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https://github.com/zeldaret/oot
synced 2026-06-25 01:52:05 -04:00
Rename AT effect to hitSpecialEffect (#2637)
* Rename AT `effect` to `hitSpecialEffect` * bss
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+2
-2
@@ -35,8 +35,8 @@
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#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
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#include "assets/objects/object_bdoor/object_bdoor.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:0" \
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"ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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CollisionPoly* sCurCeilingPoly;
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s32 sCurCeilingBgId;
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@@ -14,7 +14,7 @@
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#include "player.h"
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#include "skin_matrix.h"
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#pragma increment_block_number "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144"
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#pragma increment_block_number "ntsc-1.0:136 ntsc-1.1:136 ntsc-1.2:136"
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u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
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void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
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+1
-1
@@ -3661,7 +3661,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:76 ntsc-1.1:76 ntsc-1.2:76 pal-1.0:76 pal-1.1:76"
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"ique-cn:128 ntsc-1.0:73 ntsc-1.1:73 ntsc-1.2:73 pal-1.0:73 pal-1.1:73"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f sAtTarget;
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@@ -172,7 +172,7 @@ s32 Collider_DestroyElementDamageInfoAT(PlayState* play, ColliderElementDamageIn
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s32 Collider_SetElementDamageInfoAT(PlayState* play, ColliderElementDamageInfoAT* dest,
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ColliderElementDamageInfoAT* src) {
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dest->dmgFlags = src->dmgFlags;
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dest->effect = src->effect;
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dest->hitSpecialEffect = src->hitSpecialEffect;
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dest->damage = src->damage;
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return true;
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}
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@@ -1735,7 +1735,7 @@ s32 CollisionCheck_SetATvsAC(PlayState* play, Collider* atCol, ColliderElement*
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acElem->acHitElem = atElem;
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acElem->acElemFlags |= ACELEM_HIT;
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if (acCol->actor != NULL) {
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acCol->actor->colChkInfo.acHitEffect = atElem->atDmgInfo.effect;
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acCol->actor->colChkInfo.acHitSpecialEffect = atElem->atDmgInfo.hitSpecialEffect;
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}
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acElem->acDmgInfo.hitPos.x = hitPos->x;
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acElem->acDmgInfo.hitPos.y = hitPos->y;
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@@ -3016,7 +3016,7 @@ void CollisionCheck_ResetDamage(CollisionCheckInfo* info) {
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info->damage = 0;
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info->damageReaction = 0;
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info->atHitBacklash = HIT_BACKLASH_0;
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info->acHitEffect = 0;
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info->acHitSpecialEffect = HIT_SPECIAL_EFFECT_0;
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info->displacement.x = info->displacement.y = info->displacement.z = 0.0f;
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}
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@@ -26,7 +26,7 @@
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#include "assets/textures/parameter_static/parameter_static.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:16" \
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:16" \
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"ntsc-1.1:16 ntsc-1.2:16 pal-1.0:0 pal-1.1:0"
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#if !PLATFORM_IQUE
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@@ -29,7 +29,8 @@
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#include "assets/textures/do_action_static/do_action_static.h"
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#include "assets/textures/icon_item_static/icon_item_static.h"
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#pragma increment_block_number "gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128 ntsc-1.0:128 ntsc-1.1:128" \
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"ntsc-1.2:128"
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typedef struct RestrictionFlags {
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/* 0x00 */ u8 sceneId;
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