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sword -> meleeWeapon (#1147)
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+4
-2
@@ -3999,7 +3999,8 @@ s32 func_800354B4(GlobalContext* globalCtx, Actor* actor, f32 range, s16 arg3, s
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var1 = (s16)(actor->yawTowardsPlayer + 0x8000) - player->actor.shape.rot.y;
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var2 = actor->yawTowardsPlayer - arg5;
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if ((actor->xzDistToPlayer <= range) && (player->swordState != 0) && (arg4 >= ABS(var1)) && (arg3 >= ABS(var2))) {
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if ((actor->xzDistToPlayer <= range) && (player->meleeWeaponState != 0) && (arg4 >= ABS(var1)) &&
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(arg3 >= ABS(var2))) {
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return true;
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} else {
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return false;
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@@ -4039,7 +4040,8 @@ void func_800355B8(GlobalContext* globalCtx, Vec3f* pos) {
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u8 func_800355E4(GlobalContext* globalCtx, Collider* collider) {
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Player* player = GET_PLAYER(globalCtx);
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if ((collider->acFlags & AC_TYPE_PLAYER) && (player->swordState != 0) && (player->swordAnimation == 0x16)) {
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if ((collider->acFlags & AC_TYPE_PLAYER) && (player->meleeWeaponState != 0) &&
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(player->meleeWeaponAnimation == 0x16)) {
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return true;
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} else {
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return false;
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