mirror of
https://github.com/zeldaret/oot
synced 2026-06-11 13:10:28 -04:00
New assets system (#2481)
* wip: New assets system tm
Builds gc-eu-mq-dbg OK from clean after
1) make setup
2) python3 -m tools.assets.extract -j
3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c
4) make various symbols in extracted data like sTex static
* use variables from config.yml for gMtxClear and sShadowTex addresses
* Write source with static for overlays using `HACK_IS_STATIC_ON` hack
* gc-eu-mq-dbg OK from clean with `make setup && make`
* implement more skeleton-related types, cleanups, fixups
* fix extracted data to no longer produce compilation warnings
* implement more of RoomShapeImage types
* yeet XmlPath from ExternalFile usage
* Implement PlayerAnimationDataResource (link_animetion data)
* fix csdis CS_TIME extra arg
* dmadata file names no longer hardcoded for gc-eu-mq-dbg
* ntsc-1.0 OK
* xml fixes
* slightly improve standard output
* rm extract_assets.py
* generate and use Limb enums (TODO: check Skin skels and implement for Curve skels)
* handle dependencies between xmls
* introduce RawPointers xml attribute to ignore specific pointers and keep them raw
* add tools/extract_assets.sh
* fixups
* only extract if xmls changed or if -f (force) is used
* fixups, gc-eu OK
* all versions OK
* check attributes of xml resources elements
* Implement legacy skelanime resources
* fix ASSET_FILES_BIN_EXTRACTED/COMMITTED: look for .u8.bin specifically instead of just .bin
* implement JFIFResource
* fix png/jpg wildcards: look specifically for .u64.png .u32.png .u64.jpg
* Makefile: Add rules to build .png, .bin and .jpg in assets/ too
* start writing actual docs
* extract sTransCircleDL and sTransWipeDL
* misc cleanup/fixes, pygfxd 1.0.3
* refactor CDataExt.set_write callback args to use a dataclass
* Move {} to in-source
* misc
* more progress on spec
* fix missing braces in n64dd_error_textures.c
* finish xml spec doc
* assets xmls fixes
* some cleanup, use `gNameTex_WIDTH/HEIGHT` macros in dlists
* handle hackmode_syotes_room, fix compile
* C build_from_png
* rm tools/assets/bin2c
* rm ZAPD
* format
* remove rule to generate dmadata_table.py
* CC0 license (and some import cleanup)
* dont try to build zapd (rmd)
* simplify palettes with single user (ci images with a non-shared palette)
* add docs on how images are handled
* bss
* allow -j N
* fix n64texconv python bindings memory management
* move -j at the end of calling extraction script
* with -j, update last_extracts.json as each job completes rather than only if all complete
* make interrupting less jank by making child processes ignore sigint
* use enum names in `SCENE_CMD_SKYBOX_SETTINGS`
* `multiprocessing.get_context("fork")`
* import rich, except ImportError s
* fix optional rich usage
* .bss
* .bss
* .bss
* assets extraction: -j -> -j$(N_THREADS)
* .bss
* change LIMB_NONE/MAX defaults to be FILE_OFFSET instead of SKELNAME
* 0XHEX -> 0xHEX
* fix bss
* Proper includes for assets
mostly proper, some includes like dlists resources always causing a sys_matrix.h include (when not every dlist references gIdentityMtx) could be done better
* rm z64.h
* rm z64.h take two
* bss
* Make .u64 suffix for pngs optional
* fixup: rm .u64 suffix from n64dd image paths
* Remove elemtype suffixes from .bin and .jpg files
* Update images.md
* some build_from_png cleanup, more error handling, comments
* Handle skybox textures
Introduce "sub-format" suffix for pngs, with sub-formats split_lo and split_hi being used for skybox textures
* fixup for older python
* improve collision output some
* fully use SURFACETYPE[01] macros in writing extracted surface types
* use WATERBOX_PROPERTIES in extracted waterboxes
* some SceneCommandsResource cleanup
* format EnvLightSettingsList output
This commit is contained in:
+1
-1
@@ -35,7 +35,7 @@
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#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
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#include "assets/objects/object_bdoor/object_bdoor.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:128" \
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:0" \
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"ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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CollisionPoly* sCurCeilingPoly;
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@@ -9,7 +9,6 @@
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#include "z64effect.h"
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#include "z64skin_matrix.h"
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#include "z64.h" // required for gameplay keep, the header doesnt include any external dependencies
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) {
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@@ -3,6 +3,7 @@
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#include "color.h"
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#include "gfx.h"
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#include "sfx.h"
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#include "z64transition.h"
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typedef enum TransitionCircleDirection {
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/* 0 */ TRANS_CIRCLE_DIR_IN,
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@@ -14,34 +15,7 @@ Gfx sTransCircleEmptyDL[] = {
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gsSPEndDisplayList(),
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};
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#include "assets/code/fbdemo_circle/z_fbdemo_circle.c"
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Gfx sTransCircleDL[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
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G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
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gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
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gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_SURF | G_RM_XLU_SURF2),
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gsDPSetCombineMode(G_CC_BLENDPEDECALA, G_CC_BLENDPEDECALA),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPLoadTextureBlock(0x08000000, G_IM_FMT_I, G_IM_SIZ_8b, 16, 64, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_CLAMP, 4, 6, G_TX_NOLOD, G_TX_NOLOD),
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gsSPDisplayList(0x09000000),
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gsSPVertex(sTransCircleVtx, 32, 0),
