mirror of
https://github.com/zeldaret/oot
synced 2026-09-02 01:52:35 -04:00
Configure offsets for code and overlay assets
This commit is contained in:
@@ -1,13 +1,13 @@
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||||
<Root>
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<File Name="code" OutName="z_fbdemo_circle" RangeStart="0x10ED48" RangeEnd="0x10FF68">
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<Texture Name="sTransCircleNormalTex" OutName="trans_circle_normal" Format="i8" Width="16" Height="64" Offset="0x10ED48"/>
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<Texture Name="sTransCircleWaveTex" OutName="trans_circle_wave" Format="i8" Width="16" Height="64" Offset="0x10F148"/>
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<Texture Name="sTransCircleRippleTex" OutName="trans_circle_ripple" Format="i8" Width="16" Height="64" Offset="0x10F548"/>
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<Texture Name="sTransCircleStarburstTex" OutName="trans_circle_starburst" Format="i8" Width="16" Height="64" Offset="0x10F948"/>
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<Array Name="sTransCircleVtx" Count="34" Offset="0x10FD48">
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<File Name="code" OutName="z_fbdemo_circle">
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<Texture Name="sTransCircleNormalTex" OutName="trans_circle_normal" Format="i8" Width="16" Height="64" Offset="0x0"/>
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<Texture Name="sTransCircleWaveTex" OutName="trans_circle_wave" Format="i8" Width="16" Height="64" Offset="0x400"/>
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<Texture Name="sTransCircleRippleTex" OutName="trans_circle_ripple" Format="i8" Width="16" Height="64" Offset="0x800"/>
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<Texture Name="sTransCircleStarburstTex" OutName="trans_circle_starburst" Format="i8" Width="16" Height="64" Offset="0xC00"/>
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<Array Name="sTransCircleVtx" Count="34" Offset="0x1000">
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<Vtx/>
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</Array>
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<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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<!--<DList Name="sTransCircleDL" Offset="0x10FF68"/>-->
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<!--<DList Name="sTransCircleDL" Offset="0x1220"/>-->
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</File>
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</Root>
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@@ -1,7 +1,7 @@
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<Root>
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<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0x10E1D0" RangeEnd="0x10E2A0">
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<DList Name="sTransTriforceDL" Offset="0x10E1D0"/>
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<Array Name="sTransTriforceVtx" Count="10" Offset="0x10E200">
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<File Name="code" OutName="z_fbdemo_triforce">
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<DList Name="sTransTriforceDL" Offset="0x0"/>
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<Array Name="sTransTriforceVtx" Count="10" Offset="0x30">
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<Vtx/>
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</Array>
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</File>
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@@ -1,10 +1,10 @@
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<Root>
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<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0x10E2A0" RangeEnd="0x10EC30">
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<Array Name="sTransWipeVtx" Count="25" Offset="0x10E2A0">
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<File Name="code" OutName="z_fbdemo_wipe1">
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<Array Name="sTransWipeVtx" Count="25" Offset="0x0">
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<Vtx/>
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</Array>
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<Texture Name="sTransWipeTex" OutName="trans_wipe" Format="i4" Width="64" Height="64" Offset="0x10E430"/>
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<Texture Name="sTransWipeTex" OutName="trans_wipe" Format="i4" Width="64" Height="64" Offset="0x190"/>
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<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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<!-- <DList Name="sTransWipeDL" Offset="0x10EC30"/> -->
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<!-- <DList Name="sTransWipeDL" Offset="0x990"/> -->
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</File>
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</Root>
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@@ -1,11 +1,11 @@
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<Root>
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<File Name="ovl_Arrow_Fire" BaseAddress="0x80865d10" RangeStart="0x9D0" RangeEnd="0x1DF0">
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<Texture Name="s1Tex" OutName="fire_tex_1" Format="i8" Width="32" Height="64" Offset="0x9D0" Static="On"/>
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<Texture Name="s2Tex" OutName="fire_tex_2" Format="i8" Width="32" Height="64" Offset="0x11D0" Static="On"/>
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<Array Name="sVtx" Count="43" Offset="0x19D0" Static="On">
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<File Name="ovl_Arrow_Fire">
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<Texture Name="s1Tex" OutName="fire_tex_1" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
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<Texture Name="s2Tex" OutName="fire_tex_2" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
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<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
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<Vtx/>
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</Array>
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<DList Name="sMaterialDL" Offset="0x1C80" Static="On"/>
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<DList Name="sModelDL" Offset="0x1D30" Static="On"/>
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<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
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<DList Name="sModelDL" Offset="0x1360" Static="On"/>
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</File>
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</Root>
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@@ -1,11 +1,11 @@
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<Root>
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<File Name="ovl_Arrow_Ice" BaseAddress="0x80867cd0" RangeStart="0x9F0" RangeEnd="0x1E10">
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<Texture Name="s1Tex" OutName="ice_tex_1" Format="i8" Width="32" Height="64" Offset="0x9F0" Static="On"/>
