Unused variable/parameter cleanup (#1321)

* UNUSED attribute for variables and parameters in static segments and for all stack padding variables

* No more unused variable warnings

* Make pad variable names consistent

* Small cleanup

* Macro-ify stack padding

* Use stack padding for more variables not previously named pad

* Format

* Check unused parameter on gamestate overlays and pause menu

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Merge 2x u8 stack pads into 1x s16 stack pad in en_ik

* Remove UNUSED from function prototypes

* Suggested changes

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* More unused variables

* Fix merge, updated for new versions

* Format

* questionable UNUSED and STACK_PAD more usage

* format

* format

* one more STACK_PADS in z_kaleido_map.c

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Tharo
2026-09-24 05:29:19 +01:00
committed by GitHub
parent 39070bb9dd
commit 1bef952ff6
554 changed files with 3103 additions and 2477 deletions
+3 -2
View File
@@ -1,4 +1,5 @@
#include "gfx.h"
#include "attributes.h"
#include "printf.h"
#include "translation.h"
#include "effect.h"
@@ -215,7 +216,7 @@ void Effect_UpdateAll(PlayState* play) {
}
}
void Effect_Delete(PlayState* play, s32 index) {
void Effect_Delete(UNUSED PlayState* play, s32 index) {
if (index == TOTAL_EFFECT_COUNT) {
return;
}
@@ -241,7 +242,7 @@ void Effect_Delete(PlayState* play, s32 index) {
}
}
void Effect_DeleteAll(PlayState* play) {
void Effect_DeleteAll(UNUSED PlayState* play) {
s32 i;
PRINTF(T("エフェクト総て解放\n", "All effects release\n"));