mirror of
https://github.com/zeldaret/oot
synced 2026-06-16 06:45:49 -04:00
Configure offsets for code and overlay assets
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@@ -1,13 +1,13 @@
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<Root>
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<File Name="code" OutName="z_fbdemo_circle" RangeStart="0x10ED48" RangeEnd="0x10FF68">
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<Texture Name="sTransCircleNormalTex" OutName="trans_circle_normal" Format="i8" Width="16" Height="64" Offset="0x10ED48"/>
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<Texture Name="sTransCircleWaveTex" OutName="trans_circle_wave" Format="i8" Width="16" Height="64" Offset="0x10F148"/>
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<Texture Name="sTransCircleRippleTex" OutName="trans_circle_ripple" Format="i8" Width="16" Height="64" Offset="0x10F548"/>
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<Texture Name="sTransCircleStarburstTex" OutName="trans_circle_starburst" Format="i8" Width="16" Height="64" Offset="0x10F948"/>
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<Array Name="sTransCircleVtx" Count="34" Offset="0x10FD48">
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<File Name="code" OutName="z_fbdemo_circle">
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<Texture Name="sTransCircleNormalTex" OutName="trans_circle_normal" Format="i8" Width="16" Height="64" Offset="0x0"/>
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<Texture Name="sTransCircleWaveTex" OutName="trans_circle_wave" Format="i8" Width="16" Height="64" Offset="0x400"/>
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<Texture Name="sTransCircleRippleTex" OutName="trans_circle_ripple" Format="i8" Width="16" Height="64" Offset="0x800"/>
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<Texture Name="sTransCircleStarburstTex" OutName="trans_circle_starburst" Format="i8" Width="16" Height="64" Offset="0xC00"/>
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<Array Name="sTransCircleVtx" Count="34" Offset="0x1000">
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<Vtx/>
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</Array>
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<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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<!--<DList Name="sTransCircleDL" Offset="0x10FF68"/>-->
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<!--<DList Name="sTransCircleDL" Offset="0x1220"/>-->
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</File>
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</Root>
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@@ -1,7 +1,7 @@
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<Root>
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<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0x10E1D0" RangeEnd="0x10E2A0">
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<DList Name="sTransTriforceDL" Offset="0x10E1D0"/>
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<Array Name="sTransTriforceVtx" Count="10" Offset="0x10E200">
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<File Name="code" OutName="z_fbdemo_triforce">
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<DList Name="sTransTriforceDL" Offset="0x0"/>
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<Array Name="sTransTriforceVtx" Count="10" Offset="0x30">
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<Vtx/>
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</Array>
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</File>
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@@ -1,10 +1,10 @@
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<Root>
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<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0x10E2A0" RangeEnd="0x10EC30">
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<Array Name="sTransWipeVtx" Count="25" Offset="0x10E2A0">
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<File Name="code" OutName="z_fbdemo_wipe1">
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<Array Name="sTransWipeVtx" Count="25" Offset="0x0">
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<Vtx/>
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</Array>
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<Texture Name="sTransWipeTex" OutName="trans_wipe" Format="i4" Width="64" Height="64" Offset="0x10E430"/>
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<Texture Name="sTransWipeTex" OutName="trans_wipe" Format="i4" Width="64" Height="64" Offset="0x190"/>
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<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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<!-- <DList Name="sTransWipeDL" Offset="0x10EC30"/> -->
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<!-- <DList Name="sTransWipeDL" Offset="0x990"/> -->
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</File>
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</Root>
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