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<Texture Name="s2Tex" OutName="ice_tex_2" Format="i8" Width="32" Height="64" Offset="0x11F0" Static="On"/>
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<Array Name="sVtx" Count="43" Offset="0x19F0" Static="On">
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<File Name="ovl_Arrow_Ice">
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<Texture Name="s1Tex" OutName="ice_tex_1" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
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<Texture Name="s2Tex" OutName="ice_tex_2" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
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<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
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<Vtx/>
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</Array>
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<DList Name="sMaterialDL" Offset="0x1CA0" Static="On"/>
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<DList Name="sModelDL" Offset="0x1D50" Static="On"/>
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<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
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<DList Name="sModelDL" Offset="0x1360" Static="On"/>
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</File>
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</Root>
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@@ -1,11 +1,11 @@
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<Root>
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<File Name="ovl_Arrow_Light" BaseAddress="0x80869cb0" RangeStart="0xA00" RangeEnd="0x1E20">
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<Texture Name="s1Tex" OutName="light_tex_1" Format="i8" Width="32" Height="64" Offset="0xA00" Static="On"/>
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<Texture Name="s2Tex" OutName="light_tex_2" Format="i8" Width="32" Height="64" Offset="0x1200" Static="On"/>
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<Array Name="sVtx" Count="43" Offset="0x1A00" Static="On">
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<File Name="ovl_Arrow_Light">
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<Texture Name="s1Tex" OutName="light_tex_1" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
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<Texture Name="s2Tex" OutName="light_tex_2" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
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<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
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<Vtx/>
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</Array>
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<DList Name="sMaterialDL" Offset="0x1CB0" Static="On"/>
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<DList Name="sModelDL" Offset="0x1D60" Static="On"/>
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<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
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<DList Name="sModelDL" Offset="0x1360" Static="On"/>
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</File>
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</Root>
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@@ -1,29 +1,29 @@
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<Root>
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<File Name="ovl_Bg_Ganon_Otyuka" BaseAddress="0x80875920" RangeStart="0x11C0" RangeEnd="0x259C">
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<Texture Name="sPlatformTex" OutName="platform_tex" Format="rgba16" Width="32" Height="32" Offset="0x11C0"/>
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<File Name="ovl_Bg_Ganon_Otyuka">
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<Texture Name="sPlatformTex" OutName="platform_tex" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
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<Array Name="sPlatformTopVtx" Count="4" Offset="0x19C8">
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<Array Name="sPlatformTopVtx" Count="4" Offset="0x808">
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<Vtx/>
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</Array>
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<DList Name="sPlatformMaterialDL" Offset="0x1A08"/>
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<DList Name="sPlatformTopDL" Offset="0x1A90"/>
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<DList Name="sPlatformMaterialDL" Offset="0x848"/>
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<DList Name="sPlatformTopDL" Offset="0x8D0"/>
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<Array Name="sPlatformBottomVtx" Count="4" Offset="0x1AA8">
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<Array Name="sPlatformBottomVtx" Count="4" Offset="0x8E8">
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<Vtx/>
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</Array>
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<DList Name="sPlatformBottomDL" Offset="0x1AE8"/>
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<DList Name="sPlatformBottomDL" Offset="0x928"/>
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<Array Name="sPlatformSideVtx" Count="4" Offset="0x01B00">
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<Array Name="sPlatformSideVtx" Count="4" Offset="0x940">
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<Vtx/>
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</Array>
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<DList Name="sPlatformSideDL" Offset="0x1B40"/>
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<DList Name="sPlatformSideDL" Offset="0x980"/>
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<Texture Name="sFlashTex" OutName="flash_tex" Format="i8" Width="32" Height="64" Offset="0x1B58"/>
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<Array Name="sFlashVtx" Count="8" Offset="0x2358">
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<Texture Name="sFlashTex" OutName="flash_tex" Format="i8" Width="32" Height="64" Offset="0x998"/>
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<Array Name="sFlashVtx" Count="8" Offset="0x1198">
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<Vtx/>
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</Array>
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<DList Name="sFlashDL" Offset="0x23D8"/>
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<DList Name="sFlashDL" Offset="0x1218"/>
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<Collision Name="sCol" Offset="0x2570"/>
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<Collision Name="sCol" Offset="0x13B0"/>
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</File>
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</Root>
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@@ -1,10 +1,10 @@
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<Root>
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<File Name="ovl_Bg_Jya_Cobra" BaseAddress="0x808958f0" RangeStart="0x1980" RangeEnd="0x19F8">
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<Array Name="sShadowVtx" Count="4" Offset="0x1980">
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<File Name="ovl_Bg_Jya_Cobra">
