<Root>
    <File Name="object_os" Segment="6">
        <!-- Happy Mask Salesman Animation -->
        <Animation Name="gHappyMaskSalesmanIdleAnim" Offset="0x2E4"/>

        <!-- Happy Mask Salesman Vertices -->
        <Array Name="gHappyMaskSalesmanHeadVtx" Count="154" Offset="0x300">
            <Vtx/>
        </Array>
        <Array Name="gHappyMaskSalesmanLeftHandVtx" Count="53" Offset="0xCA0">
            <Vtx/>
        </Array>
        <Array Name="gHappyMaskSalesmanLeftForearmVtx" Count="24" Offset="0xFF0">
            <Vtx/>
        </Array>
        <Array Name="gHappyMaskSalesmanLeftUpperArmVtx" Count="24" Offset="0x1170">
            <Vtx/>
        </Array>
        <Array Name="gHappyMaskSalesmanRightHandVtx" Count="54" Offset="0x12F0">
            <Vtx/>
        </Array>
        <Array Name="gHappyMaskSalesmanRightForearmVtx" Count="24" Offset="0x1650">
            <Vtx/>
        </Array>
        <Array Name="gHappyMaskSalesmanRightUpperArmVtx" Count="24" Offset="0x17D0">
            <Vtx/>
        </Array>
        <Array Name="gHappyMaskSalesmanTorsoVtx" Count="67" Offset="0x1950">
            <Vtx/>
        </Array>

        <!-- Happy Mask Salesman DLists -->
        <DList Name="gHappyMaskSalesmanTorsoDL" Offset="0x1D80"/>
        <DList Name="gHappyMaskSalesmanHeadDL" Offset="0x20A8"/>
        <DList Name="gHappyMaskSalesmanRightUpperArmDL" Offset="0x25E8"/>
        <DList Name="gHappyMaskSalesmanRightForearmDL" Offset="0x2718"/>
        <DList Name="gHappyMaskSalesmanRightHandDL" Offset="0x2848"/>
        <DList Name="gHappyMaskSalesmanLeftUpperArmDL" Offset="0x2A00"/>
        <DList Name="gHappyMaskSalesmanLeftForearmDL" Offset="0x2B30"/>
        <DList Name="gHappyMaskSalesmanLeftHandDL" Offset="0x2C60"/>

        <!-- Happy Mask Salesman Textures -->
        <Texture Name="gHappyMaskSalesmanTLUT" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
        <Texture Name="gHappyMaskSalesmanEyeMouthTLUT" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
        <Texture Name="gHappyMaskSalesmanSkinTex" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
        <Texture Name="gHappyMaskSalesmanHairTex" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
        <Texture Name="gHappyMaskSalesmanEarTex" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
        <Texture Name="gHappyMaskSalesmanNostrilTex" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
        <Texture Name="gHappyMaskSalesmanMouthTex" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
        <Texture Name="gHappyMaskSalesmanEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
        <Texture Name="gHappyMaskSalesmanEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
        <Texture Name="gHappyMaskSalesmanFingersTex" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
        <Texture Name="gHappyMaskSalesmanSleeveTex" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
        <Texture Name="gHappyMaskSalesmanShirtTex" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
        <Texture Name="gHappyMaskSalesmanGoldFabricTex" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
        <Texture Name="gHappyMaskSalesmanGoldFabricCenterTex" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>

        <!-- Happy Mask Salesman Skeleton -->
        <Limb Name="gHappyMaskSalesmanTorsoLimb" LimbType="Standard" Offset="0x45D8"/>
        <Limb Name="gHappyMaskSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x45E4"/>
        <Limb Name="gHappyMaskSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x45F0"/>
        <Limb Name="gHappyMaskSalesmanLeftHandLimb" LimbType="Standard" Offset="0x45FC"/>
        <Limb Name="gHappyMaskSalesmanRightUpperArmLimb" LimbType="Standard" Offset="0x4608"/>
        <Limb Name="gHappyMaskSalesmanRightForearmLimb" LimbType="Standard" Offset="0x4614"/>
        <Limb Name="gHappyMaskSalesmanRightHandLimb" LimbType="Standard" Offset="0x4620"/>
        <Limb Name="gHappyMaskSalesmanHeadLimb" LimbType="Standard" Offset="0x462C"/>
        <Skeleton Name="gHappyMaskSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x4658"/>
    </File>
</Root>
