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z_collision_check.c OK (#1642)
* Match z_collision_check.c * Disable function declarations * Remove /* OOT_DEBUG */ * Remove newlines around ifdef * Newlines * Tweak z_actor.c #if to avoid merge conflicts
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@@ -2609,9 +2609,11 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) {
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TitleCard_Draw(play, &actorCtx->titleCtx);
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}
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#if OOT_DEBUG
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if ((HREG(64) != 1) || (HREG(76) != 0)) {
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CollisionCheck_DrawCollision(play, &play->colChkCtx);
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}
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#endif
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CLOSE_DISPS(play->state.gfxCtx, "../z_actor.c", 6563);
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}
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