Poe Objects (#743)

* poe objects

* Last unaccounted resolved, name suffix fixes

* remove _tex

* missed 2

* format

Co-authored-by: Fig02 <fig02srl@gmail.com>
This commit is contained in:
Tharo
2021-04-04 22:48:12 +01:00
committed by GitHub
parent 8b87e53b76
commit 208167361b
21 changed files with 318 additions and 241 deletions
+2 -2
View File
@@ -6178,8 +6178,8 @@ s32 Camera_Demo9(Camera* camera) {
// Run the at and eye cs interpoloation functions, if either of them return 1 (that no more points
// exist) change the animation state to 2 (standby)
if (func_800BB2B4(&csEyeUpdate, &newRoll, camFOV, demo9OnePoint->onePointCs.eyePoints,
&anim->keyframe, &anim->curFrame) != 0 ||
if (func_800BB2B4(&csEyeUpdate, &newRoll, camFOV, demo9OnePoint->onePointCs.eyePoints, &anim->keyframe,
&anim->curFrame) != 0 ||
func_800BB2B4(&csAtUpdate, &newRoll, camFOV, demo9OnePoint->onePointCs.atPoints, &anim->keyframe,
&anim->curFrame) != 0) {
camera->animState = 2;
+1 -1
View File
@@ -47,7 +47,7 @@ f32 OnePointCutscene_RaycastFloor(CollisionContext* colCtx, Vec3f* pos) {
}
void OnePointCutscene_SetCsCamPoints(Camera* camera, s16 actionParameters, s16 initTimer, CutsceneCameraPoint* atPoints,
CutsceneCameraPoint* eyePoints) {
CutsceneCameraPoint* eyePoints) {
OnePointCsCamera* onePointCamData = (OnePointCsCamera*)&camera->paramData;
onePointCamData->atPoints = atPoints;