Update clang-tidy configuration in format.sh and apply fixes for a new check (#1257)

* Update format.sh compiler options and add a check for clang-tidy

* Enable clang-tidy option to find inconsistent argument names

* Remove -Iassets from clang-tidy compiler options
This commit is contained in:
Roman971
2022-06-07 06:34:28 +02:00
committed by GitHub
parent 6f0b8f1e74
commit 04ade9a255
12 changed files with 131 additions and 128 deletions
+1 -1
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@@ -1,7 +1,7 @@
#include "ultra64.h"
#include "global.h"
void AudioHeap_InitSampleCaches(u32 persistentSize, u32 temporarySize);
void AudioHeap_InitSampleCaches(u32 persistentSampleCacheSize, u32 temporarySampleCacheSize);
SampleCacheEntry* AudioHeap_AllocTemporarySampleCacheEntry(u32 size);
SampleCacheEntry* AudioHeap_AllocPersistentSampleCacheEntry(u32 size);
void AudioHeap_DiscardSampleCacheEntry(SampleCacheEntry* entry);
+2 -2
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@@ -21,12 +21,12 @@ typedef enum {
CHAN_UPD_STEREO // 14
} ChannelUpdateType;
void func_800E6300(SequenceChannel* channel, AudioCmd* arg1);
void func_800E6300(SequenceChannel* channel, AudioCmd* cmd);
void func_800E59AC(s32 playerIdx, s32 fadeTimer);
void Audio_InitMesgQueues(void);
AudioTask* func_800E5000(void);
void Audio_ProcessCmds(u32);
void func_800E6128(SequencePlayer* seqPlayer, AudioCmd* arg1);
void func_800E6128(SequencePlayer* seqPlayer, AudioCmd* cmd);
void func_800E5958(s32 playerIdx, s32 fadeTimer);
s32 func_800E66C0(s32 arg0);
@@ -16,7 +16,7 @@ void BossDodongo_Walk(BossDodongo* this, PlayState* play);
void BossDodongo_Inhale(BossDodongo* this, PlayState* play);
void BossDodongo_BlowFire(BossDodongo* this, PlayState* play);
void BossDodongo_Roll(BossDodongo* this, PlayState* play);
void BossDodongo_SpawnFire(BossDodongo* this, PlayState* play, s16 arg2);
void BossDodongo_SpawnFire(BossDodongo* this, PlayState* play, s16 params);
void BossDodongo_Explode(BossDodongo* this, PlayState* play);
void BossDodongo_LayDown(BossDodongo* this, PlayState* play);
void BossDodongo_Vulnerable(BossDodongo* this, PlayState* play);
+1 -1
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@@ -65,7 +65,7 @@ void BossTw_Destroy(Actor* thisx, PlayState* play);
void BossTw_Update(Actor* thisx, PlayState* play);
void BossTw_Draw(Actor* thisx, PlayState* play);
void BossTw_TwinrovaDamage(BossTw* this, PlayState* play, u8 arg2);
void BossTw_TwinrovaDamage(BossTw* this, PlayState* play, u8 damage);
void BossTw_TwinrovaSetupFly(BossTw* this, PlayState* play);
void BossTw_DrawEffects(PlayState* play);
void BossTw_TwinrovaLaugh(BossTw* this, PlayState* play);
@@ -929,7 +929,7 @@ void EnHorse_Freeze(EnHorse* this) {
}
}
void EnHorse_ChangeIdleAnimation(EnHorse* this, s32 arg1, f32 arg2);
void EnHorse_ChangeIdleAnimation(EnHorse* this, s32 anim, f32 morphFrames);
void EnHorse_StartMountedIdleResetAnim(EnHorse* this);
void EnHorse_StartMountedIdle(EnHorse* this);
void EnHorse_StartGalloping(EnHorse* this);
@@ -1809,7 +1809,7 @@ void EnHorse_StartIdleRidable(EnHorse* this) {
this->stateFlags &= ~ENHORSE_UNRIDEABLE;
}
void EnHorse_StartMovingAnimation(EnHorse* this, s32 arg1, f32 arg2, f32 arg3);
void EnHorse_StartMovingAnimation(EnHorse* this, s32 animId, f32 morphFrames, f32 startFrame);
void EnHorse_Idle(EnHorse* this, PlayState* play) {
this->actor.speedXZ = 0.0f;
+1 -1
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@@ -31,7 +31,7 @@ void func_80ACB3E0(EnOwl* this, PlayState* play);
void EnOwl_WaitLWPreSaria(EnOwl* this, PlayState* play);
void EnOwl_WaitLWPostSaria(EnOwl* this, PlayState* play);
void func_80ACD4D4(EnOwl* this, PlayState* play);
void func_80ACD130(EnOwl* this, PlayState* play, s32 arg2);
void func_80ACD130(EnOwl* this, PlayState* play, s32 idx);
void func_80ACBAB8(EnOwl* this, PlayState* play);
void func_80ACD2CC(EnOwl* this, PlayState* play);
void func_80ACAA54(EnOwl* this, PlayState* play);
@@ -16,7 +16,7 @@ void ObjectKankyo_Destroy(Actor* thisx, PlayState* play);
void ObjectKankyo_Update(Actor* thisx, PlayState* play);
void ObjectKankyo_Draw(Actor* thisx, PlayState* play);
void ObjectKankyo_SetupAction(ObjectKankyo* this, ObjectKankyoActionFunc func);
void ObjectKankyo_SetupAction(ObjectKankyo* this, ObjectKankyoActionFunc action);
void ObjectKankyo_Fairies(ObjectKankyo* this, PlayState* play);
void ObjectKankyo_SunGraveSparkInit(ObjectKankyo* this, PlayState* play);
void ObjectKankyo_Snow(ObjectKankyo* this, PlayState* play);