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Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993)
* Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` * PR Suggestion: Update names with REL_TO * Use newer name in macros, address PR comment
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+4
-4
@@ -1849,16 +1849,16 @@ void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx,
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cutscenePtr += 0x30;
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}
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break;
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case CS_CMD_CAMERA_POS:
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case CS_CMD_CAM_EYE:
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cutscenePtr += Cutscene_Command_CameraPositions(globalCtx, csCtx, (void*)cutscenePtr, 0);
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break;
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case CS_CMD_CAMERA_POS_PLAYER:
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case CS_CMD_CAM_EYE_REL_TO_PLAYER:
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cutscenePtr += Cutscene_Command_CameraPositions(globalCtx, csCtx, (void*)cutscenePtr, 1);
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break;
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case CS_CMD_CAMERA_FOCUS:
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case CS_CMD_CAM_AT:
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cutscenePtr += Cutscene_Command_CameraFocus(globalCtx, csCtx, (void*)cutscenePtr, 0);
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break;
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case CS_CMD_CAMERA_FOCUS_PLAYER:
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case CS_CMD_CAM_AT_REL_TO_PLAYER:
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cutscenePtr += Cutscene_Command_CameraFocus(globalCtx, csCtx, (void*)cutscenePtr, 1);
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break;
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case CS_CMD_07:
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