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Use official macros for Physical Address conversion (#2511)
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@@ -931,7 +931,7 @@ void Actor_SetScale(Actor* actor, f32 scale) {
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}
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void Actor_SetObjectDependency(PlayState* play, Actor* actor) {
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gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[actor->objectSlot].segment);
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gSegments[6] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[actor->objectSlot].segment);
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}
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void Actor_Init(Actor* actor, PlayState* play) {
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