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Decompile KaleidoScope_Draw (#189)
* Decompile KaleidoScope_Draw * Naming * Simplify (casts) * Cleanup (comments) * Delete the .s file
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@@ -2554,4 +2554,12 @@ void Opening_Destroy(OpeningContext* this);
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void func_80811A20(GameState*); // FileChoose_Init
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void func_80811A18(GameState*); // FileChoose_Destroy
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void func_80823994(PauseContext*, f32, f32, f32);
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void func_800949A8(GraphicsContext*);
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void func_8082409C(GlobalContext*, GraphicsContext*);
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void func_80820434(GlobalContext*, GraphicsContext*);
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void func_80821C10(GlobalContext*);
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void func_80825C14(GlobalContext*);
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void func_808161AC(GlobalContext*);
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#endif
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+11
-3
@@ -817,16 +817,24 @@ typedef struct {
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typedef struct {
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/* 0x0000 */ View view;
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/* 0x0128 */ void* unk_128;
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/* 0x012C */ char unk_12C[0x03C];
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/* 0x012C */ void* unk_12C;
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/* 0x0130 */ void* unk_130;
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/* 0x0134 */ void* unk_134;
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/* 0x0138 */ void* unk_138;
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/* 0x013C */ void* unk_13C;
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/* 0x0140 */ char unk_140[0x028];
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/* 0x0168 */ Vtx* vtx_168;
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/* 0x016C */ char unk_16C[0x068];
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/* 0x01D4 */ u16 state;
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/* 0x01D6 */ u16 flag;
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/* 0x01D8 */ char unk_1D8[0x00C];
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/* 0x01D8 */ Vec3f unk_1D8;
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/* 0x01E4 */ u16 unk_1E4;
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/* 0x01E6 */ char unk_1E6[0x006];
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/* 0x01EC */ u16 unk_1EC;
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/* 0x01EE */ char unk_1EE[0x04A];
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/* 0x01EE */ char unk_1EE[0x026];
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/* 0x0214 */ s16 inputX;
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/* 0x0216 */ s16 inputY;
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/* 0x0218 */ char unk_21A[0x20];
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/* 0x0238 */ u16 unk_238;
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/* 0x023A */ char unk_23A[0x004];
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/* 0x023E */ u16 unk_23E;
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