Count="28" Offset="0x1FA0">
            <Vtx/>
        </Array>
        <DList Name="gGanonsCastleRubble3DL" Offset="0x2160"/>
        <Collision Name="gGanonsCastleRubble3Col" Offset="0x2448"/>

        <Array Name="gGanonsCastleRubbleTallVtx" Count="48" Offset="0x3410">
            <Vtx/>
        </Array>
        <DList Name="gGanonsCastleRubbleTallDL" Offset="0x3710"/>
        <Collision Name="gGanonsCastleRubbleTallCol" Offset="0x3AF0"/>

        <!-- The following are unused -->
        <Texture Name="gGanonsCastleUnusedSpikeVariantTex" Format="ia16" Width="64" Height="32" Offset="0x8B20"/>
        <Texture Name="gGanonsCastleUnusedWallTex" Format="rgba16" Width="32" Height="32" Offset="0x9B20"/>
        <Texture Name="gGanonsCastleUnusedTex_00A320" Format="ia16" Width="16" Height="32" Offset="0xA320"/>


        <Texture Name="object_gj_003B20_Tex" Format="ia8" Width="16" Height="16" Offset="0x3B20"/>
        <Texture Name="object_gj_003C20_Tex" Format="i4" Width="16" Height="32" Offset="0x3C20"/>
        <Texture Name="object_gj_003D20_Tex" Format="rgba16" Width="16" Height="16" Offset="0x3D20"/>
        <Texture Name="object_gj_003F20_Tex" Format="i8" Width="64" Height="64" Offset="0x3F20"/>
        <Texture Name="object_gj_004F20_Tex" Format="i8" Width="64" Height="64" Offset="0x4F20"/>
        <Texture Name="object_gj_005F20_Tex" Format="i8" Width="64" Height="64" Offset="0x5F20"/>
        <Texture Name="object_gj_006F20_Tex" Format="i4" Width="32" Height="64" Offset="0x6F20"/>
        <Texture Name="object_gj_007320_Tex" Format="i8" Width="64" Height="16" Offset="0x7320"/>
        <Texture Name="object_gj_007720_Tex" Format="ia8" Width="32" Height="32" Offset="0x7720"/>
        <Texture Name="object_gj_007B20_Tex" Format="i8" Width="128" Height="32" Offset="0x7B20"/>
    </File>
</Root>
