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More Player Z Target documentation (#2196)
* document flag * Player_FriendlyLockOnOrParallel * quirk * z target functions * more comments * more comment changes * format * comment change
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@@ -664,7 +664,7 @@ typedef struct WeaponInfo {
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#define PLAYER_STATE1_13 (1 << 13)
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#define PLAYER_STATE1_14 (1 << 14)
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#define PLAYER_STATE1_Z_TARGETING (1 << 15) // Either lock-on or parallel is active. This flag is never checked for and is practically unused.
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#define PLAYER_STATE1_16 (1 << 16)
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#define PLAYER_STATE1_FRIENDLY_ACTOR_FOCUS (1 << 16) // Currently focusing on a friendly actor. Includes friendly lock-on, talking, and more. Usually does not include hostile actor lock-on, see `PLAYER_STATE1_HOSTILE_LOCK_ON`.
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#define PLAYER_STATE1_PARALLEL (1 << 17) // "Parallel" mode, Z-Target without an actor lock-on
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#define PLAYER_STATE1_18 (1 << 18)
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#define PLAYER_STATE1_19 (1 << 19)
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