<Root>
    <File Name="object_bji" Segment="6">
        <!-- Skeleton -->
        <!-- The textures used by these limbs aren't 64-bit aligned -->
        <Limb Name="gHylianOldManPelvisLimb" LimbType="Standard" Offset="0x0"/>
        <Limb Name="gHylianOldManLeftThighLimb" LimbType="Standard" Offset="0xC"/>
        <Limb Name="gHylianOldManLeftShinLimb" LimbType="Standard" Offset="0x18"/>
        <Limb Name="gHylianOldManLeftFootLimb" LimbType="Standard" Offset="0x24"/>
        <Limb Name="gHylianOldManRightThighLimb" LimbType="Standard" Offset="0x30"/>
        <Limb Name="gHylianOldManRightShinLimb" LimbType="Standard" Offset="0x3C"/>
        <Limb Name="gHylianOldManRightFootLimb" LimbType="Standard" Offset="0x48"/>
        <Limb Name="gHylianOldManTorsoLimb" LimbType="Standard" Offset="0x54"/>
        <Limb Name="gHylianOldManLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
        <Limb Name="gHylianOldManLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
        <Limb Name="gHylianOldManLeftHandLimb" LimbType="Standard" Offset="0x78"/>
        <Limb Name="gHylianOldManRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
        <Limb Name="gHylianOldManRightForearmLimb" LimbType="Standard" Offset="0x90"/>
        <Limb Name="gHylianOldManRightHandLimb" LimbType="Standard" Offset="0x9C"/>
        <Limb Name="gHylianOldManHeadLimb" LimbType="Standard" Offset="0xA8"/>
        <Skeleton Name="gHylianOldManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>

        <!-- Textures -->
        <!-- 32-bit aligned textures. -->
        <Texture Name="gHylianOldManTLUT" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
        <Texture Name="gHylianOldManHairTex" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
        <Texture Name="gHylianOldManSkinTex" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
        <Texture Name="gHylianOldManForeheadTex" Format="ci8" Width="16" Height="16" Offset="0x37C" TlutOffset="0xFC"/>
        <Texture Name="gHylianOldManMouthTex" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
        <Texture Name="gHylianOldManNoseTex" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
        <Texture Name="gHylianOldManClothesCapTex" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
        <Texture Name="gHylianOldManEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x5FC" TlutOffset="0xFC"/>
        <Texture Name="gHylianOldManEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x9FC" TlutOffset="0xFC"/>
        <Texture Name="gHylianOldManEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
        <Texture Name="gHylianOldManClothesSideTex" Format="i8" Width="8" Height="8" Offset="0x11FC"/>

        <!-- Vertices -->
        <Array Name="gHylianOldManLeftFootVtx" Count="3" Offset="0x1240">
            <Vtx/>
        </Array>
        <Array Name="gHylianOldManLeftShinVtx" Count="3" Offset="0x1270">
            <Vtx/>
        </Array>
        <Array Name="gHylianOldManLeftThighVtx" Count="3" Offset="0x12A0">
            <Vtx/>
        </Array>
        <Array Name="gHylianOldManRightFootVtx" Count="3" Offset="0x12D0">
            <Vtx/>
        </Array>
        <Array Name="gHylianOldManRightShinVtx" Count="3" Offset="0x1300">
            <Vtx/>
        </Array>
        <Array Name="gHylianOldManRightThighVtx" Count="3" Offset="0x1330">
            <Vtx/>
        </Array>
        <Array Name="gHylianOldManHeadVtx" Count="112" Offset="0x1360">
            <Vtx/>
        </Array>
        <Array Name="gHylianOldManLeftHandVtx" Count="3" Offset="0x1A60">
            <Vtx/>
        </Array>
        <Array Name="gHylianOldManLeftForearmVtx" Count="19" Offset="0x1A90">
            <Vtx/>
        </Array>
        <Array Name="gHylianOldManLeftUpperArmVtx" Count="24" Offset="0x1BC0">
            <Vtx/>
        </Array>
        <Array Name="gHylianOldManRightHandVtx" Count="3" Offset="0x1D40">
            <Vtx/>
        </Array>
        <Array Name="gHylianOldManRightForearmVtx" Count="19" Offset="0x1D70">
            <Vtx/>
        </Array>
        <Array Name="gHylianOldManRightUpperArmVtx" Count="24" Offset="0x1EA0">
            <Vtx/>
        </Array>
        <Array Name="gHylianOldManTorsoVtx" Count="57" Offset="0x2020">
            <Vtx/>
        </Array>
        <Array Name="gHylianOldManPelvisVtx" Count="27" Offset="0x23B0">
            <Vtx/>
        </Array>

        <!-- DLs -->
        <DList Name="gHylianOldManHeadDL" Offset="0x2560"/>
        <DList Name="gHylianOldManRightHandDL" Offset="0x2B88"/>
        <DList Name="gHylianOldManRightForearmDL" Offset="0x2C50"/>
        <DList Name="gHylianOldManRightUpperArmDL" Offset="0x2D40"/>
        <DList Name="gHylianOldManLeftHandDL" Offset="0x2E40"/>
        <DList Name="gHylianOldManLeftForearmDL" Offset="0x2F08"/>
        <DList Name="gHylianOldManLeftUpperArmDL" Offset="0x2FF8"/>
        <DList Name="gHylianOldManTorsoDL" Offset="0x30F8"/>
        <DList Name="gHylianOldManRightFootDL" Offset="0x3328"/>
        <DList Name="gHylianOldManRightShinDL" Offset="0x33F0"/>
        <DList Name="gHylianOldManRightThighDL" Offset="0x34B8"/>
        <DList Name="gHylianOldManLeftFootDL" Offset="0x3580"/>
        <DList Name="gHylianOldManLeftShinDL" Offset="0x3648"/>
        <DList Name="gHylianOldManLeftThighDL" Offset="0x3710"/>
        <DList Name="gHylianOldManPelvisDL" Offset="0x37D8"/>

        <!-- Bald Head Textures -->
        <Texture Name="gHylianOldManBaldSkinEarTex" Format="rgba16" Width="8" Height="8" Offset="0x3908"/>
        <Texture Name="gHylianOldManBaldFacialHairTex" Format="rgba16" Width="8" Height="8" Offset="0x3988"/>
        <Texture Name="gHylianOldManBaldEyeTex" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>

        <!-- Bald Head DL -->
        <Array Name="gHylianOldManBaldHeadVtx" Count="78" Offset="0x3A88">
            <Vtx/>
        </Array>
        <DList Name="gHylianOldManBaldHeadDL" Offset="0x3F68"/>
    </File>
</Root>
