<Root>
    <File Name="gameplay_field_keep" Segment="5">
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        <DList Name="gHanaFlower3DL" Offset="0x0140"/>
        <DList Name="gHanaLeaf1DL" Offset="0x01E0"/>
        <DList Name="gHanaLeaf2DL" Offset="0x0280"/>
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        <DList Name="gHanaLeaf4DL" Offset="0x03C0"/>
        <DList Name="gHanaLeaf5DL" Offset="0x0460"/>
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        <Array Name="gHanaLeaf5Vtx" Count="4" Offset="0x708">
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        <Texture Name="gHanaFlowerTex" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
        <Texture Name="gHanaLeafTex" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
        <DList Name="gHanaDL" Offset="0x500"/>
        <Collision Name="gBgBombwallCol" Offset="0x41B0"/>
        <Array Name="gBgBombwallNormalVtx" Count="5" Offset="0x3F20">
            <Vtx/>
        </Array>
        <Array Name="gBgBombwallBrokenVtx" Count="5" Offset="0x3F70">
            <Vtx/>
        </Array>
        <DList Name="gBgBombwallNormalDL" Offset="0x3FC0"/>
        <DList Name="gBgBombwallBrokenDL" Offset="0x4088"/>
        <Array Name="gGrottoVtx" Count="4" Offset="0x1350">
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        </Array>
        <DList Name="gGrottoDL" Offset="0x1390"/>
        <Texture Name="gGrottoTex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
        <DList Name="gButterflyDL_002480" Offset="0x2480"/>
        <DList Name="gButterflyDL_002520" Offset="0x2520"/>
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            <Vtx/>
        </Array>
        <DList Name="gButterflyDL_002580" Offset="0x2580"/>
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        <Array Name="gameplay_field_keep_Vtx_002640" Count="4" Offset="0x2640">
            <Vtx/>
        </Array>
        <Texture Name="gButterflyWingTex" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
        <Skeleton Name="gButterflySkel" Type="Normal" LimbType="Standard" Offset="0x36F0"/>
        <Animation Name="gButterflyAnim" Offset="0x2470"/>
        <Texture Name="gBgBombwallTLUT" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
        <Texture Name="gBgBombwallNormalTex" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
        <Texture Name="gBgBombWallBrokenTex" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
        <Array Name="gFieldDoorLeftVtx" Count="34" Offset="0x41E0">
            <Vtx/>
        </Array>
        <Array Name="gFieldDoorRightVtx" Count="34" Offset="0x4400">
            <Vtx/>
        </Array>
        <Array Name="gameplay_field_keep_Vtx_004620" Count="16" Offset="0x4620">
            <Vtx/>
        </Array>
        <DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
        <DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
        <DList Name="gFieldDoorRightDL" Offset="0x4978"/>
        <Texture Name="gFieldDoor1Tex" Format="i4" Width="64" Height="128" Offset="0x04F50"/>
        <Texture Name="gFieldDoorKnobTopHalfTex" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
        <Texture Name="gFieldDoorKnobTex" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>
        <Skeleton Name="gFieldUnusedFishSkel" Type="Normal" LimbType="Standard" Offset="0x088F8"/>
        <Animation Name="gFieldUnusedFishAnim" Offset="0x5FF0"/>
        <DList Name="gFieldUnusedFishDL" Offset="0x6000"/>
        <DList Name="gFieldSkelUnusedFishDL_0061E8" Offset="0x61E8"/>
        <Array Name="gFieldUnusedFishVtx" Count="26" Offset="0x6208">
            <Vtx/>
        </Array>
        <DList Name="gFieldSkelUnusedFishDL_0063A8" Offset="0x63A8"/>
        <DList Name="gFieldSkelUnusedFishDL_006448" Offset="0x6448"/>
        <Array Name="gameplay_field_keep_Vtx_006468" Count="4" Offset="0x6468">
            <Vtx/>
        </Array>
        <Texture Name="gFieldUnusedFishTex" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
        <Texture Name="gFieldUnusedFishBottomTex" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
        <Texture Name="gFieldUnusedFishFinTex" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
        <Array Name="gSilverRockVtx" Count="28" Offset="0xA1F8">
            <Vtx/>
        </Array>
        <DList Name="gSilverRockDL" Offset="0xA3B8"/>
        <Array Name="gFieldKakeraVtx" Count="27" Offset="0xA6D0">
            <Vtx/>
        </Array>
        <DList Name="gFieldKakeraDL" Offset="0xA880"/>
        <Texture Name="gFieldKakeraTex" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
        <Array Name="gSilverRockFragmentsVtx" Count="18" Offset="0xA4C8">
            <Vtx/>
        </Array>
        <DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
        <Array Name="gFieldBushVtx" Count="9" Offset="0xB940">
            <Vtx/>
        </Array>
        <DList Name="gFieldBushDL" Offset="0xB9D0"/>
        <Texture Name="gFieldBushTex" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
        <Array Name="gFieldBeehiveVtx" Count="75" Offset="0x9100">
            <Vtx/>
        </Array>
        <DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
        <Array Name="gFieldBeehiveFragmentVtx" Count="3" Offset="0x9910">
            <Vtx/>
        </Array>
        <DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
        <Texture Name="gFieldBeehiveTex" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
        <Texture Name="gFieldBeehiveFragmentTex" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
        <Texture Name="gFieldSilverRockTex" Format="ci4" Width="64" Height="64" Offset="0x99F8" TlutOffset="0x99D0"/>
        <Texture Name="gFieldSilverRockTLUT" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>

        <Texture Name="gFieldSandstorm1Tex" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
        <Texture Name="gFieldSandstorm2Tex" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
        <DList Name="gFieldSandstormDL" Offset="0xCA70"/>
        <Texture Name="gFieldKeepTex_00CB30" Format="rgba16" Width="32" Height="32" Offset="0xCB30"/>

        <DList Name="gameplay_field_keep_002530_DL" Offset="0x2530"/>
        <DList Name="gameplay_field_keep_002630_DL" Offset="0x2630"/>
        <Limb Name="gameplay_field_keep_003680_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_003680" Offset="0x3680"/>
        <Limb Name="gameplay_field_keep_00368C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_00368C" Offset="0x368C"/>
        <Limb Name="gameplay_field_keep_003698_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_003698" Offset="0x3698"/>
        <Limb Name="gameplay_field_keep_0036A4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0036A4" Offset="0x36A4"/>
        <Limb Name="gameplay_field_keep_0036B0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0036B0" Offset="0x36B0"/>
        <Limb Name="gameplay_field_keep_0036BC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0036BC" Offset="0x36BC"/>
        <Limb Name="gameplay_field_keep_0036C8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0036C8" Offset="0x36C8"/>
        <DList Name="gameplay_field_keep_0061F8_DL" Offset="0x61F8"/>
        <DList Name="gameplay_field_keep_006458_DL" Offset="0x6458"/>
        <Limb Name="gameplay_field_keep_0088A8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088A8" Offset="0x88A8"/>
        <Limb Name="gameplay_field_keep_0088B4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088B4" Offset="0x88B4"/>
        <Limb Name="gameplay_field_keep_0088C0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088C0" Offset="0x88C0"/>
        <Limb Name="gameplay_field_keep_0088CC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088CC" Offset="0x88CC"/>
        <Limb Name="gameplay_field_keep_0088D8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088D8" Offset="0x88D8"/>
    </File>
</Root>
