<Root>
    <File Name="object_bob" Segment="6">
        <!-- Skeleton -->
        <Limb Name="gHylianWoman2PelvisLimb" LimbType="Standard" Offset="0x0"/>
        <Limb Name="gHylianWoman2LeftThighLimb" LimbType="Standard" Offset="0xC"/>
        <Limb Name="gHylianWoman2LeftShinLimb" LimbType="Standard" Offset="0x18"/>
        <Limb Name="gHylianWoman2LeftFootLimb" LimbType="Standard" Offset="0x24"/>
        <Limb Name="gHylianWoman2RightThighLimb" LimbType="Standard" Offset="0x30"/>
        <Limb Name="gHylianWoman2RightShinLimb" LimbType="Standard" Offset="0x3C"/>
        <Limb Name="gHylianWoman2RightFootLimb" LimbType="Standard" Offset="0x48"/>
        <Limb Name="gHylianWoman2TorsoLimb" LimbType="Standard" Offset="0x54"/>
        <Limb Name="gHylianWoman2LeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
        <Limb Name="gHylianWoman2LeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
        <Limb Name="gHylianWoman2LeftHandLimb" LimbType="Standard" Offset="0x78"/>
        <Limb Name="gHylianWoman2RightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
        <Limb Name="gHylianWoman2RightForearmLimb" LimbType="Standard" Offset="0x90"/>
        <Limb Name="gHylianWoman2RightHandLimb" LimbType="Standard" Offset="0x9C"/>
        <Limb Name="gHylianWoman2HeadLimb" LimbType="Standard" Offset="0xA8"/>
        <Skeleton Name="gHylianWoman2Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>

        <!-- Textures -->
        <Texture Name="gHylianWoman2TLUT" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
        <Texture Name="gHylianWoman2SkinTex" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
        <Texture Name="gHylianWoman2HairTex" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
        <Texture Name="gHylianWoman2MouthTex" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
        <Texture Name="gHylianWoman2EarTex" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
        <Texture Name="gHylianWoman2EyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x7C8"/>
        <Texture Name="gHylianWoman2EyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0xFC8"/>
        <Texture Name="gHylianWoman2EyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x17C8"/>
        <Texture Name="gHylianWoman2FingersTex" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
        <Texture Name="gHylianWoman2ShirtTex" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
        <Texture Name="gHylianWoman2CollarTex" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
        <Texture Name="gHylianWoman2DressTex" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>

        <!-- Vertices -->
        <Array Name="gHylianWoman2HeadVtx" Count="125" Offset="0x2308">
            <Vtx/>
        </Array>
        <Array Name="gHylianWoman2LeftHandVtx" Count="40" Offset="0x2AD8">
            <Vtx/>
        </Array>
        <Array Name="gHylianWoman2LeftForearmVtx" Count="21" Offset="0x2D58">
            <Vtx/>
        </Array>
        <Array Name="gHylianWoman2LeftUpperArmVtx" Count="23" Offset="0x2EA8">
            <Vtx/>
        </Array>
        <Array Name="gHylianWoman2RightHandVtx" Count="40" Offset="0x3018">
            <Vtx/>
        </Array>
        <Array Name="gHylianWoman2RightForearmVtx" Count="21" Offset="0x3298">
            <Vtx/>
        </Array>
        <Array Name="gHylianWoman2RightUpperArmVtx" Count="23" Offset="0x33E8">
            <Vtx/>
        </Array>
        <Array Name="gHylianWoman2TorsoVtx" Count="66" Offset="0x3558">
            <Vtx/>
        </Array>
        <Array Name="gHylianWoman2LeftFootVtx" Count="3" Offset="0x3978">
            <Vtx/>
        </Array>
        <Array Name="gHylianWoman2LeftShinVtx" Count="3" Offset="0x39A8">
            <Vtx/>
        </Array>
        <Array Name="gHylianWoman2LeftThighVtx" Count="3" Offset="0x39D8">
            <Vtx/>
        </Array>
        <Array Name="gHylianWoman2RightFootVtx" Count="3" Offset="0x3A08">
            <Vtx/>
        </Array>
        <Array Name="gHylianWoman2RightShinVtx" Count="3" Offset="0x3A38">
            <Vtx/>
        </Array>
        <Array Name="gHylianWoman2RightThighVtx" Count="3" Offset="0x3A68">
            <Vtx/>
        </Array>
        <Array Name="gHylianWoman2PelvisVtx" Count="14" Offset="0x3A98">
            <Vtx/>
        </Array>

        <!-- DLs -->
        <DList Name="gHylianWoman2HeadDL" Offset="0x3B78"/>
        <DList Name="gHylianWoman2RightHandDL" Offset="0x3F68"/>
        <DList Name="gHylianWoman2RightForearmDL" Offset="0x40B0"/>
        <DList Name="gHylianWoman2RightUpperArmDL" Offset="0x41E0"/>
        <DList Name="gHylianWoman2LeftHandDL" Offset="0x4310"/>
        <DList Name="gHylianWoman2LeftForearmDL" Offset="0x4458"/>
        <DList Name="gHylianWoman2LeftUpperArmDL" Offset="0x4588"/>
        <DList Name="gHylianWoman2TorsoDL" Offset="0x46B8"/>
        <DList Name="gHylianWoman2RightFootDL" Offset="0x4A48"/> <!-- Renders a single triangle instead of a normal-looking limb -->
        <DList Name="gHylianWoman2RightShinDL" Offset="0x4B18"/> <!-- Renders a single triangle instead of a normal-looking limb -->
        <DList Name="gHylianWoman2RightThighDL" Offset="0x4BE8"/> <!-- Renders a single triangle instead of a normal-looking limb -->
        <DList Name="gHylianWoman2LeftFootDL" Offset="0x4C38"/> <!-- Renders a single triangle instead of a normal-looking limb -->
        <DList Name="gHylianWoman2LeftShinDL" Offset="0x4D08"/> <!-- Renders a single triangle instead of a normal-looking limb -->
        <DList Name="gHylianWoman2LeftThighDL" Offset="0x4DD8"/> <!-- Renders a single triangle instead of a normal-looking limb -->
        <DList Name="gHylianWoman2PelvisDL" Offset="0x4E28"/>
    </File>
</Root>