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gsSP2Triangles(0, 1, 2, 0, 1, 3, 4, 0),
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gsSP2Triangles(3, 5, 6, 0, 5, 7, 8, 0),
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gsSP2Triangles(7, 9, 10, 0, 9, 11, 12, 0),
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gsSP2Triangles(11, 13, 14, 0, 13, 15, 16, 0),
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gsSP2Triangles(15, 17, 18, 0, 17, 19, 20, 0),
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gsSP2Triangles(19, 21, 22, 0, 21, 23, 24, 0),
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gsSP2Triangles(23, 25, 26, 0, 25, 27, 28, 0),
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gsSP1Triangle(27, 29, 30, 0),
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gsSPVertex(&sTransCircleVtx[31], 3, 0),
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gsSP1Triangle(0, 1, 2, 0),
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gsSPEndDisplayList(),
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};
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#include "assets/code/fbdemo_circle/code.c"
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void TransitionCircle_Start(void* thisx) {
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TransitionCircle* this = (TransitionCircle*)thisx;
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@@ -1,8 +1,10 @@
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#include "transition_triforce.h"
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#include "printf.h"
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#include "z64math.h"
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#include "z64transition_instances.h"
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#include "assets/code/fbdemo_triforce/z_fbdemo_triforce.c"
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#include "assets/code/fbdemo_triforce/code.c"
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void TransitionTriforce_Start(void* thisx) {
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TransitionTriforce* this = (TransitionTriforce*)thisx;
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@@ -9,35 +9,7 @@ typedef enum TransitionWipeDirection {
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/* 1 */ TRANS_WIPE_DIR_OUT
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} TransitionWipeDirection;
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#include "assets/code/fbdemo_wipe1/z_fbdemo_wipe1.c"
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Gfx sTransWipeDL[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
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G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
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gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH),
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gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_1PRIMITIVE,
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G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_AA_ZB_TEX_EDGE2),
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gsDPSetCombineLERP(TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, COMBINED, 0,
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PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0),
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gsDPSetPrimDepth(0, 0),
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gsDPLoadTextureBlock_4b(sTransWipeTex, G_IM_FMT_I, 64, 64, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 6,
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6, 11, G_TX_NOLOD),
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gsDPLoadMultiBlock_4b(sTransWipeTex, 0x0100, 1, G_IM_FMT_I, 64, 64, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_MIRROR | G_TX_WRAP, 6, 6, 11, 1),
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gsDPSetTextureLUT(G_TT_NONE),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsSPDisplayList(0x08000000),
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gsSPVertex(sTransWipeVtx, 25, 0),
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gsSP2Triangles(0, 1, 2, 0, 1, 3, 4, 0),
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gsSP2Triangles(5, 6, 7, 0, 6, 8, 9, 0),
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gsSP2Triangles(8, 10, 11, 0, 10, 12, 13, 0),
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gsSP2Triangles(12, 14, 15, 0, 14, 16, 17, 0),
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gsSP2Triangles(16, 18, 19, 0, 18, 20, 21, 0),
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gsSP2Triangles(20, 22, 23, 0, 22, 0, 24, 0),
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gsSPEndDisplayList(),
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};
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#include "assets/code/fbdemo_wipe1/code.c"
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// unused.
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Gfx sTransWipeSyncDL[] = {
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+4
-4
@@ -1,5 +1,5 @@
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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#include "libc64/qrand.h"
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#include "libu64/gfxprint.h"
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@@ -238,8 +238,8 @@ s16 sLightningFlashAlpha;
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s16 sSunDepthTestX;
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s16 sSunDepthTestY;
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ique-cn:160 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:192 pal-1.1:192"
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LightNode* sNGameOverLightNode;
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LightInfo sNGameOverLightInfo;
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@@ -27,7 +27,7 @@
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#include "assets/textures/parameter_static/parameter_static.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:32" \
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"ntsc-1.1:32 ntsc-1.2:32 pal-1.0:128 pal-1.1:128"
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"ntsc-1.1:32 ntsc-1.2:32 pal-1.0:0 pal-1.1:0"
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#if !PLATFORM_IQUE
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#define MSG_BUF_DECODED (msgCtx->msgBufDecoded)
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