T() macro 7 (#2102)

* T() macro in most of the rest of code (except z_message, z_actor, ucode_disas, gfxprint, game, fault, db_camera)

* remaining T() macro in boot

* format

* review
This commit is contained in:
Dragorn421
2024-08-28 20:01:41 +02:00
committed by GitHub
parent 7592bf1e42
commit 16ec9b1e13
10 changed files with 49 additions and 38 deletions
+5 -4
View File
@@ -42,10 +42,11 @@ void DynaPolyActor_UpdateCarriedActorPos(CollisionContext* colCtx, s32 bgId, Act
PRINTF(VT_FGCOL(RED));
//! @bug file and line are not passed to PRINTF
// "Position is not valid"
PRINTF(
"BGCheckCollection_typicalActorPos():位置が妥当ではありません。\npos (%f,%f,%f) file:%s line:%d\n",
pos.x, pos.y, pos.z);
PRINTF(T("BGCheckCollection_typicalActorPos():位置が妥当ではありません。\n"
"pos (%f,%f,%f) file:%s line:%d\n",
"BGCheckCollection_typicalActorPos(): Position is not valid. \n"
"pos (%f,%f,%f) file:%s line:%d\n"),
pos.x, pos.y, pos.z);
PRINTF(VT_RST);
}
#endif