<Root>
    <File Name="object_lightswitch" Segment="6">
        <!-- face, uses rgba16 32x32 texture at 0x08000000, branches to dlist 0x09000000, uses env color -->
        <Array Name="object_lightswitch_Vtx_000000" Count="30" Offset="0x0">
            <Vtx/>
        </Array>
        <Array Name="object_lightswitch_Vtx_0001E0" Count="4" Offset="0x1E0">
            <Vtx/>
        </Array>
        <Array Name="object_lightswitch_Vtx_000220" Count="4" Offset="0x220">
            <Vtx/>
        </Array>
        <DList Name="object_lightswitch_DL_000260" Offset="0x260"/>
        <!-- flame ring, branches to dlist 0x09000000, uses env color -->
        <DList Name="object_lightswitch_DL_000398" Offset="0x398"/>
        <!-- a square, geometry only -->
        <DList Name="object_lightswitch_DL_000408" Offset="0x408"/>
        <Texture Name="object_lightswitch_Tex_000420" Format="rgba16" Width="32" Height="32" Offset="0x420"/> <!-- eyes open -->
        <Texture Name="object_lightswitch_Tex_000C20" Format="rgba16" Width="32" Height="32" Offset="0xC20"/> <!-- eyes closed -->
        <Texture Name="object_lightswitch_Tex_001420" Format="rgba16" Width="32" Height="32" Offset="0x1420"/> <!-- eyes open, smiling -->
        <Texture Name="object_lightswitch_Tex_001C20" Format="rgba16" Width="32" Height="32" Offset="0x1C20"/>
    </File>
</Root>
