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T() macro 7 (#2102)
* T() macro in most of the rest of code (except z_message, z_actor, ucode_disas, gfxprint, game, fault, db_camera) * remaining T() macro in boot * format * review
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@@ -97,8 +97,8 @@ void* DebugArena_Calloc(u32 num, u32 size) {
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#if OOT_DEBUG
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void DebugArena_Display(void) {
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// "Zelda heap display" ("Zelda" should probably have been changed to "Debug")
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PRINTF("ゼルダヒープ表示\n");
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// Likely copypasted from ZeldaArena_Display, should say "Debug"
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PRINTF(T("ゼルダヒープ表示\n", "Zelda heap display\n"));
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__osDisplayArena(&sDebugArena);
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}
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#endif
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