mirror of
https://github.com/zeldaret/oot
synced 2026-05-31 17:32:23 -04:00
sword -> meleeWeapon (#1147)
This commit is contained in:
+2
-2
@@ -1080,8 +1080,8 @@ s32 Player_HasMirrorShieldSetToDraw(GlobalContext* globalCtx);
|
||||
s32 Player_ActionToMagicSpell(Player* player, s32 actionParam);
|
||||
s32 Player_HoldsHookshot(Player* player);
|
||||
s32 func_8008F128(Player* player);
|
||||
s32 Player_ActionToSword(s32 actionParam);
|
||||
s32 Player_GetSwordHeld(Player* player);
|
||||
s32 Player_ActionToMeleeWeapon(s32 actionParam);
|
||||
s32 Player_GetMeleeWeaponHeld(Player* player);
|
||||
s32 Player_HoldsTwoHandedWeapon(Player* player);
|
||||
s32 Player_HoldsBrokenKnife(Player* player);
|
||||
s32 Player_ActionToBottle(Player* player, s32 actionParam);
|
||||
|
||||
+5
-5
@@ -346,12 +346,12 @@ typedef struct Player {
|
||||
/* 0x046C */ s16 unk_46C;
|
||||
/* 0x046E */ char unk_46E[0x02A];
|
||||
/* 0x0498 */ ColliderCylinder cylinder;
|
||||
/* 0x04E4 */ ColliderQuad swordQuads[2];
|
||||
/* 0x04E4 */ ColliderQuad meleeWeaponQuads[2];
|
||||
/* 0x05E4 */ ColliderQuad shieldQuad;
|
||||
/* 0x0664 */ Actor* unk_664;
|
||||
/* 0x0668 */ char unk_668[0x004];
|
||||
/* 0x066C */ s32 unk_66C;
|
||||
/* 0x0670 */ s32 swordEffectIndex;
|
||||
/* 0x0670 */ s32 meleeWeaponEffectIndex;
|
||||
/* 0x0674 */ PlayerFunc674 func_674;
|
||||
/* 0x0678 */ PlayerAgeProperties* ageProperties;
|
||||
/* 0x067C */ u32 stateFlags1;
|
||||
@@ -393,8 +393,8 @@ typedef struct Player {
|
||||
/* 0x083C */ s16 currentYaw;
|
||||
/* 0x083E */ s16 targetYaw;
|
||||
/* 0x0840 */ u16 unk_840;
|
||||
/* 0x0842 */ s8 swordAnimation;
|
||||
/* 0x0843 */ s8 swordState;
|
||||
/* 0x0842 */ s8 meleeWeaponAnimation;
|
||||
/* 0x0843 */ s8 meleeWeaponState;
|
||||
/* 0x0844 */ s8 unk_844;
|
||||
/* 0x0845 */ u8 unk_845;
|
||||
/* 0x0846 */ u8 unk_846;
|
||||
@@ -439,7 +439,7 @@ typedef struct Player {
|
||||
/* 0x08A8 */ f32 unk_8A8;
|
||||
/* 0x08AC */ f32 windSpeed;
|
||||
/* 0x08B0 */ s16 windDirection;
|
||||
/* 0x08B4 */ WeaponInfo swordInfo[3];
|
||||
/* 0x08B4 */ WeaponInfo meleeWeaponInfo[3];
|
||||
/* 0x0908 */ Vec3f bodyPartsPos[18];
|
||||
/* 0x09E0 */ MtxF mf_9E0;
|
||||
/* 0x0A20 */ MtxF shieldMf;
|
||||
|
||||
Reference in New Issue
Block a user