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<Array Name="sShadowVtx" Count="4" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="sShadowDL" Offset="0x19C0"/>
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<DList Name="sShadowDL" Offset="0x40"/>
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</File>
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</Root>
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@@ -1,6 +1,6 @@
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<Root>
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<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1190" RangeStart="0x6238" RangeEnd="0x9238">
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x6238"/>
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<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x8238"/>
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<File Name="ovl_Boss_Dodongo">
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x0"/>
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<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x2000"/>
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</File>
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</Root>
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@@ -1,53 +1,53 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="ovl_Boss_Ganon" BaseAddress="0x808D6870" RangeStart="0xE6B8" RangeEnd="0x211D8">
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<Texture Name="gGanondorfLightning1Tex" OutName="lightning_1" Format="i8" Width="32" Height="96" Offset="0x11600" Static="Off"/>
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<Texture Name="gGanondorfLightning2Tex" OutName="lightning_2" Format="i8" Width="32" Height="96" Offset="0x12200" Static="Off"/>
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<Texture Name="gGanondorfLightning3Tex" OutName="lightning_3" Format="i8" Width="32" Height="96" Offset="0x12E00" Static="Off"/>
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<Texture Name="gGanondorfLightning4Tex" OutName="lightning_4" Format="i8" Width="32" Height="96" Offset="0x13A00" Static="Off"/>
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<Texture Name="gGanondorfLightning5Tex" OutName="lightning_5" Format="i8" Width="32" Height="96" Offset="0x14600" Static="Off"/>
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<Texture Name="gGanondorfLightning6Tex" OutName="lightning_6" Format="i8" Width="32" Height="96" Offset="0x15200" Static="Off"/>
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<Texture Name="gGanondorfLightning7Tex" OutName="lightning_7" Format="i8" Width="32" Height="96" Offset="0x15E00" Static="Off"/>
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<Texture Name="gGanondorfLightning8Tex" OutName="lightning_8" Format="i8" Width="32" Height="96" Offset="0x16A00" Static="Off"/>
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<Texture Name="gGanondorfLightning9Tex" OutName="lightning_9" Format="i8" Width="32" Height="96" Offset="0x17600" Static="Off"/>
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<Texture Name="gGanondorfLightning10Tex" OutName="lightning_10" Format="i8" Width="32" Height="96" Offset="0x18200" Static="Off"/>
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<Texture Name="gGanondorfLightning11Tex" OutName="lightning_11" Format="i8" Width="32" Height="96" Offset="0x18E00" Static="Off"/>
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<Texture Name="gGanondorfLightning12Tex" OutName="lightning_12" Format="i8" Width="32" Height="96" Offset="0x19A00" Static="Off"/>
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<File Name="ovl_Boss_Ganon">
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<Texture Name="gGanondorfLightning1Tex" OutName="lightning_1" Format="i8" Width="32" Height="96" Offset="0x2F48" Static="Off"/>
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<Texture Name="gGanondorfLightning2Tex" OutName="lightning_2" Format="i8" Width="32" Height="96" Offset="0x3B48" Static="Off"/>
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<Texture Name="gGanondorfLightning3Tex" OutName="lightning_3" Format="i8" Width="32" Height="96" Offset="0x4748" Static="Off"/>
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<Texture Name="gGanondorfLightning4Tex" OutName="lightning_4" Format="i8" Width="32" Height="96" Offset="0x5348" Static="Off"/>
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<Texture Name="gGanondorfLightning5Tex" OutName="lightning_5" Format="i8" Width="32" Height="96" Offset="0x5F48" Static="Off"/>
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<Texture Name="gGanondorfLightning6Tex" OutName="lightning_6" Format="i8" Width="32" Height="96" Offset="0x6B48" Static="Off"/>
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<Texture Name="gGanondorfLightning7Tex" OutName="lightning_7" Format="i8" Width="32" Height="96" Offset="0x7748" Static="Off"/>
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<Texture Name="gGanondorfLightning8Tex" OutName="lightning_8" Format="i8" Width="32" Height="96" Offset="0x8348" Static="Off"/>
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<Texture Name="gGanondorfLightning9Tex" OutName="lightning_9" Format="i8" Width="32" Height="96" Offset="0x8F48" Static="Off"/>
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<Texture Name="gGanondorfLightning10Tex" OutName="lightning_10" Format="i8" Width="32" Height="96" Offset="0x9B48" Static="Off"/>
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<Texture Name="gGanondorfLightning11Tex" OutName="lightning_11" Format="i8" Width="32" Height="96" Offset="0xA748" Static="Off"/>
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<Texture Name="gGanondorfLightning12Tex" OutName="lightning_12" Format="i8" Width="32" Height="96" Offset="0xB348" Static="Off"/>
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<Texture Name="gGanondorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="i8" Width="32" Height="64" Offset="0xFD38" Static="Off"/>
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<Texture Name="gGanondorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="i8" Width="32" Height="64" Offset="0x1680" Static="Off"/>
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<DList Name="gGanondorfLightStreak1DL" Offset="0x1FCF0" Static="Off"/>
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<DList Name="gGanondorfLightStreak2DL" Offset="0x1FD28" Static="Off"/>
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<DList Name="gGanondorfLightStreak3DL" Offset="0x1FD60" Static="Off"/>
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<DList Name="gGanondorfLightStreak4DL" Offset="0x1FD98" Static="Off"/>
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||||
<DList Name="gGanondorfLightStreak5DL" Offset="0x1FDD0" Static="Off"/>
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||||
<DList Name="gGanondorfLightStreak6DL" Offset="0x1FE08" Static="Off"/>
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||||
<DList Name="gGanondorfLightStreak7DL" Offset="0x1FE40" Static="Off"/>
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||||
<DList Name="gGanondorfLightStreak8DL" Offset="0x1FE78" Static="Off"/>
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||||
