mirror of
https://github.com/zeldaret/oot
synced 2026-08-08 10:33:54 -04:00
Document autoLockOnActor (#2212)
* document autoLockOnActor * format.py * backtick * grammar * comment adjustments * word * letter
This commit is contained in:
+1
-1
@@ -803,7 +803,7 @@ void Player_SetEquipmentData(PlayState* play, Player* this);
|
||||
void Player_UpdateBottleHeld(PlayState* play, Player* this, s32 item, s32 itemAction);
|
||||
void func_8008EDF0(Player* this);
|
||||
void func_8008EE08(Player* this);
|
||||
void func_8008EEAC(PlayState* play, Actor* actor);
|
||||
void Player_SetAutoLockOnActor(PlayState* play, Actor* actor);
|
||||
s32 func_8008EF44(PlayState* play, s32 ammo);
|
||||
int Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 yRange);
|
||||
s32 Player_GetStrength(void);
|
||||
|
||||
+1
-1
@@ -803,7 +803,7 @@ typedef struct Player {
|
||||
/* 0x0678 */ PlayerAgeProperties* ageProperties;
|
||||
/* 0x067C */ u32 stateFlags1;
|
||||
/* 0x0680 */ u32 stateFlags2;
|
||||
/* 0x0684 */ Actor* unk_684;
|
||||
/* 0x0684 */ Actor* autoLockOnActor; // Actor that is locked onto automatically without player input; see `Player_SetAutoLockOnActor`
|
||||
/* 0x0688 */ Actor* boomerangActor;
|
||||
/* 0x068C */ Actor* naviActor;
|
||||
/* 0x0690 */ s16 naviTextId;
|
||||
|
||||
Reference in New Issue
Block a user