Decompile Gameplay_Keep and fix all existing decompiled objects (#595)

* First batch of files

* Add missing folders back

* Fix missing folders again

* Finish fixing existing texture files

* Gameplay_Keep XML finished

* Most actor gameplay_keep undefined syms removed

* Only ~200 gkeep symbols remain

* All gkeep symbols that ZAP supports are fixed

* Cleanup, and make gkeep names more accurate

* Starting to figure out what some unknown blobs are, merge zeldaret in

* fix a few more things

* refactor gkeep

* Change how gitkeep is handled

* gkeep xml cleanup

* Gkeep finished, now just waiting up ZAP updates

* 100 link animations finished

* 150 link animations finished

* 200 link animations finished

* 250 link animations finished

* 350 link animations finished

* 400 link animations finished

* 450 link animations finished

* 500 link animations finished

* 550 link animations finished

* All Link animations finished

cannot build yet because ZAP doesn't have LinkAnimationHeader yet

* xml changes for new zap stuff

* finish gameplay_keep

* fixing existing objects

* ready for pr besides zap padding issue

* mostly ready for pr

* format all c files

* all conflicts fixed

* make changes that roman requested

* fix thing i didn't mean to change

* some animation symbols renamed

* fixed roman's stuff

* lifemeter hardcoded pointers removed

* fix issue with incorrect data in gameplay_keep

* removed unused asm

* fixed most of fig's comments

* fix all of fig's comments

* reformat files

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* fixed stuff

* fixed most of roman's comments

* remove leading zeroes

* should build now

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "f84d8337b"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "f84d8337b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* all of gkeep symbols fixed

* compiler error fixed

* format files

* final changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Zelllll
2021-01-24 18:36:40 -06:00
committed by GitHub
parent 84195fcef6
commit 20c1f4e648
198 changed files with 4775 additions and 4232 deletions
+4 -7
View File
@@ -1,4 +1,5 @@
#include "global.h"
#include "objects/gameplay_keep/gameplay_keep.h"
typedef struct {
/* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
@@ -16,12 +17,8 @@ static DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = {
};
static DebugDispObjectInfo sDebugObjectInfoTable[] = {
{ 0, 0x040035F0 }, // Circle
{ 0, 0x040038F0 }, // Cross
{ 0, 0x040036F0 }, // Ball
{ 0, 0x040037F0 }, // Cursor
{ 1, 0x040039F0 }, // Arrow
{ 1, 0x04003C90 }, // Camera
{ 0, gDebugCircleTex }, { 0, gDebugCrossTex }, { 0, gDebugBallTex },
{ 0, gDebugCursorTex }, { 1, gDebugArrowDL }, { 1, gDebugCameraDL },
};
static Lights1 sDebugObjectLights = gdSPDefLights1(0x80, 0x80, 0x80, 0xFF, 0xFF, 0xFF, 0x49, 0x49, 0x49);
@@ -86,7 +83,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalCont
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 189),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, &D_04004298);
gSPDisplayList(POLY_XLU_DISP++, &gDebugSpriteDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 192);
}