mirror of
https://github.com/zeldaret/oot
synced 2026-05-28 00:16:06 -04:00
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-1
@@ -5,7 +5,7 @@
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#include "overlays/actors/ovl_En_Part/z_en_part.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc* shadowDraw, f32 shadowScale) {
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void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc shadowDraw, f32 shadowScale) {
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shape->yOffset = yOffset;
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shape->shadowDraw = shadowDraw;
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shape->shadowScale = shadowScale;
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