<DList Name="gGanondorfLightStreak9DL" Offset="0x1FEB0" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak10DL" Offset="0x1FEE8" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak11DL" Offset="0x1FF20" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak12DL" Offset="0x1FF58" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak1DL" Offset="0x11638" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak2DL" Offset="0x11670" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak3DL" Offset="0x116A8" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak4DL" Offset="0x116E0" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak5DL" Offset="0x11718" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak6DL" Offset="0x11750" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak7DL" Offset="0x11788" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak8DL" Offset="0x117C0" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak9DL" Offset="0x117F8" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak10DL" Offset="0x11830" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak11DL" Offset="0x11868" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak12DL" Offset="0x118A0" Static="Off"/>
|
||||
|
||||
<DList Name="gGanondorfShadowSetupDL" Offset="0xE6F8" Static="Off"/>
|
||||
<DList Name="gGanondorfShadowModelDL" Offset="0xE718" Static="Off"/>
|
||||
<DList Name="gGanondorfTriforceDL" Offset="0xF788" Static="Off"/>
|
||||
<DList Name="gGanondorfWindowShardMaterialDL" Offset="0xFC78" Static="Off"/>
|
||||
<DList Name="gGanondorfWindowShardModelDL" Offset="0xFD20" Static="Off"/>
|
||||
<DList Name="gGanondorfLightBallMaterialDL" Offset="0x11578" Static="Off"/>
|
||||
<DList Name="gGanondorfSquareDL" Offset="0x115E8" Static="Off"/>
|
||||
<DList Name="gGanondorfLightningDL" Offset="0x1A640" Static="Off"/>
|
||||
<DList Name="gGanondorfUnusedDL" Offset="0x1A6F0" Static="Off"/>
|
||||
<DList Name="gGanondorfLightRayTriDL" Offset="0x1A768" Static="Off"/>
|
||||
<DList Name="gGanondorfLightFlecksDL" Offset="0x1C1C0" Static="Off"/>
|
||||
<DList Name="gGanondorfBigMagicBGCircleDL" Offset="0x1C2B0" Static="Off"/>
|
||||
<DList Name="gGanondorfDotDL" Offset="0x1C358" Static="Off"/>
|
||||
<DList Name="gGanondorfShockwaveDL" Offset="0x1CDC0" Static="Off"/>
|
||||
<DList Name="gGanondorfImpactDarkDL" Offset="0x1DC58" Static="Off"/>
|
||||
<DList Name="gGanondorfImpactLightDL" Offset="0x1DD70" Static="Off"/>
|
||||
<DList Name="gGanondorfShockGlowDL" Offset="0x1EEC8" Static="Off"/>
|
||||
<DList Name="gGanondorfLightCoreDL" Offset="0x20228" Static="Off"/>
|
||||
<DList Name="gGanondorfShockDL" Offset="0x202F0" Static="Off"/>
|
||||
<DList Name="gGanondorfVortexDL" Offset="0x210D0" Static="Off"/>
|
||||
<DList Name="gGanondorfShadowSetupDL" Offset="0x40" Static="Off"/>
|
||||
<DList Name="gGanondorfShadowModelDL" Offset="0x60" Static="Off"/>
|
||||
<DList Name="gGanondorfTriforceDL" Offset="0x10D0" Static="Off"/>
|
||||
<DList Name="gGanondorfWindowShardMaterialDL" Offset="0x15C0" Static="Off"/>
|
||||
<DList Name="gGanondorfWindowShardModelDL" Offset="0x1668" Static="Off"/>
|
||||
<DList Name="gGanondorfLightBallMaterialDL" Offset="0x2EC0" Static="Off"/>
|
||||
<DList Name="gGanondorfSquareDL" Offset="0x2F30" Static="Off"/>
|
||||
<DList Name="gGanondorfLightningDL" Offset="0xBF88" Static="Off"/>
|
||||
<DList Name="gGanondorfUnusedDL" Offset="0xC038" Static="Off"/>
|
||||
<DList Name="gGanondorfLightRayTriDL" Offset="0xC0B0" Static="Off"/>
|
||||
<DList Name="gGanondorfLightFlecksDL" Offset="0xDB08" Static="Off"/>
|
||||
<DList Name="gGanondorfBigMagicBGCircleDL" Offset="0xDBF8" Static="Off"/>
|
||||
<DList Name="gGanondorfDotDL" Offset="0xDCA0" Static="Off"/>
|
||||
<DList Name="gGanondorfShockwaveDL" Offset="0xE708" Static="Off"/>
|
||||
<DList Name="gGanondorfImpactDarkDL" Offset="0xF5A0" Static="Off"/>
|
||||
<DList Name="gGanondorfImpactLightDL" Offset="0xF6B8" Static="Off"/>
|
||||
<DList Name="gGanondorfShockGlowDL" Offset="0x10810" Static="Off"/>
|
||||
<DList Name="gGanondorfLightCoreDL" Offset="0x11B70" Static="Off"/>
|
||||
<DList Name="gGanondorfShockDL" Offset="0x11C38" Static="Off"/>
|
||||
<DList Name="gGanondorfVortexDL" Offset="0x12A18" Static="Off"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,29 +1,29 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
<File Name="ovl_Boss_Ganon2" BaseAddress="0x808FCF40" RangeStart="0xA2C8" RangeEnd="0x10778">
|
||||
<Texture Name="gGanonLightOrbTex" OutName="ganon_light_orb" Format="i8" Width="64" Height="64" Offset="0xA2C8"/>
|
||||
<DList Name="gGanonLightOrbMaterialDL" Offset="0xB308"/>
|
||||
<DList Name="gGanonLightOrbModelDL" Offset="0xB378"/>
|
||||
<DList Name="gGanonShadowMaterialDL" Offset="0xB3D0"/>
|
||||
<DList Name="gGanonShadowModelDL" Offset="0xB3F0"/>
|
||||
<Texture Name="gGanonSwordTrailTex" OutName="ganon_sword_trail" Format="i8" Width="32" Height="32" Offset="0xB420"/>
|
||||
<Texture Name="gGanonSwordTrailMaskTex" OutName="ganon_sword_trail_mask" Format="i4" Width="32" Height="32" Offset="0xB820"/>
|
||||
<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0xBA20">
|
||||
<File Name="ovl_Boss_Ganon2">
|
||||
<Texture Name="gGanonLightOrbTex" OutName="ganon_light_orb" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<DList Name="gGanonLightOrbMaterialDL" Offset="0x1040"/>
|
||||
<DList Name="gGanonLightOrbModelDL" Offset="0x10B0"/>
|
||||
<DList Name="gGanonShadowMaterialDL" Offset="0x1108"/>
|
||||
<DList Name="gGanonShadowModelDL" Offset="0x1128"/>
|
||||
<Texture Name="gGanonSwordTrailTex" OutName="ganon_sword_trail" Format="i8" Width="32" Height="32" Offset="0x1158"/>
|
||||
<Texture Name="gGanonSwordTrailMaskTex" OutName="ganon_sword_trail_mask" Format="i4" Width="32" Height="32" Offset="0x1558"/>
|
||||
<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0x1758">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanonSwordTrailDL" Offset="0xBB80"/>
|
||||
<Texture Name="gGanonTriforceTex" OutName="ganon_triforce" Format="i8" Width="64" Height="64" Offset="0xBC98"/>
|
||||
<DList Name="gGanonTriforceDL" Offset="0xCCD8"/>
|
||||
<Texture Name="gGanonLightningTex" OutName="ganon_lightning" Format="i4" Width="32" Height="160" Offset="0xCD58"/>
|
||||
<DList Name="gGanonLightningDL" Offset="0xD798"/> <!-- Original name might be "efc_fg2_thunder1_modelT" -->
|
||||
<Texture Name="gGanonFireRingTex" OutName="ganon_fire_ring" Format="i8" Width="32" Height="64" Offset="0xD820"/>
|
||||
<DList Name="gGanonFireRingDL" Offset="0xE1C0"/> <!-- Original name is "ganon_fire_modelT" -->
|
||||
<Texture Name="gGanonZeldaMagicTex" OutName="ganon_zelda_magic" Format="i8" Width="32" Height="64" Offset="0xE2E0"/>
|
||||
<DList Name="gGanonZeldaMagicDL" Offset="0xEC40"/> <!-- Original name is "efc_ganon2_hadou_modelT" ("wave motion; undulation; surge") -->
|
||||
<Texture Name="gGanonMasterSwordShadowTex" OutName="ganon_master_sword_shadow" Format="i8" Width="32" Height="32" Offset="0xED48"/>
|
||||
<DList Name="gGanonMasterSwordShadowDL" Offset="0xF188"/> <!-- Original name is "master_sword_shadow_model" -->
|
||||
<Texture Name="gGanonMasterSwordPommelTex" OutName="ganon_master_sword_pommel" Format="rgba16" Width="16" Height="16" Offset="0xF208"/>
|
||||
<Texture Name="gGanonMasterSwordGuardTex" OutName="ganon_master_sword_guard" Format="rgba16" Width="32" Height="32" Offset="0xF408"/>
|
||||
<DList Name="gGanonMasterSwordDL" Offset="0x103A8"/> <!-- Original name is "master_gn2_swordB_model" -->
|
||||
<DList Name="gGanonSwordTrailDL" Offset="0x18B8"/>
|
||||
