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https://github.com/zeldaret/oot
synced 2026-07-29 07:33:07 -04:00
code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)
* llcvt.c OK, added script from mm decomp to set mips3 * ortho.c OK * added entries to functions.h * named guNormalize.s
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+1
-1
@@ -2063,4 +2063,4 @@ void Cutscene_SetSegment(GlobalContext* globalCtx, u32 segment) {
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} else {
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globalCtx->csCtx.segment = (void*)segment;
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}
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}
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}
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@@ -32,7 +32,7 @@ void TransitionTriforce_Start(TransitionTriforce* this) {
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TransitionTriforce* TransitionTriforce_Init(TransitionTriforce* this) {
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bzero(this, sizeof(*this));
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func_801045A4(&this->projection, -160.0f, 160.0f, -120.0f, 120.0f, -1000.0f, 1000.0f, 1.0f);
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guOrtho(&this->projection, -160.0f, 160.0f, -120.0f, 120.0f, -1000.0f, 1000.0f, 1.0f);
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this->transPos = 1.0f;
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this->state = 2;
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this->step = 0.015f;
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+6
-6
@@ -400,8 +400,8 @@ s32 func_800AB0A8(View* view) {
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LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 744);
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view->projectionPtr = projection;
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func_801045A4(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
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(f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale);
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guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
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(f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale);
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view->projection = *projection;
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@@ -438,8 +438,8 @@ s32 func_800AB2C4(View* view) {
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LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 791);
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view->projectionPtr = projection;
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func_801045A4(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
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(f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale);
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guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
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(f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale);
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view->projection = *projection;
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@@ -551,8 +551,8 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
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LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 921);
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view->projectionPtr = projection;
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func_801045A4(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
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(f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale);
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guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
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(f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale);
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view->projection = *projection;
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@@ -0,0 +1,33 @@
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#include <global.h>
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s64 __d_to_ll(f64 d) {
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return d;
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}
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s64 __f_to_ll(f32 f) {
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return f;
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}
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u64 __d_to_ull(f64 d) {
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return d;
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}
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u64 __f_to_ull(f32 f) {
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return f;
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}
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f64 __ll_to_d(s64 l) {
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return l;
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}
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f32 __ll_to_f(s64 l) {
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return l;
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}
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f64 __ull_to_d(u64 l) {
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return l;
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}
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f32 __ull_to_f(u64 l) {
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return l;
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}
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@@ -0,0 +1,30 @@
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#include <ultra64.h>
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#include <global.h>
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void guOrthoF(f32 mf[4][4], f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far, f32 scale) {
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s32 i, j;
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guMtxIdentF(mf);
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mf[0][0] = 2 / (right - left);
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mf[1][1] = 2 / (top - bottom);
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mf[2][2] = -2 / (far - near);
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mf[3][0] = -(right + left) / (right - left);
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mf[3][1] = -(top + bottom) / (top - bottom);
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mf[3][2] = -(far + near) / (far - near);
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mf[3][3] = 1;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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mf[i][j] *= scale;
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}
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}
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}
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void guOrtho(Mtx* mtx, f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far, f32 scale) {
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MtxF_t mf;
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guOrthoF(mf, left, right, bottom, top, near, far, scale);
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guMtxF2L(mf, mtx);
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}
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