<Root>
    <ExternalFile OutPath="assets/objects/gameplay_keep"/>
    <File Name="object_gi_prescription" Segment="6">
        <Texture Name="gGiPrescriptionWritingTex" Format="ia8" Width="32" Height="48" Offset="0x0"/>
        <Array Name="gGiPrescriptionVtx" Count="30" Offset="0x600">
            <Vtx/>
        </Array>
        <Array Name="gGiPrescriptionWritingVtx" Count="30" Offset="0x7E0">
            <Vtx/>
        </Array>
        <DList Name="gGiPrescriptionDL" Offset="0x09C0"/>
        <DList Name="gGiPrescriptionWritingDL" Offset="0x0AF0"/>
    </File>
</Root>