<Texture Name="gGanonTriforceTex" OutName="ganon_triforce" Format="i8" Width="64" Height="64" Offset="0x19D0"/>
|
||||
<DList Name="gGanonTriforceDL" Offset="0x2A10"/>
|
||||
<Texture Name="gGanonLightningTex" OutName="ganon_lightning" Format="i4" Width="32" Height="160" Offset="0x2A90"/>
|
||||
<DList Name="gGanonLightningDL" Offset="0x34D0"/> <!-- Original name might be "efc_fg2_thunder1_modelT" -->
|
||||
<Texture Name="gGanonFireRingTex" OutName="ganon_fire_ring" Format="i8" Width="32" Height="64" Offset="0x3558"/>
|
||||
<DList Name="gGanonFireRingDL" Offset="0x3EF8"/> <!-- Original name is "ganon_fire_modelT" -->
|
||||
<Texture Name="gGanonZeldaMagicTex" OutName="ganon_zelda_magic" Format="i8" Width="32" Height="64" Offset="0x4018"/>
|
||||
<DList Name="gGanonZeldaMagicDL" Offset="0x4978"/> <!-- Original name is "efc_ganon2_hadou_modelT" ("wave motion; undulation; surge") -->
|
||||
<Texture Name="gGanonMasterSwordShadowTex" OutName="ganon_master_sword_shadow" Format="i8" Width="32" Height="32" Offset="0x4A80"/>
|
||||
<DList Name="gGanonMasterSwordShadowDL" Offset="0x4EC0"/> <!-- Original name is "master_sword_shadow_model" -->
|
||||
<Texture Name="gGanonMasterSwordPommelTex" OutName="ganon_master_sword_pommel" Format="rgba16" Width="16" Height="16" Offset="0x4F40"/>
|
||||
<Texture Name="gGanonMasterSwordGuardTex" OutName="ganon_master_sword_guard" Format="rgba16" Width="32" Height="32" Offset="0x5140"/>
|
||||
<DList Name="gGanonMasterSwordDL" Offset="0x60E0"/> <!-- Original name is "master_gn2_swordB_model" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<Root>
|
||||
<File Name="ovl_Boss_Sst" BaseAddress="0x8092C5D0" RangeStart="0xA3C0" RangeEnd="0xAD70">
|
||||
<DList Name="sBodyStaticDList" Offset="0xA3C0"/>
|
||||
<DList Name="sHandTrailDList" Offset="0xA3D8"/>
|
||||
<DList Name="sIntroVanishDList" Offset="0xA838"/>
|
||||
<DList Name="sShadowDList" Offset="0xACF0"/>
|
||||
<File Name="ovl_Boss_Sst">
|
||||
<DList Name="sBodyStaticDList" Offset="0x0"/>
|
||||
<DList Name="sHandTrailDList" Offset="0x18"/>
|
||||
<DList Name="sIntroVanishDList" Offset="0x478"/>
|
||||
<DList Name="sShadowDList" Offset="0x930"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<Root>
|
||||
<File Name="ovl_Demo_Shd" BaseAddress="0x80991230" RangeStart="0x450" RangeEnd="0x23D0">
|
||||
<File Name="ovl_Demo_Shd">
|
||||
|
||||
<DList Name="D_809932D0" Offset="0x20A0"/>
|
||||
<DList Name="D_80993390" Offset="0x2160"/>
|
||||
<DList Name="D_809934B8" Offset="0x2288"/>
|
||||
<DList Name="D_809932D0" Offset="0x1C50"/>
|
||||
<DList Name="D_80993390" Offset="0x1D10"/>
|
||||
<DList Name="D_809934B8" Offset="0x1E38"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<Root>
|
||||
<File Name="ovl_Effect_Ss_Fhg_Flash" BaseAddress="0x809A4660" RangeStart="0xA60" RangeEnd="0xF18">
|
||||
<Array Name="sShockVtx" Count="4" Offset="0xA60">
|
||||
<File Name="ovl_Effect_Ss_Fhg_Flash">
|
||||
<Array Name="sShockVtx" Count="4" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sShockDL" Offset="0xAA0"/>
|
||||
<Texture Name="sShockTex" OutName="shock" Format="i8" Width="32" Height="32" Offset="0xB18"/>
|
||||
<DList Name="sShockDL" Offset="0x40"/>
|
||||
<Texture Name="sShockTex" OutName="shock" Format="i8" Width="32" Height="32" Offset="0xB8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
<Root>
|
||||
<File Name="ovl_Elf_Msg" BaseAddress="0x809ACB20" RangeStart="0x758" RangeEnd="0x9D8">
|
||||
<File Name="ovl_Elf_Msg">
|
||||
|
||||
<DList Name="D_809AD278" Offset="0x758"/>
|
||||
<DList Name="D_809AD278" Offset="0x0"/>
|
||||
|
||||
<Array Name="sCylinderVtx" Count="16" Offset="0x798">
|
||||
<Array Name="sCylinderVtx" Count="16" Offset="0x40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sCylinderDL" Offset="0x898"/>
|
||||
<DList Name="sCylinderDL" Offset="0x140"/>
|
||||
|
||||
<Array Name="sCubeVtx" Count="8" Offset="0x918">
|
||||
<Array Name="sCubeVtx" Count="8" Offset="0x1C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sCubeDL" Offset="0x998"/>
|
||||
<DList Name="sCubeDL" Offset="0x240"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
<Root>
|
||||
<File Name="ovl_Elf_Msg2" BaseAddress="0x809AD700" RangeStart="0x538" RangeEnd="0x638">
|
||||
<File Name="ovl_Elf_Msg2">
|
||||
|
||||
<DList Name="D_809ADC38" Offset="0x538"/>
|
||||
<DList Name="D_809ADC38" Offset="0x0"/>
|
||||
|
||||
<Array Name="sCubeVtx" Count="8" Offset="0x578">
|
||||
<Array Name="sCubeVtx" Count="8" Offset="0x40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sCubeDL" Offset="0x5F8"/>
|
||||
<DList Name="sCubeDL" Offset="0xC0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="ovl_En_Bili" BaseAddress="0x809BF8A0" RangeStart="0x1E50" RangeEnd="0x1E70">
|
||||
<DList Name="D_809C16F0" Offset="0x1E50"/>
|
||||
<DList Name="D_809C1700" Offset="0x1E60"/>
|
||||
<File Name="ovl_En_Bili">
|
||||
<DList Name="D_809C16F0" Offset="0x0"/>
|
||||
<DList Name="D_809C1700" Offset="0x10"/>
|
||||
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
<Root>
|
||||
<File Name="ovl_En_Clear_Tag" BaseAddress="0x809D35B0" RangeStart="0x26F0" RangeEnd="0x89F0">
|
||||
<DList Name="gArwingDL" Offset="0x26F0"/>
|
||||
<DList Name="gArwingLaserDL" Offset="0x6388"/>
|
||||
<DList Name="gArwingBackfireDL" Offset="0x6688"/>
|
||||
<DList Name="gArwingDebrisEffectMaterialDL" Offset="0x6A38"/>
|
||||
<DList Name="gArwingDebrisEffectDL" Offset="0x6AB8"/>
|
||||
<DList Name="gArwingFireEffectMaterialDL" Offset="0x7100"/>
|
||||
<DList Name="gArwingFireEffectDL" Offset="0x71A8"/>
|
||||
<DList Name="gArwingFlashEffectDL" Offset="0x8208"/>
|
||||
<DList Name="gArwingFlashEffectGroundDL" Offset="0x84B8"/>
|
||||
<DList Name="gArwingShadowDL" Offset="0x8970"/>
|
||||
<File Name="ovl_En_Clear_Tag">
|
||||
<DList Name="gArwingDL" Offset="0x0"/>
|
||||
<DList Name="gArwingLaserDL" Offset="0x3C98"/>
|
||||
<DList Name="gArwingBackfireDL" Offset="0x3F98"/>
|
||||
<DList Name="gArwingDebrisEffectMaterialDL" Offset="0x4348"/>
|
||||
<DList Name="gArwingDebrisEffectDL" Offset="0x43C8"/>
|
||||
<DList Name="gArwingFireEffectMaterialDL" Offset="0x4A10"/>
|
||||
<DList Name="gArwingFireEffectDL" Offset="0x4AB8"/>
|
||||
<DList Name="gArwingFlashEffectDL" Offset="0x5B18"/>
|
||||
<DList Name="gArwingFlashEffectGroundDL" Offset="0x5DC8"/>
|
||||
<DList Name="gArwingShadowDL" Offset="0x6280"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
<Root>
|
||||
<File Name="ovl_En_Ganon_Mant" BaseAddress="0x80A23D60" RangeStart="0x1218" RangeEnd="0x4118">
|
||||
<Texture Name="gMantTex" OutName="mant" Format="rgba16" Width="32" Height="64" Offset="0x1218"/>
|
||||
<File Name="ovl_En_Ganon_Mant">
|
||||
<Texture Name="gMantTex" OutName="mant" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
|
||||
<Texture Name="gMantUnusedTex" OutName="mant_unused" Format="rgba16" Width="32" Height="32" Offset="0x2218"/>
|
||||
<Texture Name="gMantUnusedTex" OutName="mant_unused" Format="rgba16" Width="32" Height="32" Offset="0x1000"/>
|
||||
|
||||
<Array Name="gMant1Vtx" Count="144" Offset="0x2A18">
|
||||
<Array Name="gMant1Vtx" Count="144" Offset="0x1800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="gMantMaterialDL" Offset="0x3318"/>
|
||||
<DList Name="gMantMaterialDL" Offset="0x2100"/>
|
||||
|
||||
<!-- ! @bug gMantUnusedTex is 32x32 not 32x64, however this dlist is unused -->
|
||||
<DList Name="gMantUnusedMaterialDL" Offset="0x3370"/>
|
||||
<DList Name="gMantUnusedMaterialDL" Offset="0x2158"/>
