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T() macro in overlays 1 (#2486)
* More T() * More T(), up to (including) z_bg_mori* * home pos~~e~~
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+2
-2
@@ -903,9 +903,9 @@ void Environment_PrintDebugInfo(PlayState* play, Gfx** gfx) {
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GfxPrint_SetPos(&printer, 22, 6);
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if (!IS_DAY) {
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GfxPrint_Printf(&printer, "%s", "YORU"); // "night"
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GfxPrint_Printf(&printer, "%s", T("YORU", "NIGHT"));
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} else {
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GfxPrint_Printf(&printer, "%s", "HIRU"); // "day"
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GfxPrint_Printf(&printer, "%s", T("HIRU", "DAY"));
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}
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*gfx = GfxPrint_Close(&printer);
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