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https://github.com/zeldaret/oot
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Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 (#207)
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+1
-1
@@ -1635,7 +1635,7 @@ void PadMgr_HandlePreNMI(PadMgr* padmgr);
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// This function must remain commented out, because it is called incorrectly in
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// fault.c (actual bug in game), and the compiler notices and won't compile it
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// void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 mode);
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void PadMgr_Init(PadMgr* padmgr, OSMesgQueue* siIntMsgQ, UNK_TYPE arg2, OSId id, OSPri priority, void* stack);
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void PadMgr_Init(PadMgr* padmgr, OSMesgQueue* siIntMsgQ, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack);
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void Sched_SwapFrameBuffer(CfbInfo* cfbInfo);
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void func_800C84E4(SchedContext* sc, CfbInfo* cfbInfo);
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void Sched_HandleReset(SchedContext* sc);
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+9
-6
@@ -45,17 +45,20 @@
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#define CHECK_QUEST_ITEM(item) (gBitFlags[item] & gSaveContext.questItems)
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#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
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(curState)->init = newInit; \
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(curState)->size = sizeof(newStruct);
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(curState)->init = newInit; \
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(curState)->size = sizeof(newStruct);
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#define LOG(exp, value, format, file, line) \
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LogUtils_LogThreadId(file, line); \
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osSyncPrintf(exp " = " format "\n", value);
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#define LOG(exp, value, format, file, line) \
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do { \
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LogUtils_LogThreadId(file, line); \
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osSyncPrintf(exp " = " format "\n", value); \
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} while (0)
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#define LOG_STRING(string, file, line) LOG(#string, string, "%s", file, line)
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#define LOG_ADDRESS(exp, value, file, line) LOG(exp, value, "%08x", file, line)
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#define LOG_TIME(exp, value, file, line) LOG(exp, value, "%lld", file, line)
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#define LOG_NUM(exp, value, file, line) LOG(exp, value, "%d", file, line)
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#define LOG_HEX(exp, value, file, line) LOG(exp, value, "%x", file, line)
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/*
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* `x` vertex x
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@@ -67,7 +70,7 @@
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* `cgny` green component of color vertex, or y component of normal vertex
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* `cbnz` blue component of color vertex, or z component of normal vertex
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* `a` alpha
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*/
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*/
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#define VTX(x,y,z,s,t,crnx,cgny,cbnz,a) { { { x, y, z }, 0, { s, t }, { crnx, cgny, cbnz, a } } }
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#define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } }
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+29
-32
@@ -327,35 +327,6 @@ typedef struct
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*/
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} Input; // size = 0x18
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typedef struct {
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/* 0x0000 */ OSContStatus pad_status[4];
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/* 0x0010 */ OSMesg msgbuf1[1];
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/* 0x0014 */ OSMesg msgbuf2[1];
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/* 0x0018 */ OSMesg msgbuf3[4];
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/* 0x0028 */ OSMesgQueue queue1;
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/* 0x0040 */ OSMesgQueue queue2;
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/* 0x0058 */ OSMesgQueue queue3;
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/* 0x0070 */ UNK_TYPE unk_70;
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/* 0x0074 */ UNK_TYPE unk_74;
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/* 0x0078 */ UNK_TYPE unk_78;
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/* 0x007C */ UNK_TYPE unk_7C;
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/* 0x0080 */ OSThread thread;
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/* 0x0230 */ Input inputs[4]; // 0x18 each = 0x60 total
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/* 0x0290 */ PadState pads[4]; // 0x6 each = 0x18 total
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/* 0x02A8 */ volatile u8 validCtrlrsMask;
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/* 0x02A9 */ s8 ncontrollers;
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/* 0x02AA */ u8 ctrlrIsConnected[4]; // "Key_switch" originally
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/* 0x02AE */ u8 pakType[4]; // 1 if rumble pack, 2 if mempak?
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/* 0x02B2 */ volatile u8 rumbleEnable[4];
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/* 0x02B6 */ u8 rumbleCounter[4]; // not clear exact meaning
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/* 0x02BC */ unk_controller_t unk_controller[4];
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/* 0x045C */ volatile u8 rumbleOffFrames;
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/* 0x045D */ volatile u8 rumbleOnFrames;
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/* 0x045E */ u8 preNMIShutdown;
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/* 0x0460 */ void (*retraceCallback)(void* padmgr, u32 unk464);
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/* 0x0464 */ u32 retraceCallbackValue;
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} PadMgr; // size = 0x468
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typedef struct {
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/* 0x0000 */ s32 topY; // uly (upper left y)
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/* 0x0004 */ s32 bottomY; // lry (lower right y)
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@@ -363,14 +334,13 @@ typedef struct {
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/* 0x000C */ s32 rightX; // lrx (lower right x)
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} Viewport; // size = 0x10
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typedef struct {
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/* 0x0000 */ s32 magic; // string literal "VIEW" / 0x56494557
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/* 0x0004 */ GraphicsContext* gfxCtx;
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/* 0x0008 */ Viewport viewport;
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/* 0x0018 */ f32 fovy; // vertical field of view in degrees
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/* 0x001C */ f32 zNear; // distance to near clipping plane
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/* 0x0020 */ f32 zFar; // distance to far clipping plane
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/* 0x001C */ f32 zNear; // distance to near clipping plane
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/* 0x0020 */ f32 zFar; // distance to far clipping plane
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/* 0x0024 */ f32 scale; // scale for matrix elements
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/* 0x0028 */ Vec3f eye;
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/* 0x0034 */ Vec3f unk_34;
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@@ -1569,6 +1539,33 @@ typedef struct {
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/* 0x278 */ OSTime retraceTime;
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} IrqMgr; // size = 0x280
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typedef struct {
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/* 0x0000 */ OSContStatus padStatus[4];
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/* 0x0010 */ OSMesg serialMsgBuf[1];
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/* 0x0014 */ OSMesg lockMsgBuf[1];
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/* 0x0018 */ OSMesg interruptMsgBuf[4];
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/* 0x0028 */ OSMesgQueue serialMsgQ;
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/* 0x0040 */ OSMesgQueue lockMsgQ;
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/* 0x0058 */ OSMesgQueue interruptMsgQ;
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/* 0x0070 */ IrqMgrClient irqClient;
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/* 0x0078 */ IrqMgr* irqMgr;
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/* 0x0080 */ OSThread thread;
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/* 0x0230 */ Input inputs[4];
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/* 0x0290 */ PadState pads[4];
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/* 0x02A8 */ volatile u8 validCtrlrsMask;
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/* 0x02A9 */ u8 ncontrollers;
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/* 0x02AA */ u8 ctrlrIsConnected[4]; // "Key_switch" originally
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/* 0x02AE */ u8 pakType[4]; // 1 if rumble pack, 2 if mempak?
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/* 0x02B2 */ volatile u8 rumbleEnable[4];
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/* 0x02B6 */ u8 rumbleCounter[4]; // not clear exact meaning
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/* 0x02BC */ unk_controller_t unk_controller[4];
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/* 0x045C */ volatile u8 rumbleOffFrames;
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/* 0x045D */ volatile u8 rumbleOnFrames;
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/* 0x045E */ u8 preNMIShutdown;
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/* 0x0460 */ void (*retraceCallback)(void* padmgr, u32 unk464);
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/* 0x0464 */ u32 retraceCallbackValue;
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} PadMgr; // size = 0x468
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// == Previously sched.h
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#define OS_SC_NEEDS_RDP 0x0001
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