|
||||
|
||||
<DList Name="gMantDL" Offset="0x33C8"/>
|
||||
<DList Name="gMantDL" Offset="0x21B0"/>
|
||||
|
||||
<Array Name="gMant2Vtx" Count="144" Offset="0x3818">
|
||||
<Array Name="gMant2Vtx" Count="144" Offset="0x2600">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
<Root>
|
||||
<File Name="ovl_En_Ganon_Organ" BaseAddress="0x80A28000" RangeStart="0x3E0" RangeEnd="0x6F70">
|
||||
<Texture Name="sRoomCarpetTex" OutName="room_carpet" Format="rgba16" Width="64" Height="16" Offset="0x3E8"/>
|
||||
<Texture Name="sRoomOrganPipeTex" OutName="room_organ_pipe" Format="i4" Width="16" Height="64" Offset="0xBE8"/>
|
||||
<Texture Name="sRoomOrganCorbelsTex" OutName="room_organ_corbels" Format="i4" Width="16" Height="16" Offset="0xDE8"/>
|
||||
<Texture Name="sRoomOrganGrillTex" OutName="room_organ_grill" Format="rgba16" Width="16" Height="16" Offset="0xE68"/>
|
||||
<Texture Name="sRoomCrestFriezeTex" OutName="room_crest_frieze" Format="i4" Width="32" Height="32" Offset="0x1068"/>
|
||||
<Texture Name="sRoomColumnFriezeAndCanopyTex" OutName="room_column_frieze_and_canopy" Format="i4" Width="16" Height="16" Offset="0x1268"/>
|
||||
<Texture Name="sRoomColumnMetalEdgingTex" OutName="room_metal_edging" Format="rgba16" Width="16" Height="16" Offset="0x12E8"/>
|
||||
<Texture Name="sRoomStatueWingTex" OutName="room_statue_wing" Format="rgba16" Width="16" Height="16" Offset="0x14E8"/>
|
||||
<Texture Name="sRoomPillarTex" OutName="room_pillar" Format="i8" Width="8" Height="32" Offset="0x16E8"/>
|
||||
<Texture Name="sRoomOrganKeyboardTex" OutName="room_organ_keyboard" Format="rgba16" Width="32" Height="8" Offset="0x17E8"/>
|
||||
<Texture Name="sRoomOrganKeyEndTex" OutName="room_organ_key_end" Format="rgba16" Width="4" Height="8" Offset="0x19E8"/>
|
||||
<Texture Name="sRoomStepTex" OutName="room_step" Format="i4" Width="16" Height="16" Offset="0x1A28"/>
|
||||
<File Name="ovl_En_Ganon_Organ">
|
||||
<Texture Name="sRoomCarpetTex" OutName="room_carpet" Format="rgba16" Width="64" Height="16" Offset="0x0"/>
|
||||
<Texture Name="sRoomOrganPipeTex" OutName="room_organ_pipe" Format="i4" Width="16" Height="64" Offset="0x800"/>
|
||||
<Texture Name="sRoomOrganCorbelsTex" OutName="room_organ_corbels" Format="i4" Width="16" Height="16" Offset="0xA00"/>
|
||||
<Texture Name="sRoomOrganGrillTex" OutName="room_organ_grill" Format="rgba16" Width="16" Height="16" Offset="0xA80"/>
|
||||
<Texture Name="sRoomCrestFriezeTex" OutName="room_crest_frieze" Format="i4" Width="32" Height="32" Offset="0xC80"/>
|
||||
<Texture Name="sRoomColumnFriezeAndCanopyTex" OutName="room_column_frieze_and_canopy" Format="i4" Width="16" Height="16" Offset="0xE80"/>
|
||||
<Texture Name="sRoomColumnMetalEdgingTex" OutName="room_metal_edging" Format="rgba16" Width="16" Height="16" Offset="0xF00"/>
|
||||
<Texture Name="sRoomStatueWingTex" OutName="room_statue_wing" Format="rgba16" Width="16" Height="16" Offset="0x1100"/>
|
||||
<Texture Name="sRoomPillarTex" OutName="room_pillar" Format="i8" Width="8" Height="32" Offset="0x1300"/>
|
||||
<Texture Name="sRoomOrganKeyboardTex" OutName="room_organ_keyboard" Format="rgba16" Width="32" Height="8" Offset="0x1400"/>
|
||||
<Texture Name="sRoomOrganKeyEndTex" OutName="room_organ_key_end" Format="rgba16" Width="4" Height="8" Offset="0x1600"/>
|
||||
<Texture Name="sRoomStepTex" OutName="room_step" Format="i4" Width="16" Height="16" Offset="0x1640"/>
|
||||
|
||||
<DList Name="sRoomOrganAndFloorDL" Offset="0x4CA8"/>
|
||||
<DList Name="sRoomStatuesDL" Offset="0x6AB0"/>
|
||||
<DList Name="sRoomOrganAndFloorDL" Offset="0x48C0"/>
|
||||
<DList Name="sRoomStatuesDL" Offset="0x66C8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<Root>
|
||||
<File Name="ovl_En_Holl" BaseAddress="0x80A58C10" RangeStart="0xE78" RangeEnd="0xEE0">
|
||||
<Array Name="sPlaneVtx" Count="4" Offset="0xE78">
|
||||
<File Name="ovl_En_Holl">
|
||||
<Array Name="sPlaneVtx" Count="4" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sPlaneDL" Offset="0xEB8"/>
|
||||
<DList Name="sPlaneDL" Offset="0x40"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,38 +1,38 @@
|
||||
<Root>
|
||||
<File Name="ovl_En_Jsjutan" BaseAddress="0x80A897A0" RangeStart="0x12F8" RangeEnd="0x4C88">
|
||||
<File Name="ovl_En_Jsjutan">
|
||||
<!-- D_80A8AA98. Carpet texture. -->
|
||||
<Texture Name="sCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x12F8"/>
|
||||
<Texture Name="sCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
|
||||
<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as sShadowEvenVtx. Used when gameplayFrames is odd. -->
|
||||
<Array Name="gShadowOddVtx" Count="144" Offset="0x22F8">
|
||||
<Array Name="gShadowOddVtx" Count="144" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<!-- D_80A8C398. Carpet's shadow vertices. Same vertex type as gShadowOddVtx. Used when gameplayFrames is even. -->
|
||||
<Array Name="sShadowEvenVtx" Count="144" Offset="0x2BF8">
|
||||
<Array Name="sShadowEvenVtx" Count="144" Offset="0x1900">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<!-- D_80A8CC98. Carpet vertices. Same vertex type as sCarpetEvenVtx. Used when gameplayFrames is odd. -->
|
||||
<Array Name="sCarpetOddVtx" Count="144" Offset="0x34F8">
|
||||
<Array Name="sCarpetOddVtx" Count="144" Offset="0x2200">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- D_80A8E610. Variable declared in `.bss` of EnJsjutan. Used by sShadowMaterialDL -->
|
||||
<Symbol Name="sShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x4E70"/>
|
||||
<Symbol Name="sShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x3B78"/>
|
||||
|
||||
<!-- D_80A8D598. Draws the carpet's texture. -->
|
||||
<DList Name="sCarpetMaterialDL" Offset="0x3DF8"/>
|
||||
<DList Name="sCarpetMaterialDL" Offset="0x2B00"/>
|
||||
<!-- D_80A8D618. Draws the carpet's shadow texture. -->
|
||||
<DList Name="sShadowMaterialDL" Offset="0x3E78"/>
|
||||
<DList Name="sShadowMaterialDL" Offset="0x2B80"/>
|
||||
|
||||
<!-- D_80A8D688. Draws vertices in segment 0x0C. -->
|
||||
<DList Name="sModelDL" Offset="0x3EE8"/>
|
||||
<DList Name="sModelDL" Offset="0x2BF0"/>
|
||||
|
||||
<!-- D_80A8DAB8. Carpet vertices. Same vertex type as sCarpetOddVtx. Used when gameplayFrames is even. -->
|
||||
<Array Name="sCarpetEvenVtx" Count="144" Offset="0x4318">
|
||||
<Array Name="sCarpetEvenVtx" Count="144" Offset="0x3020">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- D_80A8E400 -->
|
||||
<Collision Name="sCol" Offset="0x4C60"/>
|
||||
<Collision Name="sCol" Offset="0x3968"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<Root>
|
||||
<File Name="ovl_En_Kanban" BaseAddress="0x80A91FA0" RangeStart="0x2F80" RangeEnd="0x3040">
|
||||
<Array Name="sShadowVtx" Count="4" Offset="0x2F80">
|
||||
<File Name="ovl_En_Kanban">
|
||||
<Array Name="sShadowVtx" Count="4" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sShadowDL" Offset="0x2FC0"/>
|
||||
<DList Name="sShadowDL" Offset="0x40"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<Root>
|
||||
<File Name="ovl_En_Sda" BaseAddress="0x80AF8E20" RangeStart="0x1578" RangeEnd="0x1608">
|
||||
<Array Name="D_80AFA398" Count="4" Offset="0x1578">
|
||||
<File Name="ovl_En_Sda">
|
||||
<Array Name="D_80AFA398" Count="4" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="D_80AFA3D8" Offset="0x15B8"/>
|
||||
<DList Name="D_80AFA3F8" Offset="0x15D8"/>
|
||||
<DList Name="D_80AFA3D8" Offset="0x40"/>
|
||||
