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T() macro 7 (#2102)
* T() macro in most of the rest of code (except z_message, z_actor, ucode_disas, gfxprint, game, fault, db_camera) * remaining T() macro in boot * format * review
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@@ -42,10 +42,11 @@ void DynaPolyActor_UpdateCarriedActorPos(CollisionContext* colCtx, s32 bgId, Act
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PRINTF(VT_FGCOL(RED));
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//! @bug file and line are not passed to PRINTF
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// "Position is not valid"
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PRINTF(
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"BGCheckCollection_typicalActorPos():位置が妥当ではありません。\npos (%f,%f,%f) file:%s line:%d\n",
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pos.x, pos.y, pos.z);
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PRINTF(T("BGCheckCollection_typicalActorPos():位置が妥当ではありません。\n"
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"pos (%f,%f,%f) file:%s line:%d\n",
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"BGCheckCollection_typicalActorPos(): Position is not valid. \n"
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"pos (%f,%f,%f) file:%s line:%d\n"),
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pos.x, pos.y, pos.z);
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PRINTF(VT_RST);
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}
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#endif
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