T() macro 7 (#2102)

* T() macro in most of the rest of code (except z_message, z_actor, ucode_disas, gfxprint, game, fault, db_camera)

* remaining T() macro in boot

* format

* review
This commit is contained in:
Dragorn421
2024-08-28 20:01:41 +02:00
committed by GitHub
parent 7592bf1e42
commit 16ec9b1e13
10 changed files with 49 additions and 38 deletions
+2 -2
View File
@@ -97,8 +97,8 @@ void* DebugArena_Calloc(u32 num, u32 size) {
#if OOT_DEBUG
void DebugArena_Display(void) {
// "Zelda heap display" ("Zelda" should probably have been changed to "Debug")
PRINTF("ゼルダヒープ表示\n");
// Likely copypasted from ZeldaArena_Display, should say "Debug"
PRINTF(T("ゼルダヒープ表示\n", "Zelda heap display\n"));
__osDisplayArena(&sDebugArena);
}
#endif