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Doc dodongo's cavern stuff (#1019)
* Document `func_80033480` more * More doc in `BgDdanKd` * WIP Document BgDodoago The dodongo skull light-eyes-with-bomb puzzle Some TODOs, jank/legacy code which I'm unsure if it achieves something significant * Finish documenting BgDodoago * `BgDodoago_WaitExplosives_` -> `BgDodoago_WaitExplosives` * Run formatter * `dlistBuffer` -> `displayListHead`
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@@ -3159,7 +3159,8 @@ void Actor_SpawnFloorDustRing(GlobalContext* globalCtx, Actor* actor, Vec3f* pos
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}
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}
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void func_80033480(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2, s32 arg3, s16 arg4, s16 scaleStep, u8 arg6) {
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void func_80033480(GlobalContext* globalCtx, Vec3f* posBase, f32 randRangeDiameter, s32 amountMinusOne, s16 scaleBase,
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s16 scaleStep, u8 arg6) {
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Vec3f pos;
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Vec3f velocity = { 0.0f, 0.0f, 0.0f };
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Vec3f accel = { 0.0f, 0.3f, 0.0f };
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@@ -3167,12 +3168,12 @@ void func_80033480(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2, s32 arg3, s1
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u32 var2;
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s32 i;
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for (i = arg3; i >= 0; i--) {
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pos.x = arg1->x + ((Rand_ZeroOne() - 0.5f) * arg2);
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pos.y = arg1->y + ((Rand_ZeroOne() - 0.5f) * arg2);
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pos.z = arg1->z + ((Rand_ZeroOne() - 0.5f) * arg2);
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for (i = amountMinusOne; i >= 0; i--) {
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pos.x = posBase->x + ((Rand_ZeroOne() - 0.5f) * randRangeDiameter);
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pos.y = posBase->y + ((Rand_ZeroOne() - 0.5f) * randRangeDiameter);
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pos.z = posBase->z + ((Rand_ZeroOne() - 0.5f) * randRangeDiameter);
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scale = (s16)((Rand_ZeroOne() * arg4) * 0.2f) + arg4;
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scale = (s16)((Rand_ZeroOne() * scaleBase) * 0.2f) + scaleBase;
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var2 = arg6;
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if (var2 != 0) {
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