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https://github.com/zeldaret/oot
synced 2026-06-25 10:02:00 -04:00
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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typedef struct {
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/* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
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@@ -16,12 +17,8 @@ static DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = {
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};
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static DebugDispObjectInfo sDebugObjectInfoTable[] = {
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{ 0, 0x040035F0 }, // Circle
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{ 0, 0x040038F0 }, // Cross
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{ 0, 0x040036F0 }, // Ball
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{ 0, 0x040037F0 }, // Cursor
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{ 1, 0x040039F0 }, // Arrow
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{ 1, 0x04003C90 }, // Camera
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{ 0, gDebugCircleTex }, { 0, gDebugCrossTex }, { 0, gDebugBallTex },
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{ 0, gDebugCursorTex }, { 1, gDebugArrowDL }, { 1, gDebugCameraDL },
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};
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static Lights1 sDebugObjectLights = gdSPDefLights1(0x80, 0x80, 0x80, 0xFF, 0xFF, 0xFF, 0x49, 0x49, 0x49);
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@@ -86,7 +83,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalCont
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 189),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_XLU_DISP++, &D_04004298);
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gSPDisplayList(POLY_XLU_DISP++, &gDebugSpriteDL);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 192);
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}
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