<DList Name="D_80AFA3F8" Offset="0x60"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<Root>
|
||||
<File Name="ovl_En_Ssh" BaseAddress="0x80B02270" RangeStart="0x2150" RangeEnd="0x21E0">
|
||||
<Array Name="D_80B043C0" Count="4" Offset="0x2150">
|
||||
<File Name="ovl_En_Ssh">
|
||||
<Array Name="D_80B043C0" Count="4" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="D_80B04400" Offset="0x2190"/>
|
||||
<DList Name="D_80B04400" Offset="0x40"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<Root>
|
||||
<File Name="ovl_En_St" BaseAddress="0x80B04890" RangeStart="0x26B0" RangeEnd="0x2740">
|
||||
<Array Name="sSkulltulaUnusedVtx" Count="4" Offset="0x26B0">
|
||||
<File Name="ovl_En_St">
|
||||
<Array Name="sSkulltulaUnusedVtx" Count="4" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sSkulltulaUnusedDL" Offset="0x26F0"/>
|
||||
<DList Name="sSkulltulaUnusedDL" Offset="0x40"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
<Root>
|
||||
<File Name="ovl_En_Sth" BaseAddress="0x80B07540" RangeStart="0xEF0" RangeEnd="0x3EC4">
|
||||
<Texture Name="sNoseTex" OutName="nose" Format="rgba16" Width="8" Height="8" Offset="0xEF0"/>
|
||||
<Texture Name="sHair1Tex" OutName="hair_1" Format="rgba16" Width="8" Height="16" Offset="0xF70"/>
|
||||
<Texture Name="sEar1Tex" OutName="ear_1" Format="rgba16" Width="8" Height="8" Offset="0x1070"/>
|
||||
<Texture Name="sEyeTex" OutName="eye" Format="rgba16" Width="32" Height="32" Offset="0x10F0"/>
|
||||
<Texture Name="sMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x18F0"/>
|
||||
<Texture Name="sEar2Tex" OutName="ear_2" Format="rgba16" Width="8" Height="8" Offset="0x1CF0"/>
|
||||
<Texture Name="sHair2Tex" OutName="hair_2" Format="rgba16" Width="8" Height="16" Offset="0x1D70"/>
|
||||
<DList Name="D_80B0A050" Offset="0x2B10"/>
|
||||
<DList Name="D_80B0A3C0" Offset="0x2E80"/>
|
||||
<Animation Name="sChildDanceAnim" Offset="0x3620"/>
|
||||
<Animation Name="sParentDanceAnim" Offset="0x3EB4"/>
|
||||
<File Name="ovl_En_Sth">
|
||||
<Texture Name="sNoseTex" OutName="nose" Format="rgba16" Width="8" Height="8" Offset="0x0"/>
|
||||
<Texture Name="sHair1Tex" OutName="hair_1" Format="rgba16" Width="8" Height="16" Offset="0x80"/>
|
||||
<Texture Name="sEar1Tex" OutName="ear_1" Format="rgba16" Width="8" Height="8" Offset="0x180"/>
|
||||
<Texture Name="sEyeTex" OutName="eye" Format="rgba16" Width="32" Height="32" Offset="0x200"/>
|
||||
<Texture Name="sMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0xA00"/>
|
||||
<Texture Name="sEar2Tex" OutName="ear_2" Format="rgba16" Width="8" Height="8" Offset="0xE00"/>
|
||||
<Texture Name="sHair2Tex" OutName="hair_2" Format="rgba16" Width="8" Height="16" Offset="0xE80"/>
|
||||
<DList Name="D_80B0A050" Offset="0x1C20"/>
|
||||
<DList Name="D_80B0A3C0" Offset="0x1F90"/>
|
||||
<Animation Name="sChildDanceAnim" Offset="0x2730"/>
|
||||
<Animation Name="sParentDanceAnim" Offset="0x2FC4"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
<Root>
|
||||
<File Name="ovl_End_Title" BaseAddress="0x80B65720" RangeStart="0x780" RangeEnd="0x4128">
|
||||
<Texture Name="sTheLegendOfZeldaTex" OutName="the_legend_of_zelda" Format="ia8" Width="120" Height="24" Offset="0x780"/>
|
||||
<Texture Name="sOcarinaOfTimeTex" OutName="ocarina_of_time" Format="ia8" Width="112" Height="16" Offset="0x12C0"/>
|
||||
<Texture Name="sTheEndTex" OutName="the_end" Format="ia8" Width="80" Height="24" Offset="0x19C0"/>
|
||||
<Texture Name="sNintendoLeftTex" OutName="nintendo_left" Format="ia8" Width="64" Height="48" Offset="0x2140"/>
|
||||
<Texture Name="sNintendoRightTex" OutName="nintendo_right" Format="ia8" Width="64" Height="48" Offset="0x2D40"/>
|
||||
<Texture Name="sPresentedByTex" OutName="presented_by" Format="ia8" Width="96" Height="16" Offset="0x3940"/>
|
||||
<File Name="ovl_End_Title">
|
||||
<Texture Name="sTheLegendOfZeldaTex" OutName="the_legend_of_zelda" Format="ia8" Width="120" Height="24" Offset="0x0"/>
|
||||
<Texture Name="sOcarinaOfTimeTex" OutName="ocarina_of_time" Format="ia8" Width="112" Height="16" Offset="0xB40"/>
|
||||
<Texture Name="sTheEndTex" OutName="the_end" Format="ia8" Width="80" Height="24" Offset="0x1240"/>
|
||||
<Texture Name="sNintendoLeftTex" OutName="nintendo_left" Format="ia8" Width="64" Height="48" Offset="0x19C0"/>
|
||||
<Texture Name="sNintendoRightTex" OutName="nintendo_right" Format="ia8" Width="64" Height="48" Offset="0x25C0"/>
|
||||
<Texture Name="sPresentedByTex" OutName="presented_by" Format="ia8" Width="96" Height="16" Offset="0x31C0"/>
|
||||
|
||||
<Array Name="sTriforceVtx" Count="6" Offset="0x3F40">
|
||||
<Array Name="sTriforceVtx" Count="6" Offset="0x37C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sTriforceDL" Offset="0x3FA0"/>
|
||||
<DList Name="sTriforceDL" Offset="0x3820"/>
|
||||
|
||||
<DList Name="sPresentedByNintendoDL" Offset="0x4000"/>
|
||||
<DList Name="sPresentedByNintendoDL" Offset="0x3880"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
<Root>
|
||||
<File Name="ovl_file_choose" BaseAddress="0x80803D40" RangeStart="0xDE70" RangeEnd="0xE6B0">
|
||||
<Array Name="D_80811BB0" Count="24" Offset="0xDE70" Static="Off">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="D_80811D30" Count="16" Offset="0xDFF0" Static="Off">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="D_80811E30" Count="16" Offset="0xE0F0" Static="Off">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="D_80811F30" Count="32" Offset="0xE1F0" Static="Off">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="D_80812130" Count="32" Offset="0xE3F0" Static="Off">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsDividerTopVtx" Count="4" Offset="0xE5F0" Static="Off">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsDividerMiddleVtx" Count="4" Offset="0xE630" Static="Off">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsDividerBottomVtx" Count="4" Offset="0xE670" Static="Off">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -1,13 +1,13 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
<File Name="ovl_Magic_Dark" BaseAddress="0x80B873D0" RangeStart="0xD10" RangeEnd="0x1740">
|
||||
<Texture Name="sDiamondTex" OutName="diamond_texture" Format="i8" Width="32" Height="64" Offset="0xD10"/>
|
||||
<File Name="ovl_Magic_Dark">
|
||||
<Texture Name="sDiamondTex" OutName="diamond_texture" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
|
||||
<Array Name="sDiamondVtx" Count="20" Offset="0x1510">
|
||||
<Array Name="sDiamondVtx" Count="20" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="sDiamondMaterialDL" Offset="0x1650"/>
|
||||
<DList Name="sDiamondModelDL" Offset="0x1700"/>
|
||||
<DList Name="sDiamondMaterialDL" Offset="0x940"/>
|
||||
<DList Name="sDiamondModelDL" Offset="0x9F0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
<Root>
|
||||
<File Name="ovl_Magic_Fire" BaseAddress="0x80B88D70" RangeStart="0xB90" RangeEnd="0x21E0">
|
||||
<Texture Name="sTex" OutName="dins_fire" Format="i8" Width="64" Height="64" Offset="0xB90"/>
|
||||
<Array Name="sSphereVtx" Count="76" Offset="0x1B90">
|
||||
<File Name="ovl_Magic_Fire">
|
||||
<Texture Name="sTex" OutName="dins_fire" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<Array Name="sSphereVtx" Count="76" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sMaterialDL" Offset="0x2050"/>
|
||||
<DList Name="sModelDL" Offset="0x2078"/>
|
||||
<DList Name="sMaterialDL" Offset="0x14C0"/>
|
||||
