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Actor Struct Changes (and a few related things) (#617)
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
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@@ -677,9 +677,9 @@ typedef struct {
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* & 0x00FF = atInitFlags
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* & 0xFF00 = eyeInitFlags
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* 0x1: Direct Copy of atTargetInit
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* if initFlags & 0x6060: use posRot2 for focus point
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* if initFlags & 0x6060: use head for focus point
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* 0x2: Add atTargetInit to view's lookAt
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* if initFlags & 0x6060: use posRot for focus point
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* if initFlags & 0x6060: use world for focus point
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* 0x3: Add atTargetInit to camera's at
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* 0x4: Don't update targets?
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* 0x8: flag to use atTagetInit as f32 pitch, yaw, r
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