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https://github.com/zeldaret/oot
synced 2026-07-10 06:57:21 -04:00
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@@ -347,7 +347,7 @@ void EffectSsIceSmoke_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocit
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void FlagSet_Update(GlobalContext* globalCtx);
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void Overlay_LoadGameState(GameStateOverlay* overlayEntry);
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void Overlay_FreeGameState(GameStateOverlay* overlayEntry);
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void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc* shadowDraw, f32 shadowScale);
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void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc shadowDraw, f32 shadowScale);
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void ActorShadow_DrawCircle(Actor* actor, Lights* lights, GlobalContext* globalCtx);
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void ActorShadow_DrawWhiteCircle(Actor* actor, Lights* lights, GlobalContext* globalCtx);
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void ActorShadow_DrawHorse(Actor* actor, Lights* lights, GlobalContext* globalCtx);
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