<DList Name="sModelDL" Offset="0x14E8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
<Root>
|
||||
<File Name="ovl_Magic_Wind" BaseAddress="0x80B8B100" RangeStart="0x780" RangeEnd="0x1C98">
|
||||
<Skeleton Name="sSkel" Type="Curve" LimbType="Curve" Offset="0x1C90"/>
|
||||
<CurveAnimation Name="sAnim" SkelOffset="0x1C90" Offset="0x1C50"/>
|
||||
<Limb Name="sRootLimb" LimbType="Curve" Offset="0x1C60"/>
|
||||
<Limb Name="sInnerCylinderLimb" LimbType="Curve" Offset="0x1C6C"/>
|
||||
<Limb Name="sOuterCylinderLimb" LimbType="Curve" Offset="0x1C78"/>
|
||||
<Array Name="sCylinderVtx" Count="36" Offset="0x780">
|
||||
<File Name="ovl_Magic_Wind">
|
||||
<Skeleton Name="sSkel" Type="Curve" LimbType="Curve" Offset="0x1510"/>
|
||||
<CurveAnimation Name="sAnim" SkelOffset="0x1510" Offset="0x14D0"/>
|
||||
<Limb Name="sRootLimb" LimbType="Curve" Offset="0x14E0"/>
|
||||
<Limb Name="sInnerCylinderLimb" LimbType="Curve" Offset="0x14EC"/>
|
||||
<Limb Name="sOuterCylinderLimb" LimbType="Curve" Offset="0x14F8"/>
|
||||
<Array Name="sCylinderVtx" Count="36" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="sTex" OutName="magic_wind" Format="i8" Width="64" Height="64" Offset="0x9C0"/>
|
||||
<DList Name="sInnerCylinderDL" Offset="0x19C0"/>
|
||||
<DList Name="sOuterCylinderDL" Offset="0x1AC8"/>
|
||||
<Texture Name="sTex" OutName="magic_wind" Format="i8" Width="64" Height="64" Offset="0x240"/>
|
||||
<DList Name="sInnerCylinderDL" Offset="0x1240"/>
|
||||
<DList Name="sOuterCylinderDL" Offset="0x1348"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
<Root>
|
||||
<File Name="ovl_Oceff_Spot" BaseAddress="0x80BA6070" RangeStart="0x7F0" RangeEnd="0xEC8">
|
||||
<Texture Name="sTex" OutName="sun_song_effect" Format="i8" Width="32" Height="32" Offset="0x7F0"/>
|
||||
<Array Name="sCylinderVtx" Count="27" Offset="0xBF0">
|
||||
<File Name="ovl_Oceff_Spot">
|
||||
<Texture Name="sTex" OutName="sun_song_effect" Format="i8" Width="32" Height="32" Offset="0x0"/>
|
||||
<Array Name="sCylinderVtx" Count="27" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sCylinderMaterialDL" Offset="0xDA0"/>
|
||||
<DList Name="sCylinderModelDL" Offset="0xE38"/>
|
||||
<DList Name="sCylinderMaterialDL" Offset="0x5B0"/>
|
||||
<DList Name="sCylinderModelDL" Offset="0x648"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
<File Name="ovl_Oceff_Storm" BaseAddress="0x80BA70E0" RangeStart="0x7B0" RangeEnd="0x1B40">
|
||||
<Texture Name="sTex" OutName="song_of_storms_effect" Format="i8" Width="64" Height="64" Offset="0x7B0"/>
|
||||
<DList Name="sMaterialDL" Offset="0x17B0"/>
|
||||
<Array Name="sCylinderVtx" Count="27" Offset="0x1858">
|
||||
<File Name="ovl_Oceff_Storm">
|
||||
<Texture Name="sTex" OutName="song_of_storms_effect" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<DList Name="sMaterialDL" Offset="0x1000"/>
|
||||
<Array Name="sCylinderVtx" Count="27" Offset="0x10A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sCylinderMaterialDL" Offset="0x1A08"/>
|
||||
<DList Name="sCylinderModelDL" Offset="0x1AB0"/>
|
||||
<DList Name="sCylinderMaterialDL" Offset="0x1258"/>
|
||||
<DList Name="sCylinderModelDL" Offset="0x1300"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
<Root>
|
||||
<File Name="ovl_Oceff_Wipe" BaseAddress="0x80BA8D90" RangeStart="0x550" RangeEnd="0xD10">
|
||||
<Texture Name="sTex" OutName="oceff" Format="i8" Width="32" Height="32" Offset="0x550"/>
|
||||
<Array Name="sFrustumVtx" Count="40" Offset="0x950">
|
||||
<File Name="ovl_Oceff_Wipe">
|
||||
<Texture Name="sTex" OutName="oceff" Format="i8" Width="32" Height="32" Offset="0x0"/>
|
||||
<Array Name="sFrustumVtx" Count="40" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sMaterialDL" Offset="0xBD0"/>
|
||||
<DList Name="sFrustumDL" Offset="0xC58"/>
|
||||
<DList Name="sMaterialDL" Offset="0x680"/>
|
||||
<DList Name="sFrustumDL" Offset="0x708"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
<Root>
|
||||
<File Name="ovl_Oceff_Wipe2" BaseAddress="0x80BA9BB0" RangeStart="0x480" RangeEnd="0x16E8">
|
||||
<Texture Name="s1Tex" OutName="eponas_song_effect_1" Format="i4" Width="64" Height="64" Offset="0x480"/>
|
||||
<Texture Name="s2Tex" OutName="eponas_song_effect_2" Format="i4" Width="64" Height="64" Offset="0xC80"/>
|
||||
<Array Name="sFrustumVtx" Count="22" Offset="0x1480">
|
||||
<File Name="ovl_Oceff_Wipe2">
|
||||
<Texture Name="s1Tex" OutName="eponas_song_effect_1" Format="i4" Width="64" Height="64" Offset="0x0"/>
|
||||
<Texture Name="s2Tex" OutName="eponas_song_effect_2" Format="i4" Width="64" Height="64" Offset="0x800"/>
|
||||
<Array Name="sFrustumVtx" Count="22" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sMaterialDL" Offset="0x15E0"/>
|
||||
<DList Name="sFrustumDL" Offset="0x1688"/>
|
||||
<DList Name="sMaterialDL" Offset="0x1160"/>
|
||||
<DList Name="sFrustumDL" Offset="0x1208"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
<Root>
|
||||
<File Name="ovl_Oceff_Wipe3" BaseAddress="0x80BAB3F0" RangeStart="0x480" RangeEnd="0x16C8">
|
||||
<Texture Name="sTex" OutName="saria_song_effect" Format="i8" Width="64" Height="64" Offset="0x480"/>
|
||||
<Array Name="sFrustumVtx" Count="22" Offset="0x1480">
|
||||
<File Name="ovl_Oceff_Wipe3">
|
||||
<Texture Name="sTex" OutName="saria_song_effect" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<Array Name="sFrustumVtx" Count="22" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sMaterialDL" Offset="0x15E0"/>
|
||||
<DList Name="sFrustumDL" Offset="0x1668"/>
|
||||
<DList Name="sMaterialDL" Offset="0x1160"/>
|
||||
<DList Name="sFrustumDL" Offset="0x11E8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
<File Name="ovl_Oceff_Wipe4" BaseAddress="0x80BACC10" RangeStart="0x460" RangeEnd="0xF48">
|
||||
<Texture Name="sTex" OutName="scarecrow_song_effect" Format="i8" Width="32" Height="64" Offset="0x460"/>
|
||||
<Array Name="sFrustumVtx" Count="22" Offset="0xC60">
|
||||
<File Name="ovl_Oceff_Wipe4">
|
||||
<Texture Name="sTex" OutName="scarecrow_song_effect" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Array Name="sFrustumVtx" Count="22" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sMaterialDL" Offset="0xDC0"/>
|
||||
<DList Name="sUnusedMaterialDL" Offset="0xE28"/>
|
||||
<DList Name="sMaterial2DL" Offset="0xE90"/>
|
||||
<DList Name="sMaterialDL" Offset="0x960"/>
|
||||
<DList Name="sUnusedMaterialDL" Offset="0x9C8"/>
|
||||
<DList Name="sMaterial2DL" Offset="0xA30"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
<Root>
|
||||
<File Name="ovl_file_choose">
|
||||
<Array Name="D_80811BB0" Count="24" Offset="0x0" Static="Off">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="D_80811D30" Count="16" Offset="0x180" Static="Off">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="D_80811E30" Count="16" Offset="0x280" Static="Off">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="D_80811F30" Count="32" Offset="0x380" Static="Off">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="D_80812130" Count="32" Offset="0x580" Static="Off">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsDividerTopVtx" Count="4" Offset="0x780" Static="Off">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsDividerMiddleVtx" Count="4" Offset="0x7C0" Static="Off">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsDividerBottomVtx" Count="4" Offset="0x800" Static="Off">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
Reference in New Issue
Block a user