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Player Docs - Parallel (#2167)
* name func and flag * rest of the docs * format and comment change * comment
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@@ -665,7 +665,7 @@ typedef struct WeaponInfo {
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#define PLAYER_STATE1_14 (1 << 14)
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#define PLAYER_STATE1_15 (1 << 15)
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#define PLAYER_STATE1_16 (1 << 16)
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#define PLAYER_STATE1_17 (1 << 17)
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#define PLAYER_STATE1_PARALLEL (1 << 17) // "Parallel" mode, Z-Target without an actor lock-on
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#define PLAYER_STATE1_18 (1 << 18)
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#define PLAYER_STATE1_19 (1 << 19)
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#define PLAYER_STATE1_20 (1 << 20)
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@@ -838,7 +838,7 @@ typedef struct Player {
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/* 0x0837 */ u8 unk_837;
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/* 0x0838 */ f32 speedXZ; // Controls horizontal speed, used for `actor.speed`. Current or target value depending on context.
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/* 0x083C */ s16 yaw; // General yaw value, used both for world and shape rotation. Current or target value depending on context.
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/* 0x083E */ s16 zTargetYaw; // yaw relating to Z targeting/"parallel" mode
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/* 0x083E */ s16 parallelYaw; // yaw in "parallel" mode, Z-Target without an actor lock-on
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/* 0x0840 */ u16 underwaterTimer;
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/* 0x0842 */ s8 meleeWeaponAnimation;
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/* 0x0843 */ s8 meleeWeaponState;
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