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Name Kokiri Forest cutscenes (and related ones) (#2338)
* named kokiri forest cutscenes (and related parts) * added missing pal n64 names (and changes in code) * removed unneeded comments * add kokiri forest duplicates from spirit temple * review 1 * review 2 (+ build fix)
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@@ -111,7 +111,7 @@ EntranceCutscene sEntranceCutsceneTable[] = {
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{ ENTR_SPIRIT_TEMPLE_BOSS_0, 0, EVENTCHKINF_C0, gSpiritBossNabooruKnuckleIntroCs },
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{ ENTR_GERUDOS_FORTRESS_17, 0, EVENTCHKINF_C7, gGerudoFortressFirstCaptureCs },
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{ ENTR_DEATH_MOUNTAIN_CRATER_1, 2, EVENTCHKINF_B9, gDeathMountainCraterIntroCs },
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{ ENTR_KOKIRI_FOREST_12, 2, EVENTCHKINF_C6, gKokiriForestDekuSproutCs },
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{ ENTR_KOKIRI_FOREST_12, 2, EVENTCHKINF_C6, gKokiriForestDekuSproutPart3Cs },
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};
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void* sCutscenesUnknownList[] = {
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@@ -503,7 +503,7 @@ void EnSa_Init(Actor* thisx, PlayState* play) {
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case 4:
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this->unk_210 = 0;
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this->actor.gravity = -1.0f;
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gSpot04Cs_10E20);
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gKokiriForestSariaGreetingCs);
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gSaveContext.cutsceneTrigger = 1;
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EnSa_ChangeAnim(this, ENSA_ANIM1_4);
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this->actionFunc = func_80AF